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    1. A-5A V3.0

      A-5A V3.0
       
      Credits:
       
      Model, Textures and Weapons: Julhelm
      FM: Fubar512 & Column5
      Cockpit: Kesselbrut
      Avionics: Moonjumper & Julhelm
       
      ---------------------------------------------
       
      Updates:
       
      * New accurate VAH-7 skin with individual decals and CAG artwork!
      * Landing gear completely remodelled and retextured to be more accurate
      * Forward fuselage is now more accurate in shape
      * Nozzles have been retextured
      * Linear bombbay system has been completely revised
      * New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things!
       
      ---------------------------------------------
       
      Installation notes:
       
      It is advised that you completely delete your old A-5A folder before installing this because of the many changes. Also, because of the extensive retexturing and remodelling, any old versions of skins or data.ini files will not work.
       
      ---------------------------------------------
       
      Legal s**t:
       
      This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
       
      Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
       
      You have been warned.
       
      ------------------------------------------
       
      Nils 'Julhelm' Dücker
       
      NilsD at bredband dot net

      1,609 downloads

         (5 reviews)

      0 comments

      Updated

    2. A-5A Version V1.0

      A-5A: Julhelm Version V1.0
      Avionics/HUD/ini work: Moonjumper
      FM: Fubar512 RWR Sounds: Fubar512
      Chief Crash Test Dummy: USAFMTL
      Hanger Screen: Julhelm
       
      Fixes:
      Loadouts to carry conventional loads
      Hanger Screen fixed
      2048x2048 skins added by Julhelm
      Tailcone removed as it is not needed for weapons use. It is built into the model.
       
       
      From Kesslebrut:
      - The Pit is freeware everyone can use it in his mods and release it without asking
      - it would be nice if the Modder name me in his readme
      - Commerial use is strictly forbidden - if someone pack it into an commercial Package or make otherwise money with it I'll hunt him to the end of the world.
      3D - model: me
      Textures: Thirdwire, Massimo Altieri (with friendly permission) and me"
       
      To install just drop into your aircraft directory and fly.
      Put the sounds in the sounds folder for a new RWR sounds.
       
      From Julhelm
       
      This mod cannot be used without prior permission or be sold in any way, shape or form. Commerial use is strictly forbidden.
       
      Enjoy
       
      USAFMTL
       
      North American A3J-1 Vigilante
       
      In November of 1953, the Columbus, Ohio Division of North American Aviation began work on a privately-funded design project for a carrier-based aircraft that would be a more capable platform for the delivery of a nuclear weapon than the Douglas A3D Skywarrior. The company gave its project the internal name of North American General Purpose Attack Weapon (NAGPAW). The aircraft was to be capable of delivering a nuclear weapon at speeds of up to Mach 2. In 1954, the NAGPAW was offered to the Navy in an unsolicited proposal.
       
      The Navy was suitably impressed, but added some conditions. The original NAGPAW proposal called for a low-altitude penetrator which dictated an aircraft with a small wing area with a high loading to give an acceptable low-altitude ride at high speeds. However, the Navy wanted the aircraft to have the ability to launch from a carrier even in zero wind conditions, which requires a larger wing area. The obvious solution for this problem would be a variable-sweep wing, but the Navy had gotten cold feet about variable geometry aircraft in general after the failure of the Grumman XF10F-1 Jaguar, and decided that it would be a better idea to abandon the low-altitude penetrator mission in favor of better carrier landing and takeoff characteristics. Consequently, in January of 1955, the Navy changed the requirements, making a high-altitude Mach 2 dash capability primary and a low-altitude penetration capability only secondary.
       
      The wing that was finally adopted was mounted high on the fuselage and had a sweep of 37.5 degrees and an area of of 769 square feet. The wing did not have ailerons--lateral control was via a series of spoilers hinged along the leading edges of the wing and deflectors arranged along the trailing edges. The inner wing trailing edges were fitted with large flaps, and the leading edges were fitted with extendible slats. The outer wing panels had hinges outboard of the control surfaces and flaps for folding for stowage aboard carriers.
       
      The wing was fitted with a boundary layer control system on the trailing edge, which was automatically coordinated with the operation of the wing flaps. When the flaps began lowering, the system directed high-velocity air over them, which increased the lift and lowered the angle of attack required for landing. A external pylon could be mounted underneath each wing for the carriage of an external store or a drop tank.
       
      The original design had twin vertical stabilizers, and this was actually how the mockup was configured when it was reviewed in March of 1956. However this was changed to a single vertical stabilizer shortly thereafter. The tailfin was a single piece pivoting slab. The amount of tail travel was restricted to 2 degrees left or right with flaps up and 8 degrees with flaps lowered to 25 degrees or more.. The vertical tail was sufficiently tall that it had to be fitted with a hinge so that the top could be folded to the left for stowage aboard aircraft carriers. An electronic countermeasures antenna, formation lights, and a fuel vent were installed in a fairing that extended from the trailing edge of the vertical fin at about 40 percent height. A radio antenna was installed inside a dielectric fairing at the extreme tip of the fin.
       
      The horizontal tailplanes were of the all-flying variety and were hinged at a single pivot on each side of the extreme rear fuselage. The horizontal tail could perform a limited amount of asymmetrical deflection for roll trim, but could not actually provide roll control, which was the responsibility of the wing spoilers.
       
