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    1. The first half of 1941 had been a hard time for the Allied defenders of Malta, when the Luftwaffe could devote several of its best units to pound the island, sink any ship within nearby waters, and decimate the small fighter force of outperformed Hurricanes. As Germany turned its attention Eastwards with Operation Barbarossa, the RAF could recover, then take a more offensive stance, putting threatening pressure on the Axis convoys to Libya, and even striking targets in Sicily.
       
      Nonetheless, by the end of the year, as the operations East were getting stuck in the Russian Winter, it was decided to move again large numbers of Luftwaffe units to the Mediterranean Front, in order to eliminate the RAF striking force, and to bend the Maltese morale under the weight of bombs.
       
      As the valiant defenders of Malta were to face this renewed enemy effort, the Axis leaders began to meet and plot an invasion of the island by air and sea, intended to remove once and for all this thorn from their flank. By the end of April 1942, this Sword of Damocles over Malta would have a name: Operation Herkules..
       
       

      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


       
      Malta 1942 : Malta now with 100% more Spitfires !!
       
      This is my third campaign for Wings over Africa, the free add-on by The Dev A-Team that enables you to re-enact the air war over the most legendary battlefields of the Mediterranean Theatre of Operations. In this mod, Baltika had already provided campaigns over Malta covering the epic years 1940 and 1941. This 11-months-long campaign, running from December 1941 to November 1942, completes a trilogy, encompassing some of the most dramatic moments of the siege, when Malta was the closest to be dominated in the air before Spitfires were finally delivered, the closest to be strangled with Allied supply convoys repeatedly decimated or driven away, and finally the closest to be doomed as the Axis leaders planned very seriously for Summer 1942 the naval and aerial invasion of the island, codenamed Operation Herkules.
       
      Four additional downloads will be required to play this campaign (the links are included in the ReadMe file, registration at Capun Skunkworks needed). The modified files provided here allow several flyable units to display their original markings, and activate some Sardinian and Tripolitanian bases and targets on the Tunisia map as soon as the beginning of the campaign. A French translation of the campaign texts is also included.
       
       
      Flyable planes (including scheduled upgrades during this long campaign):
       
      British RAF/FAA :

      Hawker Hurricane Mk.I & Mk.IIb

      Supermarine Spitfire Mk.Vb

      Bristol Beaufighter Mk.I & VI

      Bristol Beaufort Mk.I

      Bristol Blenheim Mk.IV

      Martin Maryland Mk.I & Baltimore Mk.I (reco)

      Fairey Albacore Mk.I

       
      German Luftwaffe :

      Messerschmitt BF-109 F-4 & G-2

      Messerschmitt BF-110 C-4

      Junkers Ju-88 C-4 night fighter

      Junkers Ju-88 A-4 (bombers & reco)

      Junkers Ju-87 D

       
      Italian Regia Aeronautica :

      Macchi Mc.200 'Saetta'

      Macchi Mc.202 'Folgore'

      Reggiane Re.2000 'Falco'

      Reggiane Re.2001 'Ariete'

      Junkers Ju-87 B 'Picchiatelli'

      Savoia-Marchetti SM.79 'Sparviero'

       
       
      Choose your side! As a British, Commonwealth, or American volunteer in the RAF, serving in "the fighter pilots' paradise", make sure that the sacrifices already consented by the tenacious Maltese population, and by the brothers-in-arms who fought before you, won't have been vain. As a German pilot veteran of the easy playground and hard conditions of living of the Soviet Front, take your part in Rommel's glorious epic by neutralizing the stubborn rock that cripples the Afrikakorps' supply lines. As an Italian patriot, protect Sicily against the odious raids perpetrated by the English air pirates from Malta, and prepare the capture of this invaluable floating bolt on behalf of the King.
    2. The Last Stand
       
      December 14th, 1974. Being almost certain that the US wont intervene anymore, the North Vietnamese Army (NVA) launch a full scale invasion of the Republic of South Vietnam.
      Defence aid to the South from the US has been drastically reduced and the South Vietnamese economy has all but collapsed. Ammo, spares and fuel are in short supply, and so is the moral of the South Vietnamese people. Your only hope is to hold out long enough to gain renewed US support.
      The South VNAF currently have the Worlds fourth largest airforce thanks to the "Enhance" and "Enhance Plus" programs from the US.........
       
       
       
      Historical only in the Aircraft, Units and Air Bases used by the VNAF squadrons. Other than that you will be limited to hitting Targets in Southern NV/South Vietnam/Laos/Cambodia only - You wont be going up North - the VNAF never had the range anyway.
       
      Only for Wings Over Vietnam SP4 version v08.30.06 - only tested with the default terrain also - but should be no issues adding trees etc
       
      MUST be a new install - none of the stock campaigns will work after you have installed this!
       
      Read the instructions - they will tell you which jets to download and where from
       
      The gamplay file should give you some hints of how the campaign should be played
       
      Only parts of this Mod comes under the CA Freeware licencing - read the Credits file for details
       
       

      Northrop F-5E Tiger II (Mirage Factory ) - CombatAce or www.column5.us
      Northrop F-5A Freedom Fighter (Mirage Factory) - CombatAce or www.column5.us
      Douglas A-1HVNAF and A-1JVNAF Skyraiders - Razbam “The Skyraiders Vol 2” for SF.(www.razbam.org) Payware see note below
      AN-2 Colt (Pasko & Team)- www.column5.us
      Bell “Armed” UH-1H “Huey” - at CombatAce - you need to get the UH-34 also as below.
      Douglas AC-47 “Spooky” - “A Team” Skunkworks (http://cplengineeringllc.com/SFP1/ )
      Cessna A-37B Dragonfly – “A Team” Skunkworks (http://cplengineeringllc.com/SFP1/ )
      UH-34 Seabat – Only needed for the UH-1H sounds and cockpit – “A Team” Skunkworks (http://cplengineeringllc.com/SFP1/

       
       
      Note1: Razbam Skyraiders Vol 2 is worth the money for the cockpit alone – however if you are stuck there is a free A-1H at CombatAce – if you do this the quickest way would be to change the campaigns data.ini and .ini files and replace the A-1HVNAF and A-1JVNAF with A-1H and the skin for the A-1H you want to use. You would then need to change the A-1H_loadout.ini.
       
