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Nyghtfall

JAGDSTAFFEL 11
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Everything posted by Nyghtfall

  1. Google-Translation for the curious (like me) :P "WHY DO YOU FOLD FILES THAT MISS YOU FILE? YOU ARE FOOL? OR DO YOU MAKE IT GRACIOUS? YOU DO NOT GET ANYONE BECAUSE NOBODY WILL USE IT"
  2. Hey Volker, great job on the weapons! on thing with your data.inis though: the callout for the damaged node on the model for the VertTail is wrong. [VertTail] ParentComponentName=Fuselage ModelNodeName=Tail DestroyedNodeName=VertTail_Damaged ---> has to be DestroyedNodeName=D_Tail ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.042 HasAeroCoefficients=TRUE Not to hijack your thread, but since you posted updated data.inis for the A-1 I think it still fits somehow. I did a quick pack to incorporate all ini-updates I found for TWs A-1H/J (yours, Wrenchs, luk1978s) and included 300gal tanks. Feel free to use and change this to your needs. - updated attachment-positions for Ravenclaws weapons on outer pylons - corrected VertTail Damage-Texture callout - additional lights from Wrenchs INI-update from 2013 - added skids to enable belly landings from luk1978s original data.inis - formation lights on fuselage and wingtips by me - 2 different 300gal droptanks made by cocas (conversion) + me (model) - changed max. flap-deflection from 50.0 to 40.0 to avoid contact with the droptanks - changed outer wing pylon grouping to get more realistic loadouts (Wingtip 1 2 3 4 3 4 InnerPylon CenterPylon InnerPylon 4 3 4 3 2 1 Wingtip) - basic loadout.inis with changed pylon-setup to include tanks - wingfold activated (Strg+1) - works only without weapons as they unfortunately don't follow the wings TW_A-1H+J_UpdatedINIs_NF2017.7z
  3. Thanks Volker for those new weapons! Also some support for Makoto to get some more skins done. This time VA-145 Swordsmen from 1967.
  4. I had a similar problem a while ago with drop tanks. In the end it worked for me by renaming the .ini, data.ini and the lod-file (has to be changed in ini and data.ini accordingly). No need to change the texture-file's name.
  5. I'm pretty sure, buying all his arcade-stuff since sf2 doesn't have any impact on a possible SF3 or Exp.3. It just leads to more stuff like that. ;)
  6. use these. error were some slashes instead of backslashes. [Decal013] MeshName=VertTail DecalLevel=2 DecalFacing=RIGHT FilenameFormat=A-4L\VC13\D\13bn Position=-3.20,0.80 Scale=1.5 DecalMaxLOD=3 [Decal014] MeshName=VertTail DecalLevel=2 DecalFacing=LEFT FilenameFormat=A-4L\VC13\D\13bn Position=-3.20,0.80 Scale=1.5 DecalMaxLOD=3 [Decal015] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=A-4L\VC13\D\13an Position=-5.01,0.09 Scale=0.74 DecalMaxLOD=3 [Decal016] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=A-4L\VC13\D\13an Position=-5.01,0.09 Scale=0.74 DecalMaxLOD=3
  7. well, from what i can tell, you messed up the math ;) for example [Decal004] MeshName=Airbrake_Left DecalLevel=0 DecalFacing=LEFT FilenameFormat=NationName Position=-1.9,-0.05 Scale=1.3 DecalMaxLOD=3 -1.9 - 1.75 = -3,65 (yours is -0.15) also you missed a "-" (minus) on the second number for decal 7 and 8.
  8. Skyraiders from VA-165 and VA-176. Great Job Makoto, please continue! And another Skyhawk-Skin done. This time VA-155 A-4F on USS Ranger 1968 in 2 flavours and the redone camouflage from 1966. (all scooter deployments for all squadrons in 4k - 44 skins done now).
  9. [Decal001] MeshName=Nose DecalLevel=0 DecalFacing=RIGHT FilenameFormat=Insignia Position=4.707,-0.113 Scale=1.5 DecalMaxLOD=4 Decal001 for example has decalfacing=right/left (red marked), so you need to reduce the orange number to move the decal back --> 4.707-1.75=2.957 So replace the orange number with the green one. [Decal007] MeshName=Left_Wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-2.75,0.15 Scale=1.8 DecalMaxLOD=4 Same as above just for decalfacing=TOP and BOTTOM (light blue marked). Adjust the blue number this time. 0.15-1.75=-1.6 So replace the blue number with the gray one. Do this for all decals. 1.75 is a guess here, maybe you need to adjust this number. Trial and error.
  10. The nose-insignia should be around position 3.06,-0.15 (+/-). Yours is at 4.707,-0.113, so you should move those back by around 1.75 For all decals with Decalfacing=TOP or BOTTOM change the value AFTER the comma. All LEFT / RIGHT change the value BEFORE of the comma.
  11. The planes look quite accurate. I just don't get why you would invest work into details for an arcade-type of game. I guess the majority of players don't care. Looks like HAWX or something like that to me from the screenshots. So thanks, but no thanks for me.
  12. This is fun! Thanks for sharing. My 1st Landing. At least it didn't explode. ;)
  13. I love the Golden Dragons, thanks Makoto!
  14. Here are 3 links for a start...the second one is from a Navy Corsair, the 3rd one from a greek, but I'm sure stencils are similar. http://www.primeportal.net/hangar/weichao_chen2/a-7d_70-0970/ http://www.primeportal.net/hangar/bill_spidle2/a-7a_153135/ http://2.bp.blogspot.com/-G6moybOLTpg/VK2l2zKFAfI/AAAAAAAAAF0/VYDn-zLsidg/s1600/141016-18%2B(45).jpg In general I suggest looking for walkarounds. Sometimes other airforces or countries have a similar type....US Navy, Greece or Portugal for example. Try to use what you have, you will probably never find a reference for all possible stencils. Sometimes it's just difficult to find useful infos about them (A-1 Skyraiders atm for me). And sometimes you stumble upon useful pictures while looking for other stuff. I guess it takes some time to find sources and thinking a bit out of the box helps too.
  15. VA-192 "Worlds Famous Golden Dragons" in Vietnam 1965. Thanks to luk1978 and MAKOTO I could bring the pretty beaten up Scooter back home. I also did a small repaint for the Walleye I bomb until Volker comes up with a new one. Template is included. Have fun! WalleyeIRepaint.7z
  16. Just out of curiosity, what do you think is a "common achievable goal"?
  17. Some Spad-Action from VA-196 "Main Battery"
  18. Well, the topic came up several times in the past with no substancial changes since then. I guess that's one reason.
  19. The artist has left the building...a long time ago.
  20. As I said, real weights for me. There are other ways to limit the loadout of something on a pylon. :)
  21. Nyghtfall

    A-7B_71 Skinpack

    Thanks Makoto!
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