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Sundowner

+MODDER
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Everything posted by Sundowner

  1. The best I've managed to do so far is to create a dummy object then link the fuselage and everything else to it, set the dummy object pivot point to where the main wheels touch the ground and set it up as a dummy flap.....this will then rotate the whole aircraft whatever amount you want, you can get the shock and wheels etc to extend as needed.......pilots and seats dont move with the fuse though....just some tweaks needed there I tthink, all pylons have to be set as rotating pylon and recessed missiles also need a dummy pylon to make them work......sounds pretty easy eh?......nope, not worth all the effort too much pissing about for a bit of eye candy.,
  2. Might be worth trying some different values in the MISSIONCONTROL.INI.... [Altitude] Normal=3000 Low=500 VeryLow=100 High=5000 VeryHigh=8000 These are the stock values and are in meters.....I think..
  3. You can edit the waypoint height and airspeed parameters if you create a mission using the mission editor.
  4. Just as a side note.....the TER's on my current F-4C and D models are now part of the aircraft model and use the the wing maps for their skins as I've seen some nam era F-4's with their unit colours on the nose, they have stations assigned to groups 4,5&6 but to get proper asymmetrical loads you still need to set them up in the loadout ini. The fuselage MER set ups are achieved just by using different MER's for bomb type/quantity and position.
  5. Are you some-one who likes the control of setting them up via the loadout screen, or would you rather have more varied selectable pre-set loadouts as is possible using the mission editor? Obviously by pre-set I mean loadouts that already have been set up in the loadout.ini. But at least this way pretty much anything is possible. Its a pity we cant get the pre-set loadouts on the loadout screen so that you can see exactly what you're getting because with a custom setup what you see in those drop downs is not always what you get. The six ( selectable ) group limit is a pain I fly prefer A/G missions and usually set them up via the mission editor, just me and my wingman, everything else is covered by the other flights so my loadouts are set up this way, sometimes with AA missiles "just in case" What do you guys like ??
  6. Not sure about the exporters working differently but I get that issue when the texture map is set as "2 sided"......just something to check.
  7. Blackburn Beverley or HS Argosy please...
  8. It was first fitted to F-4J Blk 26-45 models which were the first production models in 1966, prior to that B models had bundle of chaff just shoved into the airbrakes just like the USAF did.
  9. Things that go BOOM in the dark.....
  10. Some F-4's getting a bit of a make over....... Does any one know if I could get the RAT to pop up as part of the damage model or should I just dump it as another not needed gimmick ?? Textures will be 4096x4094, might not bother with spec/bumps if there's enough detail on the model & skin.
  11. Don't dive into anything just yet m8.....the model has been updated......a few times since then....
  12. Hmmm, cant replicate that here m8.......each door is in 2 parts....inner/outer but I still cant get the effect you're showing me there in lod viewer.
  13. Yes m8.....gear doors are still old model....wheels are new....was'nt the original model made by Monty_cz many many years ago?
  14. This was made from the original original TMF FRS1......LOL
  15. Yet another rework of this model........
  16. Spey engines + RF-4 nose = RF-4K....
  17. View File Gloster Javelin FAW9/9R This is a much modified model made from the original Veltro2k Javelin max file. I does NOT replace any of the previously released work, it is an entirely separate aircraft. Most parts reworked, remapped, bump & spec maps, new pit. Please read the readme.....its for YOUR benefit not mine ! Thanks again to Veltro2k for allowing me to release this. Submitter Sundowner Submitted 11/09/2020 Category Other
  18. Version 1.0.0

    400 downloads

    This is a much modified model made from the original Veltro2k Javelin max file. I does NOT replace any of the previously released work, it is an entirely separate aircraft. Most parts reworked, remapped, bump & spec maps, new pit. Please read the readme.....its for YOUR benefit not mine ! Thanks again to Veltro2k for allowing me to release this.
  19. Long mission ahead.........................
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