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BE12 twosome - #2, Wings over Flanders Fields

By 33LIMA,

Second time lucky? Flying the BE12 in Wings over Flanders Fields
This time up, having met a heroic but early end in my First Eagles BE12 campaign, I'm checking out the same experience in WOFF. No need to worry about editing files this time tho, for the BE12 is one of the new planes included in this latest version of OBD Software's popular WW1 airwar sim. 'Latest' not for long, though, as a new iteration, WOFF 2.0, is about to hit the virtual shelves, as a payware upgrade and expansion, with the emphasis on Home Defence against Zepps and Gothas: http://simhq.com/forum/ubbthreads.php/topics/4018110/WOFF_v2.0_Screen_Shots__!#Post4018110
As in FE, I created a new pilot, finding that I could enlist in the same squadron from the same date - 19 Squadron, RFC, from 1st September 1916, just days before Boelcke and his 'cubs' from Jasta 2 burst onto the scene. WOFF bases us at Fienvillers/Candas, to the north-west of Cappy and further behind the Lines, than in FE.
And here's my pilot logbook, a much better presentation than FE's pilot stats screen (better than how most other combat flight sims have done this, come to think of it).
Not so good is the accuracy of this page, describing my mount, which emphasises the BE12's brief and almost accidental fighter role and says it was at the front in April 1915, a whole year or more too early. The data in the panel looks more like it applies to the BE2c; for example the BE12 has a 150hp RAF4 engine, not a 90hp RAF1 and the armament is also wrong.
Here's the squadron roster for my first campaign mission. Perhaps WOFF is trying to break me in gently with a patrol behind my own lines. And while I've selected 'always lead', I'm leading just myself, for oddly, I'm on my own in B Flight while A Flight is well up to strength, and flying top cover, for just little old me. Obviously, this squadron believes very strongly in looking after its new pilots. Naturally, I did not consider for a moment the possibility that they might be using me as bait for the wily Huns.
And here's the briefing itself, confirming this rather odd arrangement:
No doubt, the CO knows best. Ours not to reason why, and all that. Off to the airfield I went, finding myself lined up next to A Flight. Losing no time, I started up, checked the controls and as soon as the others began to move off, opened her up.
The WOFF BE12 is not a bad replica, tho the nose is I think a little slender. Unfortunately it has not yet been updated like the WOFF BE2c and thus still has its interplane struts visibly too far inboard. Hopefully WOFF 2.0 will effect some improvement.
With little thought for such things, I banked around and turned my mind to the task at hand: to wit, a solo patrol behind our own trench lines, with A Flight covering me from somewhere on high. Nothing to it. Or so I thought...
...to be continued!
A Brief DCS A-10A Review by Eric J

