SF/WO* Object Mods
Sub Category
Non-aircraft add-ons and modifications
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Boeing ACES II Ejector Seat
By AleDucat
I heard someone asking for this seat... And here it is.
A Readme is included with basic instalation instructions.
Hope you enjoy it
Escuché a alguien pidiendo este asiento... Y aquí está.
Se incluye un Léame con instrucciones básicas de instalación.
Espero lo disfruten
Alex
PS: Updated skin and model. It now includes HiRes BMPs
676 downloads
0 comments
Updated
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CIM-10A Bomarc
By winterhunter
The CIM-10A Bomarc
As promised, and just before moving to Zürich and starting my new job, I hereby give you the Bomarc missile with a simplified launcher.
Introduction
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The CIM-10 Bomarc (originally IM-99) was the product of the Bomarc Missile Program. The Program was a joint United States of America–Canada effort between 1957 and 1972 to protect against the USSR bomber threat. The Bomarc was a joint development with Boeing and Michigan Aeronautical Research Center. It involved the deployment of tactical stations armed with Bomarc missiles along the east and west coasts of North America and the central areas of the continent. BOMARC and the SAGE guidance system were phased out in the early 1970s since they seemed to be ineffective and costly. Neither of these systems was ever used in combat, so while their combat effectiveness remains untested, they are still perceived as having been an important deterrent.
(Source: http://en.wikipedia.org/wiki/Bomarc)
571 downloads
0 comments
Submitted
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Czech Pilot
This is the Czech MiGpilot
Original 3D created by Amokflo
reskined by Lukasn22
ini edited and skinned by 76.IAP-Blackbird, to make a seperate Pilot wich doesn`t need to
overwrite amokflos pilots.
hope you like it
Pilots name = Pilotgear7
194 downloads
0 comments
Submitted
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Soviet/Russian Pilots Pack - part 1 (60's - 80's)
By The Trooper
Soviet/Russian Pilots Pack - part 1 (60's - 80's)
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These are re-skins of the stock pilot model, representing Soviet/Russian pilots in a typical flightgear from the 60's till the 80's.
Pilot descriptions:
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Red3201 - Red3211
These pilots are wearing ZSh-3 helmet and KM-32 oxygen mask. Developed in the early 1960's, this is probably the most widely used flight helmet in the world. Many of these are in use even today.
Aircraft to use on:
Virtually every type of Soviet-made aircraft. Best to use on: late MiG-17 ahd 19, MiG-21, early MiG-23, Mi-24, Su-7, early Su-17 etc.
---
Red5201 - Red5211
These pilots are wearing ZSh-5 helmet and KM-34 oxygen mask. The ZSh-5 helmet was standard Soviet issue for its pilots in the 1970's. These helmets could be found throughout the entire eastern bloc and huge numbers have been manufactured until the late 80's.
Aircraft to use on:
late MiG-21, MiG-23, MiG-27, early MiG-29, Mi-24, Su-17, Su-24, early Su-27, etc.
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Red7001 - Red7111
These pilots are wearing current standard Russian helmet - ZSh-7 and the older KM-34 series I oxygen mask. This setup was typical from the late 80's and quite often seen today.
Aircraft to use on:
late MiG-23, MiG-29, MiG-27, MiG-31, Mi-24, late Su-17, Su-24, Su-27 etc.
Instalation:
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1. Extract to temporary location.
2. Copy the following files (where "XXXX" represents the desired pilot number) into your "Objects\Aircraft\" folder.
RedXXXX.ini
RedXXXX.lod
RedXXXX_lod002.lod
3. Open the *_data.ini file for your aircraft of choice and search for a section like this:
[Pilot]
SystemType=PILOT_COCKPIT
...
Change the line
PilotModelName=...
to
PilotModelName=RedXXXX
If the it does not have the line above, just add it.
Save!
4. Start the game and enjoy your new pilots!
-------------------------------------------------
Released under CombatAce Fair-Use terms:
http://forum.combatace.com/index.php?showtopic=26131
In short:
Feel free to redistribute it, mod it, include it in your mods, and do with it whatever you want, as long as it is not included in any payware!
The Trooper
08 Feb 2009
971 downloads
0 comments
Submitted
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VW Hippy Van
By JimBeamer5
Hippy Van skin for RussUK's VW ground object. Quick & Nasty paint job!
