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Everything posted by MigBuster
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Setting up Trackir 5 in Strike Fighters 2 series
MigBuster replied to WangoTango's topic in General Discussion
I don't think it has ever been listed in game. Do you have Win 10? Are you running the latest TiR Drivers? Are you running the game and or TiR as Admin? -
Majority of people have no concept that thrust output varies massively with speed and altitude - including a lot of technical authors who have also got this totally wrong. Forget the internet the only valid sources are flight data from such documents as the flight manual.
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Not sure if anyone changed the flight model specifically.....personally I kept it as a challenge.........doesn't turn as well as the MiG-17 but in something like a non clean F-100 using tactics like getting a wingy to shoot him was usually the best way.
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The technology for Virtual Reality (VR) has come on enough in recent years for it to be considered viable for home gaming including in some Flight Simulators. The latest set of Headsets released this year have improved on what there was somewhat with some calling them 1.5 or 2nd Generation. Even so opinions on these seem to be mixed with some declaring they are the new messiah and others putting them in the box and sending them back to the shop. So is it the new messiah or just a very naughty Scuba Mask. After patching up my hands (more later) the subject on trial is the Oculus Rift S, which improves on somethings over the Rift CV1 such as: • Resolution and clarity. • Ease of Use. • Price. but is not so good on some other aspects • Sound. • Lack of mechanical IPD setting. The Rift S price seems competitive and includes 2 controllers however, like myself and others you will likely be plugging your own headphones into the provided Jack to improve sound quality: Those ultra cheap earbuds plug right in to the headset! Rift S also has internal tracking using 5 cameras so doesn’t use or need external base stations (Lighthouses) like the Pimax 5K+/8K and Vive do. This means 6 Degrees Of Freedom (6DOF) comes included. Rift S is also said to be one of if not the easiest to setup and live with. All you do is install the Oculus App, plug in the headset and pair the wireless controllers with onscreen tutorial. A spare USB 3 and DisplayPort is what you need to plug in the hefty cable. I am also running Windows 10 with an RTX2080 card which specifically had a USB type C connector on it for VR. So, taking advice from other users I plugged the headset directly into that using a USB 3 to USB C adapter. (Note I am running a mid to high end gaming PC currently and quite frankly anything less might see you disappointed regarding performance if you were say using it for DCS.) Once I had stuck in the AA batteries onto each controller both paired straight away so setup was no issue at all for me. Earlier headsets and others like Pimax 5K+ have a mechanical InterPupillary Distance (IPD) setting. Being a single display Rift S only has a software controlled IPD setting and this seems to be a large negative point people are throwing at it. This is basically the distance between your pupils and so is important to know so you can set the correct value. Rift S comes with snazzy box and two controllers! The initial Oculus “First Steps” program (App) is a joy and really gets you into being able to use the controllers to grab and throw objects and interact with the world. The Oculus App store is an advantage for Oculus being one of the most developed. Here you can find some free gems like BBC VR spacewalk and 1943 Blitz. Screenshots alone are useless on conveying what VR is like you have to try it and get your VR legs, which translates as getting used to things to stop that part of the brain that thinks it is real and making you feel sick. Try a VR spacewalk or a Dogfight in DCS and this is what you initially will be fighting as well. Impressions After using Rift S for a few weeks this is a real showcase for the potential of VR especially concerning interaction with computers and even VR games such as Robo Recall which are really pretty amazing. But