Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
-
MV-22 hangar menu screen - WoE style
By cover72
MV-22 hangar menu screen - WoE style
Made using in-game top-view of "MV-22 by David Zurawski" and default hangar menus of A-10A, F-4 and mine previous F-14 and F/A-18 hangar menus.
You have to update the .ini file to include MV-22_hangar.bmp
* * *
Please report by mail if file invalid or broken
Correct filesize is: 639 kB (654817 bytes)
/* It is not asi nice as planned because of props */
126 downloads
0 comments
Updated
-
JBG 77 GDR Fitter Skin & WoE-Style Fitter Hangarscreen
By Soulfreak
read the readme for additional Infos.
a big Thanks goes to Marcelo, he sendet me temps for the fitter.
Hope you´ll like this skin.
289 downloads
0 comments
Submitted
-
MiG-29 hangar menu screen - WoE style /FIXED
By cover72
MiG-29 hangar menu screen - WoE style - working
Made using in-game top-view of "MIG-29C Fulcrum-C
by Wpnssgt,Column5 and Typhoid" and default hangar menus of A-10A, F-4 and mine previous F-14 and F/A-18 hangar menus.
I am sorry for previous /status_bad/ vresion - my inet broke down.
Correct filesize should be 860kB (881 634 bytes).
By cover72
cover72@gmail.com
ICQ: 308387179
Please inform me if zipfile bad or invalid
343 downloads
0 comments
Updated
-
First Eagles Expansion Pack 1 Squadron Editor v1.0
First Eagles Expansion Pack 1 Squadron Editor version 1.0
For editing squadron pilot data in campaigns. *Works only for the Expansion Pack 1 version of First Eagles.* For early versions use my Squadron Editor v0.6. With the release of the FE Expansion Pack, Third Wire changed the file format of the campaign game save, thus this seperate version.
This editor consists of a Microsoft Excel Spreadsheet with embedded Visual Basic Macros which allows easy editing of the *.SAV files. You can edit the following:
Player Pilot
Name
Rank
Air and Ground Kills
Missions
AI Pilot Names
Rank
Air and Ground Kills
Missions
Pilot Characteristics (Skill, Experience, Morale and Condition)
Pilot Status (Active, WIA, MIA, POW, KIA)
New: You can set Pilot Experience up to 250 instead of just 100.
**NOTE: You must have MS Excel 2000 or newer. Sorry, I don't have the programming skills necessary to create a seperate program.
403 downloads
0 comments
Submitted
-
IAF Hornet Ver. 2
By HrntFixr
This is a FA-18a skin.. Fictional IAF Version 2
The 2 year old original just isn't good enough now!
Thanks and credit to Team Hornet for the model.
Big credit to Jarink for his templates!!!!!!
You must ask permission to modify or use this skin for any project. This skin
CANNOT be used in any payware.
221 downloads
0 comments
Submitted
-
Mirage Factory F-4G
By Dave
This is the latest and greatest high fidelity F-4 by the Mirage Factory. It features improves model and texturing. Vastly improved FM as well. Please make sure you read any readme files included.
2,067 downloads
0 comments
Submitted
-
Sahara I Gunship Camo for F-4E Now with readme
By Viggen
Same as before skin wise but readme now included. Now as anyone would say...READ IT!
142 downloads
0 comments
Submitted
-
SEA camo F-16XL
By HrntFixr
This skin is fictional SEA camo version for the F-16XL.
Many thanks and credit to the following....
Original Model by wpnssgt via Swede
ini work by moonjumper and usafmtl
Fm by Fubar512
Pit, sounds, effects and drop tanks used with permission from the Mirage Factory.
You must ask permission to modify or use this skin for any project. This skin
CANNOT be used in any payware.
491 downloads
0 comments
Submitted
-
SA-5 (S-200) Gammon (Version 1.1)
By FastCargo
************************ NOTE! NOTE! NOTE! *********************************
Version 1.1 has significant changes. Please read it fully! If you have the previous version of this weapon, allow all overwrites when copying the 'Objects' directory, and 'cut and paste' the Weapondata.ini entry to get up to date on the newest changes.
************************ NOTE! NOTE! NOTE! *********************************
Version 1.1
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
Capun - For helping me fix the SA-5 booster issues...I owe you two!!
Fubar512 - For revising the SA-5 Weapondata.ini entry to more challenging values.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The SA-5 in reality is a very big, long range SAM that's made to kill high altitude, slow manuvering targets. However, the TW engine may not support such a long range SAM.
And, though I didn't make one, there was a version of the SA-5 with a nuclear warhead! Maybe something you'll want to play with...
