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MigBuster

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Everything posted by MigBuster

  1. What is the current state? Did you remove all the mod folders when you reinstalled? Have you tried running the exe as Admin ?
  2. DCS: F-14 by Heatblur Simulations Available for Pre-Purchase Pre-purchase and save $10 from The DCS: F-14 Tomcat by Heatblur Simulations is now available for pre-purchase with a $10 discount. Early Access release of a feature-complete F-14B will be this winter. The Grumman F-14 Tomcat was a two-crew, variable geometry, maritime air superiority fighter that served with the US Navy for 32 years and continues to serve with the IRIAF in Iran. The F-14 was the US Navy's frontline fighter from the 1970s until the mid-2000s. Over the course of its long service life it also became the US Navy's premier precision ground-attack platform and lone airborne reconnaissance asset. Outstanding features of the aircraft are the swing-wing configuration, crew of two, and the powerful AN/AWG-9 Weapons Control System (WCS) and radar. The AWG-9 allows employment of the powerful AIM-54 Phoenix air to air missile while the LANTIRN pod allows the ability to carry out precision ground strikes using laser guided bombs. The F-14 Tomcat was present during many pivotal historic moments such as the two Gulf of Sidra incidents, Operation Desert storm in Iraq, the conflict in Yugoslavia, Operation Enduring Freedom in Afghanistan and Operation Iraqi Freedom. It was also immortalized in the iconic motion picture, Top Gun, and starred in several other feature films including The Final Countdown, Executive Decision, and others. In addition, the Tomcat was also a vital player in the Iran-Iraq war during the 80s, flying for the Islamic Republic of Iran Air Force which had acquired the F-14A from the US prior the Islamic Revolution of 1979. More screenshots The Heatblur Simulations F-14A/B Tomcat aims to simulate this iconic aircraft as a high-fidelity module for DCS, being the culmination of several years of research, coding and modelling. Special points of consideration amongst the many features are the external and internal graphic model created using laser scanning and photogrammetry from real Tomcats at various museums, the detailed modelling of the AN/AWG-9 and the ability to fly as a two-crew aircraft in multiplayer. Please read the complete feature list here MiG-29 for DCS World Available Now This is a free update for Flaming Cliffs 3 customer, or a separate purchase option from DCS e-shop This week we bring you the long-awaited update to the MiG-29A, MiG-29S, and MiG-29G! This is the last of the major updates to DCS: Flaming Cliffs 3 (FC3) line of aircraft. As with the other updated FC3 aircraft, the MiG-29 now incorporates a Professional Flight Model (PFM) that will continue to undergo development and improvement during the early access period. Additionally, the MiG-29 cockpit and external model have been greatly improved, and other changes have been made like: Option for casual gamer flight dynamics that prevents departures to stalls, automatic angle of attack limiter, and a G limiter. While the PFM for the MiG-29 is very realistic, some player may prefer a more forgiving aircraft to fly. As part of the PFM, we have tuned the available angular velocity of roll. The braking effect of the braking chute has been increased. The fuel level in internal fuel tank 1 has been increased. The MiG-29 "Fulcrum" is a Russian-designed, twin-engine, supersonic fighter. First operational in the early 1980s, the Fulcrum is a "light weight" fighter, comparable to the American F/A-18 Hornet and F-16. Designed to work in conjunction with the larger Su-27 Flanker, the MiG-29 is armed with an internal 30mm cannon and both infrared- and radar-guided air-to-air missiles. For air-to-ground tasks, the MiG-29 can be armed with a large array of unguided bombs and rockets. In addition to a sophisticated pulse doppler radar, the MiG-29 is also equipped with a passive Infrared Search and Track (IRST) sensor that allows the Fulcrum to detect and target enemy aircraft just based on their infrared emissions. This allows the MiG-29 to make stealthy