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V-1 Beta
By thebeast0449
Model by Cocas
Okay this is not your ordinary plane obviously and doesnt really
belong in a permanent std install.
At this stage it can ONLY be flown when starting in the air, - If someone could fix that please do so and reupload.
Arm your warhead and detonate on/near impact.
obviously it is a kamikaze type weapon.
Tested on WoV only.Should work on all WO* SF1 series.
I have included a weps package with this so you can equip your he-111
with one- you will just have to workout the weapons on board placement position.
I have borrowed dozens of bits and pieces of others aircraft and do hope
I havent broken any rules or offended in doing so.Im trying to share too.
THIS IS A BETA-AI is pretty much useless with this aircraft-it is defenceless
but still fun to shoot down.
If anybody wants to improve on this and reupload - be my guest-Im sure
Cocas wont mind.
290 downloads
0 comments
Updated
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Ju-87 G-1 full Version
By thebeast0449
Cocas,Shaolin and the beast present the new and improved G-1
5 skins Included with remodeled 37mm kannon
based on pasko's ju-87b
read me's included
UPDATED...
948 downloads
0 comments
Updated
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Japanese Ju-87K-1 Mod
By RAVEN
Japanese Ju-87K-1 Mod for SF1/WO* WW2 PTO and CBI installs 5/21/10
This is not a complete Aircraft!
You need Pasko's Ju 87B and the Virtual cockpit by Kesselbrut.
Geo's Aircraft: For Pilots.
Pilots: Geo's "PilotWW2JpnArmy"
http://www.geos-airc...om/SFPilots.htm
Junkers Ju 87K-1 dive bomber, in use by the Japanese? Called Irene by the Allies.:
Before the Pacific War began Japan had imported an example of the Ju.87A Stuka (As the K-1) for study by the Army. It was placed on display at Tokorosawa Air Base in late 1940. It was thought that the Ju.87A would be used in quantity and the code name "Irene" was assigned to it by the Allies, one of the few names for a German aircraft that was correctly assigned. Needless to say, the Ju.87 was never used operationally by the IJAAF.
Although it was never used, What If?
Have Fun
Raven
115 downloads
0 comments
Updated
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Heinkel He-177 A6/R1
By Cliff7600
This is a mod of the He-177 by Veltro2K, only for WOV/WOE/WOI level 08 install.
It's the A6/R1 variant or something close to.
3D model and original files by Veltro2K
Original skin by Torno
Original cockpit by Kesselbrut, modified by Charles
Read the readme, there's few things to know about.
Freeware only
622 downloads
0 comments
Updated
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Fi156-F_Storch.zip
By RAVEN
V 1.0
Fi 156 F Storch SF1/WOV/WOE 06 Patch level installs.
To install: UnZip and drop the Fi156_F folder into the Aircraft folder,StorchTank folder in the weapons folder.
Adding Weapons: You need to use the SF1 06 patch level weapons editor to add weapons.
Watch it Fly
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Mod Info:
This mod is intended for WWII install’s as a FAC AI aircraft, there is a very basic (nonworking) Cockpit included for testing only.
External fuel tank and Bomb Pylons added.
The Door and window do not open.
Tailgunner is not included.
Decals: Nation Only
The NationName “Axis Germany “and the “absence” of the traditional tail emblem with the model is intentional. End users can change these two items to suit there Install.
For the Landinglight to function the Tailgear is set to "Retractable=TRUE" with no movement.
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Corrected: Fuel capacity’s
Corrected Statment: SystemName[003]=RightSlat
Corrected Fuel consumption: BSFC=0.00280
Tested with WOE 06 patch only.
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Credits:
TW: FM (modded by me).
AC 3D Model, Cockpit and Textures: Myself
Landing Light Info: Wrench
This Mod is Freeware and not to be sold!
Note: Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so.
Raven
01/18/13
147 downloads
0 comments
Updated
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Fi156Storch02.zip
By RAVEN
Fi 156 C-5/Trop Storch SF1/WOV/WOE 06 Patch level installs.
