A-4L Skyhawk, VC-13 "Fighting Saints" Skin/Decal Pak
= For SF2 (Full-4 Merged Prefered) and/or SF2:V =
*Can be used in any install that has access to the A-4C_65, which is stock in all merged installs, excepting a stand-alone SF2:I. However, it does use the A-4E_67 Cockpit and Avionics ini, which is only availabe in SF2:V. Hence, the 'Full-4 Merged' tag is applicable*
Complete overhaul of the A-4L Skyhawk as originally released in 2004 by Crab02 and Column5. For historical purposes, their original readme is included.
This mod makes use of all stock, "in-game" items, excepting for the avionics hump.
All inis have been updated to the latest patch level (August, 2011); the loadout ini has some minor changes for a couple of mission profiles. The data ini has had the landing light added, and (of course!) the canopy activated, via manual animation. Use shift/0 to open and close it.
All 'standard' Skyhawk mission profiles are retained.
The avionics hump has been converted to a 'pilot seat' using the fake pilot method (the FakePilot is also supplied, just in case). The mid fuselage upper light position has been adjusted to match that on the hump.
A new SF2 style hangar screen jpg is also included
Decal randomization has been set to "TRUE", so be at least at whichever patch level gave this to us.
As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
Happy Landings!
wrench
kevin stein
IMPORTANT NOTE:
If you have the DLC A-4L from Third Wire, do NOT download this mod. It will cause major conflicts. They should not be mixed in any way!!!
If you do NOT have the 3W DLC A-4L, this is safe for your use.
Douglas A4D-1 (A-4A) Skyhawk
- For SF2 (Any and All, but Full-4 Merged Prefered*) -
*Note: this makes use of the A-4B lods, that are stock in most installs (SF2 & SF2:V).These and the cockpit may not be available in un-mergerd, stand alone SF2:E and most definately not in SF2:I. Hence, the 'Full-4 Merged Prefered' tag.*
The decal sets are taken from the various 1stGen mods of the A-4A, and where necessary I've redone the skin bits, using SF2 A-4B skins to bring them to SF2 standards.
This package included 4 skin and decal sets:
VA-43 Challangers (Gitmo, 59)
VA-72 Bluehawks (1956)
VA-93 Blue Blazers (1956)
VMA-224 Bengals (MCAS El Toro, 1957)
The VA-72 is my original from (whenever); the others were done by some talented folk I've not be able to ID -- as I lost the original readmes (if any). So, the credit is theirs for those skins/decals. I just edited things to fit. Where needed, created new decals.
Decal randomization is set to TRUE, so make sure you're at least at the July 2011 patch level (or whichever one it is...).
Data ini edits remove the refueling probe. The inis included herein are the latest, as of the August 2011 patch. All loadouts are stock ala the A-4B. The canopy is activated via manual animation, use Shift/0 to open and close. The landing light has also been added.
As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Of course, the usual "Notes" section. These will give you a nice mid-1950s collection of USN Light Strike aircraft for use in various "hot spots" of the time period.
Catch the 3 Wire!
wrench
kevin stein
NOTE:
with the release of the DLC A-4A, this mod became moot. However, the skins and decals can easily be adapted for use on that DLC.
IDF TA-4H Skyhawk by Fracture/Pappychksix 8/7/2001
=For SF2, Full-4 Merged (Reccomended/Preferred)
** May (ok, probably) Requires SF2:V -hence the Full-4 Merged requirement-, as the A-4E_67 cockpit and avionics are referenced for the Mod. If you don't have these
minimum requirements, you shouldn't download this, as you may not be able to use it withOUT heavy editing **
This is a overhaul of Fracture/pappychksix' IDF TA-4H Skyhawk trainer/attack aircraft. All the inis have been brought up to the latest (as of July, 2011) standard. Some modifications to the avionics are more for 'playability', as research showed these most likely did not have an RWR (but knowing the Israelies....). The
standard NAV/Attack radar, yes. Loadouts use all common or garden variety stock weapons. It is set to fly all mission profiles as any other standard Scooter..
New damage textures (dds) and a new SF2-style hangar screen are included.
Please note, that like the TA-4J recently released, the very same shadow issues =WILL= be present, as it uses the TA-4J's lod. You'll just have to live with that (see Notes below)
As always, fairly easy to follow, detailed install instructions are included. So, please read them .... Fracture's original readme is also included.
