+russouk2004 6,958 Posted March 8, 2015 (edited) mue....how are you at making a tool that can mix data in an ini file?....Ive been trying to merge 2 versions of a squadronlist.ini...trying not to copy the same entry twice.....any way you could see if it could be done?...if poss... lod viewer excellent m8 Edited March 8, 2015 by russouk2004 Share this post Link to post Share on other sites
+Nyghtfall 2,154 Posted March 8, 2015 incredible, as always, a big thanks to you! I finally solved a mystery with your great tool...placing a decal on the inside of the skyhawk flaps. Share this post Link to post Share on other sites
Do335 382 Posted March 8, 2015 (edited) yeeeeeeeeeeeeeeeaaah! noob question, what's the difference between hitbox and bounding box? edit: self explanation.. bounding box: calculated by lodviewer, http://en.wikipedia.org/wiki/Minimum_bounding_box hitbox: coords read directly from data.ini Edited March 8, 2015 by Do335 Share this post Link to post Share on other sites
+FLOGGER23 3,063 Posted March 8, 2015 You have a thankful soul here, Mue, many incomplete projects could see sunlight now thanks to you Share this post Link to post Share on other sites
+RAVEN 414 Posted March 8, 2015 (edited) Very Nice! mue, the movement controls are much better and precise, that was what i wanted. Thank you. Still works in Win XP also. Edited March 8, 2015 by RAVEN Share this post Link to post Share on other sites
FastCargo 412 Posted March 8, 2015 Out-@)*$%-standing! Well done! FC 1 Share this post Link to post Share on other sites
KJakker 901 Posted March 9, 2015 This update is great. I was able to plot out missile and gun muzzle positions with ease. A far cry from the trial and error I had to go through when I last updated the Slava's data file. Share this post Link to post Share on other sites
+daddyairplanes 10,235 Posted March 10, 2015 I like the update, but curious, should the ability to spin the model in window be gone? And if so how does one view left side of an item or bottom? Share this post Link to post Share on other sites
Do335 382 Posted March 10, 2015 (edited) DA, spin is Alt+left click and move is Shift+left click. Direct left click selects the node in window, i suppose tis why to deconflict with view moves.. Edited March 10, 2015 by Do335 Share this post Link to post Share on other sites
Velo 6 Posted March 15, 2015 Version 0.4 is ready! Mue, I update Lodviewer from 0.1 to 0.4 now. Since v0.2(or 0.3) it displays object as black ( in fact it is the scene light problem) The texture only can be seen when the camera is close enough to model. See my screenshots. - - - I remenber you said that the light in scene was in progress. So i thought the light problem may still there. But , when i see the v0.4 screenshot from others, i find it may be goes wrong somewhere in my LODviewer. I always overwrite the old version files when updating. From 0.1 to 0.2 to 0.3 to 0.4. Is there anything i missed ? Share this post Link to post Share on other sites
+mue 715 Posted March 15, 2015 Mue, I update Lodviewer from 0.1 to 0.4 now. Since v0.2(or 0.3) it displays object as black ( in fact it is the scene light problem) The texture only can be seen when the camera is close enough to model. See my screenshots. I remenber you said that the light in scene was in progress. So i thought the light problem may still there. But , when i see the v0.4 screenshot from others, i find it may be goes wrong somewhere in my LODviewer. I always overwrite the old version files when updating. From 0.1 to 0.2 to 0.3 to 0.4. Is there anything i missed ? You wrote, that LODViewer version 0.1 worked. Is that correct? With version 0.4 does the black textures happen with all objects? What are your system specs? Share this post Link to post Share on other sites
Velo 6 Posted March 16, 2015 (edited) You wrote, that LODViewer version 0.1 worked. Is that correct? With version 0.4 does the black textures happen with all objects? What are your system specs? Yes. v0.1 works fine. If i recall correctly, v0.1 & 0.2 can display the texture fine. From 0.3 (or hotfix of 0.3, can not sure) , it show dark texture as now. This problem happens to every object. My system and device info: Win7 64bit DisplayCard HD6950 2G GDDR5 DirectX Version: DirectX 11 Not only me, but also my friends, have this problem. Their systems are similar to mine Edited March 16, 2015 by Velo Share this post Link to post Share on other sites
+mue 715 Posted March 16, 2015 Yes. v0.1 works fine. If i recall correctly, v0.1 & 0.2 can display the texture fine. From 0.3 (or hotfix of 0.3, can not sure) , it show dark texture as now. Please, can you check at which version exactly the textures went dark/black. Version 0.1: http://combatace.com/index.php?app=core&module=attach§ion=attach&attach_id=126169 Update 0.2: http://combatace.com/index.php?app=core&module=attach§ion=attach&attach_id=126870 Update 0.2.1: http://combatace.com/index.php?app=core&module=attach§ion=attach&attach_id=126894 Update 0.2.2: http://combatace.com/index.php?app=core&module=attach§ion=attach&attach_id=126937 Update 0.3: http://combatace.com/index.php?app=core&module=attach§ion=attach&attach_id=127098 If you zoom in, does the texture "jumps" from black to the normal color or does the texture color gets smoothly brighter from black to the normal color? Share this post Link to post Share on other sites
Velo 6 Posted March 18, 2015 Please, can you check at which version exactly the textures went dark/black. Version 0.1: http://combatace.com/index.php?app=core&module=attach§ion=attach&attach_id=126169 Update 0.2: http://combatace.com/index.php?app=core&module=attach§ion=attach&attach_id=126870... Hi,mue. Here is my test result: Version 0.1 & 0.2 is good. From version 0.2.1 it shows dark scene.(black object) By zooming in, the texture color gets smoothly brighter from black to the normal color. Share this post Link to post Share on other sites