To install: UnZip and drop the Fi156_C-5T folder into the Aircraft folder.
Watch it Fly
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Mod Info:
This mod is intended for WWII install’s as a FAC AI aircraft, there is a very basic (nonworking) Cockpit included for testing only.
The External fuel tank is part of the model and cannot be droped.
The Door and window do not open.
Tailgunner is not included.
Decals: Nation Only
The NationName “Axis Germany “and the “absence” of the traditional tail emblem with the model is intentional. End users can change these two items to suit there Install.
For the Landinglight to function the Tailgear is set to "Retractable=TRUE" with no movement.
Tested with WOE 06 patch only.
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Change log:
Corrected: Fuel capacity’s
Corrected Statment: SystemName[003]=RightSlat
Corrected Fuel consumption: BSFC=0.00280
-----------------------------------------------------------------------------------------------
Credits:
TW: FM (modded by me).
AC 3D Model, Cockpit and Textures: Myself
Landing Light Info: Wrench
This Mod is Freeware and not to be sold!
Note: Anyone who wishes to update the FM or convert this mod for SF2 and re-upload it may do so.
Raven
01/18/13
143 downloads
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P-39 'Airacobra', Soviet Air Force
By Wrench
P-39 Airacobra, Soviet Air Force "Eastern Front"
Somehow, for some reason, this bird never got released. That's fixed now, eh??
A complete aircraft, 'nationailzed version', representing 16GIAP Airacobras of the Soviet Air Force on the Eastern Front.
Includes many changes as seen on the P-400, including the 'newish' cockpit. The skin is heavily weathered, replicating the conditions on the Eastern Front.
Weapons, pilot figure and sounds are not included, but you should have them already.
Tested in SF2, but not fully compliant, FM wise. (as I have no 1stGen installs anymore).
Should work passably well in 08 1stGens, and definately in 06 level SF/Wo*. As always, "caveat emptor".
And, as alwasy, READ the enclosed 'To Install' instructions.
Happy Hunting!
wrench
kevin stein
241 downloads
0 comments
Updated
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Ki-44 Shoki (Tojo)
By geo
The Ki-44 Shoki (Tojo) was built as a pure interceptor with emphasis being placed on airspeed and rate of climb rather than maneuverability.
257 downloads
0 comments
Submitted
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Mitsubishi F1M "Pete"
By JimBeamer5
I needed a Pete for a scenario I'm running, there didn't seem to be one available, so here is The A-Team Ar-95 re-done as the Mitsubishi F1M "Pete". You'll need the original LOD from the Ar-95 package, I'm sure you've done the install dance with lots of aircraft before, I won't repeat it here.
Credits as in the orginal readme (enclosed, thanks A-Team), with the following exceptions:
Skin by me, based on the original by Pappychksix
Loading & Hangar screens by me.
This was done quickly as I needed it right away, shouldn't be any issues. If they're are, it's only supposed to be a target but the original is fully flyable, so this will be too (complete with original German cockpit).
JimBeamer#5
6 June 2010
As freeware you can use this mod however you wish.
292 downloads
0 comments
Submitted
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Macchi-Castoldi MC.72
By SUICIDAL
Macchi-Castoldi MC.72 (SF-1 gen) by BANIDOS TEAM
INI cockpit : ALIKO
Skins: TORNO
3D Model: SUICIDAL
I want to thank my great friend
MISOFTCIA . Thanks to your unconditional support and tutorials.
To use this model you only have to release the contents of the
Aircraft folder inside the folder the same name in your game...
You should also repeat the same with the Sounds folder.
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
253 downloads
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Ju-87R Stuka, 4/StG.2, North Africa
By Wrench
Junkers Ju-87R Stuka, for SF/SFG/WoV/WoE MTO Style Installs
-06 Patch Level Installs ONLY
This is a mod of Pasko's Ju-87B Stuka into the slightly later, long range version, the Ju-87R. The main difference is the 'duplication' of 2 of the under-wing hardpoints for the use of 2 300 ltr drop tanks. The 'stock' stations for the 4 small bombs are still intact for short-ranged use for CAS type mission. No other changes in the flight model or other data have been effected.