By Skyviper,
A Brief DCS A-10AWarthog Review
By Eric J
With the push to “break up” the aircraft out of the Flaming Cliffs title (Currently Flaming Cliffs 3) ED has started to turn the direction (in my view anyway) away from the study sim into more separate modules in order to update them as well as improve upon them.
Flight Model
The new 1.2.11 patch compared to 1.2.10 has in my mind improved the handling of the aircraft better as well as better thrust, In order to improve the flight dynamics. The plane now oscillates less and is more stable, and with a balanced load (or an asymmetric load coupled with the necessary trim as well) is a stable aircraft. Overall when I started 1.2.10 I had major issues with mountain flying as then the aircraft (I soon adjusted my flying profile and style) had to be led more than now. What I mean is that if you are to climb you needed to start very early in your climb if you felt like cresting a mountaintop. For 1.2.11 it now takes less time to lead a mountain for a climb and the less oscillation when pulling hard is gone as well, however it is recommended to take it easy as sometimes a firm hand on the stick is better than a hard pull. Otherwise the aircraft is very responsive and doesn’t require excessive trimming to suit your style of flight. It’s not a speed demon so take that into consideration when planning attacks or avoiding enemy fighters or SAM/AAA assets when dodging or avoiding enemy fighter. The aircraft is robust but a hard landing will jar the aircraft and in some cases damage it. The level of damage and physics is good and more than likely to be improved down the line.
3D Model/Textures
The current model is of course well done and represents the late model A-10A before conversion to the C model. Otherwise the texture work of course is topnotch and while the official DCS site offers C model templates, the templates are usable on either the A or C versions (the only notable difference is the wedge-shaped antenna behind the cockpit on the C as opposed to the A model). Regardless they are laid out very nice (the images are from a texture that I uploaded here on CombatAce as well as the main DCS site, the “77-234 81st TFW skin) and once you figure out how to install them so the simulation can read and apply them. Having been in the field of texture work for 13 years I can say that having done work for them both hobby and professionally I have no critiques of their methods of mapping as well as textures. While ten 2048 x 2048 is a bit much, it offers the inexperienced to experienced texture artist the ability to make his or her aircraft how they want.
Functionality
Like the Beta Su-27, the cockpit still has the same functionality that started out with Lock On: Modern Air Combat. In the practical sense this is okay as while not as laid out and not 6DOF as the C model, a novice pilot who wants to get familiar with the Warthog can fly the A model to get a feeling and when he or she is ready, move on to the C model aircraft to get into the fully useable cockpit. Otherwise the aircraft works well as well the cockpit is laid out as per the real aircraft. The only noticeable difference between most of the newer updates is the lack of a “pilot” such as the Su-27 where a basic 3D model is to give some immersion but realistically in my view that’s only window dressing.
Major issues so far
The only major bug I’ve noted and brought up was that the gun seems to be always off safe. So even when you don’t press C (default mapping for the gun) you still can fire the gun with the trigger pull. And the only other notable bug is that the Autopilot indicator stays displayed on the HUD regardless of which mode that you select. Given that you have only three doesn’t stop the show, but again it’s noticeable.
Final Thoughts
The A-10A Warthog is a nice plane to fly and when I feel ready I’ll move on to the C model, but as I’m returning back to the series I’ll take it easy and just re-learn the aircraft and go from there, and the A model is a great start in that direction.
BE12 twosome - #1, First Eagles

