JASDF F-4EJ cockpit pack
includet in this pack are
F-4EJ_72_cockpit
F-4EJ_85_cockpit
this cockpits will only work with the F-4EJ pack i made , here is the link to this aircrafts https://combatace.com/files/file/14263-f-4ej/
this cockpits will not work with the TW F-4EJ DLC06 , at least not with out a lot of rework and repositioning
to install just drop the content of the F-4EJ_72 and F-4EJ_85 folders in to the respective aircraft folders and let overwrite if ask to
i hope i got everything right this time and the cockpits will work for you as they should
have fun , ravenclaw_007
This is a visual (only) improvement of the F3H Demons cockpits.
I offer a visual (only to improve the look) improvement "as is" based on photos and other data (in fact, this aircraft had different panels in different versions, radars etc., so this topic actually requires deep development).
What's inside:
1. Improved central panel texture
2. Improved radar texture
Installation:
1. Make a backup of your files
2. Delete (!!) your cockpit and avionics files, as well as your Cockpit folder (all mod panels in JPG format)
3. Place the Cockpit folder cockpit and avionics files in your aircraft folders (check the names if necessary, rename the cockpit and
avionics files to your names (look at the names in your backup)
Thanks:
Foxmonter ........................ F3H-2M Demon
ChampionsVA56 .................... F3H-2M Ultimate Pack
F3H here:
F-4D Cockpit Pack
includet in this pack are
F-4D cockpit
F-4D_67 cockpit
F-4D_71 cockpit ( full aircraft folder )
F-4D_75 cockpit
F-4D_78 cockpit
weapons pack
nuclear effects for B61 and Walley Mk6 ( only in case you dont have this files )
if you have the BETA cockpits for testing than PLEASE delete them before you install the new ones , to install just drop the files in to the respective aircraft folder
i corrected the existing position lights and added the missing position lights as well as the landing lights , i also addet the cockpit open/close function and the functioning arresting hook , the top fuselage position light ( behind the cockpit ) is more or less on the right position ( i did not change this position ) but the texture for it on the skin is on the wrong position , maybe somebody can come up with some new and corrected skins for this F-4D aircraft
NOTE: the files includet in the Effects folder are only in case you dont have them , if you have this files than there is no need to install them again , the files are neede to have the nuclear effects for the B61 bombs and the Walley Mk6
NOTE: Before installing the new weapons i strongly recomend to delet or remove the existing ones with the same name as the new ones ( i know that this is time consuming but this way you make sure that this weapons work as they should )
i made a lot of test with the cockpits and the changed data.ini´s and loadout.ini´s if there are still problems please let me know
have fun , ravenclaw_007
F-94C "Starfire" cockpit
For SF2 only!
Yeah I know, I know -we don't have real Starfire (F-94C) yet, but it's close enough to be safely used in F-94B without causing universe to spontaneously collapse ..I think
Read the readme for credits and other informations eg. installation and usual stuff.
Update 1.1:
lower central panel texture update with windshield wipers controls and inverter switch labels, now it's like real thing
Here is a (strangely done) repaint of Geo's He-162 cockpit for use in his He-162 Volksjager. As usual, I made it for my personal use but maybe the five of us (me, Kev and other kindred spirits) who still use SF2 to sim WW2 can get some use out of it.
Made for SF2, it's the needed bmp's AND TGA's ONLY. This was a strange one in that most of the panel gauges are TGA's. Had to learn how to do them again :(
The cockpit textures are 2048x2048, in the old days we didn't have the horsepower to run such large cockpit textures, but those days are long gone. Resize them if you do experience any problems.
Not 100% accurate, there's always compromises that have to be made, but it is what it is, I have done my best.
INSTALLATION:
Copy and paste the bmp's and tga's from this file into your He162 cockpit folder. Back up the corresponding original files in case you want to revert.
That's it.
CREDITS:
- Geo for the He-162, all in one mod. I hope you're doing well wherever you are George.
- CombatAce for being a bastion of Strike Fighters for these many. many years.
- TK for creating SFP1 and SF2 for all of us to enjoy.
Here is a (so-so) repaint of Kesselbrut's Me-262 cockpit for use in Veltro2K's Me-262's. Again, I made it for my personal use but maybe the five of us (me, Kev and other kindred spirits) who still use SF2 to sim WW2 can get some use out of it.