88 downloads
0 comments
Submitted
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Volkswagon "FollowMe" Taxi Vehicle
By russouk2004
Basic Volkswagon "FollowMe" Taxi Vehicle for adding as some more objects to populate an airbase ,with some everyday stuff.
Feel free to do what you will with this.
Remember it is totally freeware..and cannot be used for gain..
I havent a clue on object placement in game so some work needs to be done by someone who knows how to...
Russouk2004.......
230 downloads
0 comments
Updated
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Desert Storm effects beta
By Stary
Operation Desert Storm effects pack beta
This is a quick compilation of my current "realistic effects pack" WIP to give you some fresh, balanced effects for excellent ODS mod
1,521 downloads
0 comments
Submitted
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Comandos Anfibios
By SUICIDAL
Durante las operaciones llevadas a cabo en marco del plan de recuperación del suelo patrio de malvinas durante la operación Rosario.
Los Comandos Anfibios Argentinos tuvieron una destacada participación tomando contacto de combate contra las guarniciones inglesas “fuertes” que ocupaban malvinas, ellos juntos con los infante de marina fueron los que sobre sus hombros cargaron con una de las mas gloriosas misiones de combate que las fuerzas argentinas llevaron a cabo durante el siglo XX.
Gracias al valor de estos hombres la bandera Argentina pudo ondear en lo alto del mástil en el suelo de malvinas durante 74 días. En los cuales se vieron las más altas demostraciones de valor y amistad producidas por ambos bandos.
Skin histórico: TORNO
Testeado: TORNO
Modelo en 3D: SUICIDAL
Data INI: SUICIDAL
------------------------------------------------------------------
During the operations carried out under the recovery plan for homeland during the Malvinas Rosario.
The Commandos had a prominent Argentine Amphibians participation making contact fighter against British garrisons "strong" that occupied the Malvinas, which together with the marines were charged over their shoulders with one of the most glorious combat missions that the Argentine forces carried out during the twentieth century.
Thanks to the courage of these men was the Argentine flag flying on top of the mast in the soil during 74 days of the Malvinas. Where were the highest demonstration of courage and friendship produced by both sides.
Skin historic: TORNO
Tested: TORNO
3D model: SUICIDAL
Data INI: SUICIDAL
469 downloads
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Mig29G and Su27SK/China J11 modified FM
By orsin
Credits to Marcfighter and Lindr2 for their excellent work on the original FMs
1. SU-27SK/China J11 FM modified based on Marcfighter's original model
It has been a quite disappointment to see little discussion about the performance issue of Marcfighter's SU27SK after 2008 patch of WOX series. I doubt if there is still anyone other than me playing su27 nowadays.
The issue is quite apparent - under hard mode, su-27 has too much maneuvability that makes AI players run this bird into endless cobra-like movements in aircombat, which is an obviously unsustainable way leading to eventual disadvantage in dogfights due to low energy. The FM is also not stable in yaw leading to uncontrollable rolls at high AoA. When we "human" controlling this bird, it is also likely to have a blackout every 2 seconds.
So there is where I start tinkering - beat the trend to run into high AoA, while also maintain an overall agility. In this model, You find a much less effective stabilizer, it has smaller angle, and faster rotating speed. The aileron is also modifed to synchronize the motion of rotating. Drag is also modified to fit this change.
The test drive shows quite a good result - slightly better than the stock F15A, while enable AI play to maintain its energy. I play a few 12 x Su27 vs 16 F15+8 F4 case under hard/hard setting and had the chance to win out in all the case.
2. Mig 29G FM based on Lindr2's recent release of Mig 29 BM FM.
First I would like to thank Lindr2 for presenting us his serious Mig 29 BM FM, which is based on real data from russian/soviet references. As such I don;t have to modify most parts of this FM. most of my change focused on beating the trend to rotate back at x-horizon at low speed (IAS < 350kmh). A minor change also fix the problem that the model rotate the aileron and stabilizer at the wrong direction.
The overall outcome is also pleasing. The modified FM gives you a 50/50 chance to beat the stock F16 in WOI, hard mode. AI also run it well and can fight F18 at close to 1:1 shotdown ratio.