attacks with no warning! The Fulcrum is a highly-maneuverable fighter in a dogfight, and when paired with the helmet mounted sight and the AA-11 "Archer" air-to-air missile, it is a very lethal adversary. The MiG-29 has also been widely exported and has served in many countries that include Germany, Iran, Ukraine, and Poland. Key Features of the MiG-29 for DCS World: A professional level flight model provides unmatched flight physics that allow you to truly feel what it's like to fly this amazing aircraft. Designed and tested by a former MiG-29 pilot! A true model of the MiG-29 flight control system that allows you to perform the "cobra" and other "out of the envelope" maneuvers. Highly detailed, six-degrees-of-freedom (6 DOF) cockpit. Accurate MiG-29 Fulcrum model, squadron markings, and weapons. Includes instant action, single missions, and a campaign. Battle the Hornet in head-to-head combat. Note: The MiG-29 for DCS World is identical to the MiG-29 in Flaming Cliffs 3. Owners of FC3 do not need to purchase. The main differences in the new PFM against SFM MiG-29 SFM had very basic stability/controllability model, where stick deflection defines required g-load (1 g auto-trim system). In real life, the MiG-29 is a plane with natural positive stability without any g-load feedback (as Su-27, for example) with additional longitudinal stability augmentation system (LSAS) and dampers. MiG-29 PFM carefully models real plane longitudinal stability and controllability characteristics of the plane itself as well as LSAS algorithms. Lateral and directional stability and controllability were tuned as well. The true effect from leading edge slats was added. To model the distinctive features of the plane aeroelasticity effect were added for ailerons together with the limited ability of the actuators. Roll rate is dependent on AoA and dynamic pressure and is very close to the real prototype. The plane has a very pronounced effect of ground proximity to its longitudinal controllability, which is modelled. Stick limiter algorithm is fundamentally changed in comparison to SFM to have it like the real thing. Autopilot modes are made closer to the real. What to do: Fine tuning of lateral and directional stability/controllability Engine fine tuning to adjust thrust for 70-80% rpm range High AoA and post-stall effects and behaviour tuning DCS World 2.5 Open Beta Update This week’s Open Beta release saw some key changes that include: Introduced the updated MiG-29 Increased range of the new HY-2 Silkworm anti-ship missile to 100 km Added the reload times of the SA-2 SAM and HY-2 Increased launch rate of the Ticonderoga Improved AI taxi logic on the carrier deck Flight model improvement of the drag curve, motor performance, and dynamic launch zone of the AIM-9L/M Sidewinder Several AJS-37 Viggen and MiG-21bis fixes and improvements Corrected Hornet TDC moving to stow position after target breaks a lock, aerial refueling Instant Action missions, adjusted TCTS pod drag value, radar B-Sweep no longer moves outside the tactical area, the B-Sweep returns to normal scan after the radar loses lock (B-Sweep hang after an undesignate key break lock already fixed this month) You can read the complete change log on the DCS forum We are on track to have the JHMCS with AIM-9X, FPAS page, fixed antenna logic, and AGM-65E and AGM-65F for the Hornet by the end of this month. In parallel, the HARM and ATFLIR pod are being developed, but these are complex tasks and will take longer. DCS: F/A-18C Hornet and DCS: Persian Gulf Map Bundle Option In addition to the standard bundle pack of the Hornet, Persian Gulf map, and the Su-33, we are now offering a separate bundle pack of just the Hornet and Persian Gulf map for just $79.99! This is a $129.98 value! For those that already own the Su-33 as part of Flaming Cliffs 3 or the stand-alone Su-33 for DCS World, this bundle pack is for you. Please find the offer on our e-Shop Persian Gulf Blue Flag Event We are proud to announce our participation in the next official event for Blue Flag: Persian Gulf! We have continued to add to and optimize the DCS: Persian Gulf map, and it’s now ready for its first official Blue Flag event. We will be making a free Eagle Dynamics