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  1. Hurc's Nellis Range Mod

    ***This is a replacement for the previous version 1.0***
     
    This is a modification to the original bombing range to make the home base airfield a likeness of Nellis AFB and take advantage of some of the new Hi-Res Desert textures now available. It also includes some of the objects from the Mescalero Proving Grounds range made By ChampionsVA56.
    Nellis AFB is located alot farther South on the map that the original base was. This should eliminate getting aggressor A/C right over Nellis as you take off.
     
    A few drone and aggressor Aircraft are included in this download. You'll see these flying around the range, and parked at the Range Airfield. All weapons have been removed, or they are equiped with training missles
    so they won't hurt you.
     
    Only hostile aircraft with a "NationName=RANGE" or "AGRS" will show up on this terrain.
    A modified version of the NATIONS.INI file has been included. It is the stock file with the "RANGE" and "AGRS" nations added. You need the "RANGE" nation defined if you want the drone's showing up and need the AGRS nation for the Aggressor A/C.
     
    Provided your other terrains have their "LimitedNations" setup, you won't see the drones's or Aggressor A/C anywhere except the Range. A modified version of the SQUADRONLIST.INI is included with the USAF Thunderbirds squadron added.
     
    The bombing range targets use the layout of the Mescalero Proving Grounds range and the drones and Aggressor A/C use its runway to launch and recover. Note: the target area that was known as the
    Warehouse Targets is now Friendly and is a called the Range Control Facility. When you choose to do a Close Support mission, your tanks will be lined up defending it from the enemy tanks.
     
    One thing that is a "feature" not a bug, is that you will have Friendly A/C spawning from Nellis, sometimes right when you are, as Escort or SEAD flights. You cannot collide with them and they will go right thru you as applicable.
     
    Good Hunting!
    Steve "Hurc" Crane

    1,306 downloads

       (7 reviews)

    5 comments

    Updated

  2. Alternate Falklands Terrains

    Firstly I strongly advise that you install the Falklands_1982 mod by eburger & team.
     
    http://combatace.com/topic/74604-sf2-falklands-mod-redux/
     
     
     

    Two new versions of the Falklands/Malvinas terrain.
     
    Hopefully most of the issues with the original are now sorted, coast lines have needed to be changed here and there and the terrain itself is much more uneven with more pronounced hills and mountains, two seasonal variations are included.
     
    Please read the readme....it really does have some useful stuff in it.
     
    Many thanks to eburger & the team that worked on the original mod.

    856 downloads

       (7 reviews)

    3 comments

    Submitted

  3. DBS Terrain, Full

    Full DBS Terrain, Complete
     
    Someone asked for the full terrain, set up with all the goodies and fixes.
     
    So here it is.
     
    No readme is included, but you should all know the drill. If not, you'll figure it out!!
     
    Enjoy!!
     
    Wrench
    kevin stein

    994 downloads

       (1 review)

    1 comment

    Updated

  4. Iran/Iraq 2003+ Terrain for SF2

    Iran-Iraq 2003+ Terrain
     
    - For SF2, Full-4 Merged (Reccomended) -
     
    This is a complete and total rebuild of the 1980s version of the Iran/Iraq terrain, into a slightly more modern version. IE: Post-0IF, and especially designed/rebuilt for the Operation Darius mod now circulating around. This is a completly seperate map, and will NOT conflict with the 1980s Iran-Iraq War map.
     
    Basically, the sides have been switched; making Iran enemy and Iraq friendly (as it's most definatly post-OIF). The terrain has the Limited Nations statments set, modified movements ini, some minor retiling and additions to the _targets and _types inis. The terrain also has a 'fixed' StartDate= of 2003. The rest of the Gulf states have been reactivated as FRIENDLY, but the majority of cities in Kuwait, Bahrain, Quatar and Saudi Arabia are basically 'just there for show'. OTH, all the airfields are now active.
    OTH, again, new planning maps were NOT generated -- so don't be alarmed when seeing the markers as Red in Iraq, and Blue in Iran. I just didn't want to redo them.
     
    No GroundObjects are included with this terrain ... for Op Darius they are/will be a seperate download. They also should NOT conflict with amongst themselves, if/when installed to a 'general all-incusive' game install, as they've been adapted for use in all installs (ie: many are nation specific, and all have new correct userlists).
     
    As always, detailed install instructions are included below.
     
    Enjoy!
    wrench
    kevin stein

    1,064 downloads

       (4 reviews)

    3 comments

    Updated

  5. AnatoliaProject_Version1.7z

    Anatolia v1 (03/26/2011) for SF2 Series by PureBlue (Umut Destan)
    ------------------------------------------------------------------
     
    This project has been in development for 3 years and is the fruit of long hours of
    research, design and implementation work. I've met great people along the way and
    they made many contributions to the project. I thank every one of them, my special
    appreciations go to, Steve "Swambast" who worked countless hours with me and developed
    STT (Swambast's Target Translator) which let me lay the foundation of this project;
    Stary, a great artist from Poland who is behind all the beautiful looks of the terrain;
    Dave and the CombatAce team for providing us the platform to meet and have fun.
     
    The project includes a large map covering Anatolia (Turkiye), Greece, Aegean, Black Sea, and eastern Med.
    The download also includes many ground and terrain objects, contributed by the talented modders in our
    community. It's essential to install all these components to get the complete experience.
     
    Enjoy!
     
     
    INFO & INSTALLATION
    --------------------------------------------------------------------------------------------
     
    This project is designed for 2nd Gen SF2 series.
    Succesfully tested in SF2:Europe and above. (A merged EXP2 install is recommended but not a requirement.)
     
    There are 2 ways/methods to install this Mod.
    #1 An exclusive install just for this Mod.
    #2 Installing on top of the mod folder you already are using. (meaning, merging with your own install)
     
    *** The preferred method of install is the (1) exclusive install. Since there are many groundobjects,
    ships and air defense systems placed in handpicked locations, it's better to only use the objects that
    come with this projects' files. The included ones are the makes/models that Turkish and Greek sides have
    in their inventory. (As best as I could research and find appropriate mods for)
     
     
    INSTALL METHOD #1
    1. Copy and Rename a set of your "game.exe and game.ini" files to "Anatolia.exe and Anatolia.INI"
    (eg. StrikeFighters2 Europe.exe and StrikeFighters2 Europe.INI)
    Run the newly renamed Anatolia.exe once, so you have a new Mod Folder.
    Check this link if you don't know what a ModFolder is. http://combatace.com/topic/62302-what-is-the-mod-folder/
     
    2. Now go into your new ModFolder and delete the "Objects\GroundObject" folder.
     
    3. Time to copy the project files. Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    INSTALL METHOD #2
    With this method, you copy all included files to your already existing ModFolder.
    Use Winrar or 7zip to extract the AnatoliaProject_Version1.7z to a temporary folder.
    Copy all included folders (Eg. Terrains, Objects, Flight etc.) into your ModFolder, overwrite if necessary.
    With this project, a terrain folder, groundobjects and their respective guns/weapons are included.
     