Insky_orsin
265 downloads
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Soviet Pilot - Early
By Florian
This is a soviet style pilot of the first supersonic-jet era. He is wearing an all closed pressure flight helmet with visor.
As always, this is freeware under the conditions of the "freeware licensing" topic.
No readme included. Just place the files to your "aircraft" folder and add the pilot name "PilotWP" to the entry in the aircrafts Data.ini file!
287 downloads
0 comments
Submitted
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Useable stock aircraft shelters A and B for WOE and Germany terrain
By bigal1
This is a simple mod that make the small aircraft shelters A and B useable in Wings over europe and the Germany terrain .
564 downloads
0 comments
Submitted
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US Army MERDC Camouflage Pattern Skin Pack
By Royohboy
MERDC is the camouflage scheme used by the US military from the late 1970s to the mid 1980s, and before the introduction of the current 3-tone pattern NATO pattern. There were several regional and seasonal MERDC variations, of which I have included the two commonly seen in Germany back then.
If you'd like your WWIII to take place at a time when the F-15 was brand-spanking new, when everybody was scared of an all-out nuclear war, and when practically every F-16 model kit featured either prototype or pre-production aircraft, this one is for you.
These skins are subject to the Combat Ace Fair-Use Policy; thy may not be used for payware.
738 downloads
0 comments
Submitted
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bloodhound missile update
By bigal1
This is an update to the Bloodhound missile which allows the extra boosters to be ejected after use and also a much improved ( real world specs ) data .ini , there is also a minor model change aswell .
I would like to say a big thanks to winterhunter for his help with these updates .
513 downloads
0 comments
Submitted
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0 comments
Submitted
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Bloodhound SAM
By bigal1
This is the Bloodhound SAM used by the RAF and and a few other countries from the 1950's to the 1990's .
772 downloads
0 comments
Submitted
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CH Fighter Stick config for auto door operations on the F-22 and F-35
CH FIGHTER STICK CONFIGURED FOR AUTOMATIC DOOR OPERATIONS FOR THE F-22A, F-22A_B20, AND THE F-35A WITH CORRECT WEAPON DEPLOYMENT;NOMENCLATURE AND OPERATIONS FOR THE CH FIGHTER STICK AND PRO THROTTLE;NEW WEAPON DATA FOR AIM-9X AND AIM-120C
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This mod is for both any SF series sim and for the CH Fighter Stick and Pro Throttle. What this mod does takes full advantage of the unique controller programing capabilites of the CH Fighter Stick and Pro
Throttle operations to allow a more imerssive experience of the F-22 and F-35. NOTE: this might not work with any other CH controls and will most definately not work with any other controls that are not by
CH. So if you downloaded this in hopes that it will give you automatic doors for the F-22 and F-35 with your own game controllers, I appologize in misleading you for that.
...............................................................................................................................................................................................................
CHANGES TO THE F-22A, F-22A_B20, THE F-35A AND INSTALLATION
*CHANGES
The changes that I made to these aircrafts was changing the attachment type in the weapons bay from internal to external. This was done so that the new Aim-9X and Aim-120C (which will be explained further)
will operate and deploy correctly from the weapons bay. Setting the attachment type from internal to external allows the Aim-9X can to track a target while inside the weapons bay. The opening time for the
weapon bay doors on both F-22s have been speed-up by 50%. NOTE: Only the Aim-9X and Aim-120C have been adapated for these changes. Other weapons may not deploy correctly.
*INSTALLATION
First, back-up your original F-22A, F-22A_B20, and F-35A folders. Then drag the .rar folders of the F-22A, F-22A_B20, and F-35A into your Aircraft folder. This will overwrite the original data.ini and
loadout.ini files of these aircrafts in your Aircraft folder.
...............................................................................................................................................................................................................
NEW WEAPON DATA FOR THE AIM-9X AND AIM-120C AND INSTALLATION
*NEW WEAPON DATA
The changes that I made to these aircrafts was adding them as a new weapon: AIM-9X (INTERNAL) and AIM-120C (INTERNAL). Both missiles have a delay release of 1 second and a booster start delay of 1 second for
the Aim-9X and 2 seconds for the Aim-120C. This allows both missiles to clear the weapons bay before being released and engaging the boosters. Time from when pushing the pickle button to booster ignition is
about 2.5 seconds for the Aim-9X and about 3.5 seconds for the Aim-120C. The extra half second is due to the command time to engage each action of opening the weapon bay and launching the weapons. After the
weapon has launched, the weapon bay doors will close on their own.
