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MigBuster

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Everything posted by MigBuster

  1. wow great work there!!
  2. Cant see any - the latest is Aug 2008 for WOI which will work if there are just weapons in the pack If you don't want to do it manually make sure you make a copy of the entire game folder as a back up before trying it out
  3. No Unlikely - in fact that may be the one that replaces all the stock jets data inis with old ones!!. The best way you can use the weapons in put them in manually - that is install the weps pack to a new empty folder on your desktop. Then move the weapons (copy and paste) you want from the weapons folder in the new folder - into your games weapons folder one. then find the weapondata.ini and either copy the weapon entries you want - or use the weapons pack to merge it - then delete the ones you dont want.
  4. You may need to change the F-8 Nation to ISRAEL in its data ini Also in the woicampX.ini make sure you change the entry that corresponds exactly to the squdron you have changed [israelUnit001] UnitName=No. 101 First Fighter Squadron ForceID=1 UnitID=1 <----this is [AIRUNIT001] in the woicampX.data ini StartDate=06/05/1967 AircraftType=Shahak <change to F-8D/E etc DescFile=woi1Start.txt StartText=woi1Start.txt
  5. Im afraid your on your own :) - but nows a good time to start working with and preserving those wingman - who sometimes come in handy - when their not off on their own mission!!
  6. Oh - didnt think youd dumped the whole lot in Take it all out again and only put back in what you need - probably just some of the guns and the SA-7 The thing is a lot of the objects are set up to appear in custom single missions - so they work how they wanted to. In YAP the objects are placed manually All the objects you see on a terrain are also placed manually and are defined in a file somewhere Now objects defined as Tanks and Mobile_AAA will be chosen randomly in single missions like planes are - however - and heres an example if you look in the waterbuffalos data ini you will see its defined as a tank So on your next CAS mission you could get a load of water buffalo - well each to his own i suppose but you see the point im getting at - if you want objects to appear on the terrain or in custom single missions they need to be placed manually in the correct coords etc
  7. Any type of objects in particular? Make sure each object has ini and data ini files and is in service when you are playing. Also if they are sams or guns you would need to put the relevant SAM in weapons and add the gun it needs with the gun editor.
  8. Lovely stuff - thanks so much dels!
  9. Hmm but can I hover under a bridge like in Die Hard 4 with enough practise
  10. Its rare but ive seen similar things in the game - and been annoyed. Premature proximity fuse not getting close to cause enough damage maybe.
  11. Actually - I have a couple of photos of a very weird USAF F-4D Loadout - (well to me) Inner wing pylons both have TERs and a single AIM-4D on each inner rail on each TER there is: 2 x MK82 1 x ALQ-87 on the bottom rail also 6 x MK82s on centerline MER 2 x AIM-7s in Bays 2x 370 tanks If i get access to a scanner will put em up
  12. haha Gotta respect people who sort out problems like that KB!
  13. Gawd - no doubt UK people on here probably remember the "Carry on up the Khyber" comedy film - where a British Garrison in the 1800s held order in part of India because everyone feared them - until they found out the soldiers all wore pants under there kilts! - and there was a massive revolt :) hope the same thing doesn't happen there lol
  14. Yes what mppd said + they also used versions of the ALQ-101 and others of that era like the ALQ-87 - in fact there is an early ECM pod pack somewhere for download - which includes different versions of each pod also. The electronic war in Vietnam developed fairly quickly - ECM pods would be used - then the NVA SAM operators found a way to beat the jamming - so newer pods were used, then the NV would beat it again using other techniques such as "Home On Jamming" - and the next pods would beat that etc etc. I noticed in SF2V TK has renamed the QRC-160-1 which was the original naming convention for the ALQ-71 (I think) and has put in the ALQ-101 by default - and has even put default ECM loadouts on most of the jets now - although on the F-4 this is always the inboard wing pilots. Where as a single pod in a forward sparrow bay was more common later in the war on the real jets from what i can see. Still saved me a bit of work - had to change the whole lot in WOV
  15. Naah - far too easy!
  16. What mod is that? Im guessing you have a windloop.wav - which would go into the "Sounds" folder - and in SF2 you would need to create that in your my docs folder: C:\Documents and Settings\<name>\My Documents\ThirdWire\StrikeFighters2\Sounds
  17. sometimes handy on landings too - or just low speed in general.
  18. Hope not - TK said the A-6A was out because he would have wanted to put a DIANE in which was too complex time wise. The F-104G was left out of SF2 I'm assuming for the reason it was taken out of SF Gold in 2004 - something to do with the Lockheed name from what I remember??
  19. Looks nice - release it!
  20. Crikey - hope not! First Eagles 2 should keep him busy for a bit I hope :)
  21. Judging by the amount of new and different cockpits (F-100D has 3 different pits by itself) and new models that came with SF2 and SF2V TKs got his work cut out with SF2E - but am definitely looking forward to it I'm sure there will be some nice surprises in it however I would expect the following flyables: Mirage 3 F-15A F-16A A-10A F-4C/D/E/F/FGR2 Harrier GR1/3/ AV8A F-100D F-105D Hawker Hunter Maybe the following thrown in as AI Vautour Super Mystere A-1H/J Be interesting to see - wasn't expecting an A-1s to show up before!! - Maybe an F-15C with Pit
  22. lol - yeah me too Jedi actually line backer 2 in WOV only lasted about 12 missions - and the Lebanon war in WOI is even better - lasts about 8 missions give it a go :)
  23. I hadn't noticed myself - but you have to be pretty intimate with a jet to notice things like that I guess. are you able to post a screenshot? - a picture says a 1000 words etc - there are lots of nationalities on here. The Shift F-5 view is not a realistic view - notice how it sits above the top of the cockpit glass. Certainly the F-105 doesn't have a rear canopy it just kinda ends and blends into the fuselage. Now i get this by default - which says to me there is no problem: If i zoom out I do get a hole in the fuselage and can see bombs - this is something you can mention to TK - personally I think that shift F5 view should be removed from the sim :)
  24. Quick sand?? Saw something similar in WOV near rivers - could be a bug or something defining that part of the ground as a non solid - not sure sorry
  25. this happens with any ini? What program are you using? - does it crash in Notepad, Word and Wordpad? -
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