     
    IMPORTANT RECOMMENDATIONS
    1. Everytime you load up the game. Run a quick single mission and quit without flying.
    All the successive SingleMission/Campaign games will work as designed and expected.
    (Why do this? Because the project includes many ground objects, seldomly the game engine has problems loading
    everything, so the first mission you load up will have many objects/ships missing from the map.
    The game does some kind of caching so after that first mission, everything will show!)
     
    2. If you don't have a powerfull computer, lower your settings to avoid crashes.
    If your game crashes or locks up at %100 LOAD, try running your first mission with Settings:
    -Enemy Air Activiy: LIGHT, Enemy Air Defense: LIGHT
     
    3. Two airfields are close to the MissionEditor edge limits of the map. Aktion and Diyarbakir airfields. If you
    are set to take off from these, the game will drop your cockpit in the stratosphere! and you won't be able to fly.
    Please reset your base or start in the air, if this happens. There wasn't much I can do fix this other than
    cancel their status.
     
    4. The Terrain has LimitedNations set the TRUE. So you'll only get aircraft with only Turkish and Greek markings.
     
    5. A specific Anatolia_EnvironmentSystem.INI is included and you can edit it to your liking.
    Take note that in the Environment file the clouds are set to a specific MinBaseAltitude to overcome the cloud bug.
     
    6. All included Guns/Weapons/Sounds are for the necessary ground objects. Nothing extra is included here.
    Without the GroundObjects and their respective files, the map will not look as designed.
    (For example, naval traffic in the Aegean, historical sam sites and navy/army bases)
     
    7. Most naval traffic in the Aegean Sea is classified as NEUTRAL. You can attack them but you can't order your
    wingman to do so. If you want, edit & classify the target areas as "Alignment=ENEMY" in the Anatolia_TARGETS.INI
     
     
    OTHER MODS TO ADD from 3rd Party Sites
    ----------------------------------------------------------------------------------
    - OH_Perry FFG standing in for Turkish Gabya Class. Download from: http://cplengineeringllc.com/SFP1/
    Copy the 4 LOD files into all three GroundObjects/GabyaClass* folders.
    This ship is used at various locations in the map, and it would be wise to it to your install.
     
    - Stary's Unified Effects Pack is strongly recommended.
     
     
     
    CREDITS (Thank you all!)
    ==================================================================================
     
    - STT (Swambast's Targeting Tool) by Steve "Swambast"
    - TK and Thirdwire
    - Stary for the Tileset and Hangars,Lighthouses
    - 8 new airbases for WOE by Gepard
    - Factory Places, Subpen/bridges by Gepard
    - Many airfields Light mods by Comprnt
    - Wrench! Army Bases, and many other target area items/layouts, design ideas, objects, repaints, by the master himself!
    - Wingwiner's FactorPlace and Buildings
    - LandRover1tonne_Command; LandRover1tonne_Cover; LandRover_Cover; LandRover_open;
    Scorpion (Skin by Richard, 3D Model by Daniel “Kessselbrut” Himmel)
    - Ural-375D, Ural-375D-U (Converted by Suicide and Spectre8750
    - Julhelm's Factory Collection, models by Julhelm, LOD conversion by pureblue
    - Nike Units: mod by ErikGen, compiled by Fubar512
    - SA-10/S-300 system by Monty CZ
    - StingerSite by Monty, packaged by Capun and Wrench
    - Trawler and the 'small dock' with the little boats, CA_Stary & Cocas
    - Fletcher DD GrinchWSLG
    - Airfield Objects by Sundowner
    - Hawk Batteries by Pasko
    - Radar Dome by Grampotmus
    - Railroads and Locomotive/Railcars by OldDiego (You must get permission from him to use them in any project)
    - Static Airliners - Amokfloo
    - Objects from AirbasesWithSomeSpice Mod, CREDITS:
    Amokfloo, ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw, Fire Trucks Faun6x4
    Pureblue, FloodLight, SmallGenerator, ConcreteBlock, SunShelter
    Comrpnt, QRA and Lights
    Gepard, Ahlhorn Airfield with modified Parked Aircraft, QRA
    Polak, tools
    - DaringRAN, HMS Cradiff by Hinchbrook
    - Various target areas such as Oil Refineries, Scud Sites and Firebases Satellite and Radio Antennas, Sandbag walls, nuclear plant from ODS Mod
    - USNCargoship, AK-Class by Polak
    - Oiler by Fubar
    - Bofors, M1_90mmAA, and Desert Pak Vehicles and Mods, BTR-60E by Pasko
    - M-47 by Stefano "Steve" S.
    - M60A1,A3 Pasko,Kesselbrut
    - M270MLR by Bigal1
    - M60A1 / M60A3 (Kesselbrut 70s to now Armor Pack)
    - ARA_Sobral, ARA_Somellera by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Intrepida, ARA_Indomita by Adrian Benetti "TerceraEscuadrilla"
    - ARA_Sanluis, ARA_Salta by IKL-209 ARA-SAN LUIS PRODUCIDO POR BANIDOS TEAM (PATO POLI, TORNO, SUICIDAL, ALEJANDRO)
    - ADATS from ODS Mod
    - HMS Plymouth (Type 12M/Rothesay Class Frigate) by Hinchinbrooke, updted by Eric Howes
    - GAZ-66 6x6 trucks by Spectre8750
    - Meko200 Anzac by Richard "Gramps" Kaminski, modified from base A-Team mod
    - BMP-1, N109, M109A6 by RebelRyder
    - AMX by Stefano "Steve" S.
    - BursaUlucamii by NGHENGO (Mau!)
    - Atlantic_Conveyor, Atlantic_Causeway, by Polak from Falklands mod
    - Humvee-M1046 TOW Carrier (SF-1 gen) by SUICIDAL-ART & Tercera Escuadrilla
    - Roland by Gabilon and Mig Master
    - Carguero Cargo ship by BANIDOS Team, 3D Model:SUICIDAL, Skins: TORNO
    - BaresWindTurbine, BoshphorusFerry, Pier_260x10x4, Pier_130x10x4, Yesilkoy, Istanbul Ataturk Airport objects, PTT Building, by Pureblue
    - Rio Iguazu, 3D models and textures by TerceraEscuadrilla
    - SwissAir, Lufthansa static aircraft by Ravenclaw
    - Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL, 3D Model Unimog : ALIKO, 3D Model Mercedes 1114: SUICIDAL, Skins: TORNO
    - Many target area layouts, items and ideas from Desert3 MOD by Piecemeal
    - PECCO Crane model by Fubar512
    + 105mm_L118_Howitzer; 105mm_L118_Howitzer_FB; 105mm_Recoilless_Rifle;
    105mm_Recoilless_Rifle_FB; Argentine_Marines; Argentine_Squad; AR_Cal50; AR_Foxhole;
    AR_Navy_Tug; Blindfire; BlowpipeAR; BlowpipeUK; CommTrailer; Exocet_Launcher; Fearless;
    MVTor_Caledonia; OerlikonAAA; Panhard; Rapier; RH202; Roland_Shelter; Sir_Class_LSL;
    Skyguard; SmallCargoShip; SSCanberra; Submarine; Trawler1; Trawler2 UK_Cal50;
    UK_Foxhole; UK_Marching_Column; UK_SAS_TEAM; UK_Squad; Airfields at
    Stanley, Goose Green and Pebble Island, All civil buildings…, Helopilot1; Helopilot2
    by Daniel “Kessselbrut” Himmel (From Falklands mod)
    - By unknown developers: Blue Airfields, Freighter2, SAM_Site
     
