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Everything posted by Stary
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I don't consider it as done as I'd like yet -as in some targetareas need replacements which is very very lenghty and tedious process despite having Mue's awesome tool- but I decided I'll release it as I'll be occupied with work in coming weeks and hate to keep what's in fact finished mod to myself lol
- 34 replies
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- enhancementpack
- overhaul
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(and 3 more)
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View File Korea visual update and enhancements pack Korea (V3) visual update and enhancements pack. This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain. Version 1.1 update: Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure Why: Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;) This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in. What's this: -new summer and winter tilesets -new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects -new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas -some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad (various runways are yet to be repainted) -lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned. -lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old) -the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky Installation (read carefully!): -given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me) -this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable -before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really. -you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?) -extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course. -you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you? -in SF2 WW2 forum I released some new or updated effects, work well with this pack -you're pretty much good to go at this point Licensing: CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain. Credits: The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones. Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking. Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated. Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO. All the good and bad souls at Combat Ace and around :P Happy flying Stary Submitter Stary Submitted 09/11/2015 Category Tilesets for Terrains
- 34 replies
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- 2
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- enhancementpack
- overhaul
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(and 3 more)
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Version 1.1
1,542 downloads
Korea (V3) visual update and enhancements pack. This is new tileset, treemod, objects, targets enhancement mod for Wrench's Korea(v3) terrain. Version 1.1 update: Added missing graphics files for the village type objects, added three graphics to main folder (were in seasonal ones) just to be extra sure Why: Kevin's Korea V3 terrain was released with temporal f***ing ugly test set I made for KAW team back in early 2010, despite me having some other nicer fittable sets at my disposal. Yes I have been angry about that. Very very angry. But now I am ok, good doctors care for me here ;) This work is done to fix that omission of mine and I tired hard to make Korea nice place to fly in. What's this: -new summer and winter tilesets -new tile layout-following dedicated TOD objects, with densely placed and rather real-size objects -new era-themed ground objects (barracks, fuel tanks, tents, HQ, fire houses, misc buildings etc) to replace the stock TW ones, be it in airbases or targetareas -some older target objects have their textures tweaked or repainted under fair use license; that is mostly various "halle" objects by either Gepard or Gocad (various runways are yet to be repainted) -lots of targetareas have re-positioned targets to avoid i.e. barracks in the middle of tree cluster or factories sunken within tod buildings -but there is still LOTS of places to redo. You have been warned. -lots of targetareas expanded with additional eyecandy civilian village-type objects (though these are still a bit of WIP and bit "generic asian" in appearance; also these are old, like 5 years old) -the tiles are specfically tuned to work best with SARCASM 2 beta 2 update 1 lighting and sky Installation (read carefully!): -given the amount of objects this pack replaces you are advised to keep archived full current Korea terrain you use (it's called BACKING UP and it's really healthy, trust me) -this pack assumes you do have working Korea (v3) terrain installed and tested in your installation -dedicated Korean War installation in of course preferable -before installing content of this 7-zip archive, go to your Korea3 folder and delete EVERY SINGLE TOD file there (the files with .tod extension) -otherwise you might end with trees in wrong places of houses in the sea. Yes, really. -you can delete the seasonal tiles folders (winter, spring, fall, late fall etc) as this pack has new unique seasons in their new folders with new naming (fade_summer and fade_winter; why "fade"? This months-long project I kept under such code name to confuse my better half or possible Insky-related hacker bot that keeps attacking my emails. Ohh wait, where's my tilfoil hat?) -extract this archive to a place of your choice and move the Korea3 folder to your terrains one overwriting all files when asked. Overwriting IS vital of course. -you shall test my Sarcasm 2 beta (2 update 1) with this pack, really. i have my own, ohh well "art style" for SF2 series these packs represent; you might not like this but well, you can't change me can you? -in SF2 WW2 forum I released some new or updated effects, work well with this pack -you're pretty much good to go at this point Licensing: CA Freeware license apply -not to be used in any payware project; But you are encouraged to repaint and tweak the tiles, objects and associated graphis, tods to fit your own tileset or terrain. Credits: The author of the original decade old SFP1 Korea mod terrain as I tried to replicate it's general green-brownish tones. Wrench and KAW team for Korea3 and everything-Korea related. Than you guys. KAW mod is not yet dead. Or I'd rather say quite alive and kicking. Do335 for his work invested in putting the KAW team work and available assets back together. Much appreciated. Luk1978 for sharing with us his interesting repaint of my Taiwan/Korea set that gave me few ideas about the general feel of the set, thank you. Be back to SF2 please as you quietly do interesting stuff IMO. All the good and bad souls at Combat Ace and around :P Happy flying Stary -