module available to the Most Valuable Player (MVP) of each coalition. We and our friends at the Buddyspike team are working tirelessly to bring you more and more features, improved game play, and an even better multiplayer dynamic simulation. Players are pitted against each other in a battle to control the region with over 50 airfields and FARPs to capture along with carriers to defend and attack - this will be the biggest BlueFlag yet! The official round will be starting October 19th at 18:00 UTC and progress can be followed live on the BuddySpike Gadget available here along with more information about the Online Persistent Dynamic Campaign. The round will run for two weeks with victory handed to the coalition holding the most bases at the end of the round - or if the map is entirely conquered. To register for your coalition - just join the BlueFlag PG server and type Red or Blue in the DCS Chat. See you in the Skies! Sincerely, The Eagle Dynamics Team
  3. More on the QE ops https://www.savetheroyalnavy.org/f35-arrives-on-hms-queen-elizabeth/
  4. Hornet, Persian Gulf Map, and Su-33 Free Weekend! Starting today and lasting until 1 October 2018, play DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and the Su-33 for DCS World for free! The Hornet and Su-33 include all the missions and campaigns as the purchased versions, and they can be played in both single player and multiplayer modes. Enjoy! If you do not already own one of these modules, we hope you will take advantage of this great opportunity and try out a new DCS World module and consider a purchase. Download and try out from either our e-Shop or Steam. For install any of those modules please see into Module Manager in the game. DCS World e-Shop DCS World Steam Edition DCS World Open Beta Update This week we updated the DCS World Open Beta to version 2.5.3.22176. Important additions and fixes to this week's Open Beta include: SA-2 SAM, Rapier SAM, HY-2 Silkworm anti-ship cruise missile and P-19 search radar added Persian Gulf Map updated with oil platforms, natural gas platforms, Sheikh Zayed Grand Mosque, and Aldar Headquarters building. More to come! Includes new Hornet mini-campaign Hornet air-to-air radar improvements for retaining lock with hard maneuvering, and resolved locking target when at high roll angles. Note: work continues on oddities with b-sweep in some conditions Mk-82Y (high drag with ballute) added to the Hornet inventory R-77 / AA-12 air-to-air missile guidance improved Mk-20 and CBU-99 Mk-118 submunition effectiveness increased Several AJS-37 Viggen additions Please see the complete change log on the DCS forum DCS World Helicopter Autumn Sale Pack Final Days Running just two more days, until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. You can purchase from our e-Shop We are also offering the same bundle sale from our DCS World Steam Edition page Please see our sale video Aircraft Flight with Folded Wings Explanation With the release of DCS: F/A-18C Hornet, we've observed some confusion and false-assumptions regarding how an aircraft can fly, or even take off, with its wings folded up. The answer: physics. For folded-wing aircraft's flight characteristics, we conducted calculations for the wings and stabilators in XFLR5 software. The calculations were done using VLM (Vortex Lattice Method) with a non-viscous flow model. The program then determines the characteristics of the linear area of lifting force dependence based on the angle of attack. For horizontal flight, we have the following equation to calculate how the forces are balanced in the vertical plane: pv2/2 SCL = mg The calculations show us that the folded wing configurations results in a 30% reduction in the coefficient of lift. To compensate for this reduction in horizontal flight lift, we need to either increase the angle of attack by 42% or increase the velocity 19%. Because the folded portion of the aircraft resides behind the center of gravity, a folded wing configuration results in reducing the negative pitching moment, which will also result in a reduced rotation speed at takeoff. Initially, we didn't take into account the fuselage, stabilators, and flaps lift capabilities, which all add to the total lifting force. Unfolded wing Folded wing For an aircraft with non-folded wings and mass of 35,000 pounds and 8 degrees of angle of attack, the velocity to create the lifting force would be 186 knots without taking into account the fuselage, stabilators, and flaps. For an aircraft with folded wings and a mass of 35,000 pounds and 8 degrees of angle of attack, the estimated velocity for creating lift is 222 knots (i.e. 186 +19% = 221,34 knots). In our model, the velocity for a mass of 35,000 pounds and an angle of attack of 8 degrees is 205 knots due to the fuselage, stabilators, and flaps. Sincerely, The Eagle Dynamics Team