    // If I've forgotten anybody please mail me so I can give you the credit you deserve ;)
     
     
    // Anatolia Terrain by Pureblue (Umut Destan)
    //
    // Istanbul 2011

    1,207 downloads

       (8 reviews)

    6 comments

    Updated

  6. Coastal Range

    Hi!! Well, here it goes: This is my firs attempt to creat a terrain. The idea is to
    have a "realistic" terrain, with army bases, docks, shipping and truck routes, etc. to practice A2G missions, anti-ship, carrier take off and landing, you name it
     
    I have included many ground objects and 3rd party mods, and I would like to thank the following:
     
    Wrench, for I have borrowed ground objects from his great Libya Terrain (barbed wire, Soviet Freighter, factory building, helicopters, pillbox) and for his airbase goodies.
    Stary, for his realistic and gorgeous GermanyCE tiles. They look great!!!
    Piecemeal, I borrowed some layouts from his awesome DesertV4 terrain.
    Rends, I borrowed some ground objects from his Germany CE terrain.
    Krfrge, I took a look at his combat outpost and artillery firebase, and used them as a basis to create some.
    Kesselbrut, I have included some ships he has created (trawler, tug)
    Rover and Gepard for your terrain building tutorials, they have been very valuable to me!!!
    PureBlue for his Airfield Development kit and those who worke to contribute to it: Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
     
    Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
    Ravenclaw: Fire Trucks
    Stary: str_hangars 1 thru 8
    Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
    Polak: tools
    Polak and the CFS Midway Group for their object Library 1.
    Julhelm for his Factory Buildings.
    Sundowner, for his Airfield objects.
    Wingwiner for his gas station and control tower.
    Mue for his great Target Area Editor, I have used it extensively.
    Gerwin for his TFD Tool, very useful, specially for last-minute terrain modifications
    Gepard, for his Marxwalde Air Base, included in his 10 new air base mod.
    And finally, many many thanks to the CombatAce Community, you guys have always helped me in time of need!
    If I there's anyone that was no tincluded and needs to, please let me know!!
     
    You'll need to download the following:
     
     
     
    http://http://combatace.com/files/file/3667-false/
     
    http://combatace.com/files/file/6043-false
     
    http://combatace.com/files/file/12751-lha-mod-for-stock-sf2na-version/
     
    http://combatace.com/files/file/11448-gaz-66-6x6-trucks-for-sf2-series/
     
    It was tested on a full-merged SF2 install, including SF2 NA. Although it may work on non-NA installs,
    it is required for the missions tht I'll upload soon.
     
    I hope you like it!!!
     
    Ignacioc91

    400 downloads

       (2 reviews)

    8 comments

    Updated

  7. Open Atlantic terrain HFD

    Open AtlanticTerrain HFD v.1.1
    *****************************************************
     
    This terrain is written for SF2NA
     
    +++++++++++++++++++++++++++++++++++++++++
     
    I. Short description:
     
    The terrain covers the open Atlantic Ocean south of Iceland. It is a mod of the Open Ocean Carrier Battle
     
    Map terrain.
    It is made for slower computers, thatswhy it use no LOD based terrain, but the old HFD.
     
    Changes to previous version:
    - starting positions of the carriers are variable now
    - 2 more recon points
    - changed the sides on the map. Soviets starts west, NATO starts east (to simulate a carrier duell NW of Scottland)
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    II. INSTALLATION:
     
    Unzip all files into your Wings StrikeFighters2 /terrain folder.
     
    Thats it.
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++
     
    III. Credits. I want to say thank you to JonathanRL who made the original Open Ocean Carrier Battle
     
    Map
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
     
    IV. This Terrain is Freeware. Commercial use is not allowed.
     
    +++++++++++++++++++++++++++++++++++++++++++++++++
     
    V.
     
    For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
    02 June 2014

    421 downloads

       (4 reviews)

    2 comments

    Updated

  8. Kamchatka Peninsula for SF2

    Kamchatka Peninsula
     
    v2.0
     
    by Baltika
     
    For Strike Fighters 2 Series
     
     
     
    This is an upgrade of my original Kamchatka Peninsula Terrain to bring it up to the latest SF2 standard (September 2011 patch).
     
    I was motivated to bring it up to speed to provide a native combat environment for TK's excellent JASDF Phantom F-4EJ, available at the Thirdwire DLC Store.
     
     
    What's new over version 1.0:
     
    -Fully compatible with SF2
    -Winter and Summer tilesets
    -Fully operational in Thirdwire Mission Editor (Cheers Crusader!)
     
     
    This terrain includes a base tileset by Deuces, together with Stary's forests and farms mod adapted for use on this terrain. I have also created a large number of additional transition tiles based on Deuce's tiles, which may be of interest to terrain builders.
     
    This version 2.0 release also includes a full winter tileset, which is based on Major Lee's DBS terrain tileset. Thanks also to Wrench for creating the water effect .TGA tiles used here which bring the water to life.
     
    The tile naming format is compatible with the stock GermanyCE tileset for ease of expansion, but be aware that the excellent hi-res and seasoned tilesets by Brain32 and Stary in particular will not have all the necessary transition tiles, so use them with caution. Should you wish to use the included transitioned tileset for your own terrain mods, copy all the terrain .bmp files and .tga files into the "Tileset" folder and convert the .tga tiles to .bmp format. See Gepard's excellent terrain tutorials in the KB at CA for more info.
     
    All mission types are activated, for both red and blue side flyable. The Americans have their existing bases on the Aleutian Islands. I have handed the northern Kuril Islands to the Japanese for the sake of this scenario. Take it as read that the Soviets were sufficiently distracted by the ground war in central Europe that they lost their hold on the Kurils to Japan. Now, the Soviets are engaged in a fierce battle for control of the strategically important Kamchatka Peninsula.
     
