Wilches Posted 9 hours ago Posted 9 hours ago I asked my AI what it could do in SFP2, and this was the answer... strike_fighters_2_optimization_guide.pdf 1 1
Wrench Posted 8 hours ago Posted 8 hours ago Interesting! I mean, not much we didn't already know, but interesting that AI could pick those things up! Section 2 had some notes that even I didn't know!!
Wilches Posted 8 hours ago Author Posted 8 hours ago I give an example what AI did to me. I drop a SquadronList.lst on it and asked to add all the squadrons that operated in my scenario and erase those who not and... in some seconds everything is done! In a correct numerical sequence! It saves me some precious time, not only by writing but in researching as well. 4
snowburn Posted 8 hours ago Posted 8 hours ago What a coincidence! A few days ago, I was wondering about the steps involved in creating a reimplementation of the SF2 flight model. One of those steps would be making an .ini validator, something like: Quote Aircraft Validator ──────────────────────────── [OK] Model [OK] Engine [OK] Flight model [WARNING] WeaponStation003 references nonexistent weapon AIM-9X [WARNING] LandingGear001 has no animation node [ERROR] Engine position references missing node "EngineLeft" A few years ago, I also made a C# Aircraft_Data inspector. Maybe I can dig up my old code and try to fix its bugs. 4
daddyairplanes Posted 5 hours ago Posted 5 hours ago 2 hours ago, Wilches said: I give an example what AI did to me. I drop a SquadronList.lst on it and asked to add all the squadrons that operated in my scenario and erase those who not and... in some seconds everything is done! In a correct numerical sequence! It saves me some precious time, not only by writing but in researching as well. very interesting when i was playing around majorly with the squadronlist, i found out that it will go to at least 2999 without issue. that was with a crapton of empty slots, and my intention at the time was to have blocks dedicated to various branches (ie 1400-1499 USAF Reserve squadrons) so you have quite alot of room to play with therte 3
madvad Posted 2 hours ago Posted 2 hours ago "Memory Expansion Scripting (Batch/PowerShell): Programming automated command-line scripts to safely apply the Large Address Aware (LAA / 4GB Patch) flag to the game executables. This modifies the binary header, allowing the application to access up to 4GB of system RAM instead of the default 2GB limit, resolving the vast majority of memory-related crashes." I tried something related to this sometime ago, but unsucessfully. Someone have a tip or tutorial for that?
Wilches Posted 2 hours ago Author Posted 2 hours ago Well, I suspect that you only have to ask for it on GoogleAI. "He" knows EVERYTHING about the game. Believe me. It makes me chilling...
Wilches Posted 2 hours ago Author Posted 2 hours ago (edited) When I say "a new era" I really mean it! Edited 2 hours ago by Wilches 1
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