Skin for Stephen1918's Breguet XIX.
These aircraft represent the Ecole d’aéronautique pressed into service at the outbreak of World War II as communication aircraft.
I have depicted three Republican squadrons: 22 Grupo, 23 Grupo and Alas Rojas (Red Wings).
I would have liked to assign squadrons (Escuadrilla) to the first two skins but it would have only been guesswork.
The Red Wings was a unit that was equipped with a range of aircraft including: nine Breguet XIXs; five Nieuport 52s; one Fokker F.VIIB; and one DH89 Dragon Rapide. It operated in the Aragonian front, hitting targets in Zaragoza, Huesca, Tardienta and Barbastro.
LloydNB
Skinpack for excellent Snipe by 101tfs.
There are two skins with different wing colors - PC10 and PC12 and with different fulelage's bottom - canvas color and PC10 color.
I tried to add some "photorealistic" textures for more impressive image of this aircraft.
Also for correct the work of Snipe's sight you can replace :
- for "Snipe_COCKPIT":
[CockpitData]
Directory=cockpit
[GunsightFront]
HasGunsight=TRUE
//GunsightMilSize=50
//GunsightName=SPAD13_ironsight.tga
//FixedSight=TRUE
GunsightMilSize=30
GunsightName=Fokker_ironsight.tga
FixedSight=FALSE
[CockpitSeat001]
ModelName=Camel_Pit-R2.LOD
HideExternalNodeName=cockpit
OpenCockpit=TRUE
ExternalClipDistMin=0.04
//Position=0.00,-0.1883,0.8394
Position=0.00,-0.1883,0.8154
Offset=0.0,-0.5,0.7
//ViewAngles=0.0,3.0,0.0
ViewAngles=0.0,0.5,0.0
- and for "Snipe_DATA":
// Internal Guns ---------------------------------------------------------
[LeftMachineGun]
SystemType=FIXED_GUN
GunTypeName=303CAL_VICKERS_MK1
InputName=FIRE_PRIMARY_GUN
GunFireAnimationID=4
GunGroup=1
MuzzlePosition=-0.155,1.275,0.667
//AimAngles=0.0,-3.0,0.0
AimAngles=0.0,1.0,0.0
MaxAmmo=380
EjectShells=TRUE
EjectPosition=-0.35,0.37,0.5
EjectVelocity=-1.5,-0.25,-0.5
[RightMachineGun]
SystemType=FIXED_GUN
GunTypeName=303CAL_VICKERS_MK1
InputName=FIRE_PRIMARY_GUN
GunFireAnimationID=4
GunGroup=1
MuzzlePosition=0.155,1.275,0.667
//AimAngles=0.0,-3.0,0.0
AimAngles=0.0,1.0,0.0
MaxAmmo=380
EjectShells=TRUE
EjectPosition=0.35,0.37,0.5
EjectVelocity=1.5,-0.25,-0.5
Eugene1
Skinpack for excellent Rumpler C1 and Rumpler CIV aircraft by Stephen1918.
"CanvasPhR" and "GreyPhR" are for Rumpler C1."3ColorPhR" and "LozengePhR" are for Rumpler CIV.
I tried to add some "photorealistic" textures for more impressive image of this aircraft.
Eugene1
2 Mira
Royal Hellenic Air Force
1940
The Breguet 19A2B2 served in the Royal Hellenic Air Force from 1925 to 1940. Initially they carried the names of Greek cities and island but were later given code numbers.
53 aircraft were purchased, including 12 from Yugoslavia in 1935, but only 18 were still airworthy by the start of the Greco-Italian War. By this stage it filled an observation/army cooperation role with 1 Observation Mira, under I Corp Command, based at Perigiali, near Corinth and with 2 Observation Mira under II Corps command, based at Larissa and Kozani.
On 4 November 1940, a Breguet from 2 Mira located the attacking 3rd Julia Alpine Division in a mountain pass near Metsovo. Three more Breguets sent to bomb the Italian division were in turn attacked by three Fiat CR.42 fighters. A Breguet was shot down, one crash-landed and the third returned to base, though badly shot up.
I've include both the bmp files and the layered psp files for those of you who want to improve on the skin or make your own.