  5. If this is FE2 then yes "saved games" by default and create any missing folders yourself such as "Terrains" Then normally you just copy the mod into that depending
  6. DCS: F/A-18C Hornet, DCS: Persian Gulf Map, and Su-33 for DCS World Bundle Pack Announcement Coming October 1st, 2018 and lasting until October 21st, 2018, purchase the DCS: F/A-18C Hornet, the Persian Gulf map, and the Su-33 together for just $89.99! This bundle has an almost $150.00 value. DCS World e-Shop The Persian Gulf map was in large part chosen to act as the setting for DCS: F/A-18C Hornet combat operations. Operate from numerous, detailed airfields in the UAE and Oman or from the deck of a Nimitz-class aircraft carrier. Conduct air-to-air and air-to-ground operations over a huge, detailed portion of southern Iran and many of the Persian Gulf islands. New additions coming to the map in time for the pack include the SA-2 and Rapier surface-to-air missile system, the HY-2 Silkworm anti-ship cruise missile, the Aldar Headquarters building, the Sheikh Zayad Grand Mosque, and oil platforms. More map items like new airfields, unique buildings, and weapons will be added after the Pack. The Su-33 adds a great adversary aircraft for the Hornet. More screenshots This same Bundle Pack will also be available on Steam! Don't miss out on this great savings, and experience these three great modules together! Read more about the Hornet, Persian Gulf map, and Su-33 here: DCS: F/A-18C Hornet DCS: Persian Gulf Map Su-33 for DCS World DCS: F/A-18C Hornet and Persian Gulf Map Discounts If you already have one of the two modules of the Bundle Pack, then we have a deal for you! DCS: F/A-18C Hornet owners can get a $10 discount on the Persian Gulf map, and Persian Gulf map owners can get a $20 USD savings on the Hornet! This offer is from our DCS World e-Shop These savings last until October 1sth, 2018. DCS World 2.5 Update This week we updated the DCS World 2.5 Release version from the current Open Beta version. Corrected inaccessible controls when using 4K display. Addressed an intermittent multiplayer host crash. Fixed a crash related to multi-monitor use. Corrected VR issues related to 4K monitors and cursor scale. Aircraft carrier catapult adjusted for low-temperature conditions. Added a work-in-progress update to properties of Medium and High PRF radar emission. There is a known issue with Medium PRF with high-aspect targets. Hornet ACM boresight mode extended to 10 nm. Corrected UH-1H glass transparency. Numerous AJS-37 fixes and improvements. Added the Yak-52 to the Logbook. Our primary focus of the Hornet is currently a re-coding of the air-to-air radar to make it more effective and realistic. Updating the radar is not a simple task, but we will release into a later Open Beta as soon as possible. Full changelog you can see in the dedicated thread on the DCS forum. Ongoing DCS World Helicopter Autumn Sale Pack Running now and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. You can purchase from our e-Shop We are also offering the same bundle sale from our DCS World Steam Edition page Please see our sale video Sincerely, The Eagle Dynamics Team
  7. I don't use that but is it on a mission or sitting on the deck when you view it?
  8. Reach For the Sky [The Book] very inspiring story from someone who by rights could have sat out the war due to losing his legs in a flying accident. One measure of how powerful the Human spirit can be.
  9. My thoughts as well - although might not be a bad film, I dunno..............but not to say I recommend going to see if it turns out to be rubbish.
