+daddyairplanes 10,177 Posted September 30, 2015 Mine is in my docs folder, with a shortcut on on the desktop Share this post Link to post Share on other sites
+FLOGGER23 3,041 Posted September 30, 2015 It is an independent program, so, anything goes, everthing that works is great my brothers :) Share this post Link to post Share on other sites
Spinners 15,985 Posted September 30, 2015 Thanks mate - will take a look after work tonight. Share this post Link to post Share on other sites
+Gunrunner 314 Posted October 10, 2015 (edited) There seems to be some LODs not properly read, so far I've found Florian's SH-3D ( http://combatace.com/files/file/12642-sh-3d-seaking-for-sf2/) which loads but is just not displaying at all, and Yakarov's Sea Stallion ( http://combatace.com/files/file/15829-sikorsky-ch-53a-ch-53d/ ) which doesn't load and has the LOD Viewer freezing or crashing after a few minutes. Any chance of a fix ? Edited October 10, 2015 by Gunrunner Share this post Link to post Share on other sites
Wilches 1,169 Posted October 10, 2015 There seems to be some LODs not properly read, so far I've found Florian's SH-3D ( http://combatace.com/files/file/12642-sh-3d-seaking-for-sf2/) which loads but is just not displaying at all, and Yakarov's Sea Stallion ( http://combatace.com/files/file/15829-sikorsky-ch-53a-ch-53d/ ) which doesn't load and has the LOD Viewer freezing or crashing after a few minutes. Any chance of a fix ? Second that please!! Share this post Link to post Share on other sites
delrey 26 Posted October 11, 2015 I have the same problem with Florian's SH-3D and Bongodriver's Eurofighter, but the program can load the Sea Stallion in my computer, although take a lot of time. Share this post Link to post Share on other sites
+daddyairplanes 10,177 Posted October 11, 2015 how big is the lod in the Typhoon files? i get the same problem with yakarovs H-53, but think its due to lots of polys. it is a 13mb lod while most seem to be under 1mb, and the H-3 is 4 mb. Share this post Link to post Share on other sites
delrey 26 Posted October 12, 2015 The Typhoon is 1254Kb and trying to load, the LOD Viewer will freeze and crash after a while. The SH-3D is a different problem, the program loads the LOD but is not showing at all, as Gunrunner says. And finally the Sea Stallion loads taking long time, at least in my computer. Share this post Link to post Share on other sites
+mue 715 Posted October 15, 2015 Thanks for the bug report. I investigated the issues and that are my findings:SH-3D issue:The lodviewer scales and positions the 3D view depending on the bounding box of the lod object so that the entire area of the bounding box (and therefore the entire lod object) is displayed. In the SH-3D lod there are two nodes whose z coordinates are "out-of-the-way": RescuedGuy with z coordinates around -44000 and FoldingRotor with -100000 (maybe a fault in the lod model?). Thus the resulting bounding box has an extent of over 100000 meters and the resulting view is extremely scaled down (zoomed out).A possible solution could be to add a view option that excludes hidden nodes from the (view scaling) bounding box calculation and let the user select and hide the problematic nodes. What do you think?Sea Stallion issue:These lods contain an animation type I haven't seen before. I will try to reverse engineer that animation type format too. I can not promise to understand and display that animation correctly but at least it should be possible to prevent the lodviewer from crashing. 2 Share this post Link to post Share on other sites
+daddyairplanes 10,177 Posted October 16, 2015 (edited) Talk to Yakarov79, he created the Sea Stallion and i'm sure he would be happy to assist Edited October 16, 2015 by daddyairplanes Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted December 2, 2015 @ mue We have a small problem, the LOD, viewer doesnt load my Su-17M.lod, it simply closes itself and thats it. Could you help us out?! Does it has a poly limit? Share this post Link to post Share on other sites
+Soulfreak 6,512 Posted December 3, 2015 @ mue We have a small problem, the LOD, viewer doesnt load my Su-17M.lod, it simply closes itself and thats it. Could you help us out?! Does it has a poly limit? I opened it yesterday. It was the 1st lod you sended in our PM. Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted December 3, 2015 mue contacted me, lets see if he can debug it, I suspect also a new animation, we have changed from the double brakechutes to a single one. Thats the only new animation. I iwll send him the plane 1 Share this post Link to post Share on other sites
+mue 715 Posted December 9, 2015 Minor update: Version 0.5.2-bugfix: some animation types crashed the program-view can be toggled between perspective and orthographic projection-adjustable zoom and rotation rate-using Qt 5.5.1 I bundled my programs (lod viewer, target area editor, cat extractor (NEW!)) into one package. You can download it here 4 Share this post Link to post Share on other sites
delrey 26 Posted December 9, 2015 Great!!! Thanks a lot. Share this post Link to post Share on other sites
Eole 1,032 Posted December 9, 2015 Mue I was not able to launch LodViewer and TargetAreaEditor in their new versions still capable to do it with the previous ones. Share this post Link to post Share on other sites
+logan4 847 Posted December 9, 2015 My Panda antivirus complains that the LodViewer is a virus or infected and does the same with the TargetAreaEditor. After reclassification runs OK, but just to make sure they have nothing in them right? Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted December 9, 2015 Same here but works fine Share this post Link to post Share on other sites
Eole 1,032 Posted December 10, 2015 (edited) I've got no warning message from my AVAST 2015 Premium anti-Virus, I got it working when I deactivate it, I add the Mue's program path as an exception and now all is running fine, Ty for the head up. Edited December 10, 2015 by Eole Share this post Link to post Share on other sites
Spinners 15,985 Posted December 10, 2015 Thanks for the support Mue - it's such a great tool. Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted December 25, 2015 Is there a way to see exact coordinates of a part on the model?! I dont mean the mouse cursor numbers, but the real coordinates of an antena or other part, like in max?! Have I overseen something? Share this post Link to post Share on other sites
KJakker 895 Posted December 28, 2015 Do you mean the minimum and maximum extents of a selected node? That can be found in the upper left menu under "Bounding Box". If you need to find the exact center of a selected node then you will have to get out a calculator and do some addition and subtraction using the min/max X,Y,Z coordinates of the node you want as a starting point to find it. One thing you can do is create a Component in the object's data file and give it a "MinExtentPosition=" and "MaxExtentPosition=" so that it will generate a hit box and then keep adjusting the numbers until the size and position of the hit box match the coordinates you need. I sometimes wish the LOD Viewer had the ability to create a highlighted box of any given size you entered that could be scrolled around the X,Y,Z coordinates of the model at will so and an user could mark exact coordinates independent of any selected node. Share this post Link to post Share on other sites
Wrench 9,811 Posted January 30, 2016 while goofing around, just experimenting with correcting hit boxes, I noticed something quite interesting the lod viewer is showing.. knowing the aircraft as well as I do, having helped build it, I knew there was a small shadow rope from somewhere in the nose region. The lod viewer shows where (more or less) it comes from! (indicated by the red arrow) This could be quite helpful to 3d modelers! By hiding and unhiding nodes, the offending mesh may be able to be run down, and repaired. 3 Share this post Link to post Share on other sites
+Crusader 2,085 Posted January 30, 2016 Stray green lines mean theres an error in some hitbox min max data, usually a , instead of a . or other typo For example check the stock B-52D and you'll see.. also where the tailgunner box is located... lol. Share this post Link to post Share on other sites
Wrench 9,811 Posted January 30, 2016 really?? shoot, and here I thought I'd found something important!!! 1 Share this post Link to post Share on other sites