      The fuselage was rather long and thin, with a radome at the very tip of the nose. For storage aboard carriers, the radome could be folded back. The aircraft was powered by a pair of afterburning General Electric J79 turbojets, mounted side-by-side in the rear of the fuselage. They were fed by individual air intakes on the sides of the fuselage. A unique feature was the use of variable geometry engine air intakes, the Vigilante being one of the first production aircraft to have this feature. They were designed to decelerate supersonic air to subsonic speed before it reached the engine air compressor.
       
      In order to protect against the aerodynamic heating generated by flight at Mach 2, much of the internal structure was made of titanium.
       
      The main landing gear members were attached to the fuselage sides, with the wheels retracting forward and rotating through 90 degrees to fit into fuselage wells. The nosegear also retracted forward. The advantage of forward retraction was that the landing gear would automatically be locked into place by the force of the airstream in the event of a hydraulic failure.
       
      The aircraft carried a crew of two--a pilot and a bombardier-navigator, seated in tandem underneath separate clamshell-type canopies. The pilot had a frameless, wraparound windshield, and his canopy was sufficiently transparent to provide him with a fairly good view. The bombardier/navigator had only a tiny transparent window on either side. In the mockup, the bombardier/navigator was provided with a completely transparent canopy. However, it was felt that a completely blacked-out cockpit would be more effective for viewing a radar display or for protection against the glare of a nuclear blast, and the bombardier/navigator's canopy was completely solid in later designs. Prospective bombardier/navigators protested that a completely solid canopy would cause claustrophobia, and a compromise was worked out in which a small window would be cut into each side of the canopy. The bombardier/navigator had no forward view and he had no flight controls.
       
      The aircraft was to be fitted with a HS-1/1A emergency escape system. The two crew members sat on individual ejector seats. The pilot could initiate the ejection sequence for both crewmen, which could be done by either pulling a face curtain or by pulling a handgrip underneath the seat. After activated, the seat would automatically pull the crewman into ejection position, after which both canopies would be blown away and a catapult-rocket system would fire and blast the crewmen up and out of the aircraft. A drogue chute then was opened to stabilize the seat, and shortly thereafter the crewman was separated from the seat and the crewman's parachute automatically deployed. The entire sequence took only 3 seconds. In the event the pilot was incapacitated, the navigator/bombardier could eject on his own. The HS-1 ejection seats were effective only at speeds above 100 knots, and were superseded in late production A-5As by the HA-1A with zero-zero capability.
       
      The nuclear weapon was to be stored in an internal weapons bay. The weapons bay did not have a conventional bomb bay with doors opening underneath the bottom of the aircraft, since this would make it impossible to release the weapon at supersonic speeds. Instead, the Mk 28 nuclear weapon was mounted at the end of a long duct which extended rearward between the two engines and was ejected to the rear during release. The duct exit at the rear of the aircraft was capped by a clamshell-opening door, which was later replaced by a blow-away tailcone. The weapon was integrated with two jettisonable fuel storage tanks, which were generally emptied before the target was reached. The weapon and the associated fuel tanks were released as a unit by rearward ejection through the opening at the rear. As the bomb fell toward the target, the attached fuel tanks provided stability. In addition, a countermeasures device was included in the bomb bay that could be ejected before the release of the nuclear weapon.
       
      The aircraft was to be equipped with a North American Autonetics AN/ASB-12 bomb direction system. It provided basic navigation and aircraft positioning. The nose was fitted with a GE Electronics multi mode radar, a North American NASARR radar computer, CCTV for daytime visual identification, a Radar-Equipped Inertial Navigation System, aand a Versatile Digital Analyzer. There was a TV optical scanner housed in a small bulge underneath the forward fuselage, just behind the radome.
       
      The aircraft was capable of being refueled in midair, via a retractable probe on the port side of the fuselage ahead of the pilot's cockpit.
       
      The aircraft had a primitive fly-by-wire flight control system in which stick movements of the stick were converted into electrical signals which fed into actuators that controlled lateral and l longitudinal movements. The actuators then mechanically positioned the control valves, the horizontal stabilizer, and the spoiler activators. There was a mechanical backup system in case this system failed.
       
      On June 29, 1956, North American received a letter of intent from the Navy. On August 29, 1956, a formal contract was issued for two prototypes under the designation XA3J-1, which was later changed to YA3J-1. It took about two years for the first prototype to be ready. The first YA3J-1 (BuNo 145157) was rolled out of the factory on May 16, 1958. During the rollout ceremony, it was announced that the plane was officially named Vigilante.
       
      The first flight of the YA3J-1 took place on August 31, 1958, North American chief test pilot Richard Wenzel being at the controls. Only a few relatively minor problems were encountered. The Vigilante went supersonic for the first time on September 5. The second prototype joined the flight test program in November.
       
      The first production contract was issued in January of 1959. On June 3, 1959, the second prototype (BuNo 145158) crashed when a hydraulic and electrical system failure caused the pilot to lose control of the aircraft.
       
      The initial A3J-1 production batches soon followed. 14 of them were employed in test flights. The 6th Vigilante made 14 launches and landings on the USS Saratoga (CVA-60) in July of 1960. Additional tests were made of the deck handling of the Vigilante.
       
      Initial production A3J-1s were powered by a pair of J79-GE-2 turbojets, each rated at 15,150 lb.s.t. with afterburning. Very early on, the J79-GE-4 was introduced on the production line, followed very soon by the J79-GE-8, both of which were rated at 16,500 lb.st. with afterburning.
       
      On December 13, 1960, an A3J-1 crewed by Cdr Leroy Heath and Lt Larry Monroe set a new altitude record of 91,450.8 feet.
       