*INSTALLATION
At the bottom of this readme is two weapons data. Copy and paste this data into your WEAPONDATA.ini file as the last entry. Then under the heading [WeaponData2109] and [WeaponData2110], change the numeical
values to the appropriate corresponding order (which ever value they come after from the previous weapon in the WEAPONDATA.ini file).
***************************************************************************************************************************************************************************************************************
NOMENCLATURE AND OPERATIONS OF THE CH FIGHTER STICK, PRO THROTTLE, AND INSTALLATION
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
NOMENCLATURE AND OPERATIONS OF THE MODE SELECTOR, TRIGGER, AND PICKLE BUTTONS OF THE CH FIGHTER STICK
The pickle button has been assigned to not only fire the selected weapon, but to operate the bay doors to open and close with a
single push of the button. I've implemented a sort of "master arm" button by using the mode selection button on the top right of the Fighter Stick. In Mode-1 (indicated by the green light on the base
platform of the Fighter Stick), both the pickle button and the trigger have been disabled to prevent any accidental firing of both the weapons and the guns to take place. In Mode-2 (indicated by the red
light on the base of the platform of the Fighter Stick), the "master arm" is on, the selected weapons can fire by use of the pickle button (which fires the weapon, at 0.5 seconds after that command ,it opens
the weapon bay door, and then closes the weapon bay doors after the missile has engaged it's boosters and cleared the area in only one push of the button), but the trigger is disabled to prevent any
accidental firing of the gun. In Mode-3 (indicated by the yellow light on the base of the platform of the Fighter Stick), the "master arm" is on, the trigger can fire the guns, but the pickle button has
been disabled to prevent any accidental firing of the guns. In order to use Mode-2 and 3, you must first go through Mode-1. This does not mean that if you accidentally start a mission in either Mode-2 or 3
you can not disable the pickle or trigger buttons. All you need to do is to go to Mode-1 from Mode-2 or 3 first, then you can access the pickle and trigger buttons.
...............................................................................................................................................................................................................
NOMENCLATURE OF ALL OTHER SWITHCES BUTTONS OF THE CH FIGHTER STICK (WORKS IN ALL MODES)
*POV HAT SWITCH
The POV HAT switch, located right of the pickle button, controls the targeting operations. Pushing right selects the next radar target. Pushing left selects the previous radar target.
Pushing up acquires and identifies the radar target (both controls have been unionized in a single operation). Pushing down deselects the acquired radar target.
*HAT 1 SWTICH
The HAT 1 switch, located under the pickle button, controls the gunsight mode, gun group mode, ripple quantity, and ripple interval selections. Pushing right selects the next gunsight mode. Pushing left
selects the previous gun sight mode. Pushing up selects the next ripple quantity. Pushing down selects the previous ripple quantity. Holding the SHIFT key and pushing right selects the next gun group. Hold
the SHIFT and pushing left selects the previous gun group. Holding the SHIFT key and pushing up selects the next ripple interval. Holding the SHIFT key and pushing down selects the previous ripple interval.
*HAT 2 SWITCH
The HAT 2 swtich, located to the right of the HAT 1 swtich, controls the weapon selection. Pushing right selects the next A2A weapon. Pushing left selects the previous A2A weapon. Pushing down selects the
next A2G weapon. Pushing up selects the previous A2G weapon. The HAT 2 switch has not be programed for to specific characters, so you can make any changes to it if you like.
*HAT 3 SWITCH
The HAT 3 switch, located at the thumb rest of the CH Fighter Stick, controls radar operations. Pushing right selects the next radar mode. Pushing left selects the previous radar mode. Pushing up selects
the next radar range. Pushing down selects the previous radar range. The HAT 3 switch has not be programed for to specific characters, so you can make any changes to it if you like.
*BUTTON 4
Button 4, located at the bottom of the CH Fighter Stick (where your pinky finger would rest) activates and deactivates the radar. It also acitivates and deactivates the ECM. ECM is activated when the radar
is activated.
...............................................................................................................................................................................................................