    This is a target-rich, fictionalised version of the RUssian Far East. There are many installations and industrial zones in the Kamchatkai Krai that you will not find in real life. Equally, as much real-life stuff as I could discover went into the mix. Also, this is a showcase of a fully-transitioned tileset, so there is much more agriculture than you would get at these latitudes. Just kick back and enjoy the scenery.
     
    Finally, there is a monstrous presence lurking at the heart of the Peninsula who has risen from aeons of deathless sleep to trouble the affairs of men once more. Bragging rights to the first person to take a recon photo of this horror and make it back to base alive, and with their sanity intact ;-)
     
     
     
    INSTALLATION:-
     
    Simply unzip and drop the "KAMCHATKA" folder into your User\Saved Games\Thirdwire\StrikeFighters2\Terrains folder.
     
    It is highly recommended that you install the files listed below or you will not get the full intended Kamchatka Krai experience.
     
     
     
    RECOMMENDED FILES:-
     
     
    Groundobjects:-
     
    CVN-75 by Digital Overload
    http://forum.combatace.com/index.php?app=downloads&showfile=9684
     
    TAKR Orjol by Gepard
    http://forum.combatace.com/index.php?app=downloads&showfile=5497
     
    TAKR Admiral Gorshkov by X-RAY
    http://forum.combatace.com/index.php?app=downloads&showfile=5830
     
    UdaloyI by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10336
     
    UdaloyII by China Insky Team
    http://forum.combatace.com/index.php?app=downloads&showfile=10330
     
    BRDM_SA-9 by rebelryder
    http://forum.combatace.com/index.php?app=downloads&showfile=7740
     
    SA-11 & SA-17 by 101tfs
    http://forum.combatace.com/index.php?app=downloads&showfile=7627
     
    ScudLauncher & Missile by bigal1
    http://forum.combatace.com/index.php?app=downloads&showfile=6435
     
    Soviet SAMs by gabilon
    http://forum.combatace.com/index.php?app=downloads&showfile=3057
     
     
     
    CREDITS:-
     
    Core tilesets by Deuces and Major Lee. Additional transition tiles by Baltika
     
    Winter Sea .TGA tiles by Wrench
     
    Forests and Farms mod by Stary, extended to cover additional tiles
     
    Kamchatka_water.bmp by Crusader
     
    Doppler Radar Dome by grumpapotamus
    I have modded this as a terrain object rather than a separate ground object. The original readme file is included. Thanks grumpapotamus ;-)
     
    WW2 Subpens from WW2 Europe Terrain by Edward et al, modded for Soviet use.
    Thanks to the original creator.
     
     
     
     
     
    As ever, feedback, comments, bug-reports and general griping are most welcome.
     
    Slainthe!
     
    Baltika
     
    September 2011

    1,007 downloads

       (3 reviews)

    3 comments

    Updated

  9. Kamchatka Terrain for SF2 (by Baltika, Ver 2)

    Kamchatka Terrain for SF2 (by Baltika, Ver 2) 7/26/2013
     
    = For SF2, FULL 5 Merged - SF2NA REQUIRED!!! =
     
    This is a rebuild of Baltika's Kamchatka terrain. It has been rebuilt (almost)
    completly, and is designed to REPLACE, in total, the original 1stGen Version.
    The Targets and movements inis have been redone, and are more reflective of the Real
    World ™. Place names have been changed to local spelling (where discoverable,
    spellable and pronounable). The Original Easter Egg ™ is still intact; several others
    have been added, as expected.
     
    This terrain was (re)built and tested within my SF2:NA mods folder. It makes use of the
    various statements and bits (water bmps, etc) that are =REQUIRED= for proper CVBG and
    SAG operations. It is suggested that it =ONLY= be used in a pure NA environment. It will
    NOT work properly in ANY 1stGen install; so don't even bother asking. NA is also
    required, as several 'in port' ships are stock items. Like the Original Release, it is a
    "2 Season" terrain. Winter and Not Winter.
     
    It should be noted at this time, you =WILL= be needing all of WhiteBoySamauri's Soviet
    Ships, JMSDF ships, JGSDF ground objects, and any JASDF aircraft you can lay your hands
    on!! To say nothing of "the usual suspects" US and Soviet ground objects (trucks, tanks,
    APCs, AFV/IFV, even more ships, etc). Some are provided, but the rest you'll have to
    locate yourself.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real
    Life ™ courses, be placed in their Real Life ™ locations, or exist at all (read:
    there are NO rivers on this map. See Notes for more details). Several cities and other
    physical features, and target areas will also fall into that classification. Some target
    areas (cities, etc) exist only as named places, with no strategic or tactical values.
    Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the
    rest of the readme for it's instructions. It's reccomended you read the document through
    after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense
    section may make for entertaining reading, as it explains a few "oddities" you WILL
    experience!
     
    Please also read and -OBEY- the New Standard Usage Discalimer, as it's been changed
    slightly to reflect a change in my policy. It's listed at the bottom, in the Legal
    Statement Section, with the URL back to the CA post.
     
    *Please Note: there are a few items still missing from the terrain, as well as a new
    tile set. It is being released "as is", with the caveat that when the new ground object
    and new tiles are ready, there =WILL= be an Update Pak. Until then, enjoy!*
     
    Happy Landings!
    Wrench
    Kevin Stein

    736 downloads

       (6 reviews)

    3 comments

    Submitted

  10. SF2 WW2 Northern Europe/North Sea Terrain (v2)

    WW2 Northern Europe Terrain for SF2
     
    - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
     
    This is an all NEW map, covering the Northern UK (Scotland, Orkneys, Shetlands), southern Norway, Denmark, parts of Sweden, Germany, The Netherlands, and LARGE parts of the North Sea.
     
    This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides, due to the long over-water distances involved in some parts of the map.
     
    Like the last 2 ETO terrain remods, there is an extensive road network on both sided of the channel (lesser in Norway, of course, due to the tiling constraints and fjords!). As this map was (relatively) designed for anti-shipping strikes, you'll find plenty of them to keep you busy. Plus all the other allowed missions, for both sides.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or exist at all. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as a "named place" on the map (even some fairly large, and strategicly important ones). This was done for operational reasons. Many airfields/airports, some of historical significance, may also be non existant or not placed in the Real World ™ locations due to tiling constraints. Bridges may also not be in their Real World ™ locations, or run in their historical directions.*
     
    When in-game, you'll see "Northern Europe, WW2" on the terrain selection dropdown window.
     
    The bare minimum of Ground Objects are supplied; you'd be well adivsed to have the EAWEuro WW2 and Battle of Britain Rebuilds, with their included objects in you ETO mods folder. Other objects are also needed, listed in the "Other Stuff Needed" Section below.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense section may make for entertaining reading, as it explains a few "oddities" you WILL experience!
     
