- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
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Third Wire WoI Kfir C2 Skin Template
By BUFF
Skin templates are layered textures useful for painting your own custom skin of our aircraft. These are all saved in Adobe Photoshop PSD format, so you'll need a paint program that can read PSD format to use these.
81 downloads
0 comments
Submitted
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Third Wire WoI F-16A Netz Template
By BUFF
Skin templates are layered textures useful for painting your own custom skin of our aircraft. These are all saved in Adobe Photoshop PSD format, so you'll need a paint program that can read PSD format to use these.
84 downloads
0 comments
Submitted
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WoI MiG-17PF Fresco D Pak
By Wrench
EAF MiG-17PF Fresco-D for WoI
This is an almost complete rebuild of Madcaddie's MiG-17PF 'Fresco-D' limited all-weather, radar equipped interceptor, as used by the Egyptian (and by inference, the Syrian Air Force) during the late 1950s, through the late 1970s. The Flight Model parameters themselves have been copied directly from the latest Fresco-C's (WoI), so they are the most current. This aircraft is NOT equiped with missiles or rocket paks, it's a simple guns-only radar equipped version as used by the EAF. Included is an 'interception procedures.txt', that gives you instructions on how to read the radar scope, as it's very short ranged.
There is also a completly new skin, created from a new template, made by me, based off the original 3rdW units. I've resized it up to 1024x1024, with completly redrawn rivet and panel lines. Also included is a revamped "M17PF.bmp" for the nose radar bubble, also resized and repainted, that matches as close as possible, the camo pattern of the fuselage. I've even given you my 'Early Russian Pilot' - PilotER, to use.
This is a COMPLETE package, including a modified version of Paladrain's 21MF cockpit, 'downgraded' for use in this aircraft. All inis, skin bmps, cockpit bits, and a new WoI style hangar screen are included. It is designed to be used ONLY in WoI, with the Mirage Factory Weapons Pak. (although it CAN be used in WoI with the bunyap pak)
You =WILL= be using the weapons editor to add the 'radar nose bubble'.
==YOU MUST HAVE THE WOI WEAPONS EDITOR==
PLEASE read the enclosed readme for more, detailed install istructions
Happy Landings!!
Wrench
Kevin Stein
1,587 downloads
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Rebuild of Gepard's Isreal 2 for WoI
By Wrench
Isreal 2 Terrain Upgrade for WoI
This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals.
It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns.
As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below.
---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain--
So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence.
Happy Hunting!
Wrench
kevin stein
1,051 downloads
0 comments
Submitted
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Super Mystere B.2 cockpit
By Stary
Super Mystere B.2 cockpit
(based on Thirdwire F-100D's)
for Wings Over Israel
YOU NEED ONE of these games to be able to use it!
SFP1/SFP1Gold/WoV/WoE
3D .LOD file not included!
__________________________________________________________________________________________________________________________________
This is a modification and repaint of Thirdwire F-100D cockpit to better represent Super Mystere B.2 cockpit.
976 downloads
0 comments
Submitted
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NATO Fighters II
By column5
NATO Fighters II
----------------
IMPORTANT INSTALLATION INSTRUCTIONS
You MUST follow these steps to properly install NATO Fighers II.
1. NATO Fighters II (NF2) requires that you already have WOE: NATO Fighters (NF1) installed. Refer to the readme that came with NF1 for more information.
2. It is strongly recommended that you finish any campaigns you are currently playing BEFORE installing NF2. It is possible that existing campaigns could become corrupted if you install NF2 while you are still playing them.
3. Run the executable included in the archive you downloaded. When prompted, ensure that the installation path is pointing towards your NF1 installation. When the path is correct, continue the installtion.