Made for SF2, it's the needed bmp's ONLY.
The cockpit textures are 2048x2048, in the old days we didn't have the horsepower to run such large cockpit textures, but those days are long gone. Resize them if you do experience any problems.
Not 100% accurate, there's always compromises that have to be made, but it is what it is, I have done my best.
I HIGHLY recommend you get any of Julio Junqueira's excellent 109 pits and grab the optional pilot legs and drop them in your 190. They work fine and I'm sure you have them already. You should.
INSTALLATION:
Copy and paste the bmp's from this file into your V2K 262 cockpit folder. Back up the corresponding original files in case you want to revert.
That's it.
CREDITS:
- Veltro2K for the Me-262 and for the HUGE range of WW2 and later aircraft you have done for us. Much appreciated!
- Kesselbrut for another one of his great cockpits. I hope you're doing well wherever you are Daniel.
- CombatAce for being a bastion of Strike Fighters for these many. many years.
- TK for creating SFP1 and SF2 for all of us to enjoy.
A light overhaul of old Su-35S cockpit by Insky. Sadly, it is of lower fidelity than Su-27SKM cockpit from YeYeYe which is often used for modern Su-27 derivatives, but it follows the general layout of Su-35S cockpit and is worth a try. Updated textures, sorted out various indication and HUD, some other small fixes.
It is tailored for Su-35S by GKAB, but could be adapted for any other aircraft.
Caution: there is no "launch authorized" indication on the HUD, not possible to add it with resources I have - it will be displayed on the radar.
Real Su-35 pipes both radar and RWR information straight to the HUD, which is not possible to recreate in SF2 engine - so we have what we have.
To install, delete original files in Su-35 folder and put new ones inside
based on a request here are all F-16 Cockpis from the Team Viper with NVG
the red cockpit light is removed for better NVG results , if you want it back you have to add the lines below in the , cockpit.ini / CockpitSeat001 , below the DiffuseLightFactor=0.5 entry
NightLightOn=0.25
NightLightColor=0.88,0.25,0.25
to install simply select the aircraft you need from the included file and overwrite the existing aircraft in your mod folder
if you have any problems feel free to kontakt me
have fun , ravenclaw_007
MiG-25PD cockpit by Centurion-1 with fixes
Notable fixes include:
- removed gunsight. 25 doesn't really need it, most of the footage shows 25s without gunsight
- fixed G-meter: added negative Gs and redid the layout to be more in line with the real thing
- original model actually had airspeed indicator and altimeter confused - this was corrected. Altimeter is above (shorter needle shows thousands, longer hundreds, plus analogue counter), airspeed indicator is below (likewise - shorter needle shows thousands, longer hundreds)
- fixed vertical velocity indicator. It wasn't working due to "values" being put in the wrong order (could be that it was working on older patches)
- fixed compass and course arrow. They were calling non-existing nodes
- added over-G and too much AoA lights above G-meter: not sure if realistic, but will do
- added afterburner light near nozzle indicator
- removed some lights and switch animations: they are cute, but very incorrect
- MiG-25PD version gets new radar layout taken from MiG-23 radar: it makes sense as PD radar "Sapphire-25" was developed from "Sapphire-23" on MiG-23
- can't do anything about warning lights and gear/flaps indicators not working - cockpit model just lacks any light nodes
- added some labels on instruments
---------------
Install: remove old cockpit folder, *cockpit and *avionics files, drop in new ones, rename accordingly.
Cockpit versions:
25P - for MiG-25P
25PD - for MiG-25PD/PDS
25PD uses avionics70 dll! Make sure to address it in the init file:
AvionicsDLL=Avionics70.dll
25PD is tuned for MiG-25PD from Coyote Airspace. It is easily adaptable for older versions of PD/PDS, just change position values in *cockpit file.
Correction of typos and misspelling for Stary's MiG-23 pit. Plus reworked the HUD a little.
All files converted to JPG to save space, it's 46mb now. Tuned for Mirage Factory MiGs, but could be used for stock ones with little tweaking.
