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yakarov79

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yakarov79 last won the day on February 2

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About yakarov79

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    Bergen, Norway / Poland

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    https://strikechoppers.wordpress.com/

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  1. F-4D Cockpit Pack

    Beautiful work, as always.
  2. why not make a normal gun pod with ModelNodeName=Gun_left/Right ? I think you are overthinking this...
  3. Nuclear Option

    I just entered here because I thought the Nuclear Option refers to solving CA's financial problems.
  4. yes all stations should have rackspecificstationcode=A-7-6 at least in this mod... current GKABS A-6 uses different racks (also different code) which are more complex at some point. And my new A-7 (wip) will also use them...But this is a far future...
  5. There should be additional MERs and TERs with RackSpecificStationCode=A-7 (included should be in a pack ?) And then it will work properly. OPTIONAL MOD DATA LOADOUT will only work with optional Data.ini, loadout.ini and said MERs
  6. I have added F-86L of the Royal Thai Air Force. It is a separate download file. So, there is no need to download the whole pack once again. Live long and prosper.
  7. as a side note, the number of decals per mesh decreases by one if you have assigned specular maps in the 3d model and another one for bumps.
  8. yup..and AI can usually land this birds. One thing though, Yes all those special ultra uber jayhawk, pavehawks, blisters and whistlers are cool. In fact any CSAR ( I mean saving lives not taking them) is way much cooler than any fighter jet. But for sure some old farts here would appreciate clean and slick UH-60A placed somewhere in 80s. edit: Ok now I can see L.... well this one is clean but A. is classic
  9. and those missiles on the turret...yeah it will be madness believe me.. And there is no way to work it properly. You can make some walkarounds....check BMP-1P or BMP-2....This is the point where I gave up...anyway, the moment I fly I stick to the cockpit view. But yes when testing and just watching battleground...small things are annoying.
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