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Everything posted by Sundowner
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Maybe one of our "programmer" friends can make a mission editor that could allow the placement of flight(s) with ramp start positions and taxi positions and maybe even the positioning of parked aircraft, although this would possibly need it to write to the airfield data.ini as well as a mission file. I'm sure Kreelin's old editor did something like this for SF1.
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I was going to rustle up a pit for this but I've got bored so it uses Del's excellent B1 pit, hopefully I'll get it uploaded next weekend.
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You cant call anyone a thief just because summat shares the same locations etc.........just think about skinning, we'd all have to draw the lines, rivets marking etc in different places just to stop us accusing somebody of pinching our work.....just assuming that the whatever was totally accurate in the first place. If base layouts are correct then there's nowt to stop anyone making their version of it. The terrain might be yours but ALL the objects etc are almost certainly not. Just because I've been here since day one dosent mean I cant tell somebody not to release summat I've already done freeware agreement or not. It would be a big task to prove anything in reality.
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Come on guys calm down, this is an ongoing problem we are all running into nowadays, there's nothing new to do anymore, everything we do is basically an improvement (hopefully) of something that's already been done. I can see how sometimes a guy can get a little pissed when one of these mods comes about, hell it's happened to me more than a few times and I guess it will again, it can be frustrating when we've spent months & months sorting out something full of bugs and glitches and then someone decides to do things a little differently. This need not be a replacement for an existing terrain more of an optional version. I personally am not worried about 100% accuracy just playability and having fun.
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Lol!! I knew what I meant......it should be anti slip.
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Superiority "WITHOUT LIMITS". MiG-35 Is Here.
Sundowner replied to Kaiser1's topic in General Discussion
I'm afraid the place is full of this kinda stuff nowadays. It only takes one line of ini editing or a quick change of contrast or something like on a skin = instant hero/master modder.- 11 replies
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Me too.
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It appears I missed out some sounds from the pack..... Just add to your Sounds folder... Sounds.7z
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Blimey, I worked on lots of stuff with Mike, although we never met in person he was a great bloke. RIP Mike
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It's not too hard to get it working in SF2
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a suggestion for the CAF team...
Sundowner replied to daddyairplanes's topic in Mods & Skinning Discussion
Or a new vulcan would be nice. -
..........or maybe they do........
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I'd really like to know what all these different Object Type and Shape boxes actually mean or do, then how the hell do you work out the texture co -ordinates ? I've read the Terrain editor thread and so many others sooooo many times over the years but no where does any body explain what these things actually do? Go on, somebody make me feel really stupid now.
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When they become invisible it means that you've reached the max amount the game will allow.
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Alternate TFD Terrain Tilemap editor/viewer
Sundowner replied to gerwin's topic in Mods & Skinning Discussion
Hmmm, I must be doing something wrong because I dont have the planing map options dialog. -