LloydNB
The SAML S.2 was an improved version of the Aviatik B.I which was built under license by the Societá Anonima Meccanica Lombarda (known as the SAML S.1.) The S.2 was specifically designed to fly in the mountainous terrain of the Italian Front. Improvements mostly involved the wings, which had a slight sweep and were closer together than the Aviatik design. The biggest improvement was the more powerful Fiat A.12 engine capable of delivering 300hp.
The SAML S.2 was used primarily for reconnaissance and was armed with a fixed Fiat-Revelli machine gun over the wing with a ring mounted machine gun operated by the observer.
My SAML S.2 includes 2 skins with appropriate decals and a small bomb loadout. I have included my skinning templates with the download.
Version 2 - More accurate fuselage and gunner station, corrected wing placement and dihedral, corrected gauges in cockpit - all new LODs, revised skins, revised FM, new cockpit LOD and revised cockpit.ini
Credits:
My thanks to Ojcar for making the data.ini file for this plane and for providing valuable resources and advice on the details of the SAML S.2.
Installation instructions:
For FE1: Unzip the file and move the folder named "SAMLS2" into the FirstEagles/Objects/Aircraft folder.
For FE2: Unzip the file and move the folder named "SAMLS2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SAMLS2". Move the folder named "D" from the Aircraft/SAMLS2 folder into the Decals/SAMLS2 folder you just made.
The Pomilio PE was a two seat, Italian general purpose plane that entered service in 1917. It had a 300hp Fiat 6 cylinder engine with a radiator mounted in the nose of the aircraft. A fin under the fuselage, around the tail skid, helped improve the stability of the plane.
The Pomilio PE was used primarily for reconnaissance and was armed with a fixed Fiat-Revelli machine gun over the wing with a ring mounted machine gun operated by the observer. The Pomilio could carry a light bomb load with 3 bombs mounted on the each side of the plane.
My Pomilio PE includes 2 skins - a green/yellow speckled camo, and a 3 color camo - each with appropriate decals. I have included a small bomb loadout. I have included my skinning templates with the download.
Historical Notes:
- My Pomilio PE uses the later style fuselage with a flatter deck behind the pilot because it allowed me to give greater range to the gunner in the game.
- I have taken extensive liberties with the speckled camo skin version of the plane. When the camouflage was applied at the factory, it usually covered the metal panels around the engine. The speckled camo scheme was not applied to the top of the lower wing. The national insignia on the top wing did not usually extend into the aileron. The 3 color camo version is much more accurate and is the default skin.
Credits:
My thanks to Ojcar for making the data.ini file for this plane.
Installation instructions:
For FE1: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder.
For FE2: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PomilioPE". Move the folder named "D" from the Aircraft/PomilioPE folder into the Decals/PomilioPE folder you just made.
Caporetto Terrain WW1
*********************
INTRODUCTION
The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
The included terrain represents the situation around August/September 1917, just before the battle of Caporetto.
The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army.
INCLUDED
- Italian terrain/front WW1, situaton around summer/late summer 1917 - 539 unique tiles, 10226/574 targets/areas
- Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)
- Needed ground objects are also included
- Important mountains where done via satellite images (the tiles)
- All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)
FAQs
Q: Is the scale of the map correct
A: No
Q: Are all the named towns and cities correct (placement and naming)
A: Yes as good as it gets.
Q: Does it include more than one season?
A: No
Q: Is the frontline correct?
A: Yes representing late 1917
Q: The river Isonzo seems to cut through the mountains, is that correct?
A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains)
Q: The northern part of the map, e.g. toward Munich, seems without further towns?
A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not included smaller towns.
INSTALLATION
1. Make a backup copy of your First Eagles folder (just in case)
2. Extract the file into a temporary folder (like c:\temp\)
3. Copy all the relevant folders into the respective First Eagles game folders
(example: c:\temp\First Eagles\Terrain\wwiCaporetto into your c:\Program Files\First Eagles\Terrain folder)
4. Copy the Objects\GroundObjects folders into your GroundObjects folder. If you've already my Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.
PREREQUISITES
- FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
- Very strong PC and GPU
CREDITS
As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.
DISCLAIMER
The Italian terrain is freeware.
You are free to modify and share it, BUT Commercial use is prohibited.
If you find bugs please post them in First Eagles section of Combatace.com forum.
Hope you enjoy it.
Sincerely
gterl