I don’t want to give the wrong impression because you still basically have a 3D monitor in Scuba type mask at the end of the day and this will not be for a lot of people. It is advised that you have lots of space around you for games such as this because you are essentially flailing yourself around pretty much blind. Also you will find that although your in game hands can rip robots apart and throw them about – your real hands are no match for the wooden furniture you just hit and need patching up. In fact possibly the first time blood has been shed for real during a computer game. Robo Recall - the only blood shed was outside the game! (Oculus.com) VR games make you sweat and so your VR lenses will steam up. Some get around this by blowing a fan in their face others like myself came up with this solution which also lets me stay in touch with the real world but makes things less comfortable: Yep I have pulled the rubber mask off! Speaking of which Rift S has a promising feature maybe for the future called Passthrough where I can be in any game and switch to a view through the external cameras. If you are thinking just like the F-35 helmet! – erm sort of like the F-35 helmet…….…in 2001 maybe. Was thinking I might be able to make out the keyboard but no chance. (maybe in a few years) When it comes to flight sims there are lots of mixed views and opinions. I can see why some have returned it because some people won’t put up with headaches or bother trying to overcome sickness for computer games. Some will be disappointed at the view in the Rift S which is better than the original Rift but still less than a 1080p monitor. Track IR 5 V Rift S Let me say I have used TrackIR for over 10 years and so SA and positional awareness in Dogfights is not an issue. Nor is Air to Air Refuelling in fact recent DCS patches seemed to make things a lot easier. In Falcon I find it easier to join when the tanker is turning for some reason and do most of this automatically. These are things it seems I will need to spend time practising in Rift S / VR before I can be as proficient as before. The Field of View (FOV) is similar with both but with TrackIR I can still get a more realistic range and look around a lot easier with much better clarity. If I compare 1 v 1 tracking with the Rift S and my head then the FOV is much too small on the Rift S, so it is not just a pain in the neck I am getting. (Note I don’t wear glasses). With Track IR I often have to F12 reset the view or shake my head to get it back to where it is supposed to be (things I do now automatically). The Rift S doesn’t have that issue but it is also not perfect with for example sometimes presenting the HUD display too low or high to use. Other differences with Rift S include a 3D rendered cockpit thus the cockpit switches stick out in a way you won’t be used to if you used a 2D monitor. Also, the sense of scale is different and you can do things like stick your head out of the side of the aircraft which might be Useful for Choppers maybe (something I don’t fly). Also…. Of course there are other changes you need to adapt to……..for example with the VR Headset I can use HOTAS, rudder pedals and mouse fine, but a keyboard is a no. Also not so great having to lift up the scuba mask to look at the many docs I have on tablet for the more complex sims, also if you need to write anything down like coordinates during a CAS mission forget that. So, for example trying out the A-10C the other day and need to eject but no practical way to get at the keyboard and no clicky way to eject myself. Alternatives might be using Voice command software instead and there are ways to get some documentation into the DCS kneeboard such as the third party DCS Kneeboard Builder which may help to a degree. Natural-point Track IR 5 - the King (naturalpoint.com) Potentially I suspect Generation 3/4 headsets could address some of the the current issues and be very good. Something that could add to this in future is Hand Tracking so you can manipulate controls in clicky pits with your hands / fingers. So, in summary if you are tempted by one of these then do research into it and look up the many Pros and Cons or at least make sure you buy from where you can return it easily. Whether it is for you is entirely down to who you are.
