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Everything posted by Sundowner
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Any idea where is this Su-24 from?
Sundowner replied to simonmiller416's topic in Mods & Skinning Discussion
I'm pretty sure Jimbib is right, it looks like our old Mirage Factory model........I'd have to check the max file.....where ever that is. -
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In Grief and Sadness...Our Greatest Loss...GodSpeed Marty.
Sundowner replied to swambast's topic in CombatACE News
Wow ! what a shock, I had no idea of him even being ill. Another great guy lost, always a pleasure to work with. RIP my friend. -
They are being sold to fund the scrapping of other aircraft in the collection.... The local council gave them virtually no notice to quit the site, they've now been given until easter next year to have the site cleared. https://cornwallaviationhc.co.uk/
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Museum being forced to close.....sad times. https://www.ebay.co.uk/usr/cahc-newquay
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My condolences to you and your family, life can be very cruel to us sometimes. Your friends will be here for you as and when needed.
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That's exactly what I've done with a lot of my objects, its not too difficult really.
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So far I've got nearly 28000 objects placed on my Vietnam map. Da Nang airbase has 500 on the right side alone as I've split the base into 4 separate target areas and everything appears to be showing as it should. There's still a lot more to add so I dont think I've hit the limit yet. I must admit that I've limited my TOD's to about 1400 trees per tile maximum.
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New HFD and TFD's awaiting approval. One day I might get round to completely redoing this terrain.........I've learned a lot since it's initial release.
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Come on guys, it's a game, lets not fall out about it. Like DA said it's only taken me 3 years to respond but I will dig it out and give it a look over. I know I made a few improvements since it was released. Eric, I cant really understand why you're having issues with it as it's nothing special compared with other terrains released around that time.
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Which bases are they?? I might of already fixed them & never uploaded it.
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On base....... Sooo many new buildings, vehicles etc, I use hardly any stock objects anymore. At least by building my own you can get everything at the correct scale....some of the stock buildings are way off.
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The Wonderful Voltige Victor Mirage F-1 Display Team
Sundowner replied to madvad's topic in General Discussion
Great team, great display, another sadly missed airshow act along with their counterparts that used two Jaguars....cant remember their name though........old age setting in.- 9 replies
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- aerobatics
- display team
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(and 1 more)
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Crashing During CAP missions in mercenary campaign on desert map
Sundowner replied to petrouvis's topic in General Discussion
It's not the .dll itself that's at fault, it means that something is wrong with a particular aircraft as opposed to to a terrain or ship etc. So now you need to check aircraft names ,nations etc, anything that is related to the aircraft that are being used ( flyable or ai ) in that particular mission. Check everything, comma, full stop, case sensitive etc. -
Crashing During CAP missions in mercenary campaign on desert map
Sundowner replied to petrouvis's topic in General Discussion
The game will not generate a visable error message when it crashes bit it will show up in the windows error logs, it will show the faulting module ( area ) that is causing the problem, this in turn will point you in the right area that is causing your ctd's. -
I know that in Mue's Target editor objects using the same lod name wont show up....if that's any use m8.
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For my Vietnam install I'm not using the game "parked" aircraft slots anymore, everything is now a static aircraft so that I can get the right aircraft on the right airbase for the time period. I've also made about 50 (maybe more) extra vehicles, bomb trailers, generators etc & skinned them all to five 1024x1024 jpgs. And about 80+ new buildings all using about seven seperate jpgs. With 650+ tile textures you've really got to get into some creative thinking if you want use-able framerates....distance lods are a must ! As I only fly A/G missions ground object and terrain variation is a must for me........& don't get me started on rivers & roads.....
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Check ride.... Trees, Trails & Streams Local town River crossing in the shallows All objects, trees, rivers etc are placed within 1meter of their real world locations...................................
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Pffff.....always late to the party........
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Random shots.... 600+ Tiles + 600+ TODs + hi res HFD + 4096x4096 skins = pretty heavy going...& that's before we get to the target area..
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Need help with animating the parachute
Sundowner replied to GKABS's topic in Mods & Skinning Discussion
I think it has to to created like an afterburner can would be......& for the life of me I cant remember the process at the moment..... Sorry to be of no use whatsoever.... -
There's a group of folks "Revamping" the whole YAP experience, they post over at SimHq and have a facebook group, try them m8.
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They have a facebook page where you need to register with them..........I think. Here it is https://www.facebook.com/groups/196048232552494 They also post previews etc on the Thirdwire forum at SimHQ
