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GKABS

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GKABS last won the day on January 11

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  1. Gentlemen, I need your help. I have the Super Hornet AN/ASQ-228, and I'm using this function. [ATFLIRSensor] SystemType = GUNNER_STATION Seat ID = 2 GunnerID=1 PilotModelName= GunnerBodyNodeName = ANALQPylon Position=0.0, 0.0, 2.0 PitchModelNodeName=AN/ALQ-Ball YawModelNodeName = Gun Range = 10,000 PitchAngleRate = 45 MaxPitch = 45 MinPitch = -45 DefaultPitchAngle=0 YawLimited = TRUE YawAngleRate = 0 MaxYaw = 0 MinYaw = 0 DefaultYawAngle=0 MinExtentPosition=-1.616,-2.145,-1.175 MaxExtentPosition = -1.296, -0.4, -0.8554 I have added animation to the AN/ALQ Ball so it folds inside, but when in-game, it conflicts with the [ATFLIRSensor]. My question is, can I add code so it only works ([ATFLIRSensor]) after a certain speed, say 200? I know there is a MAXDEPLOYSPEED code, but I don't know if there is a minimum deploy speed code.
  2. Oh man, let me tell you, this is absolutely incredible cockpit! Like, I’m not even exaggerating when I say it left me completely speechless.
  3. Nice work, and I also like the dark mode.
  4. I will do it when the time is right.
  5. I don’t really think so since I’ve never done one. It requires a lot of effort, and I’m just not up for it right now.
  6. Yes, I did, and I apologize for not mentioning it in the credit. Just added your name to the credit, and thank you very much for your help and support. I appreciate it, and I’m sorry for any oversight.
  7. I compiled this using artificial intelligence i hope it will help you. Document: The A-6 Intruder and the DIANE Avionics System A Complete Technical and Operational Profile --- 1. Introduction & Historical Significance The Grumman A-6 Intruder, a carrier-based attack aircraft, revolutionized naval strike warfare through its unparalleled all-weather, day-and-night capability. This capability was made possible not by its airframe alone, but by its groundbreaking integrated avionics suite: the Digital Integrated Attack and Navigation Equipment (DIANE). Developed in the late 1950s and entering service in 1963, DIANE allowed a two-person crew to navigate precisely, find targets, and deliver ordnance with accuracy without ever needing visual contact—a first for a tactical jet. This document provides a consolidated overview of the DIANE system, its cockpit integration, operational history, and evolution. 2. The DIANE System: Core Concept and Purpose DIANE was not a single "black box" but an integrated system of sensors, analog/digital computers, and specialized displays. Its primary purpose was to synthesize data from multiple sources to create a coherent, actionable picture of the world for the crew, enabling: · All-Weather Navigation: Precise flight over land and water in any visibility. · Blind Attack: Accurate delivery of weapons against fixed or moving targets without a visual sight picture. · Low-Level Penetration: Safe, terrain-following flight at very low altitudes to avoid enemy radar. 3. Technical Components and Subsystems DIANE’s functionality stemmed from the integration of several key subsystems: · Sensor Suite: · Radars: The initial A-6A configuration featured two main radars: the AN/APQ-92 search radar for terrain mapping and target acquisition, and the AN/APQ-112 tracking radar for precise target lock-on. A separate terrain-following radar provided automatic low-altitude flight control. · Navigation Systems: An AN/ASN-31 inertial navigation system (INS) was core, updated in flight by an AN/APN-122 Doppler radar and other radio aids, providing continuous positional data. · Computational Core: · AN/ASQ-61 Ballistics Computer: The system's analog "brain." This rotating-drum computer continuously integrated data from the radars, INS, air data computer, and weapon parameters to solve the complex ballistic equations for accurate bombing. · Crew Display Interfaces: · Vertical Display Indicator (VDI): The pilot's primary instrument. This unique display presented a synthetic "highway in the sky" with steering cues, allowing the pilot to fly the entire attack profile head-down. · Radar Displays & Consoles: Used by the Bombardier/Navigator (B/N) to interpret sensor returns, identify and lock targets, and manage the entire attack sequence. 