Some changes of HUD:
Removed unnecessary ПР (launch authorized) marks - now it will flash only when you are actually in range
Changed ОТВ (break) - now it will flash when you are too close
Removed РЛ/ТП marks - they make no sense as the game doesn't support IRST. Now you will have Р (for search), З (for lock), B (for air-combat mode)
Changed selected weapon display - now you will have type of weapon and amount remaining. Not really authentic but more useful
Things I couldn't do:
can't fix RWR - can't copy working RWR from MiG-21MF cockpit
MiG-29 pit has authentic and working selected weapon display - can't copy that
can't add proper IRST - game doesn't support it. tried with non-launching heatseeker missile on hidden pylon, it could lock targets but not really useful for anything else
Readme inside.
Update:
I forgot to mention in readme there is optional "icky green" textures set in it's folder for those who find this shade of blue not to their taste. Matter of copying that one into main cockpit folder and overwriting
This is fairly detailed cockpit representing somewhat "generic" MiG-23 interceptor cockpit. Fits well or "close enought" MF ML MLD etc interceptors series 1 and series 2 of Floggers.
Build for and tested with Eburger68&Team Floggers Pack:
http://combatace.com/topic/66562-sf2-mig-23-mig-27-floggers-part-1/
and subsequent parts
By default pre-set for use in MLD variant, so feel free to adjust to your favourite Flogger of choice. Do not use at the moment in the ground attack versions as dedicated BN cockpit is in the works
Read the included readme for more informations.
Small package of cockpit improvements for Su-7/17
-------
Su-7: cockpit by Stary - fixed misspelling and typos on labels, converted files to reduce size, fixed flaps/airbrake indicators, pilot's POV - nothing too drastic
--------------
Su-17 - original cockpit for Su-17 looks old (judging by the files, it was made in 2003), here possible replacements:
First gen Su-17s (Su-17, Su-17M (Su-20), Su-17M1 (Su-22)) get aforementioned Su-7 pit. It fits fine considering the time period.
Second gen Su-17s (Su-17M3 (Su-22M, Su-22M3), Su-17M4 (Su-22M4)) get pit from Su-25. While not a fully accurate replacement, pits of those two jets do share a lot of similarities.
Su-25K pit adapted for Su-17:
- changed airspeed and Mach indicators
- correct weapon stations indicators
Also fixed a couple of other problems:
- original fuel indicator doesn't work - missing nodes; adapted former second engine exhaust temp indicator to show fuel quantity - it is in the lower right corner
- altimeter missing hand for thousands (Soviet altimeters have two hands - one for hundreds, other for thousands) - just changed the single hand to show both with adapted altimeter texture
-----------
Installation: remove old cockpit folder, cockpit_ and avionics_ files; drop in new files. new cockpit_ and avionics_ inis should be renamed accordingly to work properly
----------
Su-25K cockpit is taken from here:
https://combatace.com/files/file/17601-su-25_frogfoot/
Here is a repaint of Crusaders A-37 pit included in the Daddyairplanes A-37 package.
Credits:
Centurion-1: original model, template and mapping work
Crusader:Cockpit and data.ini tweaks
Sophocles:Cockpit parts & Textures
Wrench:various FM and ini tweaks, original hangar screens
Eole: Vietnamese versions (North and South), loading screens, additional template work
VA56Champ: tga work that helped expedite the process from Thai skins
KillerBee331: all weapons except for the A-37 Tanks
Daddyairplanes:USAF, Peru, Thai and Dhimar skins, final wrap up, template tweaks and decal.ini setup
Engine sound: currently unknown, added by Eole. if this was you let me know so I can give you proper credit.
Version 1.0.0
Yak-38 Series Cockpit by Stary & Fubar minor visual tweak.
1.True Russian Cyrillic Markers/Labels (As far as it was possible to do this,some inscriptions were replaced with similar ones).
2.Minor visual Tweaks (Reticles).
Thanks Cockpit autors.
P.S. Please make a backup of your cockpit before installation, as I redid the brightness/color of the reticle, (it looks more realistic in my opinion).
TW EE Lightning F.1 Cockpit Tweak
1. Early "Pilot Attack Sight".
2. Early Acq/Lock Marks.
3. Radar Texture (Original TW include).
Thanks TW
Thanks TW/SF Community.
I propose an "Television-Optical Control System" (as Cockpit) in the minimalist Soviet style of the 60s for the wonderful drones La-17 by Spillone 104.
La-17
https://combatace.com/forums/topic/83164-sf2-lavochkin-la-17n-la-17r/?tab=comments#comment-668397
Yak-28P/PM Firebar Stary's Cockpit minor tweak.