4. That's it! Everything is installed automatically and no modding is required.
Description
-----------
Thanks for downloading NATO Fighters II! This is part two in a series of expansion packs for Wings Over Europe designed to incorporate many of the best mods for the Strike Fighters series produced over the past four years. NATO Fighters II contains the following additions:
New Ground Objects:
- SA-3 GOA Mobile SAM Launcher
- SA-9 Gaskin Mobile SAM Launcher
- M1A1 Abrams Tank
New Aircraft:
- CF-5A Freedom Fighter
- F-16A Block 1 Fighting Falcon
- Jaguar GR Mk.1
- MiG-23ML Flogger-G
- OV-10A Bronco (AI FAC Only)
- Su-15A Flagon
- Tornado GR Mk.1A
- Yak-25M Flashlight
- Yak-28B Brewer-C
Campaign Updates:
1962
- Added one squadron with Yak-25M as adversary
- Added two squadrons with Yak-28B as adversaries
1968
- Added one squadron with Su-15A as adversary
- Added two squadrons with Yak-28B as adversaries
1979
- Added Belgian No. 349 Squadron in F-16A Block 1
- Added Canadian No. 434 Squadron in CF-5A
- Added Dutch No. 322 Squadron in F-16A Block 1
- Added RAF No. IX Squadron in Tornado GR Mk.1A
- Added RAF No. 41 Squadron in Jaguar GR Mk.1
- Added RAF No. 617 Squadron in Tornado GR Mk.1A
- Added USAF 16th TFS in F-16A Block 1
- Added two squadrons with MiG-23ML as adversaries
Bugs Fixed:
- Fixed a problem where some AI squadrons would have 0 aircraft at the start of the campaign
- Fixed some aircraft names for consistency
Contributors:
- Armourdave
- Boopidoo
- BPAo
- column5
- Fracture
- JSF_Aggie
- Kesselbrut
- Kreelin
- Missionneur Team
- MontyCZ
- MoonJumper
- Pasko
- Phamtuan
- Raphael
- Sony Tuckson
- Sundowner
- The Mirage Factory
- The Wrench
- ThirdWire
- USAFMTL
If I have missed anyone, let me know and I will fix it ASAP.
The aircraft and other objects included in this pack are the property of their respective creators and are released as FREEWARE only. No objects in this pack may be included in PAYWARE products without permission of the owners.
1,299 downloads
0 comments
Updated
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Vrkuboys Metal Mig-21MF skin
By kukulino
Mig-21MF metal skin by Vrkuboy
This is new silver/metal skin for Mig-21MF based on templates made by Wrench.
These templates are based on Thirdwire Mig-21MF skin.
coments welcomed
Vrkuboy
Note: Vrkuboy has connection problem. He could not upload file correctly. All credits for work on metal skin goes to Vrkuboy.
Kukulino
237 downloads
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MD-450 Ouragan Cockpit
By ordway
A Cockpit mod of the Thirdwire Scooter's cockpit, to create the Israeli-modified Dassault MD-450 Ouragan cockpit (airframe No. 151 and later) for use in Column 5's and Pasko's incredible MD-450 Ouragan.
Referenced from a MD-450 manual and photographs.
Instruments and placards moved, eliminated and repainted.
Individual instruments and placards in either French or English, as they were historically.
Yes, Those are actual radios in the instrument panel...
It includes a lead computing gunsight as per Wikipedia.
Israeli Ouragans entered combat on 12 April 1956 and shot down five Vampires. They also flew in combat with the Indian and El Salvador airforces.
Mod by Richard "Pitts2A" Ordway, Uploaded with the kind permission of David (Zur) Zurawsk, Capun and Charles. Thanks also to Frank Safrenek and Michel Gerard of Mirage Aircraft of Flightsimulator.com and to Thinus Pretorius for their invaluable numerous pics and emails about the Mystere IVA and MD-450 Ouragan cockpits and images.
For SFP1/WOV/WOE/WOI.
Complete credits and history in readme.
Instructions:
1-Backup your files!
2- Unzip the MD-450 Ouragan cockpit file, MD-450.ini and MD-450_cockpit.ini to ...SFP1ObjectsAircraftMD-450
3-When prompted, overwrite the files.