By 33LIMA,

Into battle in one of WW1's least successful fighters!
Perhaps only the much-maligned Royal Aircraft Factory could have imagined that they could make a fighter out of the BE2, a low-powered and badly-armed reconnaisance machine renowned for its inherent stability...and as 'Fokker Fodder', vulnerable to the little Eindekkers, let alone later German fighters.
In fact the Factory seems to have had no such illusions. The BE12 was designed originally for single seat longer-range reconnaisnce and light bombing. BE2s often left the observer behind when carrying bombs - and the pilot operated the camera on a recce - so a single-seater BE with a more powerful engine and more fuel doubtless seemed like the proverbial good idea at the time (mid-1915). The resultant BE12 had a more powerful engine but wasn't even intended to be armed, at first. By the time it was ready for service, though, the situation at the front had changed and - a forward-firing Vickers gun having been fitted in place of early efforts at synchronised and unsynchronised Lewis guns - the BE12 was pressed into service as a fighter, serving in the Royal Flying Corps with No.s 19 and 21 Squadrons on the Western Front from the summer of 1916. Within a few months their unsuitability as a fighter seems to have become obvious and they were back at their designed job as a (rather vulnerable) light bomber. Later, they moved onto rather less hazardous duties on Home Defence.
So, why would I want to chance my virtual life in such a machine? Well, what better reason than the fact that a BE12 is one of a series of new planes released for First Eagles and FE2, by prolific modder Stephen1918 http://combatace.com/files/file/15121-raf-be12/? Not only that, but the later BE12a version is also available: http://combatace.com/files/file/15124-raf-be12a/ ; note the different wings with shorter span below, as also fitted to the BE2e:
And having checked out the BE12 in First Eagles, I was minded to savour the same experience in Wings Over Flanders Fields, which has featured the BE12 from release.
So that I could fly the BE12 in an FE2 campaign, after installing the aircraft, I hand-edited Ojcar's Armchair Aces Flanders month-by-month campaigns for the summer and autumn of 1916, substituting Stephen's BE12 for the previous mount of 19 Squadron, up to the time it moved onto SPAD VIIs. This is a simple Wordpad job, changing a single entry in two files for each campaign (FlandersFrontxx.ini and FlandersFrontxx_data.ini, starting at xx=12 and ending at xx=16).
That done, I created a new pilot and off we went! My chosen campaign based us as Cappy, starting on 1 September 1916. Our first mission was to escort some 2 Squadron BE2s to Marcoing, just over the Lines near the big town of Cambrai. Our assigned altitude was a mere 1700 feet. I chose two pilots from the bottom of the squadron roster to accompany me. Before launching the mission itself, I had a good look at the map, which is a zoomed-out but exact replica of what you can see in the 3d world. But I forgot to apply my usual practice of moving the last waypoint further back from our objective area. This is a good idea because it gives you a longer run-in and thus more time to suss out the situation, ahead.
The other thing I forgot to do had more serious consequences, later. Some modder-made FE planes have a very restricted horizontal field of vision for the virtual pilot from the cockpit, often giving you no view much aft of directlty sideways. Invariably, I hand-edit the relevant data file to increase this wherever I find it, so I can look over my shoulder and past my tailplane. A restricted rearward arc isn't too bad in most 2-seaters, where your observer, sitting right behind you, blocks your view in that direction. But in a fighter, it's potentially catastrophic. The padlock is also blocked, beyond this same arc. Unfortunately for me, the BE12 has one of these restricted arcs of rearward vision.
But such things were far from my mind as I left Cappy behind, pleased with the superior pulling power of my 150hp motor - superior, that is, to the bog-standard BE2 - and levelled off with the throttle back while my two flight-mates caught up. So far, so good...
...to be continued!
A Brief DCS Su-27 Review by Eric J