A completly new skin, from home-made templates based off the original skins, represents 4/StG.2 in North Africa in the approximate 1941-43 time frame. The aircraft carries a MTO/Desert finish (see Notes below for more info.) All new decals are included for individual aircraft, however research has shown that some letters were NOT used on the call sign/ID, so there's only 23. No number list is included; this will force the Game Engine to cycle back to the beginning of the number set, when the last number is reached, allowing all aircraft to have -something- on their fuselage.
Data ini and loadout edits included all the lights being dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for just how). As stated above, 2 of the wing stations now carry drop tanks, but all are usable for bombs on shorter ranged missions. This is handled via the Loadout.ini. I took a 'SWAG' as to the STRIKE and Anti-Ship loadouts, and used the heavier 1000kg bomb. My research has been unable to determine if this is historically correct, but switching back to the 500kg is a simple text edit.
A new WoE-style Hangar Screen is included, as are the damage tgas I did some years back.
= IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
=This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.=
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
Happy Landings!
Wrench
Kevin Stein
447 downloads
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Ju-87B Picchiatelli, Regia Aeronautica
By Wrench
Junkers Ju-87B Picchiatelli, Regia Aeronautica, for SF/SFG/WoV/WoE MTO Style Installs
-06 Patch Level Installs ONLY
This is a mod of Pasko's Ju-87B Stuka into the version as used by the Italian Regia Aeronautica in the Med and North Africa.
This is a complete aircraft mod, with all the parts needed to just unzip, install and fly away.
The skin, while not perfectly historical (see Notes below), is based off the standard Luftwaffe splinter pattern of 70/71/65. It represents aircraft from 236 Squadriglia, 96 Gruppo in the timeframe of approximately 1940-42, when these aircraft were retired (ie: replaced with D models). Since no RA bombs exist, the aircraft uses 'standard issue' Luftwaffe weapons.
All the lights have been dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for how)
A new WoE-style Hangar Screens is included, along with a new Loading Screen, as are the damage tgas I made several years ago.
= IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
=This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.=
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
Good Hunting!
Wrench
Kevin Stein
274 downloads
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Mitsubishi/Kawasaki Ki-109
By Wrench
Mistubishi/Kawasaki Ki-109 "Mike" - A "What If.." aircraft for WW2 PTO Install
For SF/SFG/WoV/WoE Patched to 06 Levels =ONLY=!!!
This is one of those fun little mods, based upon little tid-bits of data one comes across while doing other research. This makes the assumption that the few Bf-109E's that the Japanese Army Air Force had looked at (and this IS true), before the outbreak of the Pacific War, had actually be accepted for production. Also, if one does the historical legwork, one can find several documented "sightings" by Allied pilots of an inline engined fighter, that many called 'a Japanese Messerschmitt'. Obviously, some of these turned out to be the Ki-61 "Tony" (and many were later discounted due to our own lack of intell), but Air Technical Intellegence Units in SoWesPac gave the unknown aircraft the nickname "Mike", which really WAS assigned to suspected IJAAF Bf-109s. (If you don't believe me, Google "Japanese Me-109", and get ready to be surprised...)
This is a complete aircraft mod, with everything needed to simply unzip, install and fly. I have NOT included the 109 ltr drop tank, as it's included in the WW2 Weapons Pak, available here at CombatAce.
This mod includes 2 complete skins, representing Ki-109s from the 11 Sentai, 4 Chutai (which actually did exist). These skins are:
Standard overall green, circa late 1941/early 1942, with yellow ID bands
Mottled/Spotted green over natural metal, for 1943 through 1945 (the end service year), also with yellow ID bands.
The aircraft are depicted as if serving in the South West Pacific areas of the Netherlands East Indies, Malaysia, Southeast Asia (French Indo-China), and later as fighter protection for the Fleet anchorages and fuel depots at Brunei.
As historically, 11 Sentai did NOT use any individual identification numbers on their Oscars and later Franks, I've followed this trend, with only the Chutai designator displayed on the vertical fin and rudder. Yes, the bright green color IS the correct one for this Chutai.