if you are one of those using DAT's planes and find the canopy glass too foggy/dull/uniform, simply extract this file to OBJECTS folder, it has list of shaders linked with canopy textures like stock aircraft do: AIRCRAFTSHADERS.ZIP DAT uses mainly one of two 1x1 pixel glass textures, ClrGlass.tga or CLEARCANOPYGLASS.tga so it was matter of listing those in the shaders section, should look less uninteresting now
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ok, these in various forms I have been testing for a while now both in my Korea and just recently PTO installs: aircraft ini fx test.zip >>BACKUP every single file you are about to replace<< there are some adjustments to AIRCRAFTAIDATA.INI AIRCRAFTOBJECT.INI BULLETOBJECT.INI with stock values left after slashes for comparision quick summary on what's generally there or what i wanted to ahieve (those two things don't really go together lol) -Bullets travel further before disappearing (old feat I've been using since I discovered the MinBulletMach value) -thanks to that enemy might open fire from greater ranges -gunners are set to fire less and less acurately (please verify) so I don't get 5-10 fps on quite a good system flying through formation of 10 bombers (!!!) -fires can be suppressed more easily on their own and have less of a chance of progressing, -planes have less chance of exploding mid-air from fires or well placed shots -shoot off pieces from planes fall longer/are visible longer; create sound effect and burning fire when hitting ground -you generally have to do more gun damage to shot down aircraft (in theory, as the guns are way overpowered in SF2 as we know) -head shake and effects of g forces and plane movement are more prominent etc (requires LOTS of tweaking!) -FE-style gun unjamming is enabled but requires additional key in options I think -some crude test tweaks to AI ranges, fire durations and such together with new smaller tracers, new tracers smoke, >new< engine damage effect that wasn't used by default, and new flak effect. my goal is to start some kind of "test thread" here that would allow us to find the best playability vs realism settings to enhance the WW2 and postwar experience as I am really not going into modern (or post mid-60s) stuff anymore ohh and juuust in case I stroke out or fall under a train here's dump of my current WW2/Korea-oriented WIP effects folder I use, some more bombey explodey boomey smoky eye candies in there, you'd better back up before using this one: Effects.zip though those require tons of cleanup and work and inclusion of some sweet stock fx graphics I recently purchased for my commercial work
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just a heads up, busy in RL and with modworks for others so no more requests and favours for a while guys, sorry
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Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
ohh brother! -
@ stary...
Stary replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
still somehow it's odd, but yeah quite unique -
@ stary...
Stary replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
PM sent nah can't send it via PM, here it is: 30mm muzzle effects.7z currently it replaces all 30mm muzzleflashes so Avenger might look little odd edit: it's a bit wanky currently but differes from the stock 30mm for sure, the muzzle fire lasts longer as it seems to do on the picture -
Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
ohhh well, Korea revamp continues, praised be Mue for his Targetarea editor it's a dream tool plus a pesky commie volunteer about to have it's a$$ handed to it -
@ stary...
Stary replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
have to be separate muzzle effect for this gun alone I think, gimme an afternoon -
WIP Mega THREAD!
Stary replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
toying with my old unused ground objects (and adjusting the Korea3 targetareas so we don't have evilcommbuildings in the middle of field or patch of trees) -
@ stary...
Stary replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
two of those? I can't say I know the J7 variants well -
@ stary...
Stary replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
what caliber and gun is this exactly? -
WW2 Screenshots Thread
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
yes DAT released Whittle today -
Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
would be, could b if the engine wasn't the Gollum of environmental effects -
Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
this simple old idea could work IF I had a guy able to rewrite several shaders to include backface normals calculations for terrain and TOD files... Mue perhaps? -
http://www.defensenews.com/story/defense/international/europe/2015/08/31/two-us-jets-land-poland-amid-ukraine-tensions/71491968/
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Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
yet I think no one fiddled with that part of cockpits immersion before so here's clapping to you! all I need now is slight head tilting during banking, Flamming Cliffs 2 did that good -
Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Ladies and gentlemen we might have a prodigy here -
Strike Fighters 2 Screenshots
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