4. Cockpit Integration and Crew Workflow The A-6's wide nose and side-by-side seating were direct results of DIANE, facilitating the intense, non-verbal cooperation required to operate it. Cockpit Station Breakdown Crew Member Primary Seat & Interfaces Key Responsibilities with DIANE Pilot Left Seat. Primary: Vertical Display Indicator (VDI), control stick, throttles. Secondary: Horizontal Situation Indicator, radar altimeter, terrain-following cues. Fly the aircraft by precisely following the steering cues on the VDI. Manage terrain-following radar modes for low-altitude ingress/egress. Execute weapon release on command. Bombardier/Navigator (B/N) Right Seat. Primary: Radar display consoles, AN/ASQ-61 computer control panels, navigation system interfaces. Operate all sensors (radar, navigation). Plan the route, identify and lock the target using radar. Manage the ballistic computer and feed continuous steering commands to the pilot's VDI. Call for weapon release. Standard Attack Sequence (DIANE Workflow): 1. Ingress: The B/N navigates using DIANE's combined radar and INS data, often guiding the pilot at low level using terrain-following radar. 2. Target Acquisition: The B/N uses the search radar to find the target area, then switches to the high-resolution track radar to achieve a precise lock. 3. Automated Attack Run: With the target locked, the AN/ASQ-61 computer automatically calculates the release point. Steering commands appear on the pilot's VDI. The pilot's sole task is to "fly the dots," perfectly aligning the aircraft with the computed solution. 4. Release & Egress: The B/N monitors the solution and commands release. The pilot releases weapons and immediately maneuvers for egress, often guided back to low altitude by the B/N using the terrain-following radar. 5. Operational History, Evolution, and Legacy · Combat Debut (Vietnam): The A-6 with DIANE proved invaluable in Vietnam, where monsoon weather frequently grounded other aircraft. It could conduct single-plane night strikes with devastating effect, earning a fearsome reputation. Its accuracy was such that other strike aircraft would sometimes formate on an A-6 and release their ordnance on the Intruder crew's command. · Technological Evolution: · A-6E Intruder: The definitive model introduced a consolidated AN/APQ-148 multi-mode radar and a more reliable digital computer (AN/ASQ-133), streamlining the original DIANE architecture. · Target Recognition and Attack Multi-Sensor (TRAM): A major upgrade adding a gyrostabilized turret under the nose containing a Forward-Looking Infrared (FLIR) sensor and a laser designator. This allowed the A-6E to autonomously find targets in darkness and designate for laser-guided bombs. · Peak Performance & Retirement: TRAM-equipped A-6Es were the U.S. Navy's premier all-weather precision bombers in the 1990s, executing 85% of the Navy's laser-guided bomb strikes during Operation Desert Storm. The A-6 was retired in 1997, its deep-strike mission legacy carried on by the F/A-18 Super Hornet. 6. Resources for Diagrams and Further Research Detailed technical schematics of DIANE are found in specialized sources, not general websites. · For Cockpit Diagrams & Technical Manuals: · Official Manuals: NAVAIR 01-85AAA-1 (A-6E Flight Manual). Search for this designation on archival sites like Avialogs.com. · Specialized Books: Grumman A-6 Intruder (WarbirdTech Series, Vol. 14) or Intruder: The Operational History of Grumman's A-6 offer detailed photos, cockpit layouts, and system diagrams. · For Historical & Technical Overviews: · Air Vectors - A-6 Intruder: An exceptionally detailed online reference. http://www.airvectors.net/ava6.html · National Naval Aviation Museum: Hosts A-6 exhibits and historical summaries. https://www.navalaviationmuseum.org
  8. One of my favorite movies
  9. OK, the EF2000 B is done, and the F/A-18E, F/A-18F, and F/A-18G are coming soon. It's a team effort, and it has been in the making for a considerable amount of time. This is the F/A-18E