  10. Classic and one of the best ever IMO!
  11. What to think - can even Bruce Willis save this one.
  12. 15th of September is Battle of Britain Day and if you did not know there were a lot of combat experienced pilots from other nations in the battle. Here is a brief story of (Czech) Josef Franticek who was credited by most with the most kills during that period. They generally refer to him as being indisciplined because he always broke formation - but tbh if you were told to fly in some of those suicidal formations like the Vic in discipline might be replaced with having more than 2 brain cells. https://www.bbc.co.uk/news/stories-45516556 He is portrayed in part of this new film about the Polish 303 squadron:
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  13. Like most MiG fighters, the ’19 was a rough and ready hotrod. Fast, agile and powerful — it was also ill-equipped, unforgiving and brutal. Armed with three 30-mm cannon and Sidewinder missiles, and the fastest acceleration of its generation, the MiG-19/F-6 of the Pakistan Air Force was flawed but potent. We spoke to Wg. Cdr. Irfan Masum about flying and fighting in the ‘Pack of Roaring Power’. https://hushkit.net/2017/10/30/flying-and-fighting-in-the-mig-19-in-conversation-with-wg-cdr-irfan-masum-part-1/
  14. https://www.pcgamesn.com/nvidia-rtx-2080-release-date-specifications
  15. DCS World Helicopter Autumn Sale Pack Now Available! Now available and lasting until September 30th, 2018, we are offering all four DCS World helicopters for just $69.99! Normally a $199.96 value; this is a 65% saving on each helicopter. DCS World offers some of the most realistic helicopter simulations available on the PC, and nothing compares to the helicopter combat environment that DCS World offers. For new DCS World helicopter players, this is a rare opportunity not to miss in the Special Offer section of DCS e-shop. DCS: UH-1H Huey DCS: Mi-8MTV2 Magnificent Eight DCS: Ka-50 Black Shark DCS: SA342 Gazelle DCS World Update Last week we released DCS World Open Beta version 2.5.3.2115. Unfortunately, as an open beta, it introduced a crash when using module maps and some VR-related issues. This week we addressed these issues in the Open Beta; however, we will be unable to move this Open Beta version to the Release version this week. Today’s Release version update will correct the AGM-65E crash. Thank you for your patience. DCS: P-51D Mustang Update The Mustang was our first World War II aircraft and was pivotal in laying the ground work for our later warbirds. Since its initial release though, our graphic technologies have greatly improved, and the Mustang is starting to show its age. As with other DCS World aircraft, we are dramatically improving both the cockpit and external model of the Mustang. Both will use Physical Based Rendering (PBR) and Deferred Lighting (DF) to radically improve the aesthetics of this iconic DCS warbird. This will be a FREE update to Mustang owners! Today we have some work-in-progress images of the updated cockpit. DCS: NS 430 Navigation and Radio System Available on Steam Purchase on the DCS Steam page The NS 430 GPS navigation system, is an optional add-on module for most DCS World aircraft. It provides powerful, yet intuitive, navigation and radio communications options to supplement the navigation and radio systems already integrated into your aircraft. The NS 430 is particularly useful for older aircraft with less sophisticated navigation and communication systems. This module provides ability to display the NS 430 as a pop-up window in almost all aircraft (except for those that have their own advanced navigation systems like the A-10C, Ka-50 and F/A-18C). The NS 430 is also included as an integrated 3D cockpit panel for the DCS: Mi-8MTV2 and DCS: L-39 Albatros. The NS 430 was introduced in 1997 and quickly became aviation's most popular GPS. Wide Area Augmentation System (WAAS) capability was added in 2006. The sharp, clear display and intuitive button layout of the NS 430 made it the standard for general aviation around the world. The DCS NS 430 includes: Dozens of user interface screens Chapter and Page layout functionality Moving map capability Serves as both a communications radio, navigation radio, and GPS receiver Concentric knobs are used to navigate the various pages, scroll through data, and enter information Options to configure to displays based on user preference The device supports navigation on next maps: Caucasus, Nevada, Normandy 1944 and Persian Gulf Sincerely, The Eagle Dynamics Team
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  16. Wings Over The Reich is a single player immersive WW2 Combat Simulator for PC, based around an immersive single player experience with OBD's IDCS™ in a living world (IDCS is OBD’s Immersive Dynamic Campaign System™) http://www.wingsoverthereich.com/
  17. The folder in saved games should be created automatically as soon as you run the exe. Have you done a merged install? you just run the exe for each game which creates a separate folder for each one. If the base game is CTD then something is wrong Right click on the short cut and go to the compatibility tab Tick Disable full screen optimisations and Run this program as administrator Have you set up an NVIDIA or whatever profile? Disable Game mode in settings
  18. Was this supposed to link to this ? http://lelandshanle.com/a-twist-to-radio-controlled-aircraft-aka-killathrill-videothe-f-4-phantom-ii-part-3/