NOMENCLATURE OF ALL SWITCHES, BUTTONS, AND MICRO STICK OF THE CH PRO THROTTLE (WORKS IN ALL MODES)
*POV HAT SWITCH
The POV HAT switch, located left of the Micro Stick and under the HAT 2 switch, controls VTOL nozzle operations and the wing leveler. Pushing forward rotates the nozzles up. Pushing back rotates the nozzles
down. Push up activates the wing leveler. No functions are assigned to when you push down. The POV HAT switch has not be programed for to specific characters, so you can make any changes to it if you like.
*HAT 1 SWTICH
The HAT 1 switch, located on the front of the Pro Throttle, controls waypoint selection, inflight map, and ECM. Pushing right selects the next waypoint. Pushing left selects the previous waypoint. Pushing
down selects the inflight map. Pushing up selects the ECM individually from the radar.
*HAT 2 SWITCH
The HAT 2 switch, located above the Micro Stick and the POV HAT switch, controls speed and lift control devices. Pushing forward applies the speed brakes until released. Pushing back applies both the speed
brakes and the wheel brakes until released. Pushing up raises the flaps. Pushing down lowers the flaps.
*HAT 3 SWITCH
The HAT 3 switch, located under the Micro Stick, controls the landing gear, wheel brakes, and the arrestor hook. Pushing forward applies the wheel brakes until released. Pushing back unlocks and locks the
wheel brakes. Pushing up lowers and raises the arrestor hook.
*BUTTONs 2, 3, AND 4
Button 2, located on the right of the forward hand grip, left of Button 3, ejects 6 chaffs and flares simultaneously. Button 3, located in the middle of Button 2 and 4, jettisons the fuel tanks. Button 4,
located on the left of Button 3, jettisons all external loads.
*MICRO STICK (BUTTON 1)
Button 1, located on the Micro Stick, controls pilot ejection. The no functions are assigned to the Micro Stick. Button one has not be programed for to specific characters, so you can make any changes to it
if you like.
...............................................................................................................................................................................................................
INSTALLATION
In the F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder, you will find the folder Control Manager. Copy that folder and paste it inside your CH Products folder (where ever it may be located on your
computer. After that, open the CH Control Manager (if you don't have it - which might explain why you can't find the folder CH Products - you can download it here:
http://www.chproducts.com/retail/tech_control_manager.html). In the Control Manager, open the file CH Control.map. Then click on the download button. Exit the control Manager. Next, go back to the
F-22,F-22A_B20,F-35A,CH Control,AIM9_AIM120 folder and go open the Controls folder in it. Copy and paste the file CH Controls.ini into your Controls folder. That is it.
***************************************************************************************************************************************************************************************************************
WEAPONDATA - COPY AND PASTE THE FOLLOWING (NOT THE DASHED LINES) UNDER THE LAST ENTRY INTO YOUR WEAPONDATA.ini FILE AND DO AS PREVIOUSLY INSTRUCTED
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[WeaponData2109]
TypeName=AIM-9X (INTERNAL)
FullName=AIM-9X Sidewinder (INTERNAL)
ModelName=AIM9X
Mass=83.900002
Diameter=0.127000
Length=2.983000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.370000
AttachmentType=USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=2002
EndYear=2020
Availability=1
BaseQuantity=40
Exported=TRUE
ExportStartYear=2002
ExportEndYear=2020
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=FALSE
HasGrowl=TRUE
EffectClassName=SmallMissileEffects
ReleaseDelay=1.000000
WarheadType=0
Explosives=10.150000
FusingDistance=1.500000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=10
Accuracy=90
MaxTurnRate=70.000000
MaxLaunchG=9.000000
LockonChance=90
LaunchReliability=90
ArmingTime=0.500000
SeekerFOV=30.000000
SeekerGimbleLimit=90.000000
SeekerTrackRate=200.000000
SeekerRange=40000.000000
MinLaunchRange=150.000000
MaxLaunchRange=26500.000000
Duration=90.000000
CounterCountermeasure=100.000000
NoiseRejection=95.000000
CapabilityFlags=0x000004c4
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=1.000000
BoosterDuration=4.700000
BoosterAccel=17.930000
BoosterEffectName=R2
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.505000,0.000000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,-1.505000,0.000000
InFlightEffectName=R2
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
[WeaponData2110]
TypeName=AIM-120C (INTERNAL)
FullName=AIM-120C AMRAAM (INTERNAL)
ModelName=Amraam120C4
Mass=156.500000
Diameter=0.178000
Length=3.655000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.370000
