+Dave Posted November 5, 2007 Posted November 5, 2007 Here are shots of Deuces latest DS terrain. The mod is progressing but we are going to wait to see what the new patch brings. This will make it easier than trying to get you all updated files if there is dramatic changes. Ease of installation is our goal. Enjoy the pics of Deuces work. Quote
HrntFixr Posted November 5, 2007 Posted November 5, 2007 In my best Montgomery burns voice "Excellent" Quote
+NeverEnough Posted November 5, 2007 Posted November 5, 2007 Wow, that's beautiful!!!!! Great work, folks. Quote
+Stary Posted November 5, 2007 Posted November 5, 2007 I especially like the shoreline -looks like increased number of tiles. Quote
eraser_tr Posted November 5, 2007 Posted November 5, 2007 Hasn't it been two weeks since that "guess what happens in two weeks" thread? Quote
column5 Posted November 5, 2007 Posted November 5, 2007 We know the terrain will be awesome becasue its Deuces. What about object placement? That's what seems to be the limiting factor in add-on terrain quality. Quote
+Dave Posted November 5, 2007 Author Posted November 5, 2007 We know the terrain will be awesome becasue its Deuces. What about object placement? That's what seems to be the limiting factor in add-on terrain quality. This will be by far the most target rich terrain ever made. Wrench has lost his mind in target placement. Eraser No that 2 weeks thing s was a joke. Based on the stadnard 2 week joke we always have. Do I need to tell Colbert to move you back up on the list again? Quote
+Deuces Posted November 5, 2007 Posted November 5, 2007 (edited) I wanna add that the base set for these tiles are Polaks desert tiles and due credit should go to him as well. They were a fantastic canvas to make some adjustments to. Edited November 5, 2007 by Deuces Quote
+whiteknight06604 Posted November 5, 2007 Posted November 5, 2007 All I can say is that everyone involved has outdid themselves.Many thanks guys. Quote
Murphy'S Posted November 5, 2007 Posted November 5, 2007 We know the terrain will be awesome becasue its Deuces. What about object placement? That's what seems to be the limiting factor in add-on terrain quality. i think that the community definitely need tk to release a object placement tool, to make things easier in this area. Quote
Murphy'S Posted November 5, 2007 Posted November 5, 2007 All I can say is that everyone involved has outdid themselves.Many thanks guys. yep, many thanks to them, they really keep this game alive. Quote
Wrench Posted November 5, 2007 Posted November 5, 2007 think that the community definitely need tk to release a object placement tool, to make things easier in this area. You ain't lying there, brother!!!! I was (and may still be) cross-eyed from laying out stuff, going in game, checking placements, backout, adjusting, back in, checking..... There HAS got to be an easier way!!! Fortunately, some of the larger target areas (oil fields) are in one big block, so you just need the center coords to drop it into. That and Google Earth for the general locations . I even put stuff on Falika Island (east of Kuwait City) just for grins. My orders from Dave were "fill it with all kinds of nasty things" or words to that effect. btw, a lot of the new target areas are to be found on the revamped Irian/Irag map too. Why waste all that work??? Wrench kevin stein Quote
+Julhelm Posted November 5, 2007 Posted November 5, 2007 I'd like to see some before & after pics since I've never tried the old one. Quote
+Dave Posted November 8, 2007 Author Posted November 8, 2007 I'd like to see some before & after pics since I've never tried the old one. It used the default tiles so it wasn't anything special. Quote
Wrench Posted November 8, 2007 Posted November 8, 2007 Ok, here's some shots from all over... Mind you, they're still using the 'old' tiles (ie: Polaks Desert), as I haven't received the new ones yet. Some could still be considered 'test shots' during object placement ... as shown by the 'debug' data in the screenies. I've tried to use as many 'stock' objects as possible, plus the usual suspects (truck park, industrial center) Wrench kevin stein Quote
Guest Saganuay82 Posted November 8, 2007 Posted November 8, 2007 Good flag flying in that shot. Quote
Viggen Posted November 8, 2007 Posted November 8, 2007 Wrench. hats off to you. This is just amazing. Just waht are the 4th and 5th pictures of? Quote
Wrench Posted November 8, 2007 Posted November 8, 2007 4 is a munitons depot, with parked SA2/trailers in the revitments (some suspension of disbelief is required). There are several depots scattered around the map, most have something different 'parked' in the reviements. 5 is the Kuwait/Iraq border checkpoint. It's been imporved since these shot, and there a butt-load of stuff you can't see off to the left -- lots of AAA, and then an oil field (this is north of Ku City) The Kuwait City towers are the best I could do -- they're stock WoE objects (berlin tv towers, I think??) Sag: that one was done just for YOU, my friend!!! Doha being the main CF base, if I recall. Couple more: You'll also have 2 SCUDs..road mobile and the stock 'fixed'...for a little more fun... Wrench kevin stein Quote
Silverbolt Posted November 8, 2007 Posted November 8, 2007 Just the Scuds? and the ASTROS II? the Rocket Saturation system :biggrin: i guess the US Army catch one ASTROS II batery Quote
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