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Stary

MODDER
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Everything posted by Stary

  1. those are a non-issue for me, thanks for lenghty answer old friend!
  2. You wouldn't neither would CA, Capun simply converted someone other's work available for free on the web
  3. it was but it didn't ended well... how's about DATs one?
  4. if TK's lawyer is TK himself, then good luck if you know what I mean
  5. over the brilliant map that gillg's Sweden is, with TSF 2.0 updated tileset depicted 512x512 version that will be included in TSF 2.0, 1024x1024 might be available separately as optional download
  6. isn't is Rhugovi's "Charlie Aces"? and this has been posted before I think checked OPs date, yes it is it
  7. good, than seems the lines are 200 km apart, indeed not an issue
  8. what size is it? Good old Hainan looks oddly small, as in: if the scale of the map is standard 100 km then the island is about half of that noth-south while in reality it's circa 210-220 km as uncle Google Earth says or you did some terrain tricks didn't you?
  9. be adviced, the terrain shown in the trailer is pre-update older one so does not represent the final visual quality
  10. What JRL says, it's the LOD-type terrain which is to be honest completely empty, and given our lack of knowledge regarding the entries NA brought I sort of made it in the dark by trails&errors So if you have weak graphics card there sadly isn't much that can be done except, there was epty terrain by I can't say for sure whom (NeverEnought?) for series1 that in theory could work the similar way albeit would require some additional tweaks to be fully useable in NA level
  11. might be you overall graphics quality dependant like terrain detail, view distance and objects quality, IIRC engine scales the values according to these
  12. Wrench already used this station on his newest Norway/Northern Europe WW2 map
  13. YEEAH! Something I was waiting for since forever; for someone with guts to add and imrove Germany map! Great kudos to all involved guys!
  14. strange, utmost strange as some of my hangars repaints work like a charm when tossed in Vietnam, heck Green Hell 3.5 uses those without problem, textures alone without lods
  15. yeah! That's the good work guys! I hope my updated tileset will be compatible with the objects layout
  16. contrary to what 97 percent of video games teached us... one needs that bloody medkit, easier to get to that way
  17. hmmm that twist you mentioned is interesting... I think it's still not anything close to have globe projected map in SF2 engine? DCS like?
  18. to be honest new more historically accurate factories could do the trick. I might be able to give it a try again
  19. is it in proper format (ie. bmp, jgp etc), does the name match the original exactly? It should be in terrain fodler (ie. GermanyCE) not just root terrains
  20. ReverseModelOrientation=TRUE should work ok now seriously I think you're right
  21. thanks Nigel! Good to have them in safe place!
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