SF/WO* Object Mods
Sub Category
Non-aircraft add-ons and modifications
-
Siberian Sky -- The VOLCANO MOD (for strategic air warfare)
By Lexx_Luthor
<< "I spotted an afterburner plume at twenty miles." >>
This is the only quote I recall from a Vietnam War air combat book I read back in hi~school and I forgot the title and author. The author spotted the afterburner at night, against the stars if I recall, and said it was a MiG-21. They (F-4 crew) locked it up and downed it with a Sparrow.
The VOLCANO MOD attempts to address, or bring attention to, a long missing feature in all combat jetsims: long distance visibility of afterburners especially at night. To do this, we oversize the afterburners as the sim, along with every jetsim it seems, does not model the brightness intensity of afterburner plumes. The same philosophy was used in sizing the recent 3D Rocket Exhaust effects, making larger flame plumes optional for missiles on a sliding scale of selectable effects sizes.
With the smaller of two oversized afterburner systems here, I can just see a MiG-21's pixel sized R-13 afterburner flickering from a little over 20 miles using 30 degree field of view (FOV) and 1280x1024 screen resolution. I believe that higher resolution would allow longer visible distance for any given FOV. The full size screenshot shows very late twilight F-106 AI squadron takeoff to the South, using the smaller size afterburner system. The yellow arrows point to aircraft in full afterburner following the AI leader.
The VOLCANO MOD uses specific engine names in aircraft DATA files. Any engine afterburner can be done at any time with a simple calculation. A list of engines currently modelled here and simple formulae for calculating their afterburner data are in the instruction file. These are some of the engines that will be of use in a mythological strategic strike/intercept campaign (Siberian Sky), and include engines that were used, or could be used, by Strategic Air Command (SAC) and manned Soviet Air Defense (IA-PVO) from the 1940s to the 1960s.
ThirdWire thread discussing grafix for classical era strategic air warfare: Volcanos erupt on page 3 ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
"VOLCANO" was a name used by one or two of our Old Timer SF simmers some time ago who poked fun at an early experimental closeup cameo screenshot that I poasted (it looked pretty bad). The name stuck.
v1.01--------------------------------------
*** ADDED TO INSTRUCTION FILE, but the replacement Zip file does not seem to upload here. So...
Grafix position of the afterburner may need to be changed to taste. This is done by changing the vector ExhaustPosition=[x,y,z], where...
-x is left, x is right.
-y is back, y is forward.
-z is down, z is up.
The numbers are in meters. I prefer the burner flame as close to the nozzle as possible, but without interacting to cause flickering of nozzle/flame.
--------------------------------------
495 downloads
0 comments
Updated
-
T-64 package
By Gepard
T-64 package
***********
This package contains the versions
T-64A
T-64B
T-64BV
The T-64 was the first panzer of a new generation. He featured a lot of new technology like autoloader, multilayer armour, smoothbore gun etc. long before western panzers could counter it.
His weakpoint were the engine and the running gear.
Because the T-64 looked very similar to the T-72 i used the WOE stock T-72 to make the T-64. I modified the texture and the data.ini
*********************************
INSTALLATION
Simply unzip all files into your /objects/GroundObject folder
Thats it.
*************************************
T-64 package is FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
*************************************
Hope you enjoy it
Michael (Gepard)
Made in Germany
November2008
572 downloads
0 comments
Updated
-
Blue Airfields
By krfrge
NOTE THIS IS A WORK IN PROGRESS!!
Here is a small collection of "blue" airfields I have built for use in the TW series (specifically SFP1 and the WoX series).
This project is a collection of my thoughts along with other folk’s talent. It is not perfect and I am working to improve them all the time.
****************************************************
Credit goes to the following:
The creator's of the CA forum. It has provided me a lot of ideas, some which have been realized.
I have used the work of the individuals below in this project.