AttachmentType=USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=1995
EndYear=2020
Availability=2
BaseQuantity=40
Exported=TRUE
ExportStartYear=1995
ExportEndYear=2020
ExportAvailability=1
WeaponDataType=1
RailLaunched=TRUE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=TRUE
SpinStabilized=TRUE
HasGrowl=FALSE
EffectClassName=MediumMissileEffects
ReleaseDelay=1.000000
WarheadType=0
Explosives=33.000000
FusingDistance=2.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=13
Accuracy=99
MaxTurnRate=23.000000
MaxLaunchG=7.000000
LockonChance=99
LaunchReliability=100
ArmingTime=2.000000
SeekerFOV=15.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=55.000000
SeekerRange=55000.000000
MinLaunchRange=1000.000000
MaxLaunchRange=75000.000000
Duration=120.000000
CounterCountermeasure=150.000000
NoiseRejection=150.000000
CapabilityFlags=0x1000002f
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=14.000000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=2.000000
BoosterDuration=4.400000
BoosterAccel=30.639999
BoosterEffectName=R2
BoosterSoundName=Missile
BoosterNodeName=
BoosterPosition=0.000000,-1.660000,0.000000
SustainerDuration=20.000000
SustainerAccel=0.520000
SustainerEffectName=R1
SustainerSoundName=Missile
SustainerPosition=0.000000,-1.660000,0.000000
InFlightEffectName=R1
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
***************************************************************************************************************************************************************************************************************
CREDITS
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ORIGINAL .ini WORK ON THE F-22A AND F-22_B20
*Moonjumper
...............................................................................................................................................................................................................
ORIGINAL .ini WORK ON THE F-35A
*FastCargo
...............................................................................................................................................................................................................
THIS MOD MADE BY
*serverandenforcer
198 downloads
0 comments
Submitted
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Searchlights quick update
By Stary
The addtional "guns" to be added to gundata.ini for searchlights (experimental) mod.
Adds flares.
267 downloads
0 comments
Submitted
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Searchlights (experimental)
By Stary
Experimental, permanent searchlights and flares for nightfighter campaigns and missions.
Read the included readme for important information about the limitations and installation procedure.
831 downloads
0 comments
Submitted
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ASTROS-3
By rebel ryder
ASTROS-3
Para deixar um pouco de Sherman. Saudações à comunidade brasileira.
333 downloads
0 comments
Submitted
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Ejecting pilots mod v1.0 update
By Stary
Ejecting pilots mod update.
Includes new great parachute graphics by Luk1978. Thank you! Also thanks to Epizikl for additional info. Wish we could use 3D chutes.
Now you can chose one from three aircraft fire effect versions:
1 -stock Thirdwire one, with original fire and smoke materials
2 -"Enhanced Explosions 3" version
3 -napalm-like one from beta release
Also the size of chute scaled to fit the new graphics.
3,559 downloads
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0 comments
Submitted
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Alvis Stormer HVM & Starstreak Missile v1.1
By winterhunter
The British Starstreak SAM and the Alvis Stormer HVM launcher.
Starstreak is a British short range surface-to-air missile manufactured by Thales Air Defence Limited (originally Shorts Missile Systems), in Belfast. It is also known as Starstreak HVM where HVM stands for "High Velocity Missile". After launch the missile accelerates to approximately Mach 3.5, at which point it launches three laser beam riding submunitions. The use of three submunitions increases the likelihood of a successful hit on the target. Starstreak has been in service with the British Army since 1997.
(Source: http://en.wikipedia.org/wiki/Starstreak_missile)
Now in version V1.1 with some small corrections:
+ The optronics turret does not "crash" into the missile turret anymore.
+ The visual detection range has been somewhat bettered.
+ The thrust curve of the missile has been tweaked to improve the Pk.
+ The seeker FOV has been enlarged to ensure more frequent engagements in high angular velocity conditions.
423 downloads
0 comments
Updated
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USA_Sherman-M4a1
By rebel ryder
USA_Sherman-M4a1
Grass for Panzers in the WW2.
To more realism add this:
Happy New Year to the community.
145 downloads
0 comments
Submitted
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