  10. View File Eurofighter Typhoon 2000 B Beta Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Eurofighter Typhoon 2000 B Improvements on the Beta in 3ds Max by me: - Pilot with the BAE helmet system - Refueling probe - Added a drogue parachute - A new PIRATE system was added to the 3ds Max model - Towed decoy - Added pilot ladder and engine cover, and removed 'remove before flight' tags - Added a minor addon to the model and fixed some minor 3ds model imperfections - Added 2 lods: 001 and 002 All my files should include the Strike Fighters 2 Series game file (.LOD) and the required texture. (Tested and works only for SF2) Installation: Copy files to their proper folder // Please add to Soundlist (if you don't have the WAV sound added) under the Flight directory and change the XXX to the correct number [SoundList] SoundFileXXX=J79Burner [J79Burner] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Virgin 1.0 LICENSE: You are allowed to use this model, and everything included with i,t for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: - Coupi for making and reworking the data files, fixing hitboxes, improving the RWR system, increasing magnification of the camera, enhancing the visual of the IRST/PIRATE system, testing, and screenshots. - Compufat for working on the 2 textures, decals, and testing the model. - Sundowner for sending me the 3ds Max file and the Photoshop files. - New pilot. - Soulfreak: for reworking and fixing the textures for the B model - Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community. Original Beta credit from ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack "All work is done by me (ace888) with the exception of the credits given to the people below: - Bongodriver - Aircraft/Seat/.LODs and most of the.INIs (with tweaks by me) - ChrisBV - Pilots (I slightly modified the skin) - Florian/JAT - Pilot - Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B) - FastCargo - Fakepilot - Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time) - Spillone104 - Engine sounds. Please, if I forgot anyone, let me know. Third Wire for making this outstanding game." Finally, not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: - 3d Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need any assistance, please contact me at gkabs@gkabs.net or gulfknights.net Submitter GKABS Submitted 01/11/2026 Category Typhoon  
  11. Version 1.0.0

    55 downloads

    Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Eurofighter Typhoon 2000 B Improvements on the Beta in 3ds Max by me: - Pilot with the BAE helmet system - Refueling probe - Added a drogue parachute - A new PIRATE system was added to the 3ds Max model - Towed decoy - Added pilot ladder and engine cover, and removed 'remove before flight' tags - Added a minor addon to the model and fixed some minor 3ds model imperfections - Added 2 lods: 001 and 002 All my files should include the Strike Fighters 2 Series game file (.LOD) and the required texture. (Tested and works only for SF2) Installation: Copy files to their proper folder // Please add to Soundlist (if you don't have the WAV sound added) under the Flight directory and change the XXX to the correct number [SoundList] SoundFileXXX=J79Burner [J79Burner] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Virgin 1.0 LICENSE: You are allowed to use this model, and everything included with i,t for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: - Coupi for making and reworking the data files, fixing hitboxes, improving the RWR system, increasing magnification of the camera, enhancing the visual of the IRST/PIRATE system, testing, and screenshots. - Compufat for working on the 2 textures, decals, and testing the model. - Sundowner for sending me the 3ds Max file and the Photoshop files. - New pilot. - Soulfreak: for reworking and fixing the textures for the B model - Bongodriver for giving me his permission to use his beautiful Eurofighter Typhoon model and add the update/upload file to the community. Original Beta credit from ace888 readme file: EF-2000 Eurofighter Typhoon "BETA" Pack "All work is done by me (ace888) with the exception of the credits given to the people below: - Bongodriver - Aircraft/Seat/.LODs and most of the.INIs (with tweaks by me) - ChrisBV - Pilots (I slightly modified the skin) - Florian/JAT - Pilot - Ravenclaw - Weapons (I modified one of the weapons to make the GBU-48B) - FastCargo - Fakepilot - Eagle114th - Wingtip vortex (I modified both the skakey/straight vortex effects, also can use both at the same time) - Spillone104 - Engine sounds. Please, if I forgot anyone, let me know. Third Wire for making this outstanding game." Finally, not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: - 3d Max 2009 - UVLayout v2 Pro - Substance Painter - Adobe Photoshop - Mixamo If you need any assistance, please contact me at gkabs@gkabs.net or gulfknights.net
  12. Nice looking models
  13. I believe they were facing some tactical problems on their server.
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