By Skyviper,
DCS Su-27 Flanker Mini Beta Review
By Eric J
The DCS Series began with the Su-27 Flanker back in 1995, and has always been the best high-fidelity flight –sims on the market today. Now in 2014 Eagle Dynamics has actually improved the flight handling and characteristics of the one of the most popular Russian combat aircraft today.
Flight Model
Overall the new Professional Flight Model changes the whole dynamics of flying the aircraft. Roll is sharp (at the default settings) and once you takeoff you have to trim the aircraft heavily in pitch to make It flyable. It should be noted that this causes Sticky Keys to be activated if you use a keyboard modifier for trimming your aircraft. Once you get the aircraft trimmed to your liking however the aircraft handles very well but sometimes there is noticeable downward pitch that needs to be noted. To get a feel for its handling I usually any aircraft out into the Caucasus Mountains to get a better read on how it handles as opposed to air combat or any related activity. With the sharp valleys and turns that helps me understand how the aircraft handles, and the Su-27 again once trimmed handles it very well. A lot of buffeting is modeled (which is a nice touch) and the aircraft bounces around more with the new PFM than the stock flight model that most pilots of the series has been known for. The aircraft is heavier and you can feel that in the stick when landing, which is a great sensation as now you have to counteract its mass more than you are used to doing prior to the current build. It should be noted that you now need to retract the landing gear before reaching 450 km/h or the gear will not retract properly when taking off. Another issue is the Stabilization system control. This is mapped to the S key by default and should only be used with zero trim. Remember to pull the stick once you press that key/button mapping as it enables you to perform the Cobra maneuver or you will crash, as the aircraft will pitch down violently and enter an unrecoverable spin. However since I’m more of a combat pilot than an aerobatic one, I simply remove the mapping and don’t use it. Needless to say there’s plenty of discussion on the usefulness of the Cobra on various forums so I don’t need to discuss it here.
3D Model/Textures
The reshaped Su-27 looks like it should, with the aircraft drastically updated to look (in my opinion) like the real thing. Upon returning to DCS I took a flight in the aircraft before the update (1.2.10) and when I was taxiing in F2 view I noticed the shaping and it was beautiful. The aircraft comes of course with well-done camouflage patterns as stock and layered PSDs are available on the DCS Site if you need to create your own custom Livery for the aircraft. Naturally the cockpit and other essential areas are always the hallmark of Eagle Dynamics and therefore I don’t need to go too much into detail about that as they’re also well done and deserve a mention.
Functionality
The new interior has some changes as well, such as the MFD. Using real data it’s modeled accurately and hasn’t changed much to me, who’s seen the same MFD for years, doesn’t get lost. The same functions are present, so the transition takes one flight. Needless to say the radar display is the same, and overall other than graphics changes, functions as normal. Given that the Su-27 and most Flaming Cliffs Aircraft do not feature the 6DOF system that some other aircraft (notably the A-10C) there’s not much more I can go on this subject.
Major issues so far
The current build does have some major issues of course. Again I think the S system isn’t mature enough and needs to be adjusted but that’s my personal viewpoint on the whole thing as it shouldn’t pull you down like that. Another issue is the fuel use is excessive, which to my knowledge isn’t and shouldn’t be equivalent to a Mig-29 Fulcrum. Using the weapon load of the images here with a full 100% fuel load the aircraft on a lo-lo-lo profile can fly from Tblisi to Beslan and prior to reaching there I got the “Fuel 1500” warning. And it has been recorded that a real world Su-27 has flown from Moscow to Paris on one trip (with no aerial refueling) but given the flight profile it was probably a very high altitude. Nonetheless it is a major bug and should eventually be fixed, sometime. Regardless the aircraft is fully functional and flyable and those are the only major bugs that I have noticed while flying the aircraft.
Final Thoughts
The Su-27 is one of the best aircraft to fly. Even though currently I focus on the A-10A and the Su-33, the new PFM is a welcome addition to the DCS family.
A Long Day Comic Strip

By MigBuster,

By Damian Teo
Join the 354th Bulldogs on a difficult mission over North Vietnam portrayed in this comic strip adventure!
Happy Birthday Herky Bird!

By Skyviper,

Happy Birthday Herky Bird!
by 33Lima
'They also serve who only stand and wait'...
Or carry cargo, from tanks to emergency relief. Or fight fires from the skies. Or fly around in circles, day or night, drenching the Bad Guys in torrents of tracers. Or any of a number of other useful things. Especially if they have been doing all of these things, and more besides, for, like, sixty years.
The famous Lockeed Martin C-130 Hercules certainly qualifies for that T-shirt. An extra-extra-extra large one, to be sure. Not just to accommodate the elegant but somewhat portly lines of 'Fat Albert', as the US Navy's 'Blue Angels' display team somewhat disrespectfully called their C-130 support plane. A very large T-shirt is definitely needed to list all the many, many roles in which the C-130 has served with distinction, over the sixty years since it first flew, way back on August 23rd, 1954. It's an achievement of which any T-shirt-wearing sixty-year-old can feel justly proud, especially in the fast-moving aviation industry. It's the mark of a true aviation classic and a record few others can rival, let alone surpass.
Yet the Hercules might never have made to the drawing board, let alone the flight line. 'Kelly' Johnston, leading Lokckeed engineer on projects like the P-38, P-80 and F-104 (and later, via the famous 'Skunk Works' on the same company's U-2 and sR-71 spyplanes) was reportedly less than impressed with the initial design proposal: 'Sign that letter and you will destroy the Lockheed Company'. Fortunately for Lockheed, vice president and chief engineer Hall Hibbard seems to have talked Johnston around, for they both signed it off...and the rest, like they say, is history.
CombatACE Members Salute the C-130
CombatACE Flight Line: C-130
https://www.youtube.com/watch?v=m-F2eNtxbqg
Chatting About the Herc with Dels
#Herc60