I have included all the texture templates along with the reference materials I used to build the models. Note there were several paint schemes...plus pictures of missiles in various states of repair. The templates should make it easier to make paint schemes for specific theatres...and to make better skins for the launch rail and Square Pair radar.
The Square Pair radar was VERY hard to find pictures of (I only found 2) so the model is very basic and most guesstimating.
I have included an experimental Barlock_data.ini file. It's a beta test of using the Barlock as a EW radar for the SA-5/Square Pair system...allowing for possibly VERY long engagement ranges for the SA-5. Just copy into your Objects/Groundobject/Barlock directory. Use at your own risk!!
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
18 Nov 07
1,430 downloads
0 comments
Updated
-
Arctic I Gunship Camo for F-4E
By Viggen
"What-if?" Camo of the F-4E. For all our sakes, read the readme...please.
JA 37 Viggen
221 downloads
0 comments
Updated
-
WW2 RAF Speech Pack v1.0
By Baltika
WW2 RAF Speech Pack v1.0
Compiled by baltika
Courtesy of Microprose's European Air War
and Jane's WW2 Fighters
Thanks to Deuces for his Wingman Sound Mod which inspired the bandit calls in this mod.
Installation:-
Contents of "Speech" folder go into your Strike Fighters/Speech folder, overwriting existing files.
SPEECHSYSTEM.INI file goes in your SF/Flight Folder.
Backup your Speech folder first if you think you might want to go back to your Yankee wingmen ;-)
Known issues:-
There are a few anomalies, as exact matches for every phrase were not available.
In particular, wind direction and heading calls are borked in this mod. Instead, you get Jane's wonderfully bad-tempered Control Tower telling you to get a move on and clear the runway. This may sound odd when you are coming in to land, but just imagine he's chewing someone else out to let you belly-flop your badly shot-up Spit onto the main runway.
Also, TK's call-sign system is incredibly detailed and could not be re-created properly with the resources available. If Top Hat Control (none of your Red Crown nonsense here) answers Red One by calling him Victoria Leader, I'm afraid you'll just have to live with it. Or, you could start recording all 140 call signs in six different but appropriately accented voices. Then name the resulting files accordingly to fit into TK's scheme. If you think it's worth the effort ;-)
And do Fence Check, Rifle and Shotgun belong in WW2? If so, what do they mean?
Come to think of it, what do they mean anyway?
As ever, feedback, bug-reports, suggestions welcome.
I'll be lurking around at combatace.
Tally-ho, chaps! Jerry at nine o'clock low! Let's get those blighters!
baltika
568 downloads
0 comments
Submitted
-
Ocean Camo 1
By Falcon161
Here is the other one guys as promised! This will be the first of three ocean camo patterns I will release on Zurs F/A-37. I want to thank Zur for making the aircraft for us, and I want to thank deadhead for his skins, as I used them as a template. Just drop it in your Talon folder and enjoy!
75 downloads
0 comments
Submitted
-
Jungle Camo
By Falcon161
Well here it is as promised guys! Just drop it in your Talon folder and enjoy! I want to thank Zur for this awesome aircraft, and Deadhead for his skins, as I used them as a template. if you have any requests I will try to do them as long as they are within my limit as a beginner.
58 downloads
0 comments
Submitted
-
F-4E layered PSD format templates
By drdoyo
Here they are. Repaint as you see fit just give credit where it's due.
You may NOT use these for commercial projects without my prior permission as these are shareware. You may upload skins created with these templates as part of any shareware package or mod just please if you upload somewhere else let the community here at CombatAce know with a post, or share them here too.
Enjoy
256 downloads
0 comments
Submitted
-
AGM-142 for SFP1/WOV/WOE (Version 1.1)
By FastCargo
************************ NOTE! NOTE! NOTE! ***************************************
This update has made several changes, including additional weapons and a data pod. The readme has been revised heavily! If you have the previous version of this weapon, there are changes to the inis of the original AGM-142A and B. Recommend substituting the AGM-142 weapondata.ini entries you currently have for the entries listed below.
Please read this readme carefully to note the new changes!
************************ NOTE! NOTE! NOTE! ***************************************
Version 1.1
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The AGM-142A, AGM-142B, Popeye 2 missiles are TV/IR guided via a data link that transmits the nose view of the missile to be manually guided by the pilot. However, the TW engine doesn't simulate this combination, so I made the missiles laser guided with the 'Data Pod' a laser designator. This realistically simulates the need to carry the pod in order to be able to use the missiles (assuming the aircraft doesn't already have a laser designator). Therefore, to carry the pod, you need the weapon station to be able to carry LP, and LGR for the missiles.
