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Everything posted by Sundowner
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View File Sea Harrier FA2_2018 Not another Sea Harrier FA2 I hear you say.........well...yes. Original Mirage Factory max file extensively rebuilt by me, too many modifications to mention, same goes for the pit. Backup any other versions you may have as unlike a lot of mods posted on here nowadays I'm not telling you to dump other folks hard work because mine is better.....you decide for yourselves (rant mode off). You WILL need Thrust Vectoring set up in your controls to fly this thing. Please read the ReadME......without it this thing would not of got released.. Mirage Factory product. Have fun. Submitter Sundowner Submitted 11/21/2018 Category Other
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Version 1.0.0
819 downloads
Not another Sea Harrier FA2 I hear you say.........well...yes. Original Mirage Factory max file extensively rebuilt by me, too many modifications to mention, same goes for the pit. Backup any other versions you may have as unlike a lot of mods posted on here nowadays I'm not telling you to dump other folks hard work because mine is better.....you decide for yourselves (rant mode off). You WILL need Thrust Vectoring set up in your controls to fly this thing. Please read the ReadME......without it this thing would not of got released.. Mirage Factory product. Have fun. -
Yep, I did exactly the same thing, I know it's been out of print for a while and can fetch some silly money, it's the same with a Sea Vixen book I've been after for years..
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Thanks for the replies, ideally I was hoping to get one here in the UK as I'm too impatient to wait for international shipping but I've bitten the bullet and ordered a copy from Amazon, should be here by the last week of this month.........
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Does anyone know where I can get this book ........either in pdf or hardcopy. http://www.canavbooks.com/publications/AvroCF100/
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Water Tear through Meclero proving grounds
Sundowner replied to DEVIL11's topic in Mods & Skinning Discussion
Try setting it to the same as another terrain, might work. -
Try installing it someplace other than "program files".
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Hmmmm, sorry I lied, I've not done these for the updated model in the Falklands pack. Once the FA2 is sorted I'll get onto the FRS1 templates again or I might chop FA2 model about and make an FRS1 from it. Watch this space.
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Erm....... I might have some....
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Can some-one explain to me the best ( simplest ) way to make distance lods and how many should be made?
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Blimey, I thought this thing was dead.
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All 120+ ALARM missiles fired during the first Gulf War were fired from the under fuselage stations. The original wiring was for the inboard wing pylons until they realised they'd have nowhere to hang the Hindenburg's..... Side of pylon mounting came later.
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Did you install DX 9.0c? This is an issue I had a while back, once I ran the installer everything was fine.
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Yep, spot on mate. Excellent!!
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Deleting Mirage 2000 Fuselage & Wing Pylons
Sundowner replied to crisisloaner's topic in Mods & Skinning Discussion
I think myself and Crusader are the only two original (as in since its formation) active members of the mirage factory still going. I was member no5. I still have Oli's original listing of the members somewhere, there were less than a dozen of us when we first set it up and Crab_02 and C5 were the only non European members of the team.We all had our own "specialist" departments for who did what and worked on what.......ah the good old days. Rip Oli mate. -
Deleting Mirage 2000 Fuselage & Wing Pylons
Sundowner replied to crisisloaner's topic in Mods & Skinning Discussion
All Mirage Factory products need permission. -
If anybody would like to test the FAA versions for me before I upload them please let me know...... I've also given the basic ( as in non clipped wings) version the same treatment.......just dont really have time to make new skins for them.......they've all been done so many times before anyway.
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I need some help here from our pit experts, working on the Sea Harrier FA2 pit. Is there a way to make the 5 weapons station selector switches use-able more than once? Seing as we can hang differing weapons on any particular pylon, I've tried all kinds of entries but cant get any of them to work for more than once. If I were to set them as: [PortOuterPylonSW] Type=WEAPON_TYPE_ID NodeName=LOuter_Arm MovementType=ROTATION_X Set[01].Position=30.0 Set[01].Value=0 Set[02].Position=0.0 Set[02].Value=1 ItemNumber=1 What would be the best way to set up the value and position entries? I'm guessing Value= would be my weapon, and Position= is the angle of the switch? Do I still need the ItemNumber entry? Or am I just wasting my time??? I was trying all sorts of stuff a few weeks back until my little brain could take no more.... Any help would help this thing see the light of day.
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All markings are currently painted on, I dont have enough information about serials unit codes etc to make up decals so I've just chosen a few pictures from the web for that individual aircraft. If anybody wants to make decal sets for them let me know.....
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Seeing as the Harrier FA2 was driving me nuts I decided to take a break from it and give this old girl a re vamp, this was the first aircraft I'd skinned from scratch and also the first MF factory bird I worked on. 2006 I think it was. Myself and Oli spent many nights discussing it. RIP my friend. A fair bit of max work needed doing and a lot has been remapped along with bump/spec maps etc.