  19. Hello Eric J - hope the vacation was fun!
  20. This image has been resized. Click this bar to view the full image. The original image is sized 1100x341. F-14 Development Update! Stick with it. Dear All, 4 years, 5000+ commits and tens of thousands of manhours later we’re finally there, on to the final leg of the final stretch of what will hopefully be a new foundation for all things Heatblur. As many hours as we’ve put in, you’ve probably spent quite a few yourself mired in frustration about not climbing into your own GRU-7 just yet. We understand this and sincerely hope that the quality of the finished Tomcat will weigh heavily in our favour and put us in your good graces. That said; we have plenty to talk about for now! Lets jump right in: Heatblur Simulations is proud to announce the addition of the AI A-6E & KA-6 to DCS World as Free AI units! Furthering our commitment to providing full and rich experiences to the community, and in line with our module development priorities, we’ve decided to introduce the A-6E and KA-6 as free AI units into DCS World shortly following the release of the F-14 Tomcat! The Intruder is an aircraft that has been under active development at Heatblur Simulations for some time, and subject to a license agreement, we hope to eventually introduce it into DCS world as a full, playable module - and we are developing it with this intent in mind. In the meantime, the AI Intruders will serve a critical role in the F-14 campaigns and provide an additional level of authenticity to the game and simulation battlespace environment. The A-6’s are built to our extremely exacting standards, with laser scanning forming the basis of our core workflow and ensuring complete accuracy in shape and dimensions. In-game, the KA-6 will provide the player with texaco services while the A-6E will serve as a venerable strike partner with an unmatched payload - good friends to have in the cockpit of an F-14. The A-6’s will also play a crucial part in one of the two free included campaigns with the F-14; as the particular cruise being depicted is the famous all Grumman cruise. Dirty, greasy Tomcats and Intruders playing with each other on deck? Sign us up. To summarize, current planned free content for the F-14 includes: Forrestal class carriers (compatible with all carrier aircraft) A-6E KA-6 1x F-14B Caucasus Campaign 1x Persian Gulf F-14A Campaign --------------------------------------------------------------------------------------------- ****************************************************************** The F-14 Ongoing work on the aircraft itself has been distributed across a broad range of development areas. Primarily, and non-exhaustively, these include: Flight Model We’re now getting close to completing the final pre-release tweaks of the flight model. The aircraft (still) flies closely to our available performance data and parameters; but we’ve been continuing our heavy back and forth with SMEs, again, repeating ad nauseum: to truly capture the spirit and behaviour of the Tomcat. Some highlights of areas that have been touched upon lately include: Roll behaviour/performance & wing position: We’ve been correcting various inconsistencies between our simulation and the real jet in roll handling, inertia and lateral responsiveness, especially with the wings swept aft. Elevon drag in ground effect: We’ve been looking at and tweaking behaviour and the influence of the elevons on the aircraft in ground roll or ground effect situations. This has been important in order to more accurately simulate the immense drag and utility that the elevons presented during landing or other ground operations. Differential stabilizer inputs will now turn the aircraft in the direction of stick movement, and the elevons are now more effective at acting like massive airbrakes during your ground rollout. Turn performance: We’ve been spending considerable time fine-nudging and tuning turn performance and related parameters. This is delicate work and has required a steady balance between changing too much and causing cascading effects. Like most of the FM in this stage of development, these changes are truly minute and will continue until launch day (and beyond!). wut? Engine Our engine model is now reaching advanced maturity and we’re reaching the stage where we’re adding features not deemed integral to the operation or simulation in the Early Access stage. However, because a deep and robust engine simulation is even