      The first A3Js were assigned in June of 1961 to VAH-3 at NAS Sanford, Florida. This was a Replacement Air Group (RAG), which was used to train aircrews and ground crew maintenance people for the Vigilantes that would be operating with the fleet. The operational debut of the Vigilante was in August of 1962 when VAH-7 deployed aboard the USS Enterprise (CVAN-65) for a short cruise in the Mediterranean. Deliveries to VAH-1 and VAH-3 followed shortly thereafter.
       
      The linear bomb bay release method was never very reliable. The release often did not work properly, electrical connections were faulty, the ejection gun was unreliable, and there was poor separation and post-ejection stability of the store train of the bomb and two fuel tanks. In addition, it was not uncommon for the entire load to slide out of the bomb bay during a catapult launch, leaving the fuel tanks and bomb sitting on the carrier deck. Such were the difficulties encountered that the linear bomb bay system would never be used aboard aircraft carriers in fleet service.
       
      In September of 1962, the A3J-1 was redesignated A-5A under the new Tri-Service designation system.
       
      The A-5A could be equipped with a hose-and -drogue inflight refueling system using a buddy tank system housed in the linear weapons bay. The non-jettisonable system consisted of a 290-gallon buddy tank, two bomb bay fuel cells, a pump unit, and 78 feet of hose.
       
      The A-5A achieved a reputation of being a difficult aircraft to land aboard a carrier. Pilot inexperience and a high approach speed resulted in several ramp strikes and losses of aircraft and crews.
       
      In the early 1960s, the submarine-launched ballistic missile became the primary Navy strategic deterrent, and the A3J-1 no longer had a mission. In 1963, the Navy decided to halt any further procurement of the A-5A after only 59 had been built. With RA-5C deliveries beginning in January of 1964, the A-5As were removed from the heavy attack inventory and relegated to training roles. Most of them were returned to North American for conversion to RA-5C standard. Of the 59 A-5As built, 43 were eventually reconfigured to RA-5Cs.

      1,331 downloads

         (6 reviews)

      0 comments

      Updated

    3. Naval Air Reserve, NAS Dallas skin for the Mirage Factory F-8B

      Naval Air Reserve, NAS Dallas skin for the Mirage Factory F-8B
      -------------------------------------------------------------------
       
      Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
       
      Installation instructions
      --------------------------
       
      Extract the contents of the rar file named '7D_2' into a TEMP folder.
      Read the text file for further instructions.
       
      Legal stuff
      ------------
       
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.

      85 downloads

         (0 reviews)

      0 comments

      Updated

    4. Naval Air Reserve, NAF Washington skin for the Mirage Factory F-8B

      Naval Air Reserve, NAF Washington skin for the Mirage Factory F-8B
       
      Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
       
      Installation instructions
       
      Extract the contents of the rar file named '6A_2' into a TEMP folder.
      Read the text file for further instructions.
       
      Legal stuff
       
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.

      79 downloads

         (0 reviews)

      0 comments

      Updated

    5. VC-5 'Checkertails' drone controller scheme for the Mirage Factory F-8B

      VC-5 'Checkertails' drone controller scheme for the Mirage Factory F-8B
       
      Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
       
      Installation instructions
       
      Extract the contents of the rar file named '5DC' into a TEMP folder.
      Read the text file for further instructions.
       
      Legal stuff
       
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.

      118 downloads

         (0 reviews)

      0 comments

      Updated

    6. Weapon Pack (Part 3)

      To Install: see Readme.txt
       
      Weapons list:
       
      Soviet Union / Russia:
       
      3M-14AE Club Cruise Missile
       
      3M-54AE Club Anti-Ship Cruise Missile
       
      3M-54AE1 Club Anti-Ship Cruise Missile
       
      10Kh - V1 based Land Attack Missile
       
      16Kh Priboy V1 based Land Attack Missile 2-engined
       
      Kh-59 Ovod (Updated) booster added (with remove animation)
       
      Kh-59M Ovod (Updated) booster added (with remove animation)
       
      Kh-59M2 Ovod - new TV seeker & fins
       
      Kh-59M Ovod (Cluster Warhead) (Updated) booster added (with remove animation)
       
      Kh-59MK Ovod (ASM) (Updated) some LOD fix's
       
      Kh-59MK2 Ovod (Land Attack) new version of MK
       
      UB-2F Chaika Radio Guided Bomb - FritzX based RC Bomb
       
      UB-2F-2 Chaika-2 Heat Guided Bomb - Heat Guided Bomb
       
      UB-5F Condor Radio Guided Bomb - FritzX based RC Bomb
       
      KAB-250L Laser Guided Bomb
       
      KAB-250S GPS Guided Bomb
       
      KAB-1500LG Laser Guided Bomb - new Gyro stabilized seeker
       
      KAB-1500TK TV Command Guided Bomb (Updated) - added release animation
       
      KAB-1500S GPS Guided Bomb - added release animation
       
      R-77M Adder
       
      R-77P Adder (ARM)
       
      R-77T Adder
       
      R-77M-PD Adder
       
      R-77P-PD (ARM)
       
      R-77T-PD Adder
       
      R-77-ZRK Adder (SAM)
       
      RAT-52 Torpedo (Updated) - added release animation
       
      RAMT-1400A Schuka - RAT-52 'Big Sister' RC version
       
      RAMT-1400B Schuka - RAT-52 'Big Sister' Active Radar version
       
      RN-40 30KT Nuclear Bomb
       
      RN-202 Ivan 58MT Nuclear Bomb
       
      Kh-555 Granat - Kh-55SM with HE warhead
       
      S-8OFP1 82mm Rocket (Penetrator) UB-8M1 Rocket Pod (Penetrator)
       
      S-8OFP2 82mm Rocket (HE) UB-8M1 Rocket Pod (HE)
       
      S-8OKOR1 82mm Rocket (Laser Guided) UB-8M1 Rocket Pod (LGR) - Note: ATR class weapon!
       