Enjoy!
846 downloads
0 comments
Updated
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VF-21 Mach Busters F11F-1
By Julhelm
Quickie job. No custom decals as I cannot seem to make ones that work properly. Anyone who wants to is welcome to do accurate buno/modex decals for it.
139 downloads
0 comments
Submitted
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0 comments
Submitted
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Brightened HUD for Nesher (stock WOI version)
By Stary
This is a simple repaint of Nesher's HUD gunsights and heading scale. For me original is a bit too dark. I made it slightly brighter and more yellow than it was.
438 downloads
0 comments
Submitted
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ST Cobra Pack
By Guest
AH-1G Cobra Pack by ST. For the original AH-1G by the A Team.
Available here:- A-Team's AH-1G Cobra
Thanks to Capun for a great aircraft and HrntFixr for the UKDesert and USDesert paint template.
Message concerning HrntFixr's template.
Ask him for his template. You won't get it from me. Just PM him and let him know you want to use it!!
Modify these skins whatever, it's all good with me. Just give me credit for original work.
It can NEVER be used in any commercial product.
Updated as below. Skins haven't been modified.
Included are:
1. AH-1 Cobra with a photoreal skin.
2. AH-1 Cobra with a 'what if' digital paint scheme
3. Two Cobra schemes for the desert. One US and the other a UK scheme using the color from the RAF Tornado during Desert Storm.
922 downloads
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AH1GIsraeli
By Guest
AH-1G Israel skin by ST. For the original AH-1G by the A Team.
Thanks to Capun for a great aircraft and HrntFixr for the paint template.
Modify these skins whatever, it's all good with me. Just give me credit for original work.
It can NEVER be used in any commercial product.
Update is just a better picture of the helo.
469 downloads
0 comments
Updated
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F-4ES Super Phantom II
By Doghouse
F-4ES Super Phantom II
This is a representation of the Super Phantom being worked on at the end of the Phantom era. It was an attempt to extend the life of this jet, but was scrapped because of the F-14 Tomcat becoming operational.
======================
1. This mod is an addon jet, known as the F-4ES. I used Jennifer's F-4E IDF and Marc Silva's F-4E 2000 data files, adding some of the latest mods such as open canopy and landing lights.
2. NationName is changed back to USAF.
3. Chaff/Flares/Jammer added. Note that F-4Es delivered to Israel before the Yom Kippur War did not have countermeasures installed. During the War, replacement F-4Es from US stocks came with their ECM equipment. Some IDF Phantoms were also upgraded during the conflict.
4. The skin the base USAF camo skin is the stock SFP1 skin. It takes any F-4E skin.
5. Canopy fix by "The Wrench".
6. Uprated J79-GE-10B engines, which also featured improvements to eliminate the tendency of the J79 to leave behind a dirty smoke trail, which had proven a liability in combat.
7. Loading and Loadout screens were done by Doghouse.
8. The Loadout file is the one done by SuperCharger and Doghouse as the coop mod used in multiplay. It uses stock weapons and is totally Multiplay safe.
However, this addon jet is not unless the other players have it as well.
9: The landing lights mod by dfang and Russo has been included and is already installed.
10: New radar includes a terrain avoidance radar as well.
11 This aircraft takes a little longer to load up in the game. Be patient, it's well worth the extra few seconds.
12 Please don't credit me with this aircraft. I've done nothing but to have taken all the various mods and work of others, put it all together and repackaged the product. If you want to credit anyone, credit those I've mentioned above. And to those of you who I've neglected to mention, please accept my apologies, it wasn't intentional. Also, anyone wanting to mod this work further go right ahead. Don't bother asking permission because it's already given. I give this jet to the SFP1/WOV/WOE/WOI cmmunity to play with and have fun, it now belongs to you.