more important for the F-14A; we want to make sure to have a head start on this area of development. Some of the changes and items added to the engine modeling lately include: Connected various missing interconnectivity between integral aircraft systems, e.g. correct data flows between CADC and AICS/AFTC. Added several new failures; including supersonic inlet buzz and pop stalls due to lost CADC Mach signals. Engine compartment failures due to sustained extreme temperatures, either from engine malfunctions causing extreme EGT or battle damage. We’ve done our best estimate guesswork on how quickly the structural compartments would fail based on the temperatures we’re simulating inside the engine compartment. Multitudes of tweaks and corrections; changes to thrust penalties from AICS errors, turbine overtemp time/severity before turbine begins to degrade and much more. As our engine simulation becomes more deep, we will begin to spend more time fine tuning inconsistencies across the entire simulation gamut. Overhauled compressor stall chance and variability - and began to account for more variables impacting the correct operation of the engine: e.g. spin direction in a flat spin. Once we consider the F110 to be fully complete; we will turn all of our attention on the P&W TF-30. Our new and improved LANTIRN visual shader Other areas of the simulation that are being worked on become more broad. In no particular order or priority: Jester AI: This is a massive topic and we’ve been focusing a lot of our attention on this area. In particular, we’ve been working on: Re-recording all older, or non-fitting voice lines (especially those that were recorded prior to us having a solid understanding of how the system would look). This has resulted in re-recording a few thousand lines in the past month and a half. Adding code support for making JESTER appear more lifelike. Mistakes, uh’s and ah’s, conjoining multiple separate statements into one where possible. I think we’re all familiar with ArmA-ness in speech and it’s difficult to avoid this entirely, but we’ve been trying to alleviate this as much as possible. Complete redesign of the User Interface from a visual standpoint. While we’ve been pleased with the usability of the JESTER Rose UI; it was in dire need of a visual overhaul. We focused on a few key areas during this process, namely: Quick readability at a glance, strong identifiable category colours and iconography, pleasing and responsive interaction animation (opening, closing, item selection) and enhancement of text space. We’re currently implementing this new redesign fully and it may not be entirely complete at launch, but we consider it a high priority. Teaching Jester a lot of tasks pertaining to navigation, radios, radar and fleshing out his capability as much as we can prior to release. Make no mistake; Jester will be at its most rudimentary form on launch, but our ultimate goal is to provide ourselves with a solid foundation to build upon. JESTER UI mockup. Categories are purposefully generic in this mockup. In-Game appearance may differ. Click to enlarge Art! ART! The big elephant in the room. This has been the cause of a lot of hurt and pain (financially, life-wise, PR, etc.) It really is the cause for the biggest chunk of our delay and the additional cost overhead has been massive. Quality has to always take precedence, no matter how frustrating for everyone involved (and that includes you guys ) Again, in no particular order, priorities for the art team have been: Full completion of exterior textures. This has been an immense task. We’ve hand laid thousands of screws and rivets (yes, manually, each one. ) according to laser and photogrammetric scans. There have been no shortcuts, and no cut corners. This is probably the first and only time we go into this much detail on such an “inconsequential” thing whether screws are in such extremely precise locations. Completion of the Pilot’s cockpit textures and functionality. This area is now for the most part complete and will wrap up in the coming days. We can’t wait to fully unveil the novel and unique features that will elevate our artwork to the next level. That’s coming on the 7th! Completion of the RIOs cockpit textures and functionality. This area is scheduled for completion in the coming weeks of September and will be one of the final major items left for us to conclude. This image has been resized. Click this bar to view the full image. The original