      S-13KOR 132mm Rocket (Laser Guided)
       
      S-13KOR-T 132mm Rocket AT (Laser Guided)
       
      S-13KOR-OD 132mm Rocket FAE (Laser Guided)
       
      S-13 LGR Launch Pod - Note: ATR class weapon!
       
      S-24BME IR Guided Missile
       
      S-25-O 340mm Rocket (Frag) - Note: Use NEW DATA!
       
      S-25-OF 340mm Rocket (Frag/HE) - Note: Use NEW DATA!
       
      S-25-OFM 340mm Rocket (Frag/HE)
       
      S-25-IRS 340mm Rocket (IRS Guided)
       
      S-25L 340mm Rocket (Laser Guided)
       
      S-25LD 340mm Rocket (Laser Guided)
       
      S-25-TV 340mm Rocket (TV Guided)
       
      S-25-OF 340mm Rocket Launcher (HE/Frag) Note: Use NEW DATA!
       
      S-25-O 340mm Rocket Launcher (Frag) Note: Use NEW DATA!
       
      S-25-OFM 340mm Rocket Launcher (HE/Frag)
       
      S-25 LGR Launch Pod - Note: GP class weapon
       
      S-25TV_POD - Note: GP class weapon
       
      PLAB-250-120 Bomb (Anti Submarine) - use in Russian Naval Aviation
       
      RBK-500 PTAB Cluster Bomb - AT - 352 Bomblets Note: Use NEW DATA!
       
      RBK-500 PTAB-1M Cluster Bomb - AT - 268 Bomblets
       
      RBK-500 AO-2.5RTM Cluster Bomb - AT/AP - 108 Bomblets
       
      RBK-500 SPBE-D Cluster Bomb - AT - 15 Bomblets
       
      RBK-500U OAB-2.5RT Cluster Bomb - AT/AP - 126 Bomblets
       
      RBK-500U BETAB-M Cluster Bomb - Anty-Runway - 10 Bomblets
       
      RBK-500U OFAB-50UD Cluster Bomb - AP/AT - 10 Bomblets
       
      RBK-500U PTAB Cluster Bomb - AT - 352 Bomblets
       
      RBK-500U SPBE Cluster Bomb - AT - 15 Bomblets
       
      PBK-500U SPBE-K GPS Homing Cluster Bomb - AT - 15 Bomblets
       
      Tu-16 Pylon - Note: GP class weapon
       
      China:
       
      Yu-2 Torpedo (Updated) - added release animation
       
      Iran:
       
      AGM-379/20 Zoobin
       
      AIM-23 Sejil - AA version of RIM-23
       
      Farj-e-Darya (Heat) - TV version of Italian Marte Mk.2
       
      Farj-e-Darya (HE) - TV version of Italian Marte Mk.2
       
      GBU-67/9A - US GBU-8 based
       
      GBU-78A - US GBU-15 based
       
      Kosar Anti Ship Missile - C701 based
       
      Kosar 3 Anti Ship Missile - C703? based
       
      IRAN Kh-55 - Ukranian Kh-55 with HE warhead
       
      Nasr Anti Ship Missile - C706? based
       
      Retard-750 Laser Guided Bomb
       
      Retard-1000 Laser Guided Bomb
       
      Retard-2000 Laser Guided Bomb
       
      Sattar-1 Laser Guided Missile - AIM-54 Based
       
      Sattar-2 Laser Guided Missile - AIM-54 Based
       
      Sattar-3 Laser Guided Missile - AIM-54 Based
       
      Sattar-4 Laser Guided Missile - AIM-54 Based
       
      TIS-33 Laser Designator - Chinese origin?
       
      Toophan 2 Anti-Tank Missile - Updated Tow
       
      Yasser Laser Guided Missile - RIM-23 body + M117 Warhead
       
      IRAN TOW Launch Pod
       
      Argentina:
       
      AS-25K-RC Guided Missile
       
      AS-25K-IR Guided Missile
       
      AS-25K-TV Guided Missile
       
      AS-25K-LS Guided Missile
       
      MP-1000 Guided Missile
       
      France:
       
      AS-15TT Anti-ship Missile
       
      Italy:
       
      Marte Mk.2A Anti-ship Missile
       
      Marte Mk.2B Anti-ship Missile
       
      US:
       