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DCS Summer Sale 2019 is Here! Starting today and lasting until July 14th, enjoy 50% off on most DCS World products. This includes most of the aircraft, maps, and campaigns available on the DCS e-Shop. Note that this is the first time that the DCS: Persian Gulf Map has been discounted to 50%. If you have been holding out on this map, now is the time to add it to your collection! Exceptions to 50% off include the DCS: F/A-18C Hornet, DCS: Christen Eagle II, and DCS: I-16 at 25% off, and DCS: F-16C Viper, DCS: F-14 Tomcat, DCS: Fw 190 A-8, and DCS: MiG-19P Farmer are not participating in this sale due to being in pre-order or recently released. We will also be participating in the 2019 Steam Summer sale with equivalent savings. Hornet Update Hornet development continues with focus on the INS/GPS-guided weapons like the JDAM and JSOW, new functions to the air-to-air radar that includes Latent Track While Scan (LTWS) and Multi-Sensor Integration (MSI), and smaller updates like SA page declutter, AIM-7 lofting logic, updated multi-target attack capability for INS/GPS-guided weapons, new HUD symbology like FEDS air-to-air gunnery SIM training mode that displays predicted gun round impact, corrected NVG rendering, and PRECISE coordinate entry for both the Horizontal Situation Indicator (HSI) and INS/GPS-guided weapons. AGM-154C JSOW and MSI AGM-154A JSOW The Hornet team has their nose to the grindstone working on the Litening targeting pod, the AGM-84D Harpoon anti-ship missile Bearing-Only Launch (BOL) to start, INS and GPS navigation and alignment, and Track While Scan (TWS) radar mode. Now at 25% off, it’s a great time to add the Hornet to your hangar if not already there. Related to the Hornet, the Nimitz-class aircraft carrier is making fast progress with the new model and textures, radio communications, and animated deck crew. Later this summer we will be providing much more information about this exciting new module. Open Beta Update Today we released another update to the 2.5.5 Open Beta. Highlights include: Improved canopy and cockpit door network synchronization for several modules Corrected game crash when crashing aircraft with cargo still attached F/A-18C: Added MSI for LTWS sub-mode, corrected loft function for the AIM-7, added declutter options for the SA page, and corrected waypoint coordinate entry bug AV-8B Night Attack: UFC ALT functions now fully operational Fw 190 A-8: Prop pitch can now be assigned to a controller Please find the complete changelog here Barring any major issues, we plan to move the Open Beta to the Release Build next week. Sincerely, The Eagle Dynamics Team
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Adding spread to the GPU-5 gun pod?
MigBuster replied to Stratos's topic in Mods & Skinning Discussion
AFAIK it was spray and pray mainly because apart from serious vibration issues, the software modes were not actually in place to use and aim the gun properly. -
Yep - bottom line is that VEAO clearly did not have what it took compared to their peers.......as demonstrated by what was released.
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Coming 2020, Microsoft Flight Simulator is the next generation of one of the most beloved simulation franchises. From light planes to wide-body jets, fly highly detailed and stunning aircraft in an incredibly realistic world. Create your flight plan and fly anywhere on the planet. Enjoy flying day or night and face realistic, challenging weather conditions. For Win 10 and XBox https://www.xbox.com/en-GB/games/microsoft-flight-simulator
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The Fw 190 A-8 is our next entry into our line of warbirds for DCS World War II! Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World. Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs. The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations. Key features of the DCS: Fw 190 A-8 Unmatched flight physics that allow you to truly feel what it's like to fly this legend. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Interact with cockpit controls with your mouse. Accurate Fw 190 A-8 model, squadron markings, and weapons. Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems. Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games. Download and enjoy the Anton from DCS e-shop. DCS: F-16C Viper Pre-Order on Steam Pre-order the DCS: F-16C Viper on Steam today and save 20%. Pre-order on Steam. Pre-Order Introduction Video The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers. Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Litening targeting pod and HARM Targeting System (HTS). The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. DCS World Open Beta Update This week we updated the Open Beta with the two primary items being the addition of the Fw 190 A-8 to DCS World and adjusting network code to better handle large number of units in a mission. Other highlights of this week’s Open Beta update include: Initial, work-in-progress wing tip vortices wakes was added. This must be enabled from Options Cleaned up a video rendering memory leak Improved AI taxi AI around obstacles Radio altimeter now accounts for when the aircraft is over a ship New sonic boom sound effects Added ZBD-04A IFV as part of China Assets Pack Carrier lights now illuminate in overcast conditions A-10C: fixed trim yaw with SAS disengaged UH-1H: door gunners no longer try to shoot through buildings to hit targets F/A-18C: HARM guidance fixed when target lock is lost, JDAM maximum range circle calculation fixed, corrected hidden SAM unit displayed on SA page, EW symbols displayed to A/A radar format, PRECISE mode for waypoint entry via the HSI, fixed AGM-88 motor alignment, FEDS cue for A/A gun in training mode, BATR cue for A/A gun HUD, and updated RWR and HARM threat codes to be more realistic. Most Hornet new features like JSOW and MSI for LTWS will be for next week. Combined Arms: Fixed tank destroyer hull alignment when engaging, gun positions synchronized in network play, re-arming times adjusted for several units, AI routing through buildings adjusted, fixed SA-13 aiming. Numerous third-party aircraft fixes, adjustments and new features for the AV-8B, MiG-19, F-14B, C-101, AJS-37 Viggen, and MiG-21bis. Updates to seven campaigns. Please see the complete change log here. Sincerely, The Eagle Dynamics Team
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https://www.businesswire.com/news/home/20190220005622/en/MicroProse-iEntertainment-Network-Announce-Co-Publishing-WarBirds-2020 iEntertainment Network Inc. (OTCBB: IENT) and MicroProse announce agreement for Development and Co-Publishing of the new WarBirds 2020 World War II flight simulation that has been successfully entertaining millions on virtual online pilots since 1995. WarBirds 2020 FEATURES Launching for PC/Mac computers fall 2019. Mobile and game system versions to launch in 2020. Brand new graphics system using the Unreal 4 engine. High Detail Cockpits and Aircraft. New technology to map actual physical locations for more realistic simulation. Regular Historical Events are held monthly over large geographical areas like Europe, Japan, and not the small area skirmishes of many other sim games.