Happy Landings!
wrench
kevin stein
A-4G Skyhawk
(r1 - 1976 - VF-805)
This mod should ultimately cover the whole VF-805 career of the Australian A-4G, however since it started for a very specific project of mine, it will be released as-is and updated whenever (if ever) the rest is done.
For that reason, if you have an interest on the topic and are willing to correct or complete the set, do feel free to do so, it's a safer bet than waiting for the next release.
It has been built with/for SF2, it requires Thirdwire's A-4E and A-4F to work, there should be no other prerequisite.
r1 includes only the mid-70's skin, as my project focuses on the year 1976.
The skin and decals are as correct as I'm willing/able to do based on Thirdwire's skin.
All plane and serial numbers are correctly paired and historically correct (all planes crashed before 1976 are not present).
The only inaccuracy is the fact that some of the planes present were affected to VC-724, however, in case of conflict and to cope with attrition they would have been transferred to VF-805, hence their presence in this mod.
Gunrunner
Grey areas :
- On most pictures the A-4G in '76 had the area surrounding the gun muzzle painted black, on some, a square area on the fuselage was painted black and on other, nothing was painted black at all, no text gives any reason for that or precise reference, therefore it's been left as stock.
- Likewise, most sources claim some A-4G were not fitted with guns, without providing the serial number of those planes or whether this was a temporary or permanent change; Moreover, I couldn't find photographic evidence of a gunless A-4G.
- The current INI is a hybrid of A-4E and A-4F, uses an A-4F cockpit with A-4E avionics, I lack sources and will to do any better at the moment, it will have to do.
Optionnally, you can add VF-805 "Checkerboards" to your SquadronList.ini, however it is only a nicety and the skin doesn't rely on it.
[squadronxxx]
Name=RAN_805
DisplayName=805 Sq. "Checkerboards"
Nation=AustralianNavy
TO DO :
- Replace the antennas by accurate ones.
- Have missile rails for outer pylons use with Sidewinders.
- Add the late 60's VF-805 skin (without checkerboard).
- Add the early 70's VF-805 skin (with checkerboard on the rudder).
- Add the late 70's VF-805 skin (grey camo with knight).
Licence :
See the CA Freeware Licence Agreement : http://combatace.com/topic/55729-freeware-licensing/
Credits :
Thirdwire for the A-4E model, original skin and INI.
Wilco for the angled refueling probe replacement and landing lights.
The CA community for years of fun and great mods.
USMC A-4M SkyHawk for Strike Fighters 2
UPDATED 27/01/11
- Landing light added thanks to wilco's mods to my A-4N
- minor data.ini updates
- Opening canopy 'shift' + '0'
UPDATES 19/01/11
- Mach limit extended from the stock figure to one that allows braking of the sound barrier as Skyhawks were known to do in a dive.
- Weight limits on the weapon stations changed after I found some reference material with the exact figures of each pylon for the M model not just the total increase over previous models
- Low-viz grey skin I released in the SF2 Skins section is now included.
Features:
-Year specific versions to reflect upgrades in avionics and weapons capability
-Modernized cockpit with HUD & Avionics
-AN/ASB-19 Angle Rate Bombing System (ARBS) with TV and laser spot tracker
-Most advanced and powerful SkyHawk used by the USMC
-Extensive RWR.TGA files and updated RWR.LST
-All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
INSTILATION: Drop files in to appropriate folders, override when asked to.
NOTE: Has only been tested/used in a merged install of ALL SF2 titles
Credit goes to Third Wire for the original aircraft this has been modified from.
Israeli Air Force A-4N SkyHawk/Ahit for Strike Fighters 2
UPDATED 27/01/11
- Updated with Wilco's mods including; angled refuelling probe, landing light, spoilers and loadout information
- minor data.ini updates
- Opening canopy 'shift' + '0'
UPDATES 19/01/11
- Mach limit extended from the stock figure to one that allows braking of the sound barrier as Skyhawks were known to do in a dive.
- Weight limits on the weapon stations changed after I found some reference material with the exact figures of each pylon for the M & N model not just the total increase over previous models
Features:
-Year specific versions to reflect upgrades in avionics and weapons capability
-Modernized cockpit with HUD & Avionics
- Python 5 missile included
-Extensive RWR.TGA files and updated RWR.LST
-All weapons from load out file included ( most are from MGunny's Ordnance Shop II for SF2 )
INSTILATION: Drop files in to appropriate folders, override when asked to.