1,562 downloads
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F-4F Series
By Dave
German F-4F Series by Bunyap (Model), Sundowner (Skins) and USAFMTL (Hanger,Loading screens)
Included Aircraft:
Early F-4F = Model 98NQ
Late F-4F (Pre ICE) = Pace Rhine
F-4F KWS = ICE
1,947 downloads
0 comments
Updated
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Attrition War 67-73 VERSION 1.1
By Pancho
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
Some base assignments have also been altered to better reflect historical positioning. In particular, IAF 101 Squadron has been moved to Bir Gafgafa on the Sinai Peninsula. The IAF maintained a Mirage detachment there throughout the Attrition War period; expect plenty of action along the Suez Canal.
*The Campaign*
This campaign depicts the situation in the Middle East as it stood between June 1967 and October 1973. Based on the stock WOI Yom Kippur campaign, it begins in July 1967 and ends in September 1973. When combined with “War for the Water” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
There will be no all-out air offensive; this is a long, limited conflict. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of fifty missions, roughly one every forty-five days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
The Soviets also make appearances in 1970 and 1971.
*Unit Start Guide and Upgrade Path*
-- 69 Squadron (1969): F-4E Kurnass (no upgrade)
-- 101 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 102 Squadron (1968): A-4H Ahit --> A-4F Ahit (1972)
-- 107 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1971)
-- 109 Squadron (1967): A-4H Ahit --> A-4F Ahit (1972)
-- 110 Squadron (1968): A-4E Ahit (no upgrade)
-- 113 Squadron (1967): Mirage III C Shahak --> Mirage 5 Nesher (1972)
-- 115 Squadron (1969): A-4E Ahit (no upgrade)
-- 116 Squadron (1970): A-4E Ahit (no upgrade)
-- 117 Squadron (1967): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1967): Mirage III C Shahak --> F-4E Kurnass (1970)
-- 144 Squadron (1971): Mirage 5 Nesher (no upgrade)
-- 201 Squadron (1969): F-4E Kurnass (no upgrade)
1,189 downloads
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Golan Stalemate 74-82 Version 1.1
By Pancho
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
*The Campaign*
This campaign depicts rising tensions between Israel and Syria from 1974 through 1982. Based on the stock WOI Lebanon War campaign, it begins in April 1974 and ends in May 1982. Played in sequence with the stock WOI campaigns, “Golan Stalemate” allows for a continuous career from the start of the Yom Kippur War to the end of the Lebanon War. When combined with “Attrition War” and "War for the Water," the player can begin in 1963 and fly a continuous nineteen-year IAF career.
There will be no all-out air offensive; “Golan Stalemate” is a long, limited conflict. You will face Syrian aircraft in and around the Golan Heights and Lebanon. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky. Mission mix includes routine patrols punctuated by occasional strike missions into enemy territory. You may fly a maximum of thirty-six missions, roughly one every ninety days.
IAF fighter and strike squadrons start out with their historical aircraft, entering the campaign at the time they were activated. Some squadrons will upgrade both their livery and their aircraft type during the course of the campaign.
*Unit Start Guide and Upgrade Path*
-- 69 Squadron (1974): F-4E Kurnass (no upgrade)
-- 101 Squadron (1974): Mirage III C Shahak --> Kfir C2 (1975)
-- 102 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 105 Squadron (1975): F-4E Kurnass (no upgrade)
-- 107 Squadron (1974): F-4E Kurnass (no upgrade)
-- 109 Squadron (1974): A-4H Ahit 73 --> Kfir C2 (1977)
-- 110 Squadron (1974): A-4H Ahit 73 --> F-16A Netz (1980)
-- 113 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1976)
-- 115 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 116 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 117 Squadron (1974): Mirage III C Shahak --> F-16A Netz (1980)
-- 119 Squadron (1974): F-4E Kurnass (no upgrade)
-- 133 Squadron (1978): F-15A Baz (no upgrade)
-- 140 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 141 Squadron (1974): A-4H Ahit 73 (no upgrade)
-- 143 Squadron (1979): Kfir C2 (no upgrade)
-- 144 Squadron (1974): Mirage 5 Nesher --> Kfir C2 (1978)
-- 201 Squadron (1974): F-4E Kurnass (no upgrade)
-- 253 Squadron (1976): Mirage 5 Nesher (no upgrade)
1,129 downloads
0 comments
Submitted
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Armed UH-1H
By hgbn
ITS only a Beta vers. IT dont have a pit.