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Sorry to hear the very bad news - hope everything works out
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Surely that trend will continue and they wont stop until they have one jet from every nation they can buy from. I think there is more chance of me owning an F-21 than India buying them. But you never know because due to that sneaky designation change even I can believe it is an entirely new aircraft..........just paint some Indian roundels on it.......will never know.
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Pre-Order the DCS: F-16C Viper and Save 20% Pre-order between now and the launch in early Autumn 2019 and save 20% from DCS e-shop. The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers. Nicknamed the Viper by its pilots, the F-16 was designed with a reclined seating position for high G tolerance and a single-piece bubble canopy for exceptional visibility and comfort. Its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the LITENING targeting pod and HARM Targeting System (HTS). The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. The F-16 provides endless gameplay in DCS World! You can view the complete list of planned systems here. Key Features of DCS: F-16C Viper: Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS). Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like "auto start" are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine. Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs. Cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modelling (ASM). Authentic F-16C sounds. Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G's, you will feel like you are there! Multiple liveries for the United States Air Force and Air National Guard, Air Force, Turkey, Greece, Israel, and others. DCS: Fw 190 A-8 Available for Pre-Order Last week we were delighted to announce the start of the DCS: Fw 190 A-8 Anton pre-order. Save now and save 20% until the Anton is launched in June 2019. Pre-order the Fw 190 A-8 now and save 20% off from DCS e-shop. Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World. Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs. The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations. Key features of the DCS: Fw 190 A-8: Unmatched flight physics that allow you to truly feel what it's like to fly this legend. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Interact with cockpit controls with your mouse. Accurate Fw 190 A-8 model, squadron markings, and weapons. Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems. Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games. DCS: I-16 by OctopusG Available on Steam Purchase on Steam here! The I-16 was a Soviet, monoplane fighter developed during the 1930s inter-war years. It was innovative for its time with a low-wing cantilever design and retractable landing gear. It was the USSR’s primary fighter at the start of World War 2 where it primarily battled the Bf 109 Emil. In addition to the Second World War, the I-16 was also used in the Spanish Civil War and the second Sino-Japanese War. The I-16 type 24 was powered by an M-63 radial engine that gave it a top speed of 462 kph. The aircraft was armed with four 7.62 ShKAS machine guns. In total, 7,000 single seat versions of this famous fighter were built. The I-16 is a fun and interesting aircraft and further grows our stable of warbirds. This aircraft is particularly interesting when flown in virtual reality. Key features of DCS: I-16 by OctopusG include: Detailed animated 3D fighter model. True interactive cockpit providing 6DoF. Realistic simulation of aircraft systems including electric and fuel flow system, engine system and lighting facilities. Realistic simulation of unique mechanical landing gear retraction system. High-density textures of the cockpit and external 3D model providing reflection and bump maps. Set of authentic liveries. Sincerely, The Eagle Dynamics Team
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Yes they work on Win 10 - there might be a few tweaks if you have issues. TW don't officially support them on W10. You might have better luck with Facebook/Twitter these days to contact them