       
       
      Played and tested loads but as ever there may be some issues to resolve somewhere.
      991 0
    3. **********************************************
       
      PACIFIC AIR WAR
       
      THE BATTLE OF THE PHILIPPINES 1941-42
       
      v1.1
       
      31 July 2008
       
      **********************************************
       
      A Campaign Mod for SFP1/WoV/WoE
       
      by Baltika
       
      **********************************************
       
       
      On 7 December 1941, Imperial Japan launched a combined full-scale assault on the Dutch East Indies, the Philippines and the Malay Peninsula. The US Fleet was attacked and decimated at Pearl Harbor. Allied defence strategy was predicated on Japan attacking only a single Allied power, with the others sending military assistance in the event of an assault. The Japanese grand strategy left the Allies reeling, falling back on every front under the strength and ferocity of the Japanese attack.
       
      Lt. Gen. Masaharu Homma, commander of the Japanese 14th Army, was tasked with the invasion of the Philippines. Vice Admiral Ibo Takahashi commanded the IJN 3rd Fleet, Philippines Force, for the amphibious assault. Air Support was provided by the IJAAF 5th Air Group under Lt. Gen. Hideyoshi Obata, and the IJNAF 11th Air Fleet under Vice Admiral Nishizo Tsukahara.
       
      Gen. Douglas MacArthur commanded the combined US and Philippino defensive force, organised into the US Army Forces in the Far East.
       
      Maj. Gen. Lewis H. Brereton commanded the Far East Air Force, consisting of P-40 Warhawk, B-17 bomber and P-35 Guardsman squadrons. The Philippino Air Force fielded a squadron of valiant but outclassed P-26A "Peashooters."
       
      The Battle of the Philippines lasted until the final surrender of the garrison on 8 May 1942. The survivors suffered brutal treatment in captivity. Thousands died on the "Bataan Death March" or working in slave labour camps.
       
      The Philippines were finally liberated in 1945. But that is another story. . .
       
      **********************************************
       
       
      CAMPAIGN CONTENT
      ****************
       
      Flyable Squadrons:-
       
      3rd Pursuit Squadron P-40E
      20th Pursuit Squadron Tomahawk
      34th Pursuit Squadron P-35A
      28th Bombardment Squadron B-17F
      PAAF 6th Pursuit Squadron P-26A
       
      Ryujo Kanjo Sentokitai A6M2 Zero
      Ryujo Kanjo Kogekikitai D3A1 Val
       
       
       
      INCLUDED FILES:-
      **************
       
      Skins:-
      *****
       
      P-26A PAAC }
      P-40E USAAF OD } Wrench, The
      Tomahawk USAAC }
       
      Grateful thanks to Wrench for his great skins. Included here under the terms of the "Fair Use" modding agreement at combatace. Cheers Kevin ;-)
       
      For v1.1 I have included an "upgraded" version of Wrench's Tomahawk USAAC skin, using Wrench's new, improved Tomahawk template, featuring new panel lines, rivets, scuff marks, fading and all sorts of other goodness. Cheers again, Kevin ;-)
       
       
      Campaign Files:-
      **************
       
      All campaign files, squadron screens, Win/Lose screens by Baltika
       
       
      Terrain Files:-
      *************
       
      "Retrograde" mod of Edward's Phillipines terrain.ini files to create a 1941 environment for this campaign, with appropriate front lines, airfield occupation, invasion/defence fleets and so forth. NB Edward's terrain IS NOT included in this mod, you will have to get it from avsim. There are detailed instructions on how to create a "Philippines 1941" terrain which will sit alongside Edward's 1945 original so you can fly both. Please see below.
       
      For v1.1 I have included updated .HFD and .TFD files only, which flatten and tile the additional airbases featured. Thanks to Edward for creating his many excellent WW2 terrains for SFP1. S!
       
       
      UI Files:-
      ********
       
      WW2 Map icons - Geo & Charles
       
       
      Ground Objects:-
      ***************
       
      Philippine Scouts
      Philippine Regular Infantry
      Simple .ini mod of Kesselbrut's US_Squad_early into nation specific infantry, by Baltika. Thanks to Kesselbrut
       
       
       
      ***************
      REQUIRED FILES:-
      ***************
       
      AIRCRAFT:-
      **********
       
      P-35A }
      P-40E }
      B-17F } SFP1 Dev A-Team
      A5M }
      Ki-48 }
      Ki-46 }
      http://cplengineeringllc.com/SFP1/
       
       
      P-26A } Bunyap
      http://www.bunyap2w1.com/
       
      Tomahawk }
      Ki-21 } Wolf257
      Ki-27 }
      http://forum.combatace.com/index.php?autoc...p;showfile=4363
       
      G4M2 } ArmourDave
      A6M2 }
      http://forum.combatace.com/index.php?autoc...mp;showfile=744
       
      D3A1 } Pasko, Starfighter & Gramps
      http://forum.combatace.com/index.php?autoc...p;showfile=1889
       
       
      GROUNDOBJECTS:-
      ***************
       
      Jap_Squad } Kesselbrut
      US_Squad_early }
      http://forum.combatace.com/index.php?autoc...mp;showfile=762
       
