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Everything posted by Stary
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Kevin, don't pretend you don't know what Snailman meant and what elephant in the room he pointed at. or you don't realise how TK somewhere around release of expansion packs or during making of NA cursed and wished he never made the titles moddable? Check how the mobile titles are designed. Now Kevin, here's a hint from fellow dedicated modder of the series: there are programmers that know how to utilise their at the peak massive fanbase and build their profit and business model around it and there are those who piss at their fanbase after it grows too big to control.
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2-3mil? more like 50K, at least that's the price I have heard from source I trust TK said to one guy asking about the engine license to get rid of the guy. 2-3 mil per license pushes this alot more into Ubi territory and less into 1 coder 2-3 artists one you know what would be cheaper? Vehicle Simulator framework license -or Unity which is free but not really sim framework out of the box. There is also that Blender Game Engine soviet planes sim group effort floating in the russian speaking corners of the web but can't say how it progresses edit: what would be even cheaper would be simply fixing SF2 code...
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to expand on the SF2+ thing that reappears here on about yearly basis: some things that would make SF2 more in line with say FC2* are pretty straightforward and dare I say simple to do: in order of importance it would be this (I know I know you might be now thinking "Stary you dumbass dreamer, you post the same things over and over again" to which I politely reply: Yes I do, because I can't fathom why we all got few years long brainfart back in last days of 2008 and haven't called on TK for not introducing those in SF fucking 2; emphasis mine) -proper reticle / HUD displays which actually keep displayed on the combiner glass -see Il2, LOMAC, Aces High and any other sim after 2000s; I find floating piper the biggest offender and immersion killer in the series -like the above proper MILS drop representation. Aiming with reticle displayed through dashboard is uhh ohhh immersion killer -crude A2G locking -this can be really, really dumbed down to have the very same procedure and keys like A2A, you just are able to lock onto the biggest ground returns cycling randomly through them like in A2A mode; possible to lock on smaller structures too with more advanced radars (ini edits) -very simple E/O targetting in a similar way as A2G -edit: every EO weapon seem to have the search limits/fov already implemented so no brainer -dedicated RIO voicing with his additional SA (situation awarness) helpers akin to the very good and immersive implementation of Fighters Anthology; don't have to go more hardcore -basic ejection sequencing and thus chutes (don't have to be destroyable) -possibility to add effects to game events -say dust rise to tires etc together with linked sound effects (again, tires screech) -posibility for mixed salvo A2A missile ripples, esp for ruskies birds edit: fast rockets ripple/semi full burst with proper rockets dispersion -if say 16 rockets almost at once would cause too much of effect impact I can live without effect at all if I can have them all flying at once over larger (dispersion modelling) area -destroyable real 3D TOD objects (not that important any longer for me but would be nice) -higher than DEM30 resolution input format and additions to Terrain Engine (specular and normal maps for tiles! clouds/weather systems redo with shadowing) keeping the wang tiles format (BMS can still look fabulous with those) however things I would NOT like to see introduced in such upgrade is: -A2A refueling -A2A refueling -POINTLESS in moddable titles spanning 50 years of aviation and taking forever to program A2A refueling. Don't agree it's pointless? Re-read the moddable titles spanning 50 years of aviation bit and let your mushy mushy and presumably yummy yummy brains do the thinking there Aces, done *I hope we can agree FC2 is similar but better in avionics modelling but sucks as far as FM goes, aye?
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Kevin that piracy issue is pointless when you can spend 10 seconds on search engine to dig up ALL DCS modules models ripped to common 3D formats, no strange 90% of the content is on russian sites... ok back on topic, say the engine would be 100.000 dollars -I am pretty sure we could find 200 folks paying 500 bucks each for the effort (that excluding those strange delusional folks like me who would pay all their monies to get it) let's face it dear afficionados -SF2 is more dead than Nefertiti as far as development goes and TK clearly has no intentions to change that. He doesn't even release more AI packs even having alot of great unique assets for the mobiles built
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as I am one of those who immensely enjoyed Clover (and the viral campaign months before it's release) that CLOVERFIELD fade in is intriguing to say the least plus, do I see Mary Elizabeth Winstead in there? Yup, just checked it's her. Movies in general need more of Winstead is all I am saying... might be a good twists flick
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Sarcasm 2.0 Beta By Stary
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hmmm try removing the postprocessshader named TWPOSTPROCESS.FX from your flight folder (either rename it to say xTWPOSTPROCESS.FX or move to some other place) and check how it looks -
yup GOG has it and I think Steam will do so too given the older Falcons are on Steam already
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Shells of Fury 1914 is an odd but somehow interesting title if you're into WW1 submarines
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Incoming Weapon Custom View
Stary replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
might be neat feature! -
how about World of Warships then? Steel Ocean I must try some more
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Israeli Swifts
Stary replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
that's DATs right? Feels liek new model not the older one? -
Calling any modders! haha!
Stary replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think someone ages ago dug into hex-editing of LODs to change specularity on meshes would be cool if Mue could do sort of extension to his LOD-viewer that could allow us to do so as for the pit -yeah pretty much, the mesh isn't the problem, the modelling and setting up of (faked) modern MFDs is the biggest PIA -
Modding airplanes for DCS?
Stary replied to Stratos's topic in Digital Combat Simulator Series General Discussion
found this site https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=rsvnpilot&set_filter=Y&PER_PAGE=20 has some thirdparty cockpits for Migs..? -
Calling any modders! haha!
Stary replied to Spudknocker's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Spud it's the one on TS? -
Exactly, have them and the people who complain about AF's UI seem to never have played those. Which is sad as those are titles with some potential but killed by insane decisions from start
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nothing bad with that if we want the genre to progress mate I have no problem with EA model, in fact I have alot of the EA titles I don't even play anymore lol only thing I have problem with, as with any other titles recently is the "well, wait a bit longer as we add VR to it" -this isn't that valid given the current VR/ORift numbers among the users, I'd liek to have a survey how many simmers use Track IR in fact
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guys if this is released and moddable -I am all in
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Mirage 4000 (WIP)
Stary replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Laszlo A please lovely cockpit there mate! -
no need, just check the AF's properties ->beta ->participation box and it shall immediately download the updated version, worked for me without any issues wording might differ a bit in english Steam client as mine is in polish
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WIP Mega THREAD!
Stary replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Jimmy I hope those can replace stock as Kevin calls them odd-ball layouts, in fact I see no preveting from being replacements to stock