+RAVEN 414 Posted March 18, 2015 Just thought I'd add this Velo, I'm running Win 7 64 with the intel intergraded graphics, DirectX 11 and it shows up real fine, but I also installed the DirectX 9. Don't know if it makes a difference? I have the same problem on my XP Machine, with a Redon HD 4650 1gig card.. Share this post Link to post Share on other sites
+russouk2004 6,958 Posted March 18, 2015 sounds like texture memory running out...... Share this post Link to post Share on other sites
Velo 6 Posted March 19, 2015 Just thought I'd add this Velo, I'm running Win 7 64 with the intel intergraded graphics, DirectX 11 and it shows up real fine, but I also installed the DirectX 9. Don't know if it makes a difference? I have the same problem on my XP Machine, with a Redon HD 4650 1gig card.. Interesting. Does that mean this software need different DX at the same time? I `ve got DX9 in my Win7 system already. That makes no change. Share this post Link to post Share on other sites
+mue 715 Posted March 19, 2015 Hi,mue. Here is my test result: Version 0.1 & 0.2 is good. From version 0.2.1 it shows dark scene.(black object) By zooming in, the texture color gets smoothly brighter from black to the normal color. Interesting. Does that mean this software need different DX at the same time? I `ve got DX9 in my Win7 system already. That makes no change. Directx version doesn't matter. LODViewer don't depend on Directx it uses OpenGL. Regarding your test results: I can not understand why this happens. I changed the texture generation routine in version 0.2. But some users (e.g. Raven) got black textures with the 0.2 version. So with version 0.2.1 I changed the texture routines back to version 0.1. But for you version 0.1 and 0.2 work and 0.2.1 and later not. But I see no difference regarding texture handling between version 0.1 and 0.2.1. From version 0.2 and later I compiled the lodviewer with xp support. Maybe thats the reason. Although verson 0.2 works for you. Anyway, I don't believe the xp support is the cause but here is version 0.4 without xp support: LODViewerUpdateV0.4_noXP.zip Share this post Link to post Share on other sites
+RAVEN 414 Posted March 19, 2015 Interesting read about Intel and OpenGL. http://forums.ppsspp.org/showthread.php?tid=5838 Share this post Link to post Share on other sites
Velo 6 Posted March 19, 2015 (edited) Anyway, I don't believe the xp support is the cause but here is version 0.4 without xp support: LODViewerUpdateV0.4_noXP.zip Thanks for addtional work . But by overwriting the v0.4 with this "v0.4_noXP" patch, it failed to fix it I also overwrite the v0.2 with this "v0.4_noXP" patch, same result. You said there s no change of the texture rendering funcation after v0.2, so , what could it be? Shoud i install something like framework 4.5 or any other data base to make the latest LODviewer works fine ? Edited March 19, 2015 by Velo Share this post Link to post Share on other sites
+baffmeister 1,205 Posted March 19, 2015 I've been reviewing some min/max extents and hit boxes with the Lod viewer and it may be worth mentioning the lod viewer is "Case Sensitive" regarding nodes so if you have a missing hit box that may be the reason. It's happened to me a couple of times already. The Lod viewer is proving to be very useful finding typos/mistakes within the data inis. Great tool! 1 Share this post Link to post Share on other sites
Do335 382 Posted March 19, 2015 I've been reviewing some min/max extents and hit boxes with the Lod viewer and it may be worth mentioning the lod viewer is "Case Sensitive" regarding nodes so if you have a missing hit box that may be the reason. It's happened to me a couple of times already. The Lod viewer is proving to be very useful finding typos/mistakes within the data inis. Great tool! Thank you baffmeister... mystery solved. Share this post Link to post Share on other sites
+Crusader 2,101 Posted March 19, 2015 And for Component meshes, the meshname in the data must be correct to start with or the hitbox is not visualized by the LODviewer Share this post Link to post Share on other sites
+mue 715 Posted March 19, 2015 Thanks for addtional work . But by overwriting the v0.4 with this "v0.4_noXP" patch, it failed to fix it I also overwrite the v0.2 with this "v0.4_noXP" patch, same result. You said there s no change of the texture rendering funcation after v0.2, so , what could it be? Shoud i install something like framework 4.5 or any other data base to make the latest LODviewer works fine ? You can try to change the video card settings (especially the texture filtering settings). I've been reviewing some min/max extents and hit boxes with the Lod viewer and it may be worth mentioning the lod viewer is "Case Sensitive" regarding nodes so if you have a missing hit box that may be the reason. It's happened to me a couple of times already. The Lod viewer is proving to be very useful finding typos/mistakes within the data inis. Great tool! Is the game engine case sensitive? And if not, should I change it in LODViewer? Share this post Link to post Share on other sites
+RAVEN 414 Posted March 19, 2015 Mue, I dont think the game is (Case Sensitive) not 100% I've never had a CTD or aircraft not show up because of it, or any other problem because of Capital letters. Or a mismatch like Fuselage / fuselage. Share this post Link to post Share on other sites