      Type 97 (Chi-Ha Tank) }
      Akagi (aircraft carrier) }
      Benham (USS Mayrant) } SFP1 Dev A-team
      Liberty USS Jeremiah O'Brien}
      USS Brooklyn }
      http://cplengineeringllc.com/SFP1/
       
       
      M3 (Halftrack) } Geo
      Lee (Tank) }
      http://www.geos-aircraft.com/SFObjects.htm
       
       
      Pacific Ground Objects pack, compiled by Edward, but many contributors, I think
      Available at Avsim
       
       
       
      TERRAIN:-
      *********
       
      WW2 Phillipines by Edward
      Available at Avsim
       
       
       
       
      OTHER:-
      *******
       
      Bunyap's Weapons pack (latest version)
      http://forum.combatace.com/index.php?autoc...p;showfile=2672
       
      WW2 Formations mod - Charles
      http://forum.combatace.com/index.php?autoc...p;showfile=3197
       
       
      RECOMMENDED (but not essential):-
      *********************************
       
      WW2 Effects pack v0.91 by CA_Stary
      http://forum.combatace.com/index.php?autoc...p;showfile=5072
       
      Green camo wooden hangars by CA_Stary
      http://forum.combatace.com/index.php?autoc...p;showfile=5103
       
      WideSky v1.0 by cellinsky
      http://forum.combatace.com/index.php?autoc...p;showfile=6903
       
      PTO Mainscreen (For SFP1) by Charles
      http://forum.combatace.com/index.php?autoc...p;showfile=3335
       
      or
       
      PAW Mainscreen by Kout
      http://forum.combatace.com/index.php?autoc...p;showfile=1514
       
       
      You may also wish to install either Deuces' Vietnam_SEA terrain upgrades, or Brain32's Vietnam_SEA tileset with CA_Stary's Green Hell mod, as those are compatible with the Philippines terrain. Squadron screens included in this mod are shot using Deuce's tiles and treemod for WoV.
       
       
      **************************************************
      **************************************************
       
       
      INSTALLATION INSTRUCTIONS
       
      It is recommended that you install this campaign to a dedicated PTO install of SFP1/WoV/WoE. You don't need a separate install just for this campaign, it will sit happily in an existing PTO install. Just be careful about over-writing any of your modded files. The most obvious one is the SquadronList.ini. Unzip the d/l package to a temp file and check its contents before installation. If unsure, BACK UP YOUR MODS FIRST!!!!!!!!!
       
       
      If you have already installed v1.0 of this campaign, simply unzip the files to a temp folder, and then copy them over to your existing install, overwriting when requested to do so. Make sure you don't have any "nested" folders when copying over.
       
      If you are starting from scratch, here's the drill:
       
      1. Install Strike Fighters Project One
       
      2. Patch up to v 083006
       
      3. Install Bunyap's weapons pack (Required for WW2 weapons)
       
      4. Delete all stock aircraft
       
      5. Install the aircraft, ground objects and terrain listed above
       
      6. Install Charles' WW2 formations mod
       
      7. Install the PAW1 Campaign Mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. It should be obvious where everything has to go. Overwrite when requested to do so. You may want to backup your original SQUADRONLIST.INI. Or, just cut and paste the squadrons from the included list to the end of your current one, renumbering where the last one leaves off.
       
      8. VERY IMPORTANT! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
       
      9. Browse to your /Terrain folder. You will see folders called "Phillipines" [sic] and "Philippines1941" - inside the Philippines1941 folder is just a bunch of .ini files, some new planning maps and 1941 static P-40E skins, credit to Wrench. Open the "Phillipines" folder, and copy and paste its entire contents into your "Philippines1941" folder, EXCEPT the following files:-
       
      P40E1.BMP
      P40E1Dest.BMP
      P40E2.BMP
      PlanningMap1.bmp
      PlanningMap2.bmp
      PlanningMap3.bmp
      Phillipines.INI
      Phillipines_briefing.INI
      Phillipines_DATA.INI
      Phillipines_dogfight.INI
      Phillipines_movement.INI
      Phillipines_nations.INI
      Phillipines_targets.INI
      Phillipines_types.INI
      Phillipines.HFD
      Phillipines.TFD
       
      You will see that the 1941 terrain folder already contains the necessary .ini files. I have also resized Wrench's P-40E OD skin to be used for the parked P-40s. Otherwise you will get the wrong type of P40 for 1941 parked on your runways. I have also included new planning maps for the 1941 version of the Philippines terrain.
       
      11. IF YOU DO NOT CARRY OUT THE ABOVE STEPS YOU WILL GET A CTD WHEN YOU TRY TO FLY THE CAMPAIGN ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
       
      12. If you are running WoV/WoE, you will need to change the catfile pointer in the terrain.ini to get it to work properly. Any problems, give me a shout.
       
      That's it. "Battle of the Philippines" should now be available at the campaign selection screen.
       
       
      ****************************************************************************************************
       
       
      KNOWN ISSUES:-
      ************
       
      1. Flying the Val off the IJN Ryujo, you will probably blow up on the deck. I think it has to do with the positioning of the catapults and the size of the plane, but I don't know how to fix it. The Zero works just fine. So, if you really want to fly a whole campaign in the Val, select start mission "In Air" or "Near Target." Downloading the updated Val available at Combatace may fix this.
       
      2. On the subject of the Ryujo, I know the model used is the IJN Akagi. There are quite a few placeholders for unit types etc, but these are marked in the main campaign_data.ini if you are interested. You can easily swap the Akagi for Hinchinbrooke's IJN Zuiho, which is closer to the light carrier model. Install the Zuiho, and change the CarrierType= Flag in the Carrier Units section of the campaign_data.ini to read CarrierType=Zuiho. I got random CTDs after doing this, but it may be something in my install.
       
      3. The north end of Luzon is behind the 50k "Wall" at the edge of the map. For this reason, Japanese ground forces have already landed at the start of the campaign, and you may bump into the wall in the early days.
       