      ASM-2 Bat Glide Bomb
       
      Mk4 1KT Nuclear Bomb
       
      Mk4 3.5KT Nuclear Bomb
       
      Mk4 8KT Nuclear Bomb
       
      Mk4 14KT Nuclear Bomb
       
      Mk4 21KT Nuclear Bomb
       
      Mk4 22KT Nuclear Bomb
       
      Mk4 31KT Nuclear Bomb
       
      Mk5 6KT Nuclear Bomb
       
      Mk5 16KT Nuclear Bomb
       
      Mk5 55KT Nuclear Bomb
       
      Mk5 60KT Nuclear Bomb
       
      Mk5 100KT Nuclear Bomb
       
      Mk5 120KT Nuclear Bomb
       
      Mk6 8KT Nuclear Bomb
       
      Mk6 26KT Nuclear Bomb
       
      Mk6 80KT Nuclear Bomb
       
      Mk6 154KT Nuclear Bomb
       
      Mk6 160KT Nuclear Bomb
       
      Mk7 8KT Nuclear Bomb
       
      Mk7 19KT Nuclear Bomb
       
      Mk7 22KT Nuclear Bomb
       
      Mk7 30KT Nuclear Bomb
       
      Mk7 31KT Nuclear Bomb
       
      Mk7 61KT Nuclear Bomb
       
      Mk8 25KT Nuclear Bomb
       
      Mk8 30KT Nuclear Bomb
       
      Mk11 25KT Nuclear Bomb
       
      Mk11 30KT Nuclear Bomb
       
      Mk12 12KT Nuclear Bomb
       
      Mk12 14KT Nuclear Bomb
       
      Mk14 5MT Nuclear Bomb
       
      Mk14 7MT Nuclear Bomb
       
      Mk15 1.6MT Nuclear Bomb
       
      Mk15 3.9MT Nuclear Bomb
       
      Mk17 10MT Nuclear Bomb
       
      Mk17 15MT Nuclear Bomb
       
      Mk18 500KT Nuclear Bomb
       
      Mk28 70KT Nuclear Bomb
       
      Mk28 1.1MT Nuclear Bomb
       
      Mk36 9MT Nuclear Bomb
       
      Mk36 10MT Nuclear Bomb
       
      Mk39 3MT Nuclear Bomb
       
      Mk39 4MT Nuclear Bomb
       
      Mk41 25MT Nuclear Bomb
       
      Mk53 9MT Nuclear Bomb
       
      BGM-71D Tow-2A Anti-Tank Missile
       
      BGM-71F Tow-2B Anti-Tank Missile

      4,194 downloads

         (2 reviews)

      7 comments

      Submitted

    7. JS-1

      The JS-1

      199 downloads

         (0 reviews)

      0 comments

      Submitted

    8. AC-130A Gunship UPDATED

      --------------------------C-130A Spectre Gunship----------------------------------
       
      Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
       
      The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
       
       
      INSTALL:
      1.extract zip to root of your sim.
       
      2.add weapon and gun data provided below
       
      3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
       
      4.Blow stuff up.
       
      ////THANKS\\\\
       
      I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
       
       
       
      ///DATA
      Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
       
      The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
       
      ///WEAPONS///
       
      [WeaponDataXXXX]
      TypeName=AC-130
      FullName=AC-130 gunpod
      ModelName=AC-130
      Mass=100.000000
      Diameter=0.000000
      Length=0.000000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF
      SpecificStationCode=
      NationName=USAF
      StartYear=0
      EndYear=0
      Availability=0
      BaseQuantity=2
      Exported=FALSE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=0
      WeaponDataType=3
      GunTypeName=20MM_M61A1
      MaxRounds=45000
      MuzzlePosition=0.000000,0.000000,0.000000
      LightPosition=0.000000,0.000000,0.000000
      AimDirection=0.000000,0.000000,0.000000
      EjectShells=0
       
      [WeaponDataXXXX]
      TypeName=Howitzer
      FullName=Howitzer Cannon
      ModelName=Kanonenbehaelter_MK103
      Mass=100.000000
      Diameter=0.000000
      Length=0.000000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF
      SpecificStationCode=
      NationName=USAF
      StartYear=0
      EndYear=0
      Availability=0
      BaseQuantity=2
      Exported=FALSE
      ExportStartYear=0
      ExportEndYear=0
      ExportAvailability=0
      WeaponDataType=3
      GunTypeName=
      MaxRounds=0
      MuzzlePosition=0.000000,0.000000,0.000000
      LightPosition=0.000000,0.000000,0.000000
      AimDirection=0.000000,0.000000,0.000000
      EjectShells=0
       
      [WeaponDataXXXX]
      TypeName=M38 Jeep
      FullName=M38 Jeep
      ModelName=M38JEEP
      Mass=4000.000000
      Diameter=0.090000
      Length=3.340000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF,USN
      SpecificStationCode=
      NationName=USAF
      StartYear=1960
      EndYear=2040
      Availability=3
      BaseQuantity=200
      Exported=TRUE
      ExportStartYear=1960
      ExportEndYear=2040
      ExportAvailability=3
      WeaponDataType=0
      RailLaunched=FALSE
      Retarded=TRUE
      FinStabilized=TRUE
      SpinStabilized=FALSE
      EffectClassName=
      DragAreaMultiplier=60.000000
      WarheadType=0
      Explosives=0.000000
      FusingDistance=0.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=0
      Accuracy=0
      MaxTurnRate=0.000000
      MaxLaunchG=0.000000
      LockonChance=0
      LaunchReliability=0
      ArmingTime=0.000000
      SeekerFOV=0.000000
      SeekerGimbleLimit=0.000000
      SeekerTrackRate=0.000000
      SeekerRange=0.000000
      ReleaseAnimationID=1
      ReleaseAnimationTime=0.000000
      ReleaseAnimationDelay=0.000000
      EODisplayFlags=0
      CEP=0.000000
       