A new WoE-style hangar screen (only available with this mod!!!!) is included. Also, the canopy has been switched from the old-style "auto-speed" control, to one of the animation keys. It's set for key 10 (ie: Shift/0), that'll open and close it. NO other changes have been made to the flight model other than switching over to IJA machine guns and cannon (7.7mm and 20mm). A damage tga is also included, for that shotup look.
-= NOTE: You MUST have the WW2 Weapons Pak to get the WW2 weapons and guns and such =-
= IMPORTANT: This aircraft has been tested ONLY in 2006 Patch Levels SF/WoV/WoE. Be advised of the existence of some handling issues prevelant in WW2 era and many Pre-Patch (ie: 06 level) aircraft being used in the post 08 patch enviroments. It is NOT reccomended for use in WoI or SF/SFG/WoV/WoE in these post 08 patch game installs. It is also NOT reccomended for use in the SF2 'NextGen' series. If you insist on doing so, you do so at your own risk. No support is available from me for any issues you may experience. You have been warned/advised...
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
Good Hunting!
Wrench
Kevin Stein
352 downloads
0 comments
Updated
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Ho-229V3A Pak
By Wrench
Horton Ho-229V3a Flying Wing Upgrade Pak For SF/WoV/WoE: ETO & MTO "SWOTL" Style Installs
-06 Patch Level Installs ONLY
This is a semi-new aircraft, based off Pako's original Ho-229. I've created a 'production' variant, had the War In Europe lasted further into 1945/46. This is a complete aircraft mod, with all parts included. The new inis will reflect the 'full production' version, as this aircraft can be tasked with pretty much all mission profiles. 2 underwing (body?) pylons have been added via the Fake Pilot Method for bombs, drop tanks and the Kramer X-4 air-to-air missile. The weapons are NOT included; they can be found in my WW2 Weapons Pak, available at CombatAce. Other tweeks (borrowed from my post-war What If.. F-79 Manta) include the additon of running, formation and landing lights.
Two new skins, from my upsized home-grown templates with all redrawn panel lines, and standard Luftwaffe stencling, are included. They are:
JG-1 in Europe, done up in a 1945-ish RLM 70/81 over 78
JG-27 in North Africa/Middle East, done in a 'mottle' finish of RLM 79/80 over 78 (the same as the Fw-190 skin I did some years back)
1/JG-400, Pasko's original skin for Europe, with new individual aircraft numbers.
So, in essence, you can create 2 new aircraft; one for your "SWTOL" ETO install and another for a MTO version. The 2 new skins are NOT designed to work together in an ETO only based install. See "Splitting Theatre Usage" in the Install Instructions below. Also, there is some "unique" behavior exhibited in the 06 patch level games, PLEASE read the "Flying the 229" section in the "Notes" below!!!
Individual aircraft number decals for 32 aircraft are included for all, as they are different colors. Unfortunatly no Stab markings are included, although I DO have them as decals around here somewheres..... Just couldn't figure out HOW to do them properly for a Flying Wing!! The tail swastika is also NOT on the aircraft, which IS historically accurate, as there are NO vertical surfaces for it to be put on!
My patent-pending artwork-style Hangar and Loading screens are also included, as are the damage tgas.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
Good Hunting!
Wrench
Kevin Stein
626 downloads
0 comments
Submitted
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AvHistory A6M5c Beta
By hgbn
This is the A6M5c with AvHistory beta FM
Any feedback should be directed here please http://avhistory.org/communityserver/forums/39.aspx
Thanks to Gregoryp at AvHistory
260 downloads
0 comments
Submitted
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Bf109 E-1 (New version without cannons with adjusted skins)
By Shaolin
Bf-109 E-1 SF/SFG/WoV/WoE (ideal for the Poland campaign) --for Games at 06 Patch Level -ONLY!!!-
It includes skins used in Poland (and the templates, based on Russo's original ones) and killmarks up to 350.
To make it easier to create new skins there are two 'blank' skins already included (green and splinter) and all skins are using a central decal folder with the numbers 1-20 in black, white, red and yellow.
