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Everything posted by yakarov79
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Returning pilot, what mods you guys recommend?
yakarov79 replied to Dr.CancerMan's topic in General Discussion
Be aware that over the years modders updated stuff that was originally in NATO Fighters. And then Original NATO Fighters was nut much updated recently. So whole mega pack might be nice start...but still, updates have more to offer. Going back to Dr.CancerMan question.... Just browse through download section. Pick what you like and enjoy. If you are Rhino guy for sure Vietnam War expansion mods. Personally I never install whole mod pack. Usually, I am building my mod game by adding one by one mod from the download section. Selected top-notch mods into a desired theater of operations. It is more time consuming but it allows me to have extremely clean mod folders with weapons, aircraft, ground objects, etc. that need to be in specific "area of operations". -
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No. Not by a fake pilot. Same as it is impossible to simulate a general failure of 1143.5 project. With access to max file, possibilities are nearly infinite. Unfortunately, Russian Navy will not profit from access to max file.
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reinstal weapon editor.
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I'd like to request some skins
yakarov79 replied to rogueranger1993's topic in Mods & Skinning Discussion
Thats the spirit !!! Remember that creating mod of any kind is no less enjoyable than flying aircraft in game. You really play this game only if you start making mods. -
I'd like to request some skins
yakarov79 replied to rogueranger1993's topic in Mods & Skinning Discussion
My way - to make skin if there are no templates available - in two steps. 1. Create template ( even if it means to draw all lines,rivets,stencils etc) 2. Make desired skin. Results are ultimate pleasure when you can see your final work and good words of appreciation if you share your work here on ca. -
I guess you know how the game is constructed, how mods are applied to the game. Pick one of the area of modding find out how to (knowledge base) and start plaing with mods. There are many ways how to create mod...improve fm, create new high resolution skins for older models, create new terrains, new tiles sets for terrains, effects and of course new models. I belive there is no soecific tutorial how to create this n' that but for sure you can find usefull information on particular part of game in forum resources. Which area of modding you have in mind? Btw.
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check weapon *.ini file ObjectFullName= ObjectDataFile= [LOD001] Filename= and or data *.ini file: TypeName= FullName= ModelName= maybe there is an error within.
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S-300 is wip... but no one knows when. So one day we might have one.
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Is spinning meshes inked properly in 3dmax?
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Longd story short.i've changed some gps bombs into free falling eogrs and ters and brus into missile rails. Not perfect but AI is dropping jdams anytime with nice aquracy.