image is sized 1500x778. This image has been resized. Click this bar to view the full image. The original image is sized 1700x789. Other major items that we’ve been improving, changing or implementing include, in shorthand: Full completion of the ALR-67 RWR LAU-138 CMs Main fuselage CMs Connecting various subsystems missing their various dependencies. Improvements to the kneeboard. Addition of many avionics failures in various different systems and subsystems. Overhaul of weapons stations numbering and connections to fit new exterior model. Several additions to datalink, carrier-aircraft, aircraft-aircraft and behaviour between navigation and datalink type systems. Improvement of LANTIRN Pod: Improved visual shaders, more accurate fonts, masking lines and other symbology. Continued work on the Forrestal class and associated assets; including deck cranes and other vehicles. We’ve begun with the very basics; by trying to perfect the look of our carrier deck. See screenshot below! ...and much much more. That just about sums up most of what we’ve been working on over the past 1,5 month(s). Obviously we’ve somewhat slipped from the 90 day estimate we made 4 months ago; but not dramatically so, and while we easily expect to be ground down mentally over the next period of time, it’s just about time for us to get our ducks (turkeys) in a row and close what will essentially be a long chapter in each of our lives. We hope it will have been worth it. Tune in at heatblur.com on October 7th for our special unveiling. We won’t let you down! Sincerely, The Heatblur F-14 Team This image has been resized. Click this bar to view the full image. The original image is sized 1800x855. __________________ Nicholas Dackard Founder & Lead Artist Heatblur Simulations https://forums.eagle.ru/showthread.php?p=3612905#post3612905
  21. DCS World Open Beta Update This week we introduced several changes to the Open Beta for DCS World. Highlights include: Fixed CTD resulting from AV-8B VTOL landing and AGM-65 use Corrected rain drop effects on canopy and check box added New unit label options added: full, abbreviated, and dot only Yak-52 excessive RPM damage added and start sequence corrected AI engaging with radar-guided missile logic corrected. Crank was also re-introduced Dust and smoke atmosphere effect added to Mission Editor Hornet AIM-7 FLOOD mode improved, AIM-9X search tone corrected, PRF selection added, HSI brightness corrected, over-wing vapor, High Off Boresight (HOBS) expanded to 90 degrees for the AIM-9X, and more EW tones and symbols added Please see the complete change log here. DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign The Memory of a Hero campaign follows the story of helicopter pilot Sergey Pavlovich Borisov. Being an honored sniper and research helicopter pilot and a hero of the Soviet Union and Russia, this campaign explores his experiences in the Mi-8MTV2 and the Ka-50 Black Shark. The campaign is full of danger and exciting moments as you relive some of his more harrowing experiences! Download from: www.digitalcombatsimulator.com The campaign consists of more than 16 missions that include: Work for a large Siberian transport airline Transport workers and repair crews to oil deposits Take part in the Abkhaz-Georgian war of 1993 while flying the then-secret Ka-50 attack helicopter Participate in intelligence gathering activities over Georgian territory prior to the conflict in South Ossetia. Do so in concert with the help of special FSS equipment and direct support from the Foreign Intelligence Service (FIS) Perform Ka-50 counter-terror operations in the southern Caucasus region and along the Georgian border Take part in rescue operations over the Black Sea in an Mi-8MTV2 The action is told through a gripping story narrative with an original soundtrack by The Last Haven. This campaign requires ownership of DCS: Black Shark 2 and DCS: Mi-8MTV2. World War II Assets Update In addition to the new aircraft we recently discussed, we continue to add new ground units. The next will be the Sturmgeschütz (Stug) III. The Stug III was a German assault gun and the second most produced German armor vehicle of the Second World War. Designed as an infantry support weapon with a 7.5 cm L/48 gun, it was built on the Panzer III chassis, but was also used as a tank destroyer. Sincerely, The Eagle Dynamics Team
  22. September 7th it appears http://hurricanefilm.co.uk/
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