Right now, the other users of these missiles besides the USAF is Israel (who developed the missile) and the RAAF for the F-111.
I have included the paint template for the missile if you want to tweak the paint scheme.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
14 Oct 07
1,230 downloads
-
HellFire and BrimStone for SFP1/WOV/WOE (Version 1.1)
By FastCargo
******************************** Version 1.1 Updates *****************************
1. Readme Updated.
******************************** Version 1.0 Original Release ********************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 11 Oct 07)
Optional: A hex editing program and/or a graphics editing program (Paint Shop Pro, GiMP, etc)
Notes and limitations:
I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine.
Here is which racks go with which weapons:
Brimstone - Brimstone 3-pack
AGM-114A - M-272, M-279, M-299
AGM-114F - M-272, M-279, M-299
AGM-114L - M-272L, M-299L
The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files.
Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided.
Paint schemes are approximations. The HellFire has a LOT of different varients in schemes, so I went with the most reasonable. Early HellFires were very olive drab...however, recent pictures show almost a blue/black appearance. Brimstone test articles were very bright colored...the real thing seems almost an off white.
For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack.
The BrimStone racks appear to angle down...the pictures of it I saw on the Tornado showed different angles...and some other mountings showed parallel. So I compromised and gave it a slight downward slant so it won't look real odd on different aircraft.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
11 Oct 07
2,036 downloads
0 comments
Updated
-
ALARM for SFP1/WOV/WOE (Version 1.1)
By FastCargo
Readme for ALARM for SFP1/WOV/WOE (Version 1.1)
********************************* Version 1.1 Update List *************************************
1. Texture updated and resized.
2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.
3. Reference materials included.
********************************* Version 1.0 Original Release ********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.
The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.
The paint scheme is 'best guess', based on the few pictures available.
The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
6 Oct 07
2,102 downloads
-
AGM-136A (Tacit Rainbow)(Version 1.1)
By FastCargo
*************************************** Version 1.1 Update List ************************************
1. LOD file smaller to reduce disk usage.
2. Pylon reconfigured to more plausible dimensions.
3. Switched to RAR format to reduce upload/download bandwidth.
4. Included reference materials.
5. If you already have the previous version of this file, just copy the Objects directory as per Step 3 in the Instructions, confirming all overwrites.
*************************************** Version 1.0 Original Release *******************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The AGM-136A was prototype for a cruise missile that was designed to loiter over a battlefield, then attack a SAM radar when it lit up. Basically, it was a combination a cruise missiles range/duration time, and the AGM-88 HARM ability to kill SAM radars. It however did not proceed beyond prototype stage before being terminated in 1992.
The paint scheme is 'best guess', based on the few pictures available.
The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM...except with more range.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
3 Oct 07
869 downloads
0 comments
Updated
-
Vietnam PGM Pack (Pave Knife and GBU-12 Paveway I)(Version 1.1)
By FastCargo
*********************************** Version 1.1 Update Changelog ***********************************
1. Texture for Pave Knife improved.
2. Textures resized to save disk space.
3. Pave Knife LOD file changed with additional laser sensor detail.
4. Reference JPGs included.
5. Nose.TGA included for transparent part of laser sensor.
6. If you have already installed the initial version of this release, all you need to do is Step 4 of the Instruction block (Copying the Objects directory allowing all overwrites). No other changes are needed.
7. Changed to RAR compression format to save upload/download bandwidth.
************************************ Version 1.0 Initial Release ***********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack and their GBU_USAF.bmp file from which the GBU-12 paint scheme is derived.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 14 Nov 07)
Notes and limitations:
Aircraft weapons stations must have LGB to be able to carry the GBU-12, and LP to carry the Pave Knife. Also, note the Pave Knife was available for only a very few years and was daylight capable only (which can't be simulated in the TW engine).
Dimensions and capabilities for the Pave Knife are notational. Detailed information on the Pave Knife pods was VERY hard to find, so the external model size/dimensions/sensor window size/paint scheme is a lot of TLAR (That Looks About Right). Also, this paint scheme was the first skin I've done from scratch...so there will be errors (hopefully, small ones).
In reality, only a few F-4Ds and A-6s were wired to carry the Pave Knife. So it's a lot easier to get them in game than reality would specify.
The GBU-12 Paveway I model is based on the picture I was able to find on designation-systems.net. It was VERY difficult to find good information on the 500 lb class Paveway I model...most info concerned the 'folding fin' model, which is a Paveway II. I decided to redo the model differently from the stock Thirdwire one, because I felt the stock model was too short and had wrong fin diagrams to be correct. However, the paint scheme was a guess (using the Weaponspack GBU_USAF.bmp as a basis).