Comrpnt - His airfield light program inspired me to attempt lighting up these airfields.
http://forum.combatace.com/index.php?autoc...p;showfile=6863
CA_Stary for the Generic hangars pack
http://forum.combatace.com/index.php?autoc...p;showfile=7221
Gepard for use of the New Airbases for SFP1 / WOE v. 2.0
http://forum.combatace.com/index.php?autoc...p;showfile=5078
wingwiner for the Tactical Control Centre and Gas Station
http://forum.combatace.com/index.php?autoc...p;showfile=4989
wingwiner for the Control TowerH1
http://forum.combatace.com/index.php?autoc...p;showfile=4168
Mitch's "Factory Place"
http://wrench1smog.com/wrench3.html
The Wrench
I don't think I missed anyone but If I did please let me know.
*****************************************************
What's included:
AIRFIELD_HAGARRS.ini (used for lighting the airfield)
AIRFIELD_IBERIA.ini
AIRFIELD_METRO.ini
Hagarrs Airbase.txt (add this to your XXX_targets.ini listing)
Iberia Airbase.txt
Metro Airport.txt
*****************************************************
Installation:
You will need the objects listed in the credits to populate the airfields.
Just drop the AIRFIELD_XXXX.ini into the terrain folder where you plan to use the airfields. This will light the airfield.
Copy and paste the ***.txt into the ***_target.ini folder, making sure to number the target accordingly.
Go fly and enjoy.
Questions / comments / concerns please contact me here at Combat Ace.
As I subscribe to the freeware policy at Combat Ace, this is a FREEWARE product.
KRFRGE
March 2009
14 Apr 09 - Fixed the A/C lineup
279 downloads
0 comments
Updated
-
Panzer Pack for WOI
By Gepard
WOI Panzer Pack
This package includes modded versions of TK's panzers of WOI plus a T-34/85 and the israeli version of the T-55.
All of this tanks i gave additionally to the gun an coaxial MG and in some cases Flak MG.
All tanks are now able to defend themself against engaging planes, so that tank butchering now becomes more challenging for the pilots.
************************************************
INSTALLATION
Unzip all files into your objects/groundobjects folder.
Thats it.
***********************************************
Credits:
All honour for the stock tank models goes to TK
For the T-34 i want to say thank you to Pasko.
***********************************************
You will need a weapon pack to make the soviet vehicles able to fire their coaxial MG and the T-34's to fire their gun.
Or you add following lines into you gundata.ini file. Make sure to exchange the xx with the correct sequence number.
[GunData0xx]
TypeName=7.62mm_PKB
FullName=PanzerMG PK
Caliber=7.620000
ROF=900.000000
MuzzleVel=935.000000
AmmoWt=0.009730
WarheadWt=0.000000
Reliability=97.000000
Accuracy=80.000000
AddLight=FALSE
MaxLightRange=1000.000000
FireColor=0.150000,0.150000,0.150000
GunFireEffect=LmgFireEffect
GunFireSound=50cal
EffectClassName=LmgEffects
EffectTime=0.100000
TracerTexture=Tracer.tga
TracerSize=0.120000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
[GunData0xx]
TypeName=85MM_ZIS-S-53
FullName=85mm Kanone
Caliber=85.000000
ROF=8.000000
MuzzleVel=1042.000000
AmmoWt=5.040000
WarheadWt=0.000000
Reliability=100.000000
Accuracy=75.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=TankGunFireEffect
GunFireSound=AAA
EffectClassName=TankGunEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=6000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
*************************************************
Hope you enjoy it.
Michael (Gepard)
527 downloads
0 comments
Updated
-
T-55AM Panzer of ZAHAL (israelie Army)
By Gepard
T-55AM Panzer of ZAHAL
In the 6-Days War of 1967 Israel captured a lot of syrian and egyptian T-55. This panzers were used in the israeli Army (ZAHAL) up to the 70th and proved as good and reliable combat vehicles.
During the Yom-Kippur-War the israeli T-55 formed the spearhead of Sharons counter offensive to cross the Suez Canal. In combat with egyptian T-55 the israeli T-55 proved superior due better crew training.
************************************************
INSTALLATION
Unzip all files into your objects/groundobjects folder.
Thats it.
***********************************************
This is a mod of TK's WOI stock T-55. The mod is freeware. Commercial use is not allowed.
***********************************************
Hope you enjoy it.