This is a mod of Russo's (new!) Bf-109 E-4, to make the Bf-109 E-1 of the early campaigns of WWII. The The only difference to later types is the armament, consisting of four 7.92mm MGs.
The cockpit is Kesselbrut's Bf-109E pit, the damage tgas created by Wrench and the skins are mine.
I really don't know who made the numbers in black and yellow, the white and red ones are just repaints of them by me... (If you made them, contact me. I will update this readme!)
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. =
----------------------------------------------------------------
NOTE to SF2 users-- you all know this better than I, so you should know what to do.
Put the contents of Bf109 Killmarks folder into your \Objects\Aircraft folder.(If you haven't already installed my Bf109 killmarks)
Put the contents of Pilot folder into your \Objects\Aircraft folder.(where all your pilot figures go)
Put the contents of Sounds folder into your \Sounds folder.
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with thanks to Russo, and everyone else involved
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Readme format "borrowed" from Kevin "Wrench" Stein
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If you have any problems, questions, comments, I can be reached via CombatAce
Have Fun!
Shaolin
--------------------------------------------
Legal BS:
This is freeware; it CAN be distrubuted as long as the original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modfications, MUST remember to put everyone's name in it...otherwise I =WILL= find you and you will discover what's at the Lowest Level of Hell ...
Bribes are accepted; ask for the day's going rates
The Bf-109E-1 remains property of Messerschmitt AB; it's heirs/successors/stockholders or others from corporate take-overs, and of course, RussoUK
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540 downloads
0 comments
Updated
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Bf109E-7 New Version
By ndicki
RussoUK2004's latest version of his beautiful Bf109E, this time as a Tropical E-7 with the closed-over spinner and sand filter. Ideal for Western Desert installs!
Includes two historical skins by Russo, pilot and sounds.
779 downloads
0 comments
Submitted
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Bf109E-4 New Version
By ndicki
RussoUK2004's latest version of his beautiful Bf109E, this time as a European theatre E-4 with the closed-over spinner. Ideal for Battle of Britain installs!
Includes three historical skins by Russo, pilot and sounds.
1,066 downloads
0 comments
Submitted
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Bf-109E-7 by RussoUK
By Wrench
Bf-109 E-7 Trop for SF/SFG/WoV/WoE WWII North Africa --for Games at 06 Patch Level -ONLY!!!-
This is a mod of Russo's great Bf-109 E-3, to make the Bf-109 E-7 Trop as used in North Africa in WWII. The E-7 is a much more typical aircraft for WWII North Africa than other the earlier variants of the Bf-109E. The principal differences from the earlier variants were the ability to carry a bomb or drop tank under the fuselage, and a slightly more powerful engine.
Russo made and released a LOD for the E-7 model, which has a bomb/drop tank cradle under the fuselage, but never released the completed mod. Here it is, FM changes and all, with two new skins, a new desert camo skin and a plain desert tan skin. The cockpit is especially for the Bf-109E by Kesselbrut, the skins by Charles. A new Revi 3 gunsight has been added by me, based on the one from the EAW PappaRomeo pak.
Included are the original hangar and loading screens, as well as one of my 'boxart' types and a generic 'mto_109_loading.bmp. (that one actualy depicts Franz models, but is a VERY nice painting by Trudigan)
= IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY- at the 10/06 patch levels. It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/SFG/WoV/WoE. Nor has it been tested in SF2 or SF2:V. You use it in these enviroments at YOUR own risk. =
As always, it's reccomened you unzip this package to a temp folder, or your desktop, to gain access to the rest of this readme for the full, easy to follow install instructions.
Happy Hunting!
Wrench
Kevin Stein
with thanks to Russo for allowing me to upload!
410 downloads
0 comments
Submitted
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N1K1 Kyofu "Rex" by Pasko
By Wrench
Kawanishi N1K1 Kyofu "Rex"
Full Aircraft Replacement Pak
This is Pasko's N1K1 Rex, the complete package. As the link is broked at his site, and it's dosn't seem availalbe to the General Masses , I've chosen to upload the entire aircraft, WITH my Update Pak already installed.
