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Posted

Interesting!

I mean, not much we didn't already know, but interesting that AI could pick those things up! Section 2 had some notes that even I didn't know!!

Posted

I give an example what AI did to me. I drop a SquadronList.lst on it and asked to add all the squadrons that operated in my scenario and erase those who not and... in some seconds everything is done! In a correct numerical sequence! It saves me some precious time, not only by writing but in researching as well.

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Posted

What a coincidence! A few days ago, I was wondering about the steps involved in creating a reimplementation of the SF2 flight model.

One of those steps would be making an .ini validator, something like:

Quote

 

Aircraft Validator
────────────────────────────

[OK] Model
[OK] Engine
[OK] Flight model 
[WARNING]  WeaponStation003 references nonexistent weapon AIM-9X
[WARNING] LandingGear001 has no animation node
[ERROR] Engine position references missing node "EngineLeft"

 

A few years ago, I also made a C# Aircraft_Data inspector. Maybe I can dig up my old code and try to fix its bugs.

  • Like 3
Posted
2 hours ago, Wilches said:

I give an example what AI did to me. I drop a SquadronList.lst on it and asked to add all the squadrons that operated in my scenario and erase those who not and... in some seconds everything is done! In a correct numerical sequence! It saves me some precious time, not only by writing but in researching as well.

very interesting

when i was playing around majorly with the squadronlist, i found out that it will go to at least 2999 without issue. that was with a crapton of empty slots, and my intention at the time was to have blocks dedicated to various branches (ie 1400-1499 USAF Reserve squadrons)

so you have quite alot of room to play with therte

 

  • Like 1

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