    Please also read and -OBEY- the New Standard Usage Discalimer ™, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein
     
    Edit:
    new readme uploaded within terrain, with corrected Credits.
    my sincerest apologies to Stary!!
     
    Edit #2
    new inis with corrected postions/terrain size.
     
    with special thanks to Gepard for finding my mistake!! MANY THANKS!!

    652 downloads

       (3 reviews)

    1 comment

    Updated

  11. Black Sea 2.0a

    This is the updated version of Black Sea 2.0 for the Strike Fighters 2 series. Please read the README for complete instructions.
     
    As always, this file follows the CombatAce Modders Agreement, please do not use for payware.

    999 downloads

       (9 reviews)

    3 comments

    Submitted

  12. Iceland02 Full-scale Terrain v1.0

    ***********************************
     
    Iceland 02 Full-Scale Terrain v1.0
     
    by Baltika
     
    ***********************************
     
     
    Thanks to:-
     
    Gepard for his terrain tutorials, which started this adventure off all those years ago. Also for his new WoE runways which are included here.
     
    JSFAggie for his Highway runway Mod, which has been altered and modded for use as glacier-based FARPs.
     
    Brain32 for sound advice on creating terrain tiles. Cheers mate;-) Your hi-res lava tile has not been used here, but may see the light of day if I ever manage a hi-res set for this little terrain.
     
    Wrench, Dave & all the gang at CA for invaluable advice on how to make things work, garnered over the years and hopefully put to good effect here.
     
    MajorLee, Deuces, Edward and anyone else who made a terrain mod and posted about how to do it. Thanks!
     
    TK for making the whole bag of bolts hang together.
     
     
    ***********************************
     
     
    Installation instructions:-
     
    Unzip and drop the "ICELAND02" folder into your Saved GamesThirdwireStrikeFighters2Terrains folder.
     
    If there is no terrains folder in your mod folder, create one and drop the ICELAND02 folder into it.
     
    That's it! Go fly, and fight for the liberation of Iceland.
     
    This terrain has been completed using SF2 June 2010 patch. It is not supported on WoX series or earlier patch levels. But, if you really must try, use the ICELAND02_DATA.INI file included in the "Use_in_WoX" folder for SF1 series. Your mileage may vary.
     
     
    ***********************************
     
     
    This terrain features a completely new Iceland map, scaled up to full size and with a completely new tileset. All mission types are flyable for Red and Blue force. It has taken a number of years and several false starts to get to this point. Like gepard said about his Israel terrain, I feel the journey may never be finished, so if you spot any oddities or bugs, drop me a line at CombatAce and I'll try to fix it.
     
    I will post targetisation updates as and when these are completed. For now, kick back, enjoy the Arctic scenery and have a blast.
     
    Slainthe!
     
    Baltika
     
    27 October 2010
     
    ***********************************

    1,131 downloads

       (4 reviews)

    2 comments

    Updated

  13. Photo real UK

    Baltika's UK map, highly modified with new tiles, objects etc.
     
    I've put this lot together over a period of time, it was intended to be just for my personal fun but I've had a fair bit of intrest in it so I've decided to release it "as is", I dont thnk it will ever be what I call finished as there's lots more I'd like to do.....I just dont have the time anymore, so please feel free to make amendments to it [it could do with the SF2NA naval features adding to make things a little more intresting]. Any changes you do make, please post/upload at CA for everybody to enjoy.
     
    Please read the readme, its for your benifit not mine.

    1,031 downloads

       (9 reviews)

    3 comments

    Submitted

  14. Timor, North Oceania (1950-2018)

    Timor, North Oceania (1950-2018) Terrain
    August 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2: Vietnam, Recommended Full-5 Merged
    This is a complete remake of the Modern Darwin terrain made by Wrench.
    A better and more complete tileset has been added, improving the looks of Northern Australia with the introduction of desert and barren valleys. Various rivers and lakes have been hand-tiled and mimic Real World courses. Now the island of Timor has a lot of bases to take-off from. Numerous target areas, such as emergency airstrips and civilian airports, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from August 17, 1950 (when President Sukarno proclaimed a single unitary Republic of Indonesia) to December 31, 2018; it is designed for fictional clashes between ANZUS/SEATO forces (namely Australia and New Zealand) and a random pool of Red Side countries (namely Indonesia and China).
    Targets reflect Real World events as accurately as possible; for instance, some airfields will appear only after a certain year, according to historic changes. If you have SF2NA, naval fleets might spawn in the Timor Sea. Also, Off Map Airbases have been added and long range AI flights can be generated from them. All main targets have been placed accurately in their Real World locations.
    Ground Objects are not included. You can obtain the most needed from Wrench's original Modern Darwin terrain release.

    >Credits (in no particular order):
    -Wrench, for he had the idea of recreating such a scenario in the Strike Fighters world.
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the hi-res PTO tileset he made, which I have reworked and expanded.
    -Brain32, for the gorgeous VietnamSEA tileset repaint he made, from which I borrowed a few tiles.
    -Centurion-1, Spudknocker and tiopilotos, for the impressive tileset they made for the Angola terrain, from which I borrowed some tiles.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because the original terrain was made and tweaked numerous times by Wrench, I included the ReadMe files from his original packages, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    821 downloads

       (2 reviews)

    4 comments

    Updated

  15. SF2 Mescalero Proving Grounds - All-in-One

    This is nothing more than a repackaging of the ChampionsVA56's gorgeous SF2 Mescalero Proving Grounds that originally came divided in six parts.
     
    http://combatace.com/files/file/11645-sf2-mescalero-proving-grounds-part-1/
    http://combatace.com/files/file/11646-sf2-mescalero-proving-grounds-part-2/
    http://combatace.com/files/file/11656-sf2-mescalero-proving-grounds-part-3/
    http://combatace.com/files/file/11678-sf2-mescalero-proving-grounds-part-4/
    http://combatace.com/files/file/11699-sf2-mescalero-proving-grounds-part-5/
    http://combatace.com/files/file/11721-sf2-mescalero-proving-grounds-part-6/
     
     
    There is no changes from the original (except some txt and jpg files converted to pdf, but they can be downloaded separately on the forum), so this is only to ease your life if you don't have it yet or need to download it again.
     
    All credits goes to ChampionsVA56.

    888 downloads

       (1 review)

    1 comment

    Updated

  16. WW2 PTO New Guinea Terrain for SF2

    New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended)
     
    = For Adventures in the South West Pacific =
     
    **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions.
    If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.**
     
    Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2".
     
    There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'.
     
