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Nyghtfall

JAGDSTAFFEL 11
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Everything posted by Nyghtfall

  1. That sounds like a great year to come! Good to know, that you're still around. P.S. No apologies needed. We all know, that (real) life is a heartless bitch.
  2. Happy new year!
  3. I think he asks for a link to a video, that explains the installation of patches and mods step by step, because he doesn't understand the tutorials(? - maybe knowledgebase). I guess his english isn't very well.
  4. If you don't want to play recent games with max. settings, then your GPU is fine. I would go for 16GB RAM, too.
  5. I'm still moving, so not really active, but I took some hours off to do some modding and actually play SF2 again. ;)
  6. I'm glad you like it. One day you have to tell me, how to do those vintage pictures. These look awesome. :) Mandatory screenshot
  7. TA-4J Update is uploaded. Should be available after Admin-approval. Have fun!
  8. Here's an update: TA-4F_mod_v2.7z Template's are not included this time, as they didn't change. Kevin's updated hitboxes added (Thanks!) added loadout.tga added sounds adjusted startdate for late variant to 1972 Thanks for the Hitbox-update! Feel free to update the package if you like and the planes had the straight probe installed. The bent probe was used at a later date and a quick look showed that around 1971 they still had the straight one. Copy & paste error. Sorry! I played around with several ideas for TA-4 mods lately. The wing-issue is something I don't have... I copied the whole package into an unmodded install I have and the wings are visible (also in my test-install I use for modding). So I don't know why you don't see the wings. The TA-4J skin should work, but the colors of the fakepilot stuff will not match. Just wait a little, at the moment I update the TA-4J-pack.
  9. The planes in the picture look like the old TA-4Fs you already had. You should find 2 new planes from the mod: TA-4F Skyhawk (Bent Probe) TA-4F Skyhawk (Straight Probe) Just copy your skinfolders (and only these!) into those 2 folders. The cockpit I use is "borrowed" from TWs A-4F, so you should have it.
  10. Shadow issues of the original LOD come from the outer pylons IIRC. As these pylons do not look very good, I did new ones, added via Fakepilot-Method (Unfortunately Fracture is gone and doesn't reply to PM). So that part is "repaired" somehow. Geary wanted to convert 331Killerbees FastFAC-skins with a new template I sent him. Nevertheless here's a quick updated TA-4F-mod together with the new templates. Plane is setup for SF2, old pylons and some other small parts are removed via ini-edit. New stuff include pylons, sidewinder-rails, several droptanks and some small stuff around the model. Loadouts can be improved I guess. I also noticed, that Hitboxes need adjustment. Have fun. TA-4F_mod + HDTemplates.7z
  11. Navy Training in the 80's - the "hawk"-Part of VT-86 Sabrehawks (T-39 Sabreliner were the "Sabre"-part) ;) Revamped TA-4J skins + fakepilots.
  12. I really like the vintage look of your screenshots! Some training mission in the 80's in the US...
  13. TA-4G Skyhawk, VC-724, Royal Australian Navy
  14. added new version that contains both versions - set up as gunpod and tank
  15. You're probably right. On the other hand - the bdoug-pod exists for years now and nobody really cared that is was set up as a gunpod ever since...
  16. View File D-704 Buddy Store (Refueling Pod) Refueling Pod D-704 for SF2 v1.0 ================================ *** any SF2 *** This is a model of the Refueling Pod D-704, designed by Douglas. Included is the following: - D-704 with retracted Basket in HighVis White - D-704 with retracted Basket in LowVis gray - D-704 with deployed Basket in HighVis White - D-704 with deployed Basket in LowVis gray Pods are set up like the known BDOUG-pod as GP. A template is also included. Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B. Credits ======= - Thirdwire and TK for a great game - ???? data.ini from the bdoug-pod as template - myself - model, skins, template If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too! Thanks ====== - cocas for help with learning 3D-stuff! - mue for his great LODViewer, which is a big help! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. 25_09_2017 Submitter Nyghtfall Submitted 09/25/2017 Category Single Ordnance Files
  17. Version 1.1.0

    147 downloads

    Refueling Pod D-704 for SF2 v1.0 ================================ *** any SF2 *** This is a model of the Refueling Pod D-704, designed by Douglas. Included is the following: - D-704 with retracted Basket in HighVis White - D-704 with retracted Basket in LowVis gray - D-704 with deployed Basket in HighVis White - D-704 with deployed Basket in LowVis gray Pods are set up like the known BDOUG-pod as GP. A template is also included. Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B. Credits ======= - Thirdwire and TK for a great game - ???? data.ini from the bdoug-pod as template - myself - model, skins, template If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too! Thanks ====== - cocas for help with learning 3D-stuff! - mue for his great LODViewer, which is a big help! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. 25_09_2017
  18. Hey there. What I did here, was adding an external model, that reaches into the cockpit and therefor is visible. In your case the mainproblem is that you need a display of some sort. The designator image is set up in the cockpit.ini, so I think the cockpit has to provide something that can act as display. I think, the only thing, that can be done is to add a static display model, that always shows the same pic. But I'm not really an expert here, so maybe someone else knows more. I'm also interested in a solution for this for a possible A-4S/SU which requires a MFD to be added to the cockpit.
  19. Jungle Scooters - Almost done. I will also upload the D-704 refueling pod tomorrow.
  20. Ok, I found my problem: I adjusted my cockpit position and changed the size of the gunsight a bit. After removing the old one by ini-edit the new one is roughly in position now. One small glitch stays though. If you move the head to the sides or up and down it starts to disappear at some point, but I can live with that.
  21. After 1,5 years I'm in the final stages of the Malaysian Skyhawks. I made a fakepilot to add several parts specific to the plane - one of them is the different gunsight. Now my problem is, that this part looks good from external view, but is also visible from cockpit-view floating over the dashboard. The fakepilot is added under the fuselage-section which has "ShowFromCockpit=FALSE". So are there any other options for a fix other than removing the new gunsight-model from the fakepilot?
  22. Edit: Nevermind. For some reason I've only seen the initial post.
  23. It actually does nothing except looking good. No inflight refueling in game, so no real use for the pods.
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