Please consider this as a REPLACEMENT and enchacement of the Pak I uploaded yesturday.
As stated, this IS the complete aircraft, lods, skins, inis, and cockpit (which comes from AD's Zero). This will simplify matters releated to installing it.
-= NOTE: You MUST have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
- This mod has been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 style install of WoI, as it handles prop flight models in "an odd way".
As usual, read the enclosed 'readme' for (for once!!!) simple install instructions!! BTW, as this is the complete aircraft, there are 2 readmes -- Pasko's original and the one for my update pak, but you can disregard it
With deep thanks to Pasko for creating this aircraft for us, and all those that worked on it!
Enjoy!
Wrench
kevin stein
609 downloads
0 comments
Updated
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KI-61 family
By christian59
DATA,INI,LOADOUT for the KI-61 family (KI-61-Ia -Ib -IIa -IIb and mauser 20mm gun) and some bonus loading pictures and hangar
a variant of
Tony fighter. Developed for SFP1 by the SFP1 Dev A-Team of Capun (model), CB Productions (textures), Charles (FM and screens) and Kesselbrut (Virtual Cockpit) WRENCH (textures). Developed from Razer's source file
you need the complete KI-61 aircraft from
http://cplengineeringllc.com/SFP1/
689 downloads
0 comments
Submitted
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Ki-57 "Topsy" Skin and Ini Pak
By Wrench
Ki-57 "Topsy" skin - for SF/WoV/WoE WW2 PTO instals
This is just a simple reskin of Wolf257's Ki-57 IJAAF transport plane to give it a slightly better looking paint job. Nothing really special, just added on the 'side windows' (ie: painted them on). The skin is based off my Ki-21 'Sally' upgrade for some time ago. It's a very basic, rather generic IJAAF green, with no important markings. Simply because I couldn't find any in my source books!
As this aircraft IS desinged for AI use only, I haven't included any of the really neat little bits for adding a cockpit. You can use the instructions in either of the Sally upgrade pak. It might actually be kind of fun, to just take off and fly around the map (avoiding enemy fighters, of course, as you ain't got no guns!!). The cockpit ini, just for giggles, IS included. You'll need to have the cockpit from Pasko's Mosquito B.IV. The readouts have been converted to use metric data, as has the data ini.
The included slightly tweeked data ini, adds Japanese pilots and seats for them to rest on. A damage tga is also included, so you can have the shot up look.
I didn't bother to create a hangar screen. It's a transport, and nice for eye candy.
See the enclosed readme for more, detailed install instructions
Happy Landings!
Wrench
Kevin Stein
509 downloads
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Hawk 75A, Vichy French
By Wrench
Curtis-Wright Hawk 75A, Vichy French Armee De L'Air Package
for SF/WoV/WoE WW2 MTO Installs:
This is a complete package including ALL parts necessary to unzip and install a new, export version of Wolf's P-36 Mohawk, as used by the Vichy French Air Force, after the Fall of France.
A single skin with generic markings is included. Tail and Number decals are by Heck Mitchell, and borrowed from the AdA version. It 'represents' GCII/5, but should not be considered 100% historically accurate. The "Indian Head" squadon insignia decal is by me.
A new Vichy Hawk 75 hangar screen is included, as are damage tgas.
There is a new French 7.5mm machine gun, courtesy of Heck, and a 50kg bomb by me, so you'll be using BOTH the gun and weapons editor to add them. (note: both these weapons were included in the AdA Douglas DB-7 previously released).
It is NOT reccomended for use in a WW2 install based on WoI
---- Please note you MUST have the latest Weapons Pack (Bunyap Pak) for the WW2 weapons ----
Finally got around to finishing it...
PLEASE read the readme for detailed install instructions, and the General Notes and Noise
Happy Landings!
