This mods allows you to fly the following aircraft (doesn't include all the variants);
Many thanks to Trevisol for making the mod and sending me the file with his permission to download
A-1
A-6
AN-12
B-57
F-104
E-2C
EA-6B
F-84F
IL-28
J-6
MIG-15
MIG-17
MIG-19
MIG-21
MIG-23
MIG-27
Mirage 5
Spitfire
SU-7
TU-16
TU-22
TU-95
Vampire
Vautour
YAK-23
YAK-38
This mod is just a simple addon that adds a few pre existing cockpit into a lot of aircraft that was not allowed for the player to use, only the AI.
Since it's lightweight, it use the already included cockpits of the F-8, P-51, Mirage and a few other aircraft, with a couple of changes here and there;
Kesselbrut & russouk2004 Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games).
I finished a pack for Kesselbrut & russouk2004 Me 109 cockpit, with new textures and new painting approach.
I worked in one edition that russouk2004 did in this cockpit to represent a Me 109 "Jabo" versions with the "ZSK 244 A-2/Zünderschaltkasten" (ignition switch box for bombs). This is a switch box, more realistic for 109E/F/G/K versions, but you of course, are free to use wherever you wish.
The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files.
I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
To use one of them just rename the file at your choice to ----> Ger_legs.
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Installation instructions Strike Fighters 2:
First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
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*OPTIONAL*
I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
[GunsightFront]
GunsightMilSize=125 <----------------- you must to add this valor.
[CockpitSeat001]
MinPitchFront=-57 <----------------- you must to add this valor.
This is not mandatory. All cockpit files will work normally without this edition as well
That's all.
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Credits:
- Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
- Kesselbrut & russouk2004 for the Cockpit 3D LODs.
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- Thanks to Kesselbrut & russouk2004 for the excellent Me 109 cockpit model.
- special thanks to CombatAce.com hosting the files.
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These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions.
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Kesselbrut Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games).
I finished a pack for Kesselbrut's Me 109 cockpit, with new textures and new painting approach.
The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files.
I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
To use one of them just rename the file at your choice to ----> Ger_legs.
__________________________________________________________________________________________________________
Installation instructions for Strike Fighters 2:
First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
__________________________________________________________________________________________________________
*OPTIONAL*
I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
[GunsightFront]
GunsightMilSize=125 <----------------- you must to add this valor.
[CockpitSeat001]
MinPitchFront=-57 <----------------- you must to add this valor.
This is not mandatory. All cockpit files will work normally without this edition as well
That's all.
__________________________________________________________________________________________________________
Credits:
- Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
- Kesselbrut for the Cockpit 3D LODs.
__________________________________________________________________________________________________________
- Thanks to Kesselbrut for the excellent Me 109 cockpit model.
- special thanks to CombatAce.com hosting the files.
__________________________________________________________________________________________________________
These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions.
__________________________________________________________________________________________________________
Kesselbrut Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games).
I finished a pack for Kesselbrut's Me 109 cockpit, with new textures and new painting approach.
Releasing, optional textures for early Me 109 cockpit. The first Me 109s (B/C/D and early Es versions) had their interiors painted with the RLM 63 (grüngrau) which was later replaced by the RLM 66 (schwarzgrau). This option could be, very useful for the Me 109 made by Monty CZ.
The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files.
I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
To use one of them just rename the file at your choice to ----> Ger_legs.
__________________________________________________________________________________________________________
Installation instructions for Strike Fighters 2:
First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
__________________________________________________________________________________________________________
*OPTIONAL*
I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
[GunsightFront]
GunsightMilSize=125 <----------------- you must to add this valor.
[CockpitSeat001]
MinPitchFront=-57 <----------------- you must to add this valor.
This is not mandatory. All cockpit files will work normally without this edition as well
That's all.
__________________________________________________________________________________________________________
Credits:
- Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
- Kesselbrut for the Cockpit 3D LODs.
__________________________________________________________________________________________________________
- Thanks to Kesselbrut for the excellent Me 109 cockpit model.
- special thanks to CombatAce.com hosting the files.
__________________________________________________________________________________________________________
These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions.
__________________________________________________________________________________________________________
Update - sorry, forgot to mention you also have to go into the Cockpit INI and change the [RadarScope] NodeName from =radar_screen to =vdi; see pic.
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Third Wire's F-14 was nice but didn't have a dedicated RWR display. The Mirage Factory's F-14 was fantastic, but the radar doesn't work anymore. Both are needed, and a fleet defender that's sans-radar is pretty useless.
I edited the INI for TMF's F-14 (see first pic) and spliced in the avionics from TW's F-14_82. So now TMF's awesome cockpit has a working radar, sort of....
Problem: TW's radar image is too large for TMF's radar display screen, so the edges are cut off. I'm guessing you can only see about half to two-thirds of the radar image. See pics for comparison. Besides not seeing the full radar display, important target data along the edges are cut off also.
Does anyone know how to scale down the TW radar image to get it to properly fit in the TMF cockpit display? I haven't had any luck
Thanks
This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone.
Installation
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Extract the entire folder to <your SF2 mod folder>/Objects/Aircraft /F-15C . When prompt to overwrite existing files, choose "Yes"
Credit
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Original Cockpit Texture: Kesselburt
Last Repaint: Viper63
Legal Stuff
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This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent.
This cockpit repaint is purposed to improve the existing F-104 A/C/G cockpit texture distributed through the F-104 packs available in Combatace.
Many improvements took place to make a more unified look of the cockpit and remove some photographic feel of the existing pit texture set
installation
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1. Locate your F-104 subfolder under your mod/Objects/Aircraft folder
2. Overwrite the files under Cockpit folder.
Better CCIP mod for SF1/2 series.
This mod will prevent the CCIP and Gunsight dot from showing through any solid part of your cockpit. Leading to a much authentic bombing procedure.
In SF1, this is done without any harm.
In SF2, I have to remove 2 effect shaders which are used when your effect setting is at "Unlimited". So you lose some not-so-obvious effect.
Installation
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For SF1, just extract the file to the 'objects' folder
For SF2, first extract the file in the 'objects' folder in your mod folder, then follow the procedure mentioned in the "Special note for SF2 users" to complete it.
Credit
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Create: orsin (china insky team)
Beta testing: HoneyFox (china insky team)
Update
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V1.0 initial release
V1.1 fixed a problem in SF2