By ASM you're talking Anti-ship, yeah? If that's the case, it should just be a matter of switching the guidance type of the weapon to "command guided" in the weapons editor, and then ensuring your aircraft has 'CGR' added to the specific pylon like so: (using the F-111C wing store as an example) [LeftWingStationOutboard] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.253,-4.0,-0.219 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2700 AllowedWeaponClass=BOMB,LGB,TER,MER,FT,EOGR,EOGB,TLR,CGR,LGR <---------------- AttachmentType=USN,USAF,AUSTRALIA ModelNodeName=soportes_izqui_exter MovingPylon=TRUE RotatingPylon=FALSE PylonMass=163.2 PylonDragArea=0.03 FuelTankName=F-111_FuelTank Remember you're subject to weight restrictions, so if the missile weight is too high, it won't show up in the list, if you try to load it in-game.