    As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
    Good Hunting!
    wrench
    Kevin Stein
     
     
    ---
    Changes:
     
    Version 3.5 uploaded 8/13/2014

    586 downloads

       (10 reviews)

    3 comments

    Updated

  17. Eritrea/Ethiopia Terrain for SF2

    Eritrea/Ethiopia Terrain for SF2
    = For SF2, Any and All (Full-4 Merged Reccomended)
     
    This terrain is a rebuild version of the 'beta - (minus)' uploaded by Wingwinner some years ago. It has been completly rebuilt, from the HFD up.
     
    This terrain also uses JSF_Aggie's Enhanced Desert tiles, with the tile set =GREATLY= expanded, with many new tiles, many tiles with minor & major corrections and repairs, and LOTS and LOTS of custom TODs. The area covered includes parts of Somilia, Djbouti, a little of eastern Yemen, Ethiopia, Eritrea, and Sudan as far west as the Nile rivers (Blue & White) confluence at Khartoum.
     
    The 'addon' terrain objects have been kept to a minimum. Stock in-game items have been used in most cases, although some additional units may (or may not!) be required. Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small amount as possible. See "Notes" for what you might need. You've probably got most of them already. Some additions to several Userlists for both Stock 3W and 3rd Party add-ons (in particular for some SAM units) have been included, as several nations simply weren't listed.
     
    Limited Nations, Limited Missions and Operations years do NOT reflect the Real World ™. Eritrea did not exist until 1991; the map has the standard "all years spread". However, the various nations are listed in the Eritera_Nations.ini, but none of the Limitations are active.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations, or even exist as such. Several cities and other physical features may also fall into that classification (ie: mountains, hills, valleys, etc). Some cities may also NOT have
    all their proper Real Life ™ industries, facilities and other building classifications, or be fully loaded with 'target objects'. Accuracy has been strived for in all cases, to reflect the Real World ™. As much as is possible with this Engine.
     
    This map also makes use of the 'Expanded Borders' mod, wherein you make changes to the FlightEngine.ini. Instructions on making this adjustment are included (if you haven't already).
    Please note, that when unzipped, the terrain folder will be quite large (~350 megs) due to the size of the tiles -they're 1024x. Make sure you have enough space.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the document through after unzipping, before installing. As always, the Notes and Other Nonesense section may make for entertaining reading.
    It's most important that the legal disclaimer at the bottom be read and complied with. There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    wrench
    kevin stein

    849 downloads

       (6 reviews)

    8 comments

    Updated

  18. Bombing Range Revamp/Update for SF2

    Bombing Range Revamp/Update for SF2 5/6/2016
     
    = For SF2, any and all (Full 4/5 Merged Reccomended)
     
    This is a revamp/retile of Deuces original "The Range" terrain. Like the original, it's a terrain set up so one may practice Ground Attack and Strike mission against various types of ground targets. Also, finally, there has been the addition of a large "water feature", so now you can practice Anti-shipping missions as well! This will allow you to become familiar with the various types weapons, and their usages.
     
    ** REMINDER: there is NO Air-to-Air possible on this terrain. It is designed for attacking ground targets ONLY!! Also, like the companion "Red Range", this terrain is ONLY for Blue Force usage. Trying to fly any Red Force (Soviet, WarPac, etc) aircraft WILL result in lockups, CTDs and other unpleasentness. **
     
    I'm calling this "ver. 4" even though I'm unsure exactly what it should be called! The terrain has been completly retiled in "IME" style tiles. Where necessary (and wanted), a few new TODs has been made with better looking trees. For the most part, however, it's an empty terrain. Home Base is now a Runway 4 allowing for bombers to be used, and has been completly redressed by 331KillerBee with objects from his recently released airfield upgrade kits. Also many other objects from the other various airfield dress-up packs by various other good people have been scattered around, making for a LOT of eye candy.
    This is also the first terrain to be (re)released using sets of sub-folders for the various terrain objects. Because of the amount of objects to be loaded, you may experience longer loading times at mission start ups.
     
    Also included is a modified "Single Mission ini" that has had the minimum target values lowered, so the game engine can assign Strike missions against a wide variety of "lesser value" items. This file can be used in ANY mods folder, and will work for all types single missions the game generates.
     
    As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Give the "notes" a browse, too! For those unfamiliar with the "cat pointer" lines, there are instructions on it's proper useage.
     
    Good Hunting!!
    Wrench
    Kevin Stein

    677 downloads

       (4 reviews)

    1 comment

    Submitted

  19. Desert Plus

    FOR SFP1, SFGOLD, and SF2.
     
     
    This mod adds 2 more fictional countries to the stock desert terrain. The new countries are the Republic of Dohar, allied with Paran, and the Sultanate of Sharnak, allied with Dhimar. The mod adds some new airports, cities and towns in the unoccupied western section of the desert terrain, as well as border posts, lookout towers and some new oil fields for Dhimar and Paran. This version is likely the final one.
     
    Main Features:
     
    1. Easy install that won't affect the stock terrain.
    2. 3 time zoom map showing new border areas.
    3. a few new attack and truck routes added for CAS and Armed Recon missions
     
    CREDITS: Thanks to Whiteknight 06604 for making the Dohar and original Sharnak decals.
     
    Changes for version 2.2:
    1. Terrain leveled at Canopic airfield.
    2. The airfield at Fasala has been moved and the terrain leveled at the new location.
    3. Some seldom used terrain tiles have been repainted so the airfields at Shalabar and Al'Aranak are on greenspace.
    4. Optional textures for the SF-2 dirt runway included.
     
    NOTES: Still working on a new terrain for the four fictional countries but it won't be ready for a loooooooong time.

    1,104 downloads

       (0 reviews)

    0 comments

    Updated

  20. Central America Terrain for SF2

    Central America Terrain for SF2
     
    - For SF2, Any & All (Full-4/5 Merged Reccomended*)
     
    This terrain covers the area from Belize, down to Columbia, centered on the Panama Canal. Some regions are a bit truncated (eastern El Salvador), and some areas are not targeted.
     
    This terrain does =NOT= have the SF2NA "NavalMap" statement activated in any inis. It is designed =ONLY= for ground-based air forces. It is highly suggested it remain as such. However, the _water.bmp does have 2 "Blue Side" coded carrier stations, one in the Pacific and one in the Caribean. Again, its not reccomended for CV usage; as once the "NavalMap=TRUE" is activated, all USMC carrier-capable aircraft will now ONLY fly from The Boat.
     
    The LimitedNations statement is set to TRUE, allowing only for 'regional powers' (with a few exceptions).
    Many of the included GroundObjects you may already have -- install them anyway. A majority of them have had the "issuing" user nations corrected, and the appropriate UserList created. The included Ships have also been updated as per SF2NA.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
    However, 2 Easter Eggs are emplaced on the map. You should be able to guess where, and what they are.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard discalimer, as it's been changed slightly.
     