      4. The ALT+N function often makes you crash into the mountains in central Luzon, particularly flying a Zero campaign. To avoid this, make good use of your planning map to move your waypoints to ensure your flight path is over low ground where possible. Otherwise, fly the whole mission from the deck and back. Yes, you heard me, pilot ;-)
       
      5. There are a lot more Japanese planes available which are not flyable in campaign. This is because the bulk of the Japanese forces start on "off-map" bases on Formosa. Thanks to Stwa for that particular trick, cheers, mate ;-) Maybe in chapter two you can fly a Tony or whatever ;-)
       
      6. I have now much more thoroughly playtested the ground war, and it should run properly. It is quite carefully scripted to achieve a historical outcome. However, a few odd things may still happen in the campaign. Please report any strangeness to me at combatace, cheers ;-)
       
      7. If you don't like the red text for start/end campaign screens, browse to your SFP1/Menu folder and delete the OVERLAYTEXTSETTING.INI file to go back to the stock text colour.
       
       
      ****************************************************************************************************
       
      CREDITS:-
       
      My grateful thanks to all the modders who have provided great work to make SFP1 a fabulous WW2 playground:-
       
      Wrench
      Edward
      The A-team
      Bunyap
      Wolf257
      ArmourDave
      Geo
      Charles
      Kesselbrut
      RussoUK2002
      Pasko
      CA_Stary
      cellinsky
       
      In particular, but my thanks go out to everyone who has modded, posted and otherwise contributed to our fantastic community.
       
      Thanks also due to the whole team at combatace for providing a wonderful resource and home for this whole modding thang. Not so much a hobby, more a way of life. Cheers all ;-)
       
      Thanks to TK and Thirdwire for the whole shebang.
       
      ***********************************************
       
      Reference:-
       
      Duel For the Sky, Christopher Shores, Guild Publishing, London 1985
       
      And the mighty wikipedia
       
      S! To one and all.
       
      Baltika
       
       
      **************************************************
       
      This mod is released under the Freeware Licensing agreement promulgated at combatace.
       
      1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
      2. You must give proper credit in your readme file.
      3. If feasible, include the original readme along with your new mod.
       
      **************************************************
       
      31 July 2008
       
      Updated ReadMe / Installation instructions.
      Additional download links and recommended mods.
      Updated credits
      Improved chance of IJAAF & IJNAF units advancing to Philippines
      Re-named IJN Fleet elements in line with OOB
      Fixed Start/End Text offscreen bug
      Increased Unit Size of 4th Regt USMC
      PAAF 6th PS now listed as Philippines Unit
      Modded Philippine Scouts & Regulars from Kess's US_Squad_early
      Reduced chance of Zeros on Strike missions
      Added additional "Waypoint" Target Areas
      Fixed Calapan in the sea bug
      Fixed placement and size of AI airstrips in North Luzon
      Terrain flattened and tiled for additional airstrips
      Revised terrain Nations.ini for 21 regions
      Complete overhaul of strategic nodes/Ground War. Now it works!
      Improved USAAC P-40B skin, cheers Wrench
      New set of planning maps
       
      **********************************************
      788 1
    4. Do you really can fly and fight with a F-16A?
      ============================================
      28 gun only dogfight missions
       
      I.
      The F-16A Netz is one of my favorit planes in WOI and i know that a lot of people love the F-16A too. I fought a lot of dogfights and scored more than 100 kills with it.
      Then i asked me, wheter i won the dogfights by i my flying abilities or by the superior missiles? When i was shot down by a MiG-29 i asked me wheter the enemy plane was better or only the missile.
      To get a correct answer i thought a gun only dogfight will show the truth.
      So i started to make a seria of dogfight missions between the F-16A Netz and the planes of the period. The F-4E, F-5E, F-14A, F-15A, F-16A, F-20, MiG-21MF, MiG-21bis, MiG-23MF, MiG-23ML, MiG-29A, Mirage 5D, Mirage 2000EM and Kfir C2 i took as enemy in 1 vs 1 gun only engagements. Later, if 1vs1 started to become boring, i made 16 planes air combats. In the most cases it are 4 F-16A vs 12 enemies. For planes with comparable flight performance, like the F-15A or MiG-29A, i decided to make 8 vs 8 engagements.
      For me its a big fun and it is challenging, even the hunt on MiG-21MF or Mirage 5 can become difficult and dangerous if enough enemies are around you.
      And i hope you enjoy the mission pack too.
       
      ----------------------------------------------------------------------
      II. INSTALLATION
       
      Copy all files into your missions folder
       
      Thats it.
       
      ---------------------------------------------------------------------
       
      III. Be aware
       
      The missions are made for WOI oct2008 patch.
       
      The most planes are stock in WOI, but you still following planes.
       
      At Combat Ace download section you find:
      Mirage Factory iranian F-14A, (add on planes/modern era aircraft)
      Mirage Factory F-5E Tiger II, (add on planes/cold war aircraft)
      the MiG-23ML, (add on planes/cold war aircraft)
      Mirage 2000EM (add on planes/modern era aircraft)
      And at http://cplengineeringllc.com/SFP1 you find the
      F-20 TigerShark. (3rd Party Mods)
       
      -----------------------------------------------------------
      IV.
       
      The mission pack is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
       
       
      ----------------------------------------------------------
      V.
       
      For remarks, comments, bug report, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      November 2010
      153 1
    5. // --------------------------------------------
       
      // Operation: Polar Glory 1999
       
      // By Baltika
       
      // v1.03
       
      // 19 December 2010
       
      // --------------------------------------------
       
       
      // Campaign mod for WoE October 2008 patch installs
       
      // Russian Invasion of Iceland 1999
       
       
      // --------------------------------------------
       
       
      The proposed construction of US missile defence systems in former Warsaw Pact Eastern European countries poses the greatest threat to Russian national security since the Nazi invasion of the Great Patriotic War.
       
