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Everything posted by Sundowner
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It appears I missed out some sounds from the pack..... Just add to your Sounds folder... Sounds.7z
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Blimey, I worked on lots of stuff with Mike, although we never met in person he was a great bloke. RIP Mike
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It's not too hard to get it working in SF2
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a suggestion for the CAF team...
Sundowner replied to daddyairplanes's topic in Mods & Skinning Discussion
Or a new vulcan would be nice. -
..........or maybe they do........
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I'd really like to know what all these different Object Type and Shape boxes actually mean or do, then how the hell do you work out the texture co -ordinates ? I've read the Terrain editor thread and so many others sooooo many times over the years but no where does any body explain what these things actually do? Go on, somebody make me feel really stupid now.
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When they become invisible it means that you've reached the max amount the game will allow.
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Alternate TFD Terrain Tilemap editor/viewer
Sundowner replied to gerwin's topic in Mods & Skinning Discussion
Hmmm, I must be doing something wrong because I dont have the planing map options dialog. -
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question about the KC-135/E-3/E-8/707 models
Sundowner replied to daddyairplanes's topic in General Discussion
There are multiple models, all based on a basic 300 series fuselage but then we did some others with bits added here and there.....well all over the place really, I'm pretty sure there's a shorter version......I'd need to do some digging but I will have all the original max files somewhere. -
Interesting twist to this, just as a trial I moved ALL the TOD's out of the terrain folder but left GroundObjectDetail=3 as is. Back in game we had clouds back down to 5500-6000 feet again. I then put back just ONE TOD that contained trees........clouds now back to 12000 feet again. Like I say this stuff is beyond me but maybe if Mue or Stary were still about they might be able to shed a little light on the subject. Single TOD being used.
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Just resurrecting an old thread here, quite by accident last night I noticed that the clouds are now linked to the GroundObjectDetail= setting, I know its probably been known for ages but it appears that any setting that uses the Terrain TOD's shoves the cloud base up to 10-12,000 feet where as no TOD's at all let it back down to about 5,500 - 6000 feet........has there ever been a workaround for this ? I do know it's to do with Z buffers and things way over my head...
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Can we have this F4C configuration in SF2 ?
Sundowner replied to jeanba's topic in Military and General Aviation
Blimey, I didn't realise it was 10 years ago, if I get chance this weekend I'll do an updated SF2 version. -
Can we have this F4C configuration in SF2 ?
Sundowner replied to jeanba's topic in Military and General Aviation
Already done it a while back, should be in the downloads. -
How about using the Nightlight On part of the cockpit ini ? Change the colour to an intense green , change the cone angle etc, don't know if it would work but it might be worth a try.
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