Michael (Gepard)
341 downloads
0 comments
Updated
-
Infantry_Squads with smoke
By krfrge
Infantry Squad with Smoke
First credit goes to Kesselbrut for his Infatry squad files.
Secondly Papa Goat for his "Pop Smoke" idea.
I expanded on Papa Goat's idea of using a single soldier with smoke. I basically took the stock US_Squad and Soviet_Squad by modifing the X_Squad_data.ini file to have the smoke deployed.
These squads will "throw" fire their smoke at any ground object designated "ENEMY". That way the squad still can fire its normal assortment of weapons and still mark enemy targets.
I have tested this on random generated CAS missions in SFP1 and WOV. Anytime a squad is generated during a mission, each squad will deploy their smoke at the nearest enemy target.
Mind you, it's not perfect but I think it gives a great effect.
I've only built one smoke color for the Soviets. The US squad can select from 4 colors Red, Green, Violet (Purple) and Yellow. You have to manually select the color you want them to use by removing the "//" in the data entry line.
Installation:
1. Make a back up of the original squads just in case you don't like this mod.
2. Add the two squads to the GroundObject folder.
3. Drop the effects into your EFFECTS folder.
4. Add the bulletobject data to the BULLETOBJECT file.
5. Add the gundata to the GUNDATA file, open the guneditor and click on one weapon, then click SAVE.
Comments are always welcome. I subscribe to the FREEWARE Policy at Combat Ace.
KRFRGE Jan 2010
332 downloads
0 comments
Updated
-
Australian Army for Modern Darwin
By Piglet_7
Here are some skins for the Modern Darwin map. The M113
and M163 are in Australian Army camo and the M35A2 is in
Australian Army late 80's camo.
72 downloads
0 comments
Submitted
-
Cannon bitubo
By Rascabuche
Canon fictional for SPF-1 and Wox
Unzip files and put the folder inside the folder GroundObject and good luck
enjoy it
--------------------------------------------------------------------------------------------------------------
Canon Ficcional para SPF-1 y WoX
Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
que lo disfruten
49 downloads
0 comments
Submitted
-
Ficcional Cannon
By Rascabuche
Canon fictional for SPF-1 and Wox
Unzip files and put the folder inside the folder GroundObject and good luck
enjoy it
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Canon Ficcional para SPF-1 y WoX
Descomprimir Archivos, y poner las carpetas dentro de la carpeta GroundObject y buena suerte
que lo disfruten
51 downloads
-
Missing redhouse.lod file for my previous "Barracks".
By wingwiner
This is a missing redhouse.lod file ( and textures ) for Redhouse building model. If You already have my Barracks pack, download it and copy to your terrain folder.
49 downloads
0 comments
Submitted
-
Tiger_Tanks.zip
By RAVEN
Tiger_Tanks.zip
V1.0
For WOX ETO, MTO 06 patch level installs:
PzKpfw VI TIGER I Ausf.E
Sturmmörserwagen 606/4 mit 38 cm RW 61.
JagdSturmTiger mit 88mm L56 (No Hard data on this tank)
Each with Two skins, Gray and Desert
Nation Names are set to "Axis Germany"
---------------------------------------------------------------------------------
To Install: unzip and place the Tiger1,SturmTiger And JagdSturmTiger into the GroundObjectfolder.
Weapons to the weapons folder.
-----------------------------------------
Adding Weapons and Guns: You need to use the SF1 06 patch level weapons editor to add weapons, SF1 Gun editor to add Guns.
Note: Check GunData.ini for the 88MM_L56,You may have it installed.
--------------------------------------------------------------------------------
Credits:
TW
3D Models,Textures Myself.
Monty CZ for the working artillery data.
.
This Mod is Freewear and not to be sold!
Raven
10/30/12
153 downloads
0 comments
Submitted
-
Hurricane_StaticPak.zip
By RAVEN
Static Pak WWII Hurricanes for Terrains.
Tested with WOE Patched 06. May work with other Versions/patch levels of SF?
Pak Includes:
AC Models Destroyed Models
------------------------------------------
Mk.2a uses Mk2cTrop_Dest
Mk.2c (Trop) uses Mk2cTrop_Dest
Sea Mk.2c uses Mk2cTrop_Dest
Mk.4 Mk4_Dest
Mk.2 Hydro Mk2_HDest
------------------------------------------
See Readme for Details.