      The refusal of the Western Powers to negotiate on this issue has left the Kremlin with no option but to pursue a military solution. Full-scale war in Central Europe is considered detrimental to Russian national interest.
       
      A bold strike to occupy the strategically vital staging post of Iceland is considered to be an achievable goal which will demonstrate the resolve of the Russian people whilst avoiding a nuclear escalation of hostilities.
       
      Once occupied, Iceland will become the major forward missile and submarine base of the Russian Empire and will guarantee strategic control of the North Atlantic.
       
      Air and ground units of the Iceland Defence Force are on station to mount a defence of the island. The USS Dwight D. Eisenhower CVN-69, with units of Carrier Air Wing 7 embarked, is making all speed to the North Atlantic to oppose the Russian invasion. . .
       
       
      // --------------------------------------------
       
      // 1.03 update
       
      Revised installation instructions to synchronise with Iceland terrain v1.02.
       
       
       
       
      // 1.02 Update
       
      This adds in squadrons from the remaining members of the Iceland Defence Force:-
       
      RNoAF 332 Skv (F-16)
       
      RCAF 441 Sqn "Silver Foxes" (CF-188)
       
      KLU 323 Sqn (F-16)
       
       
       
      Also adds in the following ground forces:-
       
      Norwegian Telemark Battalion
       
      Dutch Regiment Huzaren Van Sytzama
       
      Royal Canadian Dragoons
       
       
       
       
      In addition to the files listed below which were required for previous versions, you will need to add the following files:-
       
      CF-188 mod by Saguanay, based on Mirage Factory FA-18A:
      Available at http://www.checksix-fr.com/
       
      KLU 323 Sqdn Skinpack by RavenClaw_007 (Put in F-16A_Blk10-NDC folder):-
      http://combatace.com/files/file/3974-323sqn-skinpack/
       
       
      // ---------------------------------------------
       
       
      Required Files:-
       
      Iceland Terrain by Baltika, and v1.02 update:-
      http://combatace.com/files/file/11447-iceland02-full-scale-terrain-v10/
       
      http://combatace.com/files/file/11476-iceland-terrain-v102-update/
       
       
       
       
      Aircraft Carriers & Ships:
       
      USN Nimitz Class Carriers - Modded by WombRaider from original by Digital Overload:
      http://combatace.com/files/file/7423-usn-nimitz-class-carriers/
       
      Admiral Gorshkov by X-RAY
      http://combatace.com/files/file/5830-admiral-gorshkov/
       
      UdaloyI by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10336
       
      UdaloyII by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10330
       
       
       
      Russian Aircraft:-
       
      MiG-31M - Modded by Erwin Hans from lindr2's original
      http://combatace.com/files/file/8585-mig-31m-new-mig-31bm-radar-fix/
       
      SU-33 Sea Flanker by Insky Group:
      http://combatace.com/files/file/11364-su-33-sea-flanker/
       
      SU-39 by Erwin Hans et al
      http://combatace.com/files/file/7921-su-39-super-grach/
       
      MiG-29 by Mirage Factory (MiG-29C_rus)
      http://combatace.com/files/category/135-mig-29-fulcrum/
       
      Tu-95A Bear by Veltro2k
      http://combatace.com/files/file/7866-tu-95-bear-a/
       
      MiG-27K mod by Gepard
      http://combatace.com/files/file/5493-mig-27k-carrier-based/
       
      Su-27 by MarcFighter
      http://marcfighters.combatace.com/Aircrafts.htm
       
       
      NATO Aircraft:-
       
      F-14A+ - Modded by Typhoid from Mirage Factory original:
      http://combatace.com/files/file/3924-f-14a/
       
      F-15C/D MSIP by Dave, Crusader, Fubar512, wpnssgt et al
      http://combatace.com/files/file/5865-msip-f-15cd/
       
      Harrier GR7 by bobrock
      http://combatace.com/files/file/9116-harrier-gr7/
       
      Tornado F3 by bobrock
      http://combatace.com/files/file/8268-tornado-f3/
       
      F-16A Block 10 NDC by Mirage Factory
      http://combatace.com/files/file/3507-mirage-factory-f-16a-blk-10-ndc/
       
      FA-18A by Mirage Factory
      http://combatace.com/files/file/1553-mirage-factory-fa-18a-hornet/
       
      EA-6B Prowler by Agamemnon &allenjb42, original by Hawker
      http://combatace.com/files/file/2517-ea-6b/
       
       
       
      Skins:-
       
      57th FIS F-15C skin by Dave
      http://forum.combatace.com/index.php?app=downloads&showfile=1572
       
      VF-103 Jolly Rogers F-14 skin by Paul Nortness (put in F-14A+ folder)
      http://combatace.com/files/file/4850-vf-103-jolly-rogers/
       
       
      // ----------------------------------------------------
       
      // INSTALLATION
       
      Ensure that all files listed above are installed.
       
      The files included in this download pack are set up to make it obvious where everything has to go.
       
      Contents of \Campaign folder to your WoE\Campaign folder, \Menu folder to WoE\Menu folder, etc.
       
      For those who are updating a previous version of this campaign mod, just drop the included files into your existing install, over-writing any previous version. This will break any earlier Polar Glory campaign still in progress, so you may wish to finish before updating.
       
      Any problems getting it up and running, give me a shout.
       
       
      // ----------------------------------------------------
       
      Notes:-
       
      I had a problem getting Su-33 loadouts to work in campaign mode. To get the missiles to show up, I had to use the weapons editor to remove StationCode entries from these missiles:- AA-11B, AA-10C and AA-10D. If you have nay trouble with this stuff, post in the support thread and I'll do my best to help out.
       