      [WeaponDataXXXX]
      TypeName=Paratrooper
      FullName=Paratrooper
      ModelName=Paratrooper
      Mass=85.000000
      Diameter=0.200000
      Length=2.000000
      SubsonicDragCoeff=0.200000
      SupersonicDragCoeff=0.770000
      AttachmentType=NATO,USAF,USN,UK
      SpecificStationCode=
      NationName=USAF
      StartYear=1938
      EndYear=0
      Availability=3
      BaseQuantity=1000
      Exported=TRUE
      ExportStartYear=1938
      ExportEndYear=0
      ExportAvailability=3
      WeaponDataType=0
      RailLaunched=FALSE
      Retarded=TRUE
      FinStabilized=TRUE
      SpinStabilized=FALSE
      EffectClassName=ParaGreenEffects
      DragAreaMultiplier=20.000000
      WarheadType=0
      Explosives=0.000000
      FusingDistance=0.000000
      ClusterBomblets=0
      ClusterDispersion=0.000000
      GuidanceType=0
      Accuracy=90
      MaxTurnRate=25.000000
      MaxLaunchG=5.000000
      LockonChance=98
      LaunchReliability=90
      ArmingTime=0.000000
      SeekerFOV=5.000000
      SeekerGimbleLimit=45.000000
      SeekerTrackRate=50.000000
      SeekerRange=25000.000000
      ReleaseAnimationID=1
      ReleaseAnimationTime=2.000000
      ReleaseAnimationDelay=0.800000
      EODisplayFlags=0
      CEP=0.000000
       
      //////Guns----------------------------------------
       
      [GunDataXXX]
      TypeName=105MM_M102
      FullName=105mm M102 Howitzer
      Caliber=105.000000
      ROF=8.000000
      MuzzleVel=472.000000
      AmmoWt=15.000001
      WarheadWt=3.200000
      Reliability=100.000000
      Accuracy=95.000000
      AddLight=TRUE
      MaxLightRange=2000.000000
      FireColor=0.400000,0.360000,0.256000
      GunFireEffect=ArtilleryFireEffect
      GunFireSound=TankGun
      EffectClassName=ArtilleryEffects
      EffectTime=0.100000
      TracerTexture=Tracer3.tga
      TracerSize=0.200000
      TracerDistFactor=0.002000
      TracerLength=0.018000
      MaxVisibleDist=400000.000000
      MaxStreakVisibleDist=100000.000000
      TimeFuzed=FALSE
       
      [GunDataXXX]
      TypeName=57MM_S68
      FullName=57mm S-68 Cannon
      Caliber=57.000000
      ROF=120.000000
      MuzzleVel=1000.000000
      AmmoWt=2.850000
      WarheadWt=0.154000
      Reliability=95.000000
      Accuracy=62.000000
      AddLight=TRUE
      MaxLightRange=1200.000000
      FireColor=0.500000,0.450000,0.320000
      GunFireEffect=37mmFireEffect
      GunFireSound=AAA
      EffectClassName=37mmEffects
      EffectTime=0.100000
      TracerTexture=Tracer2.tga
      TracerSize=0.200000
      TracerDistFactor=0.002000
      TracerLength=0.018000
      MaxVisibleDist=4000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=TRUE
       
      [GunDataXXX]
      TypeName=7.62MM_M134
      FullName=7.62mm M134 MiniGun
      Caliber=7.620000
      ROF=4500.000000
      MuzzleVel=1000.000000
      AmmoWt=0.007000
      WarheadWt=0.000000
      Reliability=100.000000
      Accuracy=70.000000
      AddLight=TRUE
      MaxLightRange=1000.000000
      FireColor=0.500000,0.450000,0.320000
      GunFireEffect=20mmFireEffect
      GunFireSound=Vulcan
      EffectClassName=20mmEffects
      EffectTime=0.050000
      TracerTexture=Tracer.tga
      TracerSize=0.150000
      TracerDistFactor=0.002000
      TracerLength=0.015000
      MaxVisibleDist=2000.000000
      MaxStreakVisibleDist=1000.000000
      TimeFuzed=FALSE

      2,175 downloads

         (3 reviews)

      2 comments

      Submitted

    9. RF-101C ANG Skin Pack

      RF-101C ANG Pack
       
      From each ANG state that flew them.
       
      Arkansas
      Michigan
      Kentucky
       
       
      Put into your RF-101C and go fly.

      237 downloads

         (1 review)

      0 comments

      Submitted

    10. F-86E(M) 2^ Aerobrigata -Italian Air Force-

      F-86E(M) Italian Air Force - 2^ AeroBrigata Intercettori Diurni (2nd Daylight Interceptors Wing)
       
      ---skin for Sabre Mk4 mod by Wrench---
      (Sabre Mk6: original model by Zurawski)
       
       
      This skin represents the early camo, later replaced with a "bare metal" style.
       
      Tested in SF1 Gold, WoV and WoE (pre and post Sept. 2008 patch)
       
      Skin resolution: 1024x1024
       
      Please, see the readme for installation instructions and other stuff.
       
      Credits:
      Templates by: Guest? Author unknow, but i have found the templates here, at CombatAce.
      Someone knows who is the author? I want to give him proper credits. Thanks!
       
      Thanks to:
      Steve S: for its great support in my first attempt to make an historical skin. Grazie Steve!
      Soulfreak: for the interesting link.
      Erikgen: suggest on slats. (Sorry, forgotten in my previous readme...)
      Column5: for the decal tutorial in Knowledge Base section
      All the italian section at Combat Ace forum. Thank for the support!
      Wrench: for Sabre Mk4 mod.
      Zurawski: for its outstandings Sabres.
       
       
      Legal:
      This skin is release under Freeware Licensing aka Fair User Terms. Simply 3 rules:
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.
       
      For more informations, check this topics: http://forum.combatace.com/index.php?showtopic=26131
       
      One more time: sorry for my English...
       