Raven
08/31/12
34 downloads
0 comments
Submitted
-
Soviet Vehicle Depot
By ignacioc91
This is a Soviet Vehicle Depot. README and INSTRUCTIONS in PDF inside. Enjoy!!!
Ignacioc91
212 downloads
0 comments
Submitted
-
PATRIOT Battery
By ignacioc91
Hi!!!! This is a PATRIOT surface-to-air missile battery. This will act as a README.
Instructions:
After extracting the .zip, you'll find a folder called "PATRIOT". It has two .txt files in it.
Copy the contents of the "Copy to xxxxx_TYPES" file to your TERRAIN_TYPES.ini
Copy the contents of the "Copy to xxxxxx_targets" file to your TERRAIN_TARGETS.ini
FOLLOW THE NUMBERING SEQUENCE!!!
Required files: PAC-2 SAM system by orsin: http://combatace.com...c-2-sam-system/
You'll notice that the battery has two SAM radars and two EWR. That's because the engine identifies the PATRIOT radar and EWR as a ground objects and not as radars. The won't appear on RWR and anti-radiation missiles will not home onto them. In the way I arranged the battery, a homing missile will destroy the generic radar, and, because of proximity, the PATRIOT radar too.
Something intersting: http://science.howstuffworks.com/patriot-missile.htm
I hope you enjoy it!!!! Questions or suggestions, just PM.
Best,
Ignacioc91
276 downloads
0 comments
Updated
-
NATO Vehicle Depot v1.1
By ignacioc91
This is a NATO Vehicle Depot. This is an enhanced version. If you have the old one, just delete it and install this one. Instructions in the README pdf included.
It has SAMs, but for a dark reason, the may not appear. I hope you enjoy it!!!!
There are some new requirements:
Stryker M-1113 CV by SUICIDAL: http://combatace.com/files/file/11031-stryker-m-1113-cv/
Stryker M-1134 ATGM by SUICIDAL: http://combatace.com/files/file/11033-stryker-m-1134-atgm/
Stryker M-1128 MGS by SUICIDAL: http://combatace.com/files/file/11047-stryker-m1128-mgs/
M2/M3 Bradley by Kesselbrut: http://combatace.com/files/file/2747-m2m3-bradly/
Forgot to say in the README: The original author of the platte is Mitch. This depot must be placed on a flat area, as the plate is a flat objets, the same as with air bases. You should choose a flat area of the terrain, or a previously flattened area using Third Wire's Terrain Editor.
Regards,
Ignacioc91
185 downloads
0 comments
Updated
-
WWII Pacific Navy/Marine pilot
By geo
World War Two Pacific Navy/Marine pilot
by Diego (skin) and Geo (3D model)
99 downloads
0 comments
Submitted
-
WWII Japanese Pilots
By geo
World War Two Japanese Army, Navy and Hinomaru pilot set
by Diego (skin) and Geo (3D model). (Hinomaru is a pilot
wearing the Rising Sun scarf on his forehead).
66 downloads
0 comments
Submitted
-
Pilot Demo Team
By Wild Cat
WildCat´s holland Demo Team pilot
Installation
Copy the files to your "...\Objects\Aircraft folder
Change the name of pilot in the _data.ini :
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=Pilot-dem-holand <--- this line ----
Position=0.0,3.972,0.84
SeatModelName=seat_f-16
SeatPosition=0.00,3.772,0.25
MinExtentPosition=-0.148, 3.467,0.169
MaxExtentPosition=-0.148, 4.296,0.624
CanopyNodeName=Canopy
*******************************************************************************
*** Credits ***
*******************************************************************************
Many thanks to DIEGO LOZANO (Old Diego) for pilot skin.
74 downloads
0 comments
Submitted
-
Mi-24P data ini
By Stick
This is yet another iteration of the Mi-24P data.ini Hind-F uploaded by Orsin.
It is based almost exclusively on Gepard's Mi-24D Dora data.ini work. So all credit accrues to him.
On HARD settings the gunship has a tendency to porpoise at speeds in excess of 140Kts.
