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Stary

MODDER
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Everything posted by Stary

  1. I wonder how similar indie project soon to be released (JT) will compare with series2, I think Dante and his team are also just few people finally putting that title together. What I can't understand about TK is few "jet era planes simulation" things that are missing or done wrong since day one, those ejecting pilots being the first thing missing that comes to mind. Surely I'd love to have the options menu to constrain the gunsight to the HUD display, this one could be very easy for TK to add in a day as every aircraft has planar hud x,y dimensions in it's avionics file specified. And I don't beg for true to life projected to infinity HUD displays. Just as an option for those willing to use it. Or belly landings, those shoot out wheels magically droping from behind closed gear doors ask for gear up ditching game of nerves. A lot of things can be modded, I have in my install trucks that require more than single 20mm bullet to become destroyed, or tanks that you simply can't destroy using Mustang's .50s in few passes. But the core rules are closed for modding.
  2. That's why I consider Wings of Prey the best WW2 simulation to date (yes it's a simulation). It's the looks and feel of "being there" over rooftoops of burning Stalingrad that delivers the experience. Today, being away from my main gaming/simming/modding system I finally bought copy of HAWX (the first one), this title is prime example of pure arcade title, with good but not great graphics (mind you, I'm in mission one, on low end single core Dx9 system here), but also not pretending to be more serious than it can be. Which is ok for me, what hurts me are in fact quite serious titles (guess which series... ) pretending they are "lite", and as such doesn't requiring complex (battle)environment thus "suspending" the simulation experience when looking outside the canopyglass.tga Mr who? "I was always more of a Star Wars guy"
  3. GunnySonics, these repainted in high resolution for Series2 are MUCH better than earlier version EricJ pointed you to: http://combatace.com/files/file/10348-hr-sf2e-germanyce-terrain-update-part-1-of-2/ http://combatace.com/files/file/10350-hr-sf2e-germanyce-terrain-update-part-2-of-2/ here's fix for them here: http://combatace.com/files/file/10408-fixed-tfd-file-for-my-hr-sf2e-germanyce-terrain-update/ and scaled down tiles for slower computers: http://combatace.com/files/file/11188-512x512-tiles-for-ca-starys-hr-sf2e-germanyce-terrain-update/ have fun
  4. Great Piecemeal! Off to download
  5. Graphics are important part. And the "core" simulation part doesn't take that much in fact, all goes down to optimization of code. Falcon 3.0 was running on what, 386DX processor? Now more computing power has every cheap smartphone-wannabe. Falcon 4.0, I remember playing demo on my Pentium 166Mhz with 32MB of ram and Voodoo 1. Was it bad simulation? No, it's still perhaps among the best as F-16 systems modelling goes. Similar case with the forgotten JSF, remember the quality of terrain masking and ground environment in that title? Still ahead of what the our most popular series here has to offer as far as ground environment goes I played that one on even older Pentium 90 with 8 MB of ram. DID's titles are another example of (then I admit) high fidelity simulations running on ancient computers by todays standards. But, in my own biased opinion, we aren't much more HiFi as systems modelling goes these days. Recently I was suprised how in fact survey, or "lite", and innacurate in avionics modelling, Flamming Cliffs 2 are. DCS series seem only one modern example of real high fidelity titles around, but I haven't played them, so can't really say. Xclusiv is right about the money, the example console title (Ace Combat6) mostly rely on high resolution satellite data which costs a lot of money. So-so quality 2x2 kilometers picture for commercial use costs around 90-100 dollars up, as I found myself. @Squid: we're talking flight simulations, not women here
  6. yeah, it's the very same issue I had with setting seasons for Gepard's Taiwan after checking the weather chart I'm totally lost, seems Malibu and Eburger68 did smart thing creating two notrhern and southern terrains, not only campaign-wise I think given the average yearly rainfall level (and ruling out central region for simplicity sake ) the initial entry seems more like: WEATHER CHART Hanoi ( North) Danang (centre) Saigon(South) (Celsius) (mm) (Celsius) (mm) (Celsius)(mm) Jan 17 18|22 101|27 15 Feb 18 28|22 31|28 4 Mar 20 38|24 12|29 13 Apr 24 81|27 18|30 42 May 28 197|29 47|29 221 Jun 30 238|30 42|29 331 Jul 30 322|30 99|28 314 Aug 29 343|28 117|28 268 Sep 28 252|26 447|27 334 Oct 26 98|24 530|27 268 Nov 22 42|22 221|27 114 Dec 19 21|21 208|27 56
  7. Sid, upload
  8. uhhh... should be reverse: [season001] Directory=dry StartDate=04/15 EndDate=09/20 ScatteredChance=20 BrokenChance=40 OvercastChance=30 InclementChance=10 something like this?
  9. good one Prowler
  10. I find your lack of faith disturbing, Master... I exported Crysis Warhead graphics engine to Secret Weapons Of The Luftwaffe and it didn't worked so well, must be me doing something wrong
  11. you can save "standard, single mission engine generated mission" and then ALT_TAB to notepad, edit the line, ALT+TAB back to SF2E Exp2 and click "fly"
  12. Mission Editor user-made missions can be edited via notepad and after changing AdjustPosition= to TRUE puts you back on runway, not an easiest way, but a workaround
  13. Startibartfast, If you can live with air starts which are the biggest issue with current patch-level, give it a try, otherwise, wait until next patch. And the being airborne issue in fact was introduced by latest patch.
  14. I tried it in Air and Ground War Expansion, with January update, works ok (added to North terrain), flew just few Iron Hand singles in Skoshi, have yet to encounter targetareas out of place.
  15. any HAARP activity recently? Or more chemtrails than usual? Where the hell is my tinfoil cap??!! This birds case is quite strange
  16. I know he's trying to do impossible, plainly just to have another reason for ranting on series2...
  17. Fanatic Modder you can't use SF2 stuff in series 1... what are you trying to do?
  18. pure black, no picture in my case
  19. No worries, I'm patient to fly these over GH3 More Skyraiders shots please! side note: next patch and everything will return to normal (so I hope)
  20. RIP to a great actor
  21. JM, totally agree with you
  22. Wrench released flags pack few days ago, dunno if it had Thai one in it
  23. might be also Dx version related, IIRC I ad few artifacts first time when SF2I came, due to outdated Dx10. Green afterburners flashing among other things. Hope this helps
  24. GFX old drivers+too high temperature would be my guess, check your GPU temps with realtemp or the like. And don't stress it
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