I have changed the ini's so all you need is to download the UH-34 Seabat and Copy/paste the Cockpit folder and the UH-34_COCKPIT.ini
from that chopper. REMEMBER both files and dont remame the ini.
Also install the weapons that came with UH-34 Seabat and you have a nice armed UH-1H.
Thanks to MontyCZ for creating this. And for his permission to upload this bird
Enjoy Henrik
3,601 downloads
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F-100 Silver Skin 1024x1024
By Bassman
This is a Silver brushed aluminum skin at 1024x1024 resolution.
286 downloads
0 comments
Updated
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War for the Waters 63-67 VERSION 1.1
By Pancho
*Version 1.1*
This update lowers the intensity level from Version 1.0. Only enemy squadrons located nearest the border will be assigned missions. Supply has also been reduced for friendly and enemy squadrons. As a result, fewer enemy aircraft should appear in the air, better reflecting the limited nature of the historical conflict. Make no mistake, occasionally the campaign engine will generate large aerial engagements; this is historical, as well.
*The Campaign*
This campaign depicts intermittent border clashes that flared between Israel, Syria, Jordan, and Egypt from 1963 through 1967. These disputes began with disagreements over water rights in the region, slowly escalating into the Six Day War. Based on the stock WOI Six Day War campaign, “War for the Water” begins in August 1963 and ends in May 1967.
Think of this campaign as a short prelude to the Six Day War. There will be no all-out air offensive; “War for the Water” is a limited conflict. You will face Syrian and Jordanian aircraft in and around the Golan Heights. There might be encounters with Egyptian aircraft near the Sinai Peninsula, as well. Ground offensive has been disabled, so borders remain static. Supply is minimal, restricting the number of aircraft in the sky.
Mission mix includes routine patrols punctuated by occasional armed recon missions into enemy territory. You may fly a maximum of twelve missions, roughly one every hundred and twenty days. Played in sequence with the stock WOI campaigns, and combined with “Attrition War” and “Golan Stalemate,” the player can begin in 1963 and fly a continuous nineteen-year IAF career.
*Unit start guide and upgrade path*
-- 101 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 117 Squadron (1963): Mirage III C Shahak (no upgrade)
-- 119 Squadron (1963): Mirage III C Shahak (no upgrade)
926 downloads
0 comments
Submitted
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MiG-29 Cockpit
MiG-29G Cockpit
Version 1.0
March 2008
This is modification of the Su-27 pit, it`s repainted and used as a Mig-29 pit. Included are 2 BMP`s for everyone who want`s to have a stripe in the pit. This plane is tested only in WOE/WOV.
If you want to improve it, feel free to do it. It`s not allowed to use this pit as PAYWARE!!!
It`s FREEWARE only!
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installation
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Extract the pit folder into your planefolder of you`re choice. You can find you`r ebirds in your Object/Aircraft folder.
If you want to have it without stripe in your pit, extract the "cockpit" zip into your cockpitfolder and overwtite
the files.
open this file
*(plane name).ini
and replace the entries with
CockpitDataFile=MIG-29_cockpit.ini
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=MIG-29_avionics.ini
!!!Make sure to safe the files in your cockpitfolder first!!!
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Credits
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Cockpit: MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures)
Cockpitrepaint: 76.IAP-Blackbird
Avionics: Moonjumper
ini edit: 76.IAP-Blackbird
Betatesting: Vrkuboy, Badfrank
---------------
Version History
---------------
1.0 : I upload it for everyone who want`s to use the pit without the plane.