Simply copy-paste into your Mi-24P folder.
Good Hunting Boys.
233 downloads
-
New Data Beta for Mi-24P By YEYEYE
By Marcfighter
File DATA of florian SeaKing, adapted for Mi-24P.
Credit By Florian SH-3 SeaKing
316 downloads
-
small oil rig
By Gepard
Small Oil Rig for WOI, WOE, WOV, SFP1
-------------------------------------------------
I. This modell represents a small shallow water oil rig plattform as it is used all around the world for oil drilling at sea.
--------------------------------------------------------------
II. The modell and skin is made by RussoUK. Thanks for this great job!
The INI job is done by myself
---------------------------------------------------------------
III. INSTALLATION
-unzip all files into your groundobjects folder
- a subfolder oilrig will be installed automatically
- the files rig_destroyed.lod, buildingsd.bmp, helipadD.bmp and oilrigD.bmp will be placed in the groundobjects folder (not oilrig folder). Let this files in the groundobjects folder. Its okay so.
Thats it.
--------------------------------------------------------------
IV. THIS MOD IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
---------------------------------------------------------------
Hope you enjoy it.
Michael
(Gepard)
Made in Germany Oktober2011
422 downloads
-
More zoom in cameras and fly-by camera zoomable
By pay2021
This is simple edit for VIEWLIST.INI thats allow to more zoom and make the fly-by camera zoomable.
Put in your "Flight" folder, backup first!!
Tested in WOE.
*Optional: i recommend to eliminate the color cones because when the zoom is too big the cones also makes bigger and at the max zoom him blocks the visual, you can make this editing some lines in HUDData.ini in same folder.
Find the line
ConeModelName=xxxxxxxxx
and erase the value to look like this
ConeModelName=
Thats all.
Sorry for my english.
234 downloads
-
Bofors L-60 AA
By SUICIDAL
Bofors L-60 40MM (SF-1 gen) by SUICIDAL-ART
To use this model you only have to release the contents of the
GroundObject folder inside the folder the same name in your game...
You also have to put the GunData in the corresponding INI.
http://en.wikipedia.org/wiki/Bofors_40_mm
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given...
Saludos
Marcos
265 downloads
-
Pilots A-6A VA-75
By Wild Cat
WildCat´s A-6A VA-75 pilots
These pilots are for A-6A VA-75 "Sunday Punchers"
There are two pilots availables. One Pilot and one RIO, you choose.
Installation
Copy the files to your "...\Objects\Aircraft" folder
Change the name of pilot in the A-6A_data.ini :
// Crew ---------------------------------------------------------
[Pilot]
SystemType=PILOT_COCKPIT
PilotModelName=PilotoVA-75 <--- this line --
Position=-0.4,2.3,0.80
SeatModelName=seat_f-4
SeatPosition=-0.4,2.33,0.45
MinExtentPosition=-0.65, 2.19,-0.05
MaxExtentPosition=-0.15, 3.04, 1.00
CanopyNodeName=CanopyFrame02
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=20
[Navigator]
SystemType=PILOT_COCKPIT
PilotModelName=Piloto2VA-75 <--- this line --
Position=0.4,2.25,0.75
SeatModelName=seat_f-4
SeatPosition=0.4,2.28,0.40
MinExtentPosition= 0.65, 2.19,-0.05
MaxExtentPosition= 0.15, 3.04, 1.00
HasArmor=TRUE
ArmorMaterial=GLASS
Armor[FRONT].Thickness=20
*******************************************************************************
*** Credits ***
*******************************************************************************
Many thanks to DIEGO LOZANO (Old Diego) for the original pilot skin.
115 downloads
0 comments
Submitted
-
Slum house
By SUICIDAL
SlumHouse By SUICIDAL-ART
these are a model in Low Polys , Only 500.
Skins: SUICIDAL
3D Model: SUICIDAL
This pack contains : Slum House and Destroyed Model
-This Model is FREEWARE . Feel free to use this mod for any
future projects as long as proper credit is given..
98 downloads
0 comments
Submitted
-
Download Statistics
14,331
Files12,610
Comments26,977
Reviews