NOTE: Has only been tested/used in a merged install of ALL SF2 titles
Credit goes to Third Wire the original aircraftl this has been modified from and Wilco
An SF2 Series upgrade of Suhsjake's A-4A Skyhawk. Two new skins have been added:
VMA-224 "Bengals"..........the first MARINE Skyhawk squadron from MCAS El Toro in 1956.
VA-43 "Challengers" from NAS Guantanamo Bay in 1956.
A full historical read-me with installation instructions provided.
IMPORTANT: You will already need to have the Thirdwire Series 1 (SF1,WOV,etc) A-4B Skyhawk installed. This mod (like Suhsjake's A-4A) uses the 3D files from this A-4B.
Additional RNZAF skins and Mod Update.
RAN/RNZAF A-4G. SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
WARNING:
This MOD needs the stock .LOD files included in SF2 to work, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
INSTALL:
Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
MOD LIMITS:
Thirdwire does not have a A-4G model, but there is A-4E_65. This is the closest match so I painted one up to look like a A-4G. There is no brake chute and the inflight refueling prob is straight, everything else is the same.
The wing tanks only have the fins mapped once so top and bottoms are the same. This will not be a problem with wrap-around paint schemes.
There are no Sidewinder rails for the outboard pylons.
I have put IRM class on the outboard pylons and they will work. There are very nice Winder rails on the inboard pylons.
I have only painted this Aircraft and have not created the model. It is Thirdwires stock model and I have only tinkered a little with renaming some files to make a stand alone A-4G. Plus added a few more weapons classes to the data file and a amended Userfile. Have not changed anything else.
THIS UPDATE;
This update is the same as the previous Mod but contains extra skins, plus I have corrected the Userlist file.
Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
To Combat Ace for creating a place to download and upload files which further add to the games.
You may change these skins and upload if you wish, but you must thank TK and Thirdwire, CombatAce and they must remain Freeware.
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RNZAF A-4K. SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
WARNING:
This model needs the stock .LOD files included in SF2, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
INSTALL:
Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
I have included three skins and will soon will have more.
MOD LIMITS:
Thirdwire does not have a A-4K model, but the A-4K is a late model A-4F. There is a A-4F so I have painted up an A-4F to look like a A-4K. There is no brake chute and the A-4K also has a different tail top which is not modeled yet.There is an A-4F_74 with a tail top pod but these where never installed on RNZAF hawks.
The wing tanks only have the fins mapped once so top and bottoms are the same. This will not be a problem with wrap-around paint schemes.
There are no Sidewinder rails for the outboard pylons.
I have put IRM class on the outboard pylons and they will work. There are very nice Winder rails on the inboard pylons.
I have only painted this Aircraft and have not created the model. It is Thirdwires stock model and I have only tinkered a little with renaming some files to make a stand alone A-4K. Plus added a few more weapons classes to the data file and a amended Userfile. Have not changed anything else.
THIS UPDATE;
This update is the same as the previous Mod but contains extra skins, plus I have corrected the Userlist file.
Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
To Combat Ace for creating a place to download and upload files which further add to the games.
You may change these skins and upload if you wish, but you must thank TK and Thirdwire, CombatAce and they must remain Freeware.
James Fox
RAN/RNZAF A-4G MOD SF2 AND MERGED SF2 INSTALLS ONLY. Version 1.0
WARNING:
This MOD needs the stock .LOD files included in SF2 to work, so if you do not have SF2 the Mod will not work. The Mod will work if you have SF2 and other Series 2 games as a Merged Install.
INSTALL:
Just unzip and place the contents of Aircraft to the Aircraft Folder and Decals to the Decals Folder.
Thanks to Thirdwire and TK for creating the games which have brought me many hours of fun and pleasure.
To Combat Ace for creating a place to download and upload files which further add to the games.
FOOTNOTE 1; All files could, or will change with with game updates. I will update where and when I can.
FOOTNOTE 2; I would like to take the time now to apologise to all who may of downloaded this MOD thinking it would work in SFE2 stand-alone install. I have been also told it will not work on SFV2 stand-alone. I sincerely apologise.
James Fox