      For all those of you who say, "Why aren't you using the new TMF F-14A/B for SF2?"
      This is a "template" campaign based on all the stuff I have in my heavily-modded WoE Oct 08 install. The purpose is to get a workable Iceland campaign out asap, as this has been requested and is a mission goal. I am also behind the curve in modding SF2, and I am very keen to see what the new EPs and F-14 game will bring to the table in terms of naval warfare. Those of you who have tried my Midway campaign will know I can force naval engagements in the WoX engine, but there is no point busting a gut to get something done when it will be served up on a plate soon enough.
       
      Having said that, look out for "Operation: Nordic Hammer," coming soon for SF2 series.
       
      Meantime, have fun in the Battle for Iceland ;-)
       
      Bug reports, complaints and Single Malt to Baltika, c/o CombatAce ;-)
       
      18 November 2010
       
      // ------------------------------------------------------
      532 2
    6. On mid-November 1941, six months had passed since Rommel's Afrika Korps and the Italian Army of Libya had driven back the Western Desert Force to Marmarica, secured positions at Sollum and Halfaya, surrounded and besieged the port of Tobruk. All of the Allied ill-planned counter-attacks against Rommel's strong positions so far had failed. Yet, though scarcely and expensively supplied by sea, the Tobruk Fortress still stood fast, fixing enemy forces and denying this strategic supply port to the Axis. Now Rommel was ready to deliver a heavy and, he hoped, decisive blow against Tobruk by November 20. Therefore, he had ordered his subordinates to ignore all of the deceptive maneuvers the British could attempt against his Eastern positions in order to disorganize the assault.
       
      Unfortunately for Rommel, it was a major offensive that Cunningham's Eighth Army was actually planning, named 'Crusader' after the new cruiser tank model just delivered on the Desert front - both the tank and the offensive crystallizing great hopes. While the XIII Corps was to threaten and locally outflank the main enemy positions at Sollum and Halfaya, the XXX Corps, with 7th Armoured Division as a spearhead, was to advance deeply into Rommel's rear lines and seek a decisive battle in the open against the outnumbered Panzers. The flanking maneuver began on November 16, and when the 7th Armoured Division stroke the Italian division 'Ariete' on November 18 at Bir-el-Gubi, Rommel didn't understand at once that he was to lead a major and decisive battle.
       
       

      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


       
       
      Welcome to the first of my first two campaigns designed for TK games – actually, for a marvellous free add-on for TK games. A 'Gazala 1942' campaign shall indeed be uploaded very soon. So please forgive some possible mistakes and omissions, due to sometimes scarce or conflicting sources. I need your indulgence, and possibly, if wanting to share, your informations and sources to amend my database for my other projects.
       
      Almost all of the required planes and objects are provided already in the excellent Wings over Africa mod, except an Italian skin for Stuka. Fortunately, Wrench has designed an adequate model which is available for downloading at Combatace. Also, my own Soft targets for WoA will be required. All of the links are included in the ReadMe file. Some modified files are provided, allowing some Italian units to fly the Fiat G-50 in campaign with adequate markings, and giving higher hosting allowance to several airfields in order for them to manage the large number of units posted as historically as possible on the start line of the offensive (accurate details in the ReadMe file). A French translation of the campaign texts, as well as a handful of new counters are also included. Now time to take off and fight for Tobruk!
    7. May 1942. Rommel's successful counter-offensive, following the retreat of Autumn 1941, had regained most of Cyrenaica by February. But since, the Axis forces had been blocked before the Gazala Line: a deep minefield running through the desert from Gazala to Bir Hacheim, stippled with fortified "boxes", and supported by mobile armoured reserves. Having received enough supplies, Rommel now planned to brutally unfreeze the situation. 'Operation Venezia' implied a daring flanking move South: while the Italian X and XXI Corps were tasked to fix the Allied attention North, around Gazala, the Afrika Korps and the Italian XX mobile Corps would outflank the fortified "box" of Bir Hacheim, and face the British tank reserves in the open, far away from the minefields cover, where the supposed superior range of German guns should give a decisive advantage to the Axis forces.
       
      The frontal attack on Gazala was launched in the afternoon of May 26. The flanking move began that same night. In the morning of May 27, the Axis tanks overran one brigade, surprised while isolated in the open, and drove back two others. The Afrika Korps kept the momentum, heading Northeast, while behind it, the Italian armoured division 'Ariete' was tasked to capture Bir Hacheim and secure the supply lines.
       
       

      - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


       
      Here is my second campaign for Wings over Africa, the free add-on by The Dev A-Team re-enacting the War over the most legendary battlefields of North Africa. All of the required planes and objects are provided already, except my own Soft targets for WoA whose download will be required (link included in the ReadMe file). One single modified file is provided additionally, giving higher hosting allowance to several airfields in order for them to manage the large number of units crowded as historically as possible on both parts of the Gazala Line (accurate details in the ReadMe file). This file is actually the same that the one enclosed with my former campaign Crusader 1941, so is compatible with both campaigns, and doesn't spoil the other campaigns by The Dev A-Team. A French translation of the campaign texts, as well as a handful of new counters are also included. Now choose your side, and protect or break open the gate to Egypt!
    8. This campaign is made for a tutorial with the title:
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      What i must do to to bring a new Air Force in a stock campaign?
      ===========================================
       
      Lets say i want to mod the WOE stock campaign Red Thunder 1962 and want to include the westgerman and the east german airforces.
       
