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Sundowner

MODDER
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Everything posted by Sundowner

  1. There was once a list of what each cat file contained but not the lods., like Wrench said you need to go to the earlier versions pre locked versions to get at them.
  2. I've often wondered the same thing, so for most of mine I've edited them to be the same value. At one stage I was guessing in the logic of the SF game engine looks in any objects folder (think of any mod) before reverting to any other locations. I suppose deleting one of the entries would be the way to test the theory.
  3. I "think" there is a statement you can use, it's active date or something like that.
  4. There is a way to turn off auto arrange, but for the life of me I can't remember how at the moment.
  5. I think it's summat we have to live with m8.
  6. History is being re written.........
  7. Have you added something new to your types ini? Could be a number sequence issue.
  8. Ground objects can already be placed with the target editor, they should appear in your A-Z list in the editor itself, no need to convert anything.
  9. I was beginning to think this thing had fizzled away.
  10. Nice work Paulo...
  11. Welcome home old boy !
  12. You're right, refuelling is a no go nowadays but simple stuff like getting paratroopers to a fob etc are still do-able, some of the old yap missions required you to taxi back to a certain position etc....All this stuff can still be achieved if you have the time to generate a mission for it.
  13. YAP managed to do a lot of this stuff, most of it was fooling the game to achieve whatever was needed,it's just a case of setting up things as you want them, eg, paratroopers as weapons etc,etc, with a better mission editor we could achieve more.
  14. Check pm m8....
  15. In certain ways yes, you can "fool" the game into doing something it wouldn't normally do to achieve something else. If that's what you mean.
  16. Working fine for me too.......very strange m8.
  17. DeHavilland Sea Tiger......
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