      Spitwulf
      Somewhere in North Sardinia, Italy
      October 2008

      160 downloads

         (0 reviews)

      0 comments

      Submitted

    11. Voodoo Skin Pack

      Voodoo skin pack by Pappychksix and Dave
       
      The SunRun3 folder goes into your RF-101C folder along with the KY folder.
       
      27th TFW goes into the F-101A folder.
       
      Sun Run and 27th TFW skin by Pappy. (Thanks Pete)
       
      KY skin (just a decal job) by Dave.
       
      Enjoy.

      384 downloads

         (2 reviews)

      0 comments

      Updated

    12. Spanish MirageIIIE Air Force

      This is a original product to mirage factory.Thanks all to offer this beautiful aircraft!!!
       
      This is my first contribuition to this site and if i forget somebody please im sorry, Im newbe in this things .

      209 downloads

         (1 review)

      0 comments

      Submitted

    13. Tornado ECR/ITA IDS/HARM 155 E.T.S. "Sharkmouth"

      2 sharmouth skins one for the Ecr/Ita and one for the Ids/harm Italian Air force.

      393 downloads

         (1 review)

      1 comment

      Submitted

    14. F101_450Tank_Green_multilod

      Thank you very much, erikgen.
      1 - Install the weapons of the F-101 with the editor of weapons.
      2- Add this files to folder weapons.
       
      More tips
      Make a copy of FLIGHTENGINE.INI
      play by changing these values:
       
       
      [GraphicsSettings]
      ZBufferDepth=24
      MaxVertexCount=16384
      MaxIndexCount=32768
      MaxTextureCount=8192
      MaxModelType=2048
      MaxMeshPerScene=4096
      MaxModelPerScene=4096
      MaxLightPerScene=256
      AspectRatio=1.333333
      MinPixelSize=1.0
       
      [FarSceneClip]
      FarClipDistance=50000.0
      NearClipDistance=3000.0
       
      [NormalSceneClip]
      FarClipDistance=20000.0
      NearClipDistance=249.9
       
      ;[FarSceneClip]
      ;FarClipDistance=80000.0
      ;NearClipDistance=3000.0
       
      ;[NormalSceneClip]
      ;FarClipDistance=25000.0
      ;NearClipDistance=249.9
       
      [NearSceneClip]
      FarClipDistance=250.0
      NearClipDistance=1.2
       
      [LowDetailOption]
      HorizonDistance=10000.0
      ;HorizonDistance=45000.0
      DetailMeshSize=3
      DetailLevel=0
      WaterEffect=0
      NoiseTexture=0
      MaxTextureRes=128
       
      [MedDetailOption]
      HorizonDistance=40000.0
      ;HorizonDistance=50000.0
      DetailMeshSize=4
      DetailLevel=0
      WaterEffect=1
      NoiseTexture=0
      MaxTextureRes=256
       
      [HighDetailOption]
      HorizonDistance=40000.0
      ;HorizonDistance=60000.0
      DetailMeshSize=5
      DetailLevel=1
      WaterEffect=2
      NoiseTexture=1
      MaxTextureRes=512
       
      [unlimitedDetailOption]
      HorizonDistance=75000.0
      DetailMeshSize=6
      DetailLevel=1
      WaterEffect=2
      NoiseTexture=1
      MaxTextureRes=-1
       
      A greeting to all

      135 downloads

         (0 reviews)

      0 comments

      Submitted

    15. F4D-1 Skyray Layered Templates

      F4D-1 Skyray Templates by Julhelm
       
      ---------------------------------------------
       
      Legal s**t:
       
      This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
       
      Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
       
      You have been warned.
       
      ------------------------------------------
       
      Nils 'Julhelm' Dücker
       
      NilsD@bredband.net

      174 downloads

         (1 review)

      0 comments

      Submitted

    16. F4D-1 Skyray

      F4D-1 Skyray V1.0
       
      Credits:
       
      Model/Cockpit/Textures/Weapons: Julhelm
      Flight Model: Column5
      Hangar Painting: Julhelm
      ---------------------------------------------
       
      Features:
       
      * Virtual cockpit
      * Extensive exterior detail
      * Accurate markings for VF-102 and VF(AW)-3
      * Fueltanks with unit-specific markings
      * Custom FFAR Rocketpods with radar targeting and which can be used by the AI when attacking aircraft!
       
      ---------------------------------------------
       
      Installation notes:
       
      Simply extract the F4D-1 folder into your Objects\Aircraft folder, the files in the F4D-1 Weapons folder into your weapons folder and then add the info contained in the two text files to their respective target files (gundata and weapondata) and run the editors to compile the files.
       
      ---------------------------------------------
       
      Legal s**t:
       
      This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
       
      Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
       
      You have been warned.
       
      ------------------------------------------
       
      Nils 'Julhelm' Dücker
       
      NilsD@bredband.net

      1,938 downloads

         (11 reviews)

      0 comments

      Submitted

    17. KLU-306° Squadron

      This skin depicts the F-104G's of 306°Squadron of Royal Netherlands Air Force,the Recce squadron based at Volkel AFB.

      173 downloads

         (0 reviews)

      1 comment

      Submitted

    18. Recon pod Orpheus-Italian version-

      The italian version of that pod entered in service,for the same reason of KLu, in 1975 with the AMI's F-104G of the 3°Stormo based at Villafranca Air Base;is shape differed from Dutch model because the recon device are quite different from original model,actually the pod is in use with the AMX.