Speaking of GBU-12 models, this one's fins, because they are bigger, will cause visual conflicts if mounted with one on the center station on a TER. Best thing to do is carry them one to a pylon.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
906 downloads
0 comments
Updated
-
THC cluster rockets pod
By wingwiner
This is Fictional ( only my own idea ) weapon - rockets pod for six big rockets. This unguided ( free launch ) rocket shoots a cluster bullets around target.
3D max project of this rocket included inside for modellers. A texture is from weapon pack, not my own.
829 downloads
0 comments
Submitted
-
0 comments
Submitted
-
F-4Cs of the 366th TFW at Da Nang
By mppd
F-4Cs of the 366th TFW "Gunfighters" for Wings over Vietnam
Markings for 42 F-4C model Phantom IIs of the 366th TFW at Da Nang from late 1966 through early 1968.
Mike Druzolowski
289 downloads
0 comments
Submitted
-
F-47D-25 Thunderbolt, Generic Metal Skin & Ini Pak
By Wrench
P-47D-25, Generic Post-WW2 Skin for SF, WoV & WoE
A "simple garden variety" natural metal skin for Wolf's P-47D-25 'Bubbletop' Thunderbolt.
This is a 'representative' skin for the F-47D Thunderbolt, in the post-1947 era, right after the formation of the US Air Force. As they were still a few around for a few years, mostly in the Air National Guard, I thought I'd throw together a little something. Now, mind you, these are NOT ANG aircraft, but should be considered as 'front line', as I didn't create ANG style decals.
The tail serial numbers are actual P-47D serials, just so's your tail fin don't look and feel so neeked.
I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario.
There are a few changes in the cockpit ini, adding a new sight tga (USAAF Mk.8). Instructions are below, in the "To Install" section.
And, once again, all the lights have correct positions, colors, including a landing light.
A new, WoE style Hangar Screen is also provided.
Information of 'fixing' the loadout problem with the Triple-Bazooka launchers is also supplied
== You MUST also have the latest weapons pak to make use of the WW2 weapons.==
PLEASE read the enclosed readme for full, detailed install instructions, along with other notes of interest.
Happy Hunting!
Wrench
Kevin Stein
230 downloads
0 comments
Submitted
-
F-51D Mustang, Generic Natural Metal, Skin & Ini Pak
By Wrench
P-51D-30, Generic Post-WW2 Skin and Ini Update for SF, WoV & WoE
A "simple, plain old garden variety" natural metal skin for Wolf's P-51D-30 Mustang, that uses the "P-51D30_V3.LOD", or in other words, the latest version that's available in the "Planes Pak", to be found at CombatAce .
This is a 'representative' skin for the F-51D Mustang, in the post-1947 era, right after the formation of the US Air Force. I did some experimentation with 'paneling'. I just used various verrry light tones of gray to try and create the differing panel sections. The skin itself was created from Wolf's original template, with cleaned up and redrawn panel lines, my 'interperative' rivets, and a new look for the cowl vent/air filter inlet.
The tail serial numbers are actual P-51D serials, just so's your tail fin don't look and feel so neeked.
I've also created the "buzz numbers" so prevelant in the post-war period, and into the Korea War, so this skin set will fit nicely into a "Cold War Gone Hot: 1948" scenario, or even a Korean War one.
As everybody knows how I hate to waste good decals, and just for fun, I transfered over and positioned a whole bunch of the various nose arts from other aircraft. So there's something to look at; and most surely against the Regs in the post-war era....there may be some partial or semi-nudidity on some some of them.
A few changes in the cockpit ini, added 2 new sight tgas (K-14 AA and AG sights). Instructions are below, in the "To Install" section.
And, once again, all the lights have correct positions, colors, and that nice little retractable landing light lens that Wolf provided for us, in now actually the landing light. --- really, this is the last time I'm fixing it!!!!
A new, WoE style Hangar Screen is also provided, for those wishing to use the aircraft/skin in a CWGH: 48 style install.
== You MUST also have the latest weapons pak to make use of the WW2 weapons.==
As stated above, there here highly detailed, step-by-step install instructions -- so PLEASE read them, ok???
Enjoy!
Wrench
kevin stein
408 downloads
0 comments
Submitted
-
Jet Sounds Collection
By Spillone104
This collection include sounds for several jet aircraft for SFP1/WOV/WOE.
Be carefull some are VERY LOUD!!!
1,735 downloads
0 comments
Updated
-
Download Statistics
14,339
Files12,560
Comments26,978
Reviews