Wrench
Kevin Stein
349 downloads
0 comments
Updated
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A6M2 Sen Baku
By christian59
A6M2 Sen Baku in the Battle of the Philippine Sea
Ryan Toews from j-aircraft.com
The fighter-bomber version of the A6M2 is probably the least documented Zero variant. This article is an attempt to shed some light on some of the distinguishing details of this plane.
First, allow me to offer a few a words on the proper nomenclature. Most published sources call this Zero a “Bakusen”. However, in the last year Manabu Kawasaki wrote a new study entitled A New View of the Battle of Philippine Sea. This book points out that the official records term the Zero fighter-bomber the Sen Baku; this is also supported by the memories of a number of pilots. My thanks to Kenji Miyazaki for drawing this to my attention.
The A6M2 Sen Baku was introduced in early 1944. The D3A Val carrier-borne dive-bomber was recognized as becoming increasingly inadequate for front line use and the replacement IJN dive-bomber, the D4Y Judy, needed a longer take-off roll than could be accommodated on the light carriers comprising part of the First Mobile Fleet. Accordingly, a number of A6M2s were modified to carry a 250 kg bomb by replacing the drop tank so as to fit a centre-line bomb rack. These modified Zeros lacked dive brakes and bomb-throwing racks and so were restricted to less effective shallower bomb approaches, but it was thought that the flight decks of the American carriers could be damaged enough to render them incapable of aerial operations.
Concurrent with the introduction of the A6M2 Sen Baku was the rebuilding of the Japanese carrier force. Training for both the 601 Kokutai only began in February of 1944 and 652 Ku and 653 Ku began training a month later. Very likely then the Zero Sen Baku only began arriving from the factory sometime in the period from February to April.
Mitsubishi had stopped producing the A6M2 in mid-1942, so it can be safely assumed that all of the A6M2 Sen Bakus were built by Nakajima. Gakken 33 gives Nakajima’s monthly production numbers for both the A6M2 and the A6M5. Production of the latter was well underway in March 1944 and it was in full production by April. Yet production of the A6M2 only shut down gradually, with 111 aircraft still being built in April and May 1944. It may very well be that this drawn out production of the A6M2 during the time the A6M5 was being turned out in strength was due to the need for additional Sen Baku variants of the Zero. As will be explained below, the Zero fighter-bombers were not a simple conversion and were much more likely to have been given their necessary modifications on the assembly line.
The A6M2 Sen Baku also appears to have been the first Zero to make use of two wing drop-tanks. On page 82 of Aero Detail 7 is a small notation which states that a number of A6M5bs were modified to carry both a centre-line bomb load as well as wing tanks. This was done to maintain the same range performance as regularly equipped Zeros. A photo on pages 20-21 of the recently published Japanese Naval Air Force in Action shows several carrier-borne A6M2s equipped with wing mounted drop-tanks. (Image 1) The tail codes visible on several other aircraft in the foreground help identify the image as having been taken some time before the Battle of the Philippine Sea. Using the evidence from this photo, it can be argued that the bomb carrying A6M2s used during the Battle of the Philippine Sea were also equipped with wing drop-tanks. Further substantiation for this can be found in looking at the battle itself. The Japanese strategy was to use the advantage of their planes’ longer range to be able to attack before the Americans were within range themselves. And to maintain this longer range the A6M2 had to be able to use the additional fuel available in external drop-tanks.
A6M2 Sen Baku Markings
Information on markings for the Battle of the Philippine Sea Sen Bakus is likewise very sparse, being limited to only one such aircraft. The picture below is form the USMC collection at NARA. It is identified as being taken on Guam in July of 1944. According to Jim Lansdale a second photo in the same series appears to show the same plane in the background of the image with the code of “323“ visible on the tail (Image 12)
It is assumed here that the “2” in the “247” part of the tail code identified the role of plane “47” as a bomber instead of a fighter, continuing a practice used previously by IJN carrier units. The tail code prefix of “323” serves to further identify the plane as belonging to the 3rd Carrier (Ryuho) of the 2nd Carrier Division. All of the aircraft of the 2nd Carrier Division were administratively assigned to the 652 Kokutai.