      First we need the files
       
      woeCamp1.ini
      and
      WOECAMP1_DATA.ini
       
      both files you find in the folder Campaigns/woeCamp1
      if not, then you must extract them with an extraction tool like SFP1E extractor
       
       
      Make following steps:
       
      1.) open files woeCamp1.ini with windows notepad editor
       
      2.) look for the lines
       
      [CampaignData]
      CampaignName=1962
      DataFile=1962_data.ini
      CampaignMap=GermanyCE
      Service001=USAF
      Service002=RAF
      Service003=France
       
      3.) add now
       
      Service004=EGermany
      Service005=WGermany
       
      4.) save the file.
       
       
      Now we have included the Luftwaffe and the LSK/LV as new airforces which can deploy units in the campaign.
      Our next step is to bring 2 east german and 3 west german units in the campaign. The east germans we place at Holzdorf AB and Peenemünde while the west germans we place at Wittmundhafen, Neuburg and Büchel.
       
      5.) open file WOECAMP1_DATA.ini with notepad editor
      scroll to the last airunit entry which is
       
      [AirUnit078]
      AircraftType=IL-28
      UnitName=305 BFAP
      ForceID=2
      Nation=SOVIET
      StartDate=11/15/1962
      DefaultTexture=SovietSilver1
      BaseArea=Parchim Airbase
      ......................
       
      6.) after this entry we will place the 2 east german units
       
      // ----------------------------------LSK
      [AirUnit079]
      AircraftType=MiG-17F
      UnitName=JG-8
      ForceID=2
      Nation=EGermany
      DefaultTexture=SovietSilver1
      BaseArea=Holzdorf Airbase
      BaseMoveChance=10
      RandomChance=100
      MaxAircraft=16
      StartAircraft=16
      MaxPilots=16
      StartPilots=16
      Experience=50
      Morale=80
      Supply=50
      MissionChance[sWEEP]=40
      MissionChance[CAP]=40
      MissionChance[iNTERCEPT]=40
      MissionChance[ESCORT]=0
      MissionChance=25
      MissionChance[CAS]=25
      MissionChance[sEAD]=0
      MissionChance[ARMED_RECON]=0
      MissionChance[ANTI_SHIP]=0
      MissionChance[RECON]=0
      UpgradeType=NEVER
      Supply[001].WeaponType=FAB250
      Supply[001].Quantity=880
      Supply[002].WeaponType=UV16
      Supply[002].Quantity=440
      Supply[003].WeaponType=Tank400_MiG17
      Supply[003].Quantity=240
       
      [AirUnit080]
      AircraftType=MiG-21F
      UnitName=JG-2
      ForceID=2
      Nation=EGermany
      DefaultTexture=LSK
      BaseArea=Peenemünde Airbase
      BaseMoveChance=10
      RandomChance=100
      MaxAircraft=16
      StartAircraft=16
      MaxPilots=16
      StartPilots=16
      Experience=50
      Morale=80
      Supply=50
      MissionChance[sWEEP]=40
      MissionChance[CAP]=40
      MissionChance[iNTERCEPT]=40
      MissionChance[ESCORT]=20
      MissionChance=25
      MissionChance[CAS]=25
      MissionChance[sEAD]=0
      MissionChance[ARMED_RECON]=0
      MissionChance[ANTI_SHIP]=0
      MissionChance[RECON]=0
      UpgradeType=NEVER
      Supply[001].WeaponType=FAB100
      Supply[001].Quantity=480
      Supply[002].WeaponType=FAB250
      Supply[002].Quantity=880
      Supply[003].WeaponType=FAB500
      Supply[003].Quantity=300
      Supply[004].WeaponType=UV16
      Supply[004].Quantity=440
      Supply[005].WeaponType=Tank490_MiG21
      Supply[005].Quantity=240
      Supply[006].WeaponType=AA-2
      Supply[006].Quantity=240
       
      7.) and now the 3 west german units
       
      //------------------------Bundesluftwaffe
      [AirUnit081]
      AircraftType=F-104G
      Squadron=JG 71
      ForceID=1
      Nation=WGermany
      DefaultTexture=GermanSilver1
      BaseArea=Wittmundhafen Airbase
      BaseMoveChance=10
      RandomChance=100
      MaxAircraft=16
      StartAircraft=16
      MaxPilots=16
      StartPilots=16
      Experience=100
      Morale=100
      Supply=50
      MissionChance[sWEEP]=25
      MissionChance[CAP]=50
      MissionChance[iNTERCEPT]=50
      MissionChance[ESCORT]=25
      MissionChance=25
      MissionChance[CAS]=50
      MissionChance[sEAD]=25
      MissionChance[ARMED_RECON]=25
      MissionChance[ANTI_SHIP]=0
      MissionChance[RECON]=10
      UpgradeType=NEVER
      Supply[001].WeaponType=M117
      Supply[001].Quantity=880
      Supply[002].WeaponType=Mk82
      Supply[002].Quantity=440
      Supply[003].WeaponType=Mk84
      Supply[003].Quantity=240
      Supply[004].WeaponType=LAU-3A
      Supply[004].Quantity=240
      Supply[005].WeaponType=Tank195_F104
      Supply[005].Quantity=240
      Supply[006].WeaponType=Tank170_F104
      Supply[006].Quantity=240
      Supply[007].WeaponType=AIM-9B
      Supply[007].Quantity=240
      Supply[008].WeaponType=BLU-1
      Supply[008].Quantity=480
      Supply[009].WeaponType=CBU-24B
      Supply[009].Quantity=80
       