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Fw 190 A-8 and F-16C Pre-Orders and Other News Pre-order the Fw 190 A-8 now and save 20% off from DCS e-shop The early access Fw 190 A-8 will be available in June 2019. Designed for the German Luftwaffe by famed aircraft designer Kurt Tank in the late-1930s, the Fw 190 was the backbone of the Luftwaffe in both fighter and attack bomber roles. Powered by a large radial engine, the A version of the Focke-Wulf 190 was superior in many ways to the Bf 109s and Spitfires at the time of its introduction. In fact, this led to the development of the Mk.IX version of the Spitfire. The Spitfire LF Mk.IX and the Fw 190 A-8 make excellent counterparts for DCS World. The Fw 190 later evolved into the Fw 190 D-9, also available on DCS World. Many of the Luftwaffe’s aces racked up their impressive kill counts in the Fw 190 A due to its impressive fire power, excellent low to medium altitude performance, durability, and ease of flying. It saw action on both the eastern and western fronts where it was both respected and feared by allied pilots. Armament included two fuselage-mounted 13 mm MG 131 machine guns and four wing-mounted MG 151/20E 20 mm cannons. The aircraft could also be loaded with unguided rockets and bombs. The A-8 version of the Fw 190 entered production in February 1944, and it was powered by a BMW 801 D-2 radial engine. In addition to excellent low- and medium-altitude performance, the engine was also very rugged. Along with the F-8 version, it also had thicker armor around the engine. The engine also received the C3 injection system that provided an emergency boost of 1,980 PS in short durations. Key features of the DCS: Fw 190 A-8 Unmatched flight physics that allow you to truly feel what it’s like to fly this legend. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Interact with cockpit controls with your mouse. Accurate Fw 190 A-8 model, squadron markings, and weapons. Detailed modelling the Fw 190 A-8 instruments, weapons, engine, radios, fuel, and electrical systems. Battle the Spitfire LF Mk.IX and P-51D Mustang in single and multiplayer games. DCS: Fw 190 A-8 Trailer: Pre-Order DCS: F-16C Viper On 22 May 2019 and Save 20% The amazing F-16C is coming to DCS World! Pre-order it next week on 22 May and save 20%. Early access is planned for the beginning of autumn 2019. The F-16C is a single seat, single engine multirole fighter that was developed in the 1970s. More than 4,500 units were manufactured and are operated today by 26 countries where the aircraft performs numerous missions that include air superiority, close air support, precision bombing, air defense suppression, reconnaissance and more. Few other aircraft can match its versatility, maneuverability, firepower, and huge production numbers. Nicknamed the Viper by its pilots, its lightweight and powerful F-110-GE-129 engine provides a greater than 1:1 thrust ratio. Housed in the nose of the Viper is a multifunction APG-68(V)5 radar. The aircraft can also be equipped with multiple sensors such as the Sniper XR targeting pod and HARM Targeting System (HTS). The Viper is armed for air-to-air combat with Sidewinders, AMRAAMs, and an internal 20mm 6-barrel Gatling gun. It can also be loaded with a wide range of air-to-ground weapons that include general purpose bombs, rockets, canister munitions, Mavericks, laser- and GPS-guided bombs, and more. Key Features of DCS: F-16C Viper Professional Flight Model (PFM) and authentic fly-by-wire Flight Control System (FCS). Detailed simulation of the Viper’s many sub-systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more. Although features like “auto start” are available, the sense of accomplishment cannot be overstated while learning to operate this state-of-the-art machine. Dozens of air-to-air and air-to-ground weapons and sensors. From simple rockets to high-tech GPS and laser-guided bombs, experience what only F-16C pilots have experienced ‘til now. A an exhaustively researched cockpit that is mouse interactive with 6-degrees of freedom. Interact with the cockpit by pressing buttons and moving switches. You will feel like part of the aircraft with our Advanced Systems Modeling (ASM). Authentic F-16C sounds. Virtual Reality support. Take advantage of the latest VR technologies to immerse yourself in the simulation. Other than the G’s, you will feel like you are there! DCS World Update This week we updated the “stable” version of DCS World based on the previous Open Beta versions. Key elements of the update include: DCS: I-16 inclusion Added new airfields and finalized the Persian Gulf map Addition of the JDAM and Latent Track While Scan mode for the Hornet Corrected AIM-7 guidance AGM-88 flight profile corrected Precise coordinate option added to the Mission Editor Updated pathing logic for AI ground units Numerous updates to RAZBAM, AvioDev, Heatblur, and Magnitude 2 LLC modules Please read the complete change log here Our current focus on the Hornet is on releasing the Litening targeting pod in June and having the AGM-54 JSOW available later this month. We have also been busy updating the guidance of the AGM-88 HARM such that it does not re-target after a radar goes silent. Sincerely, The Eagle Dynamics Team
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Hello Advice would be do one thing at a time SF1 and SF2 series are totally separate games and so are the Mods required. SF2 games can be installed individually or as one entirely merged install.