    Happy Sightseeing!
    wrench
    kevin stein
     
     
    *Full-5 reccomended if one activates the Carrier Zones - NOT reccomended*

    910 downloads

       (4 reviews)

    6 comments

    Updated

  21. Cuba (OTC Plus) Terrain

    Cuba "OTC Plus" Terrain for SF2
     
    This is a complete rebuild of the 'Operation Tainted Cigar' terrain, that originally represented the time frame of the Cuban Missile Crisis. While revamped with that in mind, everyone knows that I don't build terrains that can only be used for 14 Days. This terrain has been EXTENSIVELY expanded, and has operation years spanning from 1959 (the year of the Cuban Revolution), to the Present Day and Beyond, ie: 1959-2050.
     
    This is a complete terrain, with many new/revamped/replaced/whatever tiles, and includes Stary's Enhanced Cuba pakage (meaning: LOTS of custom-made tiles and TODs). The entire map was gone over completly, moving/removing and adding dozens of new target areas and correcting errors from the original release. Unfortunately, I was not able to generate new planning maps, as for some reason SFMap kept crapping out on this terrain (volenteers, anyone??) My apologies for getting 'stuck with' the old ones.
     
    The targets, types, and movements ini have been expanded to be as historicaly and geophysically accurate as (much as is, with this terrain engine) possible. See "Notes" for more on this. The data ini uses the latest (June 2011) structure. The Limited Nations statement is set to TRUE, reducing the players to those regionally historical.
     
    So as not to conflict with any other Cuba terrain, this is called "Cuba (OTC+)" -this is how it will appear in your dropdown menu. The folder itself is called "CubaOTC". However, this terrain does NOT include the southern US (north of Orlando), Central or South America. Other than that, I think you'll find it enjoyable (no, DisneyWorld/EPCOT is NOT on the map, sorry)
     
    A large number of Ground Objects are included; some you may already have, some are new or revamped versions. Userlists have also been genrated for these, where the user(s) was known and/or discoverable. This also explains the LARGE size of the download - sorry, it's the one way I know that makes sure you have damn near everything necessary to run. Aircraft and skins are NOT included. With luck, I've remembered to add the items necessary; pleas make sure you have the needed artillery pieces. (both sides, although a new one is included)
     
    The map is 'time sensitive', with respect to the October Crisis; the IRBM batteries will turn on and off for that time frame. SAM sites are accurately placed, and for the most part remain active for the full duration up to Modern/Post-Modern Times.
    *Shameless Plug: several country & era-specific aircraft/aircraft skins are available in the CA SF2 downloads section*
     
    For those wishing to use this terrain on the old OTC campaign -DON'T. It will not work. A new campaign is under construction.
     
    As expected, there are several Easter Eggs -- you'll find them if you look hard enough. (Hint: one's in the Bahama's)
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features may also fall into that classification.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping before installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the standard disclaimer, as it's been changed slightly.
     
    Good Hunting!
    Wrench
    Kevin Stein

    1,110 downloads

       (5 reviews)

    1 comment

    Updated

  22. Sweden, Baltic Rim (2004-2018)

    Sweden, Baltic Rim (2004-2018) Terrain
    March 13th, 2018 (1st Release)
    by Menrva

    >For Strike Fighters 2: Europe, Recommended Full-5 Merged
    This is a complete remake of the Sweden terrain made by gillg, but set after the Cold War era.
    What began as a simple tiling bugfix, for JonathanRL's The Scandinavian Front mod, turned out to be a huge overhaul upon noticing a number of inaccuracies. The terrain has been retargetized and hand-tiled to a good extent; major changes have been done to the Baltic states, which were pretty inaccurate in terms of target locations. Some rivers have been added and/or retiled to mimic Real World courses. Numerous target areas, including airports and highway strips, have been added in order to expand playability, targets of opportunity and year range.
    This terrain features a fresh new 250m resolution heightmap (instead of the stock 500m resolution), allowing for greater details and precision in elevation changes; overall it provides the whole terrain with a better look.
    The terrain spans from March 30, 2004 (the beginning of NATO's Baltic Air Policing) to December 31, 2018; it is designed for The Scandinavian Front's scenarios by JonathanRL, taking place after the Cold War era.
    This terrain is a standalone version of the one which will be included in the last iteration of the TSF mod package by JonathanRL. The terrain that will be included in the TSF mod package will likely differ slightly from this one, so users are advised to keep that in mind. Also, this terrain uses only a single tileset. The TSF's version will use different tilesets according to the season, as originally designed by our fellow modder, Stary.
    Targets reflect Real World events as accurately as possible; for instance, some airfields won't be available after a certain date and/or will change name according to historic changes. Off Map Airbases have been added and long range AI flights can be generated from them, if you have SF2NA. Most of the main targets have been placed accurately in their Real World locations. Due to the complexity of the area, some inaccuracies are to be expected, but I did my best!
    Ground Objects are not included. Download JonathanRL's The Scandinavian Front mod package to have all that you need for this scenario.

    >Credits (in no particular order):
    -gillg, who created this terrain and whose work I have admired during my rework. I can only imagine how much time he spent on tiling roads and rivers from scratch!
    -JonathanRL, for his exceptional TSF2 mod package, which prompted me to do something to help improve it.
    -Wrench, as he is always glad to help us fellow terrain modders. Thank you, sir!
    -swambast, who provided me with invaluable help in tracking and fixing common and uncommon bugs.
    -gerwin, whose TFDtool has proved to be essential in today's terrain making. If the terrain is pretty accurate to RL it's also because of him. I included his very nice Airfield 7+8 Addon Pack, too.
    -mue, for the improved shaders he made, which I have included and reworked for the terrain, and for the tools he made for SF2 modding.
    -luk1978, for the waternormal bitmap he shared at the SF2 screenshots thread. Your mods are very interesting!
    -MigBuster, I have included some of his great hi-res textures for runways.
    -Stary, for the wonderful tileset he made exclusively for the original Sweden terrain included in the TSF mod package.
    -Gepard, for his great tutorials about terrain making, in the SF1 Knowledge Base at CombatACE. It's a gold mine!
    -tiopilotos and Stratos, who always support me during my terrain remakes. Thank you, guys!
    -krfrge, who has produced a tutorial for recreating SF2-like planning maps, which prompted me to work on templates and my own high quality planning maps. Thank you very much!
    -comrpnt, for his Approach and Airfield Lighting Pack mod packages for SF1 series, which I reworked and included.
    Because this terrain is a rework of gillg's fantastic creation, I included his ReadMe file from his original package, to the end of giving proper credit to everyone involved directly or not.

    >Disclaimer:
    This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages.
    Any changes to the terrain package's files and/or any copy-and-paste attempts of their contents are NOT authorized if you plan to release them in other mods. But permission might be granted to those who request it to me at CombatACE.
    This terrain may NOT in any way, shape or form be used in any payware additions.