1.Russian Cyrillic Marks/Labels (as possible).
2.Static Reticle (K-10).
3.Avionic tweak ("Oryol-D" System, used also early Su-15).
Thanks Stary for this cockpit.
Thanks FLOGGER 23 (Oryol-D Avionics).
Thanks Pasko (Plane 3D)
This cockpit is only a modification of the Stary's cockpit for the Yak 28.
For usage, read the original note from Stary.
https://combatace.com/files/file/15318-yakovlev-yak-28p-firebar-cockpit/
**
Installation options:
You can use it like Yak-28P with these mods:
1. Saunders Roe by Spinners (Yak-28P LOD by Pasko):
2. Use Data and other files (included) with Lod files Yak-28P/PM by lindr2 for SF1, it works in SF2.
After michaelk's F.1 Cockpit Tweak uploaded recently I realised I never released my TW EE Lightning Gunsight corrections from 2020! So here you are:
So after reading the pilots notes for the F.1, F.2A and F.6 and looking at gunsight camera pictures it turns out the gun sights and event markers are all based off the Lightning F.53
So here they are corrected:
- F.1, F.1A, F.2, F.2A fitted with "Pilot Attack Sight"
- F.3 fitted with "Light Fighter Sight Type 2 Mk. 2"
- F.6 fitted with "Light Fighter Sight Type 2 Mk. 3"
To Install simply un-pack and drop into the 'objects' folder in your main mods folder.
Credit: me (dtmdragon)
Su - 9/11 cockpit by Stary small fix ("as is", more realistic).
1."PKI" gunsight (with static reticle).
2.Radar/weapon lights indicators only (no HUD).
3.Realistic Cyrillic Markings/Words analogs (non full complete).
Thanks this great cockpits autor (Stary).
Su-15TM Small cockpit tweak.
Version 1.0.1
1. Siatic Reticle (No HUD, Indicators/lights only).
2. Correct/Real Russian Cyrillic Markings/Labels (As far as possible to match with this cockpit model).
3. Avionic.
Thanks Autor this cockpit.
MiG 25 Series Cockpits (Old) Small Upgrade.
Use if needed.
Currently (07/23/2023) not relevant, the only actual cockpit is made by Centurion1.
Version 1.0.0
1.MiG 25 P / PD - Interceptors Cockpits.
- Correct Cyrillic/Russian Markers/Labels.
- Small Visual Updates.
- Avionic.
2. MiG 25 RB / BM - Recon / "Soviet Wild Weasel" Cockpits.
- Correct Cyrillic/Russian Markers/Labels.
- Small Visual Updates.
- Small Upgrades (System Lights, Hide cockpit bits, etc.)
- Avionic.
Thanks This Cockpits Autors.
MiG-19 P/P(late)/PT, Stary's cockpts small tweak.
1.ASP-5N/AR-18-8 Sight with working systems (looks like a real scope as far as possible).
2.Correct Cyrillic Markings/Words analogs (some have been replaced by similar ones).
Thanks this great cockpits autor (Stary).
This mods allows you to fly the following aircraft (doesn't include all the variants);
Many thanks to Trevisol for making the mod and sending me the file with his permission to download
A-1
A-6
AN-12
B-57
F-104
E-2C
EA-6B
F-84F
IL-28
J-6
MIG-15
MIG-17
MIG-19
MIG-21
MIG-23
MIG-27
Mirage 5
Spitfire
SU-7
TU-16
TU-22
TU-95
Vampire
Vautour
YAK-23
YAK-38
This mod is just a simple addon that adds a few pre existing cockpit into a lot of aircraft that was not allowed for the player to use, only the AI.
Since it's lightweight, it use the already included cockpits of the F-8, P-51, Mirage and a few other aircraft, with a couple of changes here and there;
Hello !
My little tuning for A-6E Intruder cockpit
This cockpit repaint is purposed to improve the existing F-104 A/C/G cockpit texture distributed through the F-104 packs available in Combatace.
Many improvements took place to make a more unified look of the cockpit and remove some photographic feel of the existing pit texture set
installation
------------------------
1. Locate your F-104 subfolder under your mod/Objects/Aircraft folder
2. Overwrite the files under Cockpit folder.