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yakarov79

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yakarov79 last won the day on June 22

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  1. Yeah, there is something romantic..in a way when you look at the past... it makes you proud that you still remember . quoting Madness lyrics; Oh what fun we had But, did it really turn out bad All I learnt at school Was how to bend not break the rules Oh what fun we had But at the time it seemed so bad Trying different ways To make a difference to the days.
  2. if this is waht if...give them some satellite killer...
  3. if you make them as fake pilot...rails will be permanently loaded on a wing - fake pilot is literally fake pilot or fake seat...- so as long as you are flying....it will be there..and even on the flighline, fake pilot mod is still present on aircraft. But I would recommend adding them as loadable in the loadout menu - fake ECM pods, dummy tanks....this way can be jettisoned. Or missile launchers - although SAHM/AHM have dedicated launchers? Or I don't remember anymore....
  4. I generally do as Nightshade. All my loadout presets are made the way..that gives the best usage of weapons for wingman / AI flights. I can always modify for myself. For example, I fly SEAD...usually in some asymmetrical loadouts, with at least one Shrike. And wingman with stand-off weapons. The game usually loads SEAD for two aircraft...I make it at least 4 aircraft... with loadouts for a few possibilities. . SEAD tends to be more important than STRIKE. Fly low. And do not use time compression - alt+N. Fly the whole mission; choose alternate routes. If you fly whole mission from the start on low level....your flight will go low.... the moment you hit alt+N you are near target..often too near and on default SEAD height...and then you are screwd...In some cases, I can make a good approach for Saddam's airfields without hearing a "SAM launch".... and Iraq map is quite flat...so not many trees and rocks to hide behind...But it also takes practice. pachinkoparlorking check when NIghtshade/PR joined forum...he has like more than 20 years of experience...of avoiding pixels, and fighting game engine in every possible way....
  5. No, it does not bother me. I do not give a siht about it...But I know it bothers guys who worked on Cold Waters assets. If modder thing now is stealing models from other games...then I am not sure if I want to be in that company.... Guess shades selling pirated CDs on the wet market is called a musician too? Just a thought... following logic.
  6. I do not want to make a mess here, although I might be good at it. But. I just want to give advice...in the modeling process. There are plenty, like a shitload of models, free for download. Easy to download, with little knowledge of how to ..you can have it in-game... But. There is a catch. And I want you all to think about it twice. 90% of those models are rips from other games, older games, and so on. Very popular is Cold Waters, those two online - War Thunder and that other one about airplanes...So buttheads rip games, and then they post models for free. There are a few guys on known websites that, without any lube, rip models from any game and just post them like it's their own...Yea..fine free to download..but this is generally property of someone...So...No Fuck no. This is not their work..and while I do not give a flying fuck if they are ripping it for themselves, posting it as an asset for download is already a dick move. And so on..I noticed that some of those models make their way into our old sim...this is a dick move too. Fine, use it...if you do not have respect for others' work...but. Do not expect to earn any respect either. So please. No dicking around.
  7. You need to have the pylon model itself, then via ini work and adding extra weapon stations in data ini..you will be done.
  8. There is more to 3d model than just the model itself. There is a specific "how-to-this is the way". For models in SF series. Hierarchy, polycount of nodes, etc...so while AI can generate something for sure...You still will have to work on the model itself to bring it into SF standard and then export from 3dMax into LOD format.
  9. Some older (very old) stuff from SF2 might work, depending on which exporter was used during LOD conversion. None of the current "high-end" models will work, as those use the latest released exporter (2013?)
  10. You know I have an Mk12 torpedo...It was included in my WhatIfs Meteors...
  11. Some small stuff that I found when I finally launched the game.... Those who know will know. Text files contain lines to add to TW F-4D data.ini. More or less...you can experiment and adjust. for historical accuracy: AVQ-11 could be carried only in the front right missile well. AVQ-10 was wired on the left inner weapons pylon. AVQ-10.rar AVQ-11.rar AVQ-11 uses a head seeker from AIM-9 - merged from Ravenclaw's model.
  12. rips, mostly from the Cold Waters and Wargame games. Taken from a webpage where one guy rips games without any lubricant and offers them as ripped assets for free... and despite other mod activities...I still love Starfighter.
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