    808 downloads

       (3 reviews)

    2 comments

    Updated

  23. Open Ocean Carrier Battle Map

    This terrain is Starys Water-Only terrain, adjusted to be a Carrier duelling ground. It has two Carrier Stations and a few
    waypoints, as well as movement data to attack Convoys. There is no interference by ground based aircraft whatsoever, both Carriers
    has to rely on what they have available on their decks and is thus perfect for single missions. The Terrain can however also
    be used for Sea-Based Campaigns.
     
    Installation:
    Simply unzip into the Mod Folder of your choice.
     
    IMPORTANT NOTICE:
    This Terrain requires Strike Fighters 2: North Atlantic
     
    This Terrain may require some management of your Ground Objects. The key to this Terrain is the Ocean_NATIONS.INI. This needs to be adjusted to create the scenario you wish.
    As of right now, it is set to USN vs Soviet. It is imperative that you choose a year where both nations have a Carrier; regardless of the nations chosen. Do note that
    it does not have to be a Red vs Blue Scenario. Brazilian Navy vs Indian Navy, Indian Navy vs US Navy, Soviet Navy vs Brazilian Navy and onwards are all fun combinations
    in their own way. Not to mention the classic "Argentine Navy vs Royal Navy" ;-)
     
    To spawn a Carrier Group, there needs to be a Carrier and Escorts. Make sure the Carrier can house the intended aircraft!
     
    Troubleshooting:
    There are a few issues that may arise with this terrain, and all of them are based on your Ground Objects:
     
    My Nations/Enemy Carrier is not spawning:
    Check that you added the correct nation in the Nations.ini
    Check that the Carrier can carry the size of your aircraft (Some carriers can only house "Small" Aircraft and will not spawn if you chosen a "Medium" aircraft)
    Make sure the Carrier has a Name List.
     
    My Carrier has no Escorts:
    Make sure you have nation-appropriate Escorts. Escorts are ships designated as Crusiers, Destroyers and Frigates. This is done in the vessels Data file (WarshipClass=FRIGATE)
    For some nations, you can download Escorts but for others, you need to edit them for the nation you wish to use.
     
    Recommended Mods for use with this Terrain:
    Soviet Navy Vertical Pack
    WW2 Naval Units
    SF2: NA Ultimate Carriers Pack
    CVN Ulyanovsk
    Recommend you look in the Add-On Ships Section for anything else you may need. Paulopanz has also uploaded several Airplane + Carrier Packages that are worth checking out.
     
    Credits:
    Original Water only terrain by the amazing Stary

    434 downloads

       (5 reviews)

    3 comments

    Updated

  24. WW2 Europe Terrain for SF2 (aka: EAW Euro)

    WW2 Europe Terrain for SF2 (aka: EAW Euro)
     
    - For SF2, Any & All (*Full-4/5 Merged Reccomended*)
     
    This is a rebuild of the WW2 EAW Europe map. It has extensive retargeting and retiling (read: new tiles created, albeit in the original "BN series") In essence, approximatley 98.6% of the terrain and targeting has been revised in some fashion.
     
    It has been brought (as much as possible) up to SF2 standards, at the July 2012 patch level. There are, however, some height field issuses that are unresolvable; so End Users ™ are advised to ignore them. All airfield inis, while retaining them original name, have been brought to the most recent patch level, and will generate parked aircraft.
     
    If you have the original version, or any of my updated versions, it's suggested you move THAT terrain sub-folder to a storage section, rename it, or delete it from your WW2 ETO mods folder. This version =WILL= completly replace it. In MUCH greater detail...
     
    This is a fairly large map, covering Western Europe from the German/Polish border in the east to the Irish Sea in the west, and a far north as York in the UK, and the Bay of Biscay/Alps in the south (including Bordeaux). Several target areas in the farthest S/E region (south of the Italian Alps) have been removed for playability. As can ALWAYS be expected, there =ARE= Easter Eggs scattered across the map.
     
    This map makes use of =BOTH= the LimitedNations and AllowedMission statements. There are =NO= CAS or other Ground Attack mission tasking, other than Armed Recon and Anti-Shipping. Strike, of course, for the bombers, remains (exceedingly!) valid. Armed Recon mission are constrained to within approximately 100km of the coastlines (more or less) for BOTH sides.
     
    *Geophysical Disclaimer: some rivers and other water features may not follow their Real Life ™ courses, or be placed in their Real Life ™ locations. Several cities and other physical features (mountains, vallies, coastlines, forests, roads, etc) may also fall into this classification; Some populated places may exist only as "named places" on the map. This was done for historical reasons. Many airfields/airports, some of historical significance, may also be not existant or placed in the Real Life ™ locations due to tiling constraints.*
     
    When in-game, you'll see "Europe, WWII" on the terrain selection dropdown window.
    Some GroundObjects are included (ships mostly); these are the same ones that are in the recently released ETO/MTO Ships pak. When installing, just allow the Overwrite.
     
    It's reccomended you unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but =BEFORE= installing.
     
    As always, the Notes and Other Nonesense section may make for entertaining reading.
    Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect changes in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post.
     
    Good Hunting!
    Wrench
    Kevin Stein

    788 downloads

       (6 reviews)

    4 comments

    Updated

  25. Sweden

    Another Sweden Terrain!!!!
     
    It does venture further South into what is now Latvia, Estonia and Lithuania. If you increase the boundary, you can get the North of Poland as well and maybe a little bit of Norway.
     
    I would like to do better planning maps and more road bases for Sweden. But I realise that it has taken me this long to get this far and
    life is not slowing down so I release it to the masses to scrutinize. That and JonathanRL would like to stuff around with it. So this ones for you Jono!!
    Good luck.
     
    Installation:
    Unzip the "Sweden" to a temp folder, or your desktop or somewhere easy to find.
    Then copy/paste, move the Sweden terrain folder into your Terrains folder in whichever game install you're installing it to!.
    Go to the Sweden.in file and change the cat to the appropriate cat file.
    Go fly!
     
    Decals included:
     
    Viggen: F6
    F7
    F13
    F15
    F17
     
    J-35F: F1
    F10
    F16
     
    There is a readme if you really do read them.
     
    Credits:
     
    Gepard - Tutorial on the combat ace website
    Stary - Germany CE Buildings and TOD files
    Suicidal - Submarines
    Wingwinner - Ground objects
    JonathanRL - Encouragement
    My wife - Patience/understanding/keeping me sane when I was pulling my hair out over this thing
    EricJ - Helping me rebuild my files
    TK - Goes without saying really doesn't it!
    CombatAce - Wouldn't be here otherwise, word!!
    All you guys out there as well!!!!
    If I did miss anyone, it is not intentional
     
    Cheers
     
    PS. I made a few tiles for target specific areas, nothing to flash but I didn't put this info in the readme.

    933 downloads

       (5 reviews)

    4 comments

    Submitted

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