      [AirUnit082]
      AircraftType=F-104G
      Squadron=JG 74
      ForceID=1
      Nation=WGermany
      DefaultTexture=GermanSilver1
      BaseArea=Neuburg Airbase
      BaseMoveChance=10
      RandomChance=100
      MaxAircraft=16
      StartAircraft=16
      MaxPilots=16
      StartPilots=16
      Experience=100
      Morale=100
      Supply=50
      MissionChance[sWEEP]=25
      MissionChance[CAP]=50
      MissionChance[iNTERCEPT]=50
      MissionChance[ESCORT]=25
      MissionChance=25
      MissionChance[CAS]=50
      MissionChance[sEAD]=25
      MissionChance[ARMED_RECON]=25
      MissionChance[ANTI_SHIP]=0
      MissionChance[RECON]=10
      UpgradeType=NEVER
      Supply[001].WeaponType=M117
      Supply[001].Quantity=880
      Supply[002].WeaponType=Mk82
      Supply[002].Quantity=440
      Supply[003].WeaponType=Mk84
      Supply[003].Quantity=240
      Supply[004].WeaponType=LAU-3A
      Supply[004].Quantity=240
      Supply[005].WeaponType=Tank195_F104
      Supply[005].Quantity=240
      Supply[006].WeaponType=Tank170_F104
      Supply[006].Quantity=240
      Supply[007].WeaponType=AIM-9B
      Supply[007].Quantity=240
      Supply[008].WeaponType=BLU-1
      Supply[008].Quantity=480
      Supply[009].WeaponType=CBU-24B
      Supply[009].Quantity=80
       
      [AirUnit083]
      AircraftType=F-104G
      Squadron=JBG 33
      ForceID=1
      Nation=WGermany
      DefaultTexture=GermanCamo1
      BaseArea=Büchel Airbase
      BaseMoveChance=10
      RandomChance=100
      MaxAircraft=16
      StartAircraft=16
      MaxPilots=16
      StartPilots=16
      Experience=100
      Morale=100
      Supply=50
      MissionChance[sWEEP]=5
      MissionChance[CAP]=20
      MissionChance[iNTERCEPT]=20
      MissionChance[ESCORT]=25
      MissionChance=55
      MissionChance[CAS]=50
      MissionChance[sEAD]=55
      MissionChance[ARMED_RECON]=55
      MissionChance[ANTI_SHIP]=0
      MissionChance[RECON]=10
      UpgradeType=NEVER
      Supply[001].WeaponType=M117
      Supply[001].Quantity=880
      Supply[002].WeaponType=Mk82
      Supply[002].Quantity=440
      Supply[003].WeaponType=Mk84
      Supply[003].Quantity=240
      Supply[004].WeaponType=LAU-3A
      Supply[004].Quantity=240
      Supply[005].WeaponType=Tank195_F104
      Supply[005].Quantity=240
      Supply[006].WeaponType=Tank170_F104
      Supply[006].Quantity=240
      Supply[007].WeaponType=AIM-9B
      Supply[007].Quantity=240
      Supply[008].WeaponType=BLU-1
      Supply[008].Quantity=480
      Supply[009].WeaponType=CBU-24B
      Supply[009].Quantity=80
       
       
       
      8.) save the file.
       
       
      BE CAREFULL: you must place the units at existing airfields. Which AB are existant you find in the GermanyCE_targets.ini.
      Make sure that the names of the baseses are the same in Targets.ini and campaign_data.ini.
       
      For instance if you write
       
      BaseArea=Wittmundhaven Airbase
       
      instead
       
      BaseArea=Wittmundhafen Airbase
       
      the unit will not exist in game.
       
       
       
      After this we must include the new created air units into the woeCamp1.ini file, if we want to fly the birds of this units. If not, then we have nothing to do anymore. But i want to fly the MiG's for the LSK and the Starfighters for the Luftwaffe, so we continue:
       
      9.) open file woeCamp1.ini
       
      10.) scroll to the end and include following lines:
       
      //LSK units
       
      [EGermanyUnit001]
      UnitName=JG-8
      ForceID=2
      UnitID=34
      StartDate=1962
      DescFile=woe1Start.txt
      StartText=woe1Start1.txt
      AircraftType=MiG-17F
       
      [EGermanyUnit002]
      UnitName=JG-2
      ForceID=2
      UnitID=35
      StartDate=1962
      DescFile=woe1Start.txt
      StartText=woe1Start1.txt
      AircraftType=MiG-21F
       
       
      //Bundesluftwaffe units
       
      [WGermanyUnit001]
      UnitName=JG 71
      ForceID=1
      UnitID=46
      StartDate=1962
      DescFile=woe1Start.txt
      StartText=woe1Start1.txt
      AircraftType=F-104G
       
      [WGermanyUnit002]
      UnitName=JG 74
      ForceID=1
      UnitID=47
      StartDate=1962
      DescFile=woe1Start.txt
      StartText=woe1Start1.txt
      AircraftType=F-104G
       
      [WGermanyUnit003]
      UnitName=JBG 33
      ForceID=1
      UnitID=48
      StartDate=1962
      DescFile=woe1Start.txt
      StartText=woe1Start1.txt
      AircraftType=F-104G
       
       
       
      The most problematic part is the UnitID= number
       
      you must count which number the single unit has. For the blue side and for the red side.
      For instance, the JG-71 is the 46th blue unit. To get this number is relativly simple. You must look in the WOECAMP_DATA.ini and look for the last "blue" air unit. If you look right it is the 42nd TRS which has in the campaign the air unit number 045 [AirUnit045].
      Thatywhy the next blue air unit has the UnitID=46, then comes 47 and so on.
       
      With the red air units it is a little bit mor difficult, because the first red air unit has in the data.ini the number [AirUnit046]. But in the woecamp.ini it is not designated as UnitID=46, because it is the first "red" air unit and thatswhy would get the designation UnitID=1 (only if the unit would be flyable)
      To get the correct UnitID= number of the 2 east german units we must count all red air units. If you do it you will see that we have in the stock campaign 33 soviet (red) air units. Thatswhy the first east german unit get the number UnitID=34 and the other UnitID=35
       
       
      11.) Save the file.
       
       
       
      12.) Finally comes the testing of the campaign.
       
      Thats it.

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