According to Hata and Izawa as well as Tillman the 652 Ku launched either 25 or 26 of its full complement of 26 A6M2 fighter-bombers as part of the second Japanese air strike on the 19th of July. This force came in from the north and had minimal contact with American forces. In spite of this, 4 A6M2 fighter-bombers were lost. It seems safe to assume that any of these 4 planes might have crashed on Guam.
From all of the above it may be possible to reconstruct the appearance of at least one of the rather elusive A6M2 Sen Baku that took such heavy losses in the Battle of the Philippine Sea. Bearing the tail code of “323-247” it was equipped with two wing mounted drop tanks as well as a flush-mounted bomb rack to carry a 250 Kg bomb.
Over the past months Dave Douglas has been allowing me to berate him with endless suggestions concerning his outstanding series of Zero profiles. He has been kind enough to take my contradictory notes and comments and create a profile of the Sen Baku which has been described above. (Image 13) Dave has also provided a drawing of the bomb rack used on the A6M2 Sen Baku. This illustration also provides a better look at the Type 99 #25 Model 1 Ordinary bomb and its markings. The bomb’s markings are of the earlier war pattern which were continued up to July 1944. (Image 14)
A6M2 Sen Baku Package: for SF/WoV/WoE WW2, PTO installs
This little modification creates a new aircraft based off ArmorDave's A6M5 "Zeke" IJN fighter and Wrench work. Included in this package are the skins, inis, and some various small and sundry bits. The aircraft LOD and cockpit folders are NOT included - you 'll be transfering them over from the stock A6M5. Therefore, it is NOT a complete aircraft package.
= You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
Obviously, you must have AD's Zero's installed to use the package....
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Install instructions:
Unzip, as I always reccomend, the "A6M2 Sen Baku.zip" to a temp folder somewhere that easy to find.
Create a new folder, "A6M2 Sen Baku" in your game's main /Aircraft folder.
Copy/paste all the new items; inis, skin folder, and the various and sundry bits I've supplied, into the new A6M5C folder.
From the original A6M5, transfer over (copy/paste) the following items:
A6M5.LOD
A6M5.OUT (usefull for decaling)
Cockpit folder -- the whole, entire folder :)
Copy/paste the "LavEngine.wav" into your sounds folder, if you don't have it already. This is from Hinchbooke, and was (duh!) designed for the Soviet Laggs and the LA-9 and 11. It has a nice raspy radial sound.
Hangar and Loading screens are included. They're my old one's for a way's back.
That's pretty much it...go fly!
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--Credits/Sources:
ArmourDave for creating the Zero in the first place;
Volksjager and Lansen for the original skins;
MoonJumper for finding the PappaRomeo EAW sight pack;
Hinchbrooke for the LavEngine sound;
All the other WW2 Junkies out there;
TK for creating the open sourced marvel for use to play with
Famous Airplanes of the World #55: Mitsubishi A6M, Model 11-21
Aero Detail #7: Mitsubishi A6M Zero Fighter
Aircam #16: Mistubish A6M Vol.1
Osprey Aircraft of the Aces #22: Imperial Japanese Navy Aces 1937-1945
Kagero: 3/202 Kokutai
Mushroom YS 3: Mitsubishi A6M Zero
Profile #236: A6M5-A6M8
Profile Aircraft #129: Mitsubishi A6M2 Zero-sen
Squad/Signal #1059: A6M Zero In Action
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Any problems, questions, comments or other ideas can be directed to me on the CombatAce and SimHQ message boards.
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Legal BS:
This is freeware; it CAN be distrubuted as such if permission is granted by me, AD, and the original readme and all pieces of the package remain intact.
The Mitsubishi A6M5 remains the intellectual property of ArmourDave (and Mitsubishi Aircraft, it's heirs and/or successors)
See the original readme documentation for further allowances and restrictions
Any persons wishing to make further modfications of the aircraft inis, skins, cockpit, etc, MUST obtain permission from the whole of the developers/moders.
This package may NOT in any way, shape or form be used in any payware addition without permission of myself, ArmourDave, or anyone associated with it.
Percentages of payment are -always- open for negotiation.
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