      203 downloads

         (0 reviews)

      0 comments

      Submitted

    19. Recon pod Orpheus-Dutch version-

      This pod was made in Netherland under request of Koninklijke Nederlandese Luchtmacht(KLu),because of the unsatisfactory performances of the RF-104G.
      It entered in service in 1974 with the F-104G of the 306° Squadron based at Volkel Air Base.

      179 downloads

         (0 reviews)

      0 comments

      Submitted

    20. Saudi F-15S

      RSAF F-15S By a whole bunch of mugs.
       
      All SP5 ready to go too. Its been on my HD forever. To
       
      many other things to going on so I can't get this any
       
      more tweaked. Known issues, weps seem to just hang on the
       
      pylons but not touching all the way. Could use some help
       
      there and I will update this package if i get it.
       
      FT
      Wpnssgt
      Sundowner
      Fubar
      Wrench, The
      Dave
      And the list goes on and on to da break of dawn.
       
      Install.
       
      Drop the contents of each folder in the folders of the
       
      same names in your WOX directory. Go fly.

      1,380 downloads

         (4 reviews)

      1 comment

      Submitted

    21. F-15K Version V1.5

      F-15K Strike Eagle Version 1.5
      14 OCT 2008 (now SP5 compatible) Thanks Wrench
       
      Original Model by Flying Toaster
      Additional Model Work by Wpnssgt
      Flight Model by Fubar512 (Use in Normal)
      Avionics by Moonjumper
      Effects by Deuces
      Skins by Wpnssgt & USAFMTL
      Original F-15 Cockpit by Kesselbrut modified to an F-15C (BETA) by Wpnssgt
      Drop tanks by Fast Cargo.
      Loading & Hangar Screens by Kout
       
      Fixed the wheels in the runway. Thanks Ant.
       
      Ready to use in WOE or WOI (use it in WOI, hint hint)
       
      Read the read me.

      2,942 downloads

         (5 reviews)

      2 comments

      Updated

    22. F-15I for Wings Over Israel V1.5

      F-15I Ra'am (Update) for WOI Update 14 Oct 2008. (Now WOI SP5 compatible) Thanks Wrench
       
      Original Model by Flying Toaster
      Additional Model Work by Wpnssgt
      Flight Model by Fubar512 (Fly this in normal)
      Avionics by Moonjumper (Completely new build as of 2007/08)
      Loading & Hangar Screens by Kout
      INI work by MJ and USAFMTL
      Effects by Deuces
      Sounds by Fubar512
       
      Updated on 22 Mar 08 to fix the sinking gear in the runway. Thanks Ant.
       
      Skin by Sundowner
      ****Warning - Skins are 1024x1024 and should be resized if your system cannot handle large texture files**** There is also 4096x4096 uber high res if you want them.
       
      Original F-15 Cockpit by Kesselbrut modified to an F-15C by Wpnssgt. Bottom left MFD is inop.
       
      Read the read me!

      4,420 downloads

         (7 reviews)

      2 comments

      Updated

    23. F-86E(M) 4^ Aerobrigata -Italian Air Force-

      F-86E(M) Italian Air Force - 4^ AeroBrigata Intercettori Diurni (4th Daylight Interceptors Wing)
       
      ---skin for Sabre Mk4 mod by Wrench---
      (Sabre Mk6: original model by Zurawski)
       
       
      This skin represents the early camo, later replaced with a "bare metal" style.
       
      Tested in SF1 Gold, WoV and WoE (pre and post Sept. 2008 patch)
       
      Skin resolution: 1024x1024
       
       
      Please, see the readme for installation instructions and other stuff.
       
      Credits:
      Templates by: Guest? Author unknow, but i have found the templates here, at CombatAce.
      Someone knows who is the author? I want to give him proper credits. Thanks!
       
      Thanks to:
      Steve S: for its great support in my first attempt to make an historical skin. Grazie Steve!
      Soulfreak: for the interesting link.
      Column5: for the decal tutorial in Knowledge Base section
      All the italian section at Combat Ace forum. Thank for the support!
      Wrench: for Sabre Mk4 mod.
      Zurawski: for its outstandings Sabres.
       
      Legal:
      This skin is release under Freeware Licensing aka Fair User Terms. Simply 3 rules:
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.
       
      For more informations, check this topics: http://forum.combatace.com/index.php?showtopic=26131
       
      P.S. sorry for my English...is very poor...
       
      Spitwulf
      Somewhere in North Sardinia, Italy
      October 2008
       

      148 downloads

         (1 review)

      2 comments

      Submitted

    24. Fuel tanks multilod for F-101´s and tips for a better FRS

      Fuel tanks multilod for F-101´s and tips for a better FRS
       
      Thank you for the permission and the Super Voodoo.
       
      1 - Install the weapons of the F-101 with the
       
      editor of weapons.
      2- Add this files to folder weapons.
       
      More tips for a better FRS:
      Resize textures to 256 pixels, change to 256
       
      colors.
       
      Change pilots and seats for multilod models.
       
      Change the distance between lods, 100 to 40 etc.
       
      I hope this will be useful for those with a slow
       
      graph.
       
      A greeting to all

      191 downloads

         (0 reviews)

      0 comments

      Submitted

    25. VF-13 'Night Cappers', CVW-10 skin for the Mirage Factory F-8E

      VF-13 'Night Cappers', CVW-10 skin for the Mirage Factory F-8E
       
      Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
       
      Installation instructions
       
      Extract the contents of the rar file named 'NC65' into a TEMP folder.
      Read the text file for further instructions.
       
      Legal stuff
       
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.

      136 downloads

         (0 reviews)

      0 comments

      Submitted

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