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Limitations
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This is from the Su-27 readme:
About the cockpit: A great work was made by Moonjumper to model russian avionics. It's the
best that could be done at the moment.
Concerning the radar, The SU-27 has a radar display which projects onto the HUD. It is not
possible to model this for now due to the game engine limitation ;).
Enjoy
1,834 downloads
0 comments
Submitted
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MiG-29G Fulcrum A
MiG-29G Fulcrum A
Version 1.1
March 2008
Changed weaponloadout, FM and some other small things. Control surfaces fixed. Light`s fixed. Hope you like it!
This is modification of the Su-27 pit, it`s repainted and used as a Mig-29 pit. I added Navlights and landinglights to the
plane. Included are 2 BMP`s for everyone who want`s to have a stripe in the pit. This plane is tested only in WOE/WOV.
If you want to improve it, feel free to do it. It`s not allowed to use this bird as PAYWARE!!!
It`s FREEWARE only!
--------------
installation
--------------
Extract the MiG-29G folder into your Object/Aircraft folder.
Extract the sounds into the Sound folder in your WOE/WOV installation
If you want to have it without stripe in your pit, extract the "cockpit" zip into your MiG-29G cockpitfolder and overwtite
the files.
!!!Make sure to safe the files in your cockpitfolder first!!!
-------
Credits
-------
Model: I think it was created by BUFF (not sure)
Cockpit: MarcFighter, Kesselbrut, BPAo (special thanks to Boopidoo, Mago and Badger for textures)
Cockpitrepaint: 76.IAP-Blackbird
data & Avionics: Moonjumper
ini edit: 76.IAP-Blackbird,
sounds: Fubar512,Kreelin,SoundFX Team
And special thanks to Wrench!!!! <---- Good man! :-)
Betatesting: Badfrank
Add those lines to your WEAPONDATA.ini info from Wrench!!!
[WeaponData****]
TypeName=AA-11_G
FullName=AA-11 Archer (WG)
ModelName=R73
Mass=105.000000
Diameter=0.170000
Length=2.900000
AttachmentType=W_GERMANY
NationName=WGermany
StartYear=1990
EndYear=2020
Availability=3
BaseQuantity=40
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=7.400000
FusingDistance=1.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=90
MaxTurnRate=48.000000
MaxLaunchG=9.000000
LockonChance=85
LaunchReliability=85
ArmingTime=0.500000
SeekerFOV=2.500000
SeekerGimbleLimit=60.000000
SeekerTrackRate=60.000000
SeekerRange=15000.000000
MinLaunchRange=300.000000
MaxLaunchRange=20000.000000
Duration=72.000000
CounterCountermeasure=30.000000
NoiseRejection=90.000000
CapabilityFlags=0x100004c0
BoosterStart=0.000000
BoosterDuration=1.800000
BoosterAccel=46.810001
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.456000,0.000000
SustainerDuration=60.000000
SustainerAccel=0.375000
SustainerEffectName=RocketFireEffect
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.456000,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
[WeaponData****]
TypeName=AA-10A_G
FullName=AA-10A Alamo-C (WG)
ModelName=R27ER
Mass=352.000000
Diameter=0.230000
Length=4.780000
AttachmentType=W_GERMANY
NationName=WGermany
StartYear=1987
EndYear=2020
Availability=2
BaseQuantity=40
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
Streamlined=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=MediumMissileEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=39.000000
FusingDistance=2.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=12
Accuracy=80
MaxTurnRate=24.500000
MaxLaunchG=5.000000
LockonChance=80
LaunchReliability=85
ArmingTime=1.000000
SeekerFOV=5.600000
SeekerGimbleLimit=50.000000
SeekerTrackRate=21.000000
SeekerRange=55000.000000
MinLaunchRange=1600.000000
MaxLaunchRange=100000.000000
Duration=100.000000
CounterCountermeasure=40.000000
NoiseRejection=90.000000
CapabilityFlags=0x1000000f
BoosterStart=0.500000
BoosterDuration=2.500000
BoosterAccel=60.660000
BoosterEffectName=MissileFireEffect
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.835150,0.000000
SustainerDuration=30.000000
SustainerAccel=0.835000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.835150,0.000000
InFlightEffectName=MissileInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
---------------
Version History
---------------
1.1 :
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Limitations
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This is from the Su-27 readme:
About the cockpit: A great work was made by Moonjumper to model russian avionics. It's the
best that could be done at the moment.