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DCS: I-16 Now Available! The Polikrapov I-16 fighter, developed by 3rd party studio Octopus G, is now available for download! The I-16 was a Soviet, monoplane fighter developed during the 1930s inter-war years. It was innovative for its time with a low-wing cantilever design and retractable landing gear. It was the USSR’s primary fighter at the start of World War 2 where it primarily battled the Bf 109 Emil. In addition to the Second World War, the I-16 was also used in the Spanish Civil War and the second Sino-Japanese War. The I-16 type 24 was powered by an M-63 radial engine that gave it a top speed of 462 kph. The aircraft was armed with four 7.62 ShKAS machine guns. In total, 7,000 single seat versions of this famous fighter were built. The I-16 is a fun and interesting aircraft and further grows our stable of warbirds. This aircraft is particularly interesting when flown in virtual reality. More screenshots DCS World Open Beta Update In this week’s Open Beta update, we added support for precise JDAM coordinate targeting in Pre-Planned mode, by displaying latitude and longitude coordinates down to hundredth of a second on the Mission Editor map and the F10 View map. Degrees/Minutes/Seconds/Decimal values. Cycle through coordinate display option available by press Left Alt + Y. Once you enter Degrees/Minutes/Seconds, press ENT on the UFC to then enter the two-digit decimal value and then press ENT again on the UFC. Please read the complete Open Beta changelog here. Regarding the Hornet, this was a light cycle due to several large and complex features in development during the last couple of weeks. In particular, the Litening II targeting pod, AGM-154 JSOW glide bomb, full simulation of the INS and GPS navigation systems, dynamic launch zones and loft modes for JDAM and JSOW, and other items. Stingers Combat Movie Congratulations to the Stingers on their first combat movie! It’s as campy as a Boy Scouts retreat, but hilarious and very well done. We hope you enjoy it as much as we did. Sincerely, The Eagle Dynamics Team
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Soviet interceptor pilots faced the daunting task of defending the world’s largest nation against the combined forces of the world’s most technologically advanced nations. The awesome responsibility of preventing nuclear annihilation from USAF B-52 bombers, countering the impossible nuisance of snooping mach 3 SR-71s and air-to-air combat with F-4 and F-15s were formidable tasks that the skilled pilots of the Soviet Air Defence Forces (PVO) trained for in earnest. In the Cold War, the backbone of their manned air defence was 1300 Sukhoi Su-15s (NATO codename ‘Flagon’), we spoke to Su-15 pilot Valeri Shatrov to find out more. https://hushkit.net/2019/04/26/interview-with-soviet-air-force-su-15-flagon-fighter-pilot-defending-the-ussr/
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Sorry are you using translation software?
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Hello Yes I am aware of that thank you - I was just asking what you are using that will give you access to the GFX hardware for the benefit of others. I do run Linux distros in Oracle VM but have no need to run games in it as all mine still work on Win 10.