Concerning the radar, The SU-27 has a radar display which projects onto the HUD. It is not
possible to model this for now due to the game engine limitation ;).
Enjoy
6,292 downloads
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WOI - Mainscreen - 1680x1050
By kout
Alternative mainscreen for Wings over Israel
1680x1050 Widescreen Edition
(includes template)
TO INSTALL MAINSCREEN
(1) extract all files
(2) copy the files in the \MENU folder to the \MENU folder in your Wings over Israel folder
TEMPLATE
The \TEMPLATE folder contains a file named mainscreen_template.png, which you can use to make your own mainscreens compatible with the .INI file in this package. This allows you to change the main image easily. Open the .png file in a image editing program capable of using layers and simply place your image in a layer below the .png image. It will show through the transparent centre area. Save as mainscreen.bmp (format: 24bit bitmap file).
Also included is a .png file with the WOI logo used in the file, a template file without the menu text, and the menu in normal and active state.
When resizing for a different resolution, in MENUSYSTEM.INI, change the lines indicated below to the desired resolution.
[MenuSystem]
StartMenu=MainScreen
Width=1680 <====
Height=1050 <====
ColorDepth=16
TextFilename=MenuText.str
TimeDateTextFilename=TimeDate.str
MenuDataFilename=
FadeTime=0.25
WaitMouseCursor=WaitAnimation
Note that you will have to change the position of the menu buttons in MAINSCREEN.INI to account for their changed location.
© 2008, Kout
These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license
(Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.)
This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not(3) use these files or works based on them for commercial purposes.
319 downloads
0 comments
Submitted
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F-110A 'Wraith' Package
By Wrench
F-110A "Wraith" Mod Pak for SF/WoV/WoE
A "What If..." Cold War Aircraft
First of all, I have to extend a great deal of thanks to BadFrank from the CombatAce message boards, as this entire thing was his idea!! He's also the person that found the mesh names for the rear canopy for me to get the decal on (it's also his decal, I just repainted it).
What we have here is a mod of the F-4B creating a single-seat version of the Phantom. This version is designed for US Air Force use, as a long-range missile armed interceptor, along the lines of the F-102, F-106 and even it's older brother, the F-101A Voodoo. This aircraft has NO air-to-ground capabilities, in keeping with it's role as a continential air defense interceptor.
A gun pod (SUU-16) can be loaded as they become available (later service year dates)
All items used, excepting the new weapons, are stock 3rd Wire, and are readily available in each of the varying versions of the game. It makes use of stock, albeit renamed skin files, some of which have been repainted by me. I've included them in the package, as it's easier than having the end user transfer and rename files. And again, as they're all stock items, they exist in all versions of the game. As should all the serial decals as well.
You'll be adding a couple of new 'weapons', a modified Scooter hump and a rebuild of my 'hack job' F-104 Recon Pod, now modified/renamed/tweeked for use on the Phantom.
Full, detailed instrustions on all facets of installation are in the enclosed readme, along with full credits for folks who helped out. -- so PLEASE read the cursed thing!!! It'll make your life easier, I promise you!
Enjoy!
732 downloads
0 comments
Updated
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Enhanced Explosions 2 -FIXED FLARES
By Stary
UPDATE 8.03.2008
v2.01
-included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
__________________________________________________________________________________________________________________________________
This is full package with missing flareflash.tga included. If you already downloaded the EE2 pack, you can find the fix alone here:
http://forum.combatace.com/index.php?showtopic=22684
2,420 downloads
0 comments
Updated
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