Fubar512 Posted February 26, 2010 Posted February 26, 2010 A blast from the past.....a screenshot from a year ago, TMF's F-14B Quote
+76.IAP-Blackbird Posted February 26, 2010 Posted February 26, 2010 Wohoooooooooooooooo WANT!!!!!!!!!!! Quote
FastCargo Posted February 26, 2010 Posted February 26, 2010 Does the bump map have to be the same resolution as the texture bitmap? Or can it scale up and down? Reason I ask is because it would be nice to have fine lines for the bump mapping which aren't always possible with the normal texture sizes we use. Good question...I know that I can make the bump map bitmap a different resolution and that the sim will load it. BUT, I don't know if the sim will 'scale' the bump map on it's own like it does with the skins. FC Quote
xclusiv8 Posted February 26, 2010 Posted February 26, 2010 On our way to a CAS mission. We flew low and tight to reduce the chances of getting picked up on radar as something big. Quote
Snakevenom Posted February 27, 2010 Posted February 27, 2010 Hey guys, this is my modified version of Owl Work Shop's Su-47 with proper Thrust Vectoring Control, and cockpit (got the cockpit from a SU-35BM) Snagged the F-15 The Su-47 itself Su-47 down!!! Quote
Snakevenom Posted February 27, 2010 Posted February 27, 2010 Hey guys, this is my modified version of Owl Work Shop's Su-47 with proper Thrust Vectoring Control Well, it seemed like it was in the intentions of the creator, but not sure Quote
Rambler 1-1 Posted February 27, 2010 Posted February 27, 2010 Taunting SAMS over Hanoi at dawn: and "You're good..." "...But I'm BETTER!" Quote
Spinners Posted February 27, 2010 Posted February 27, 2010 (edited) BAe / Pilatus Petrel GR.1 of No.610 (County of Chester) Squadron, Royal Auxiliary Air Force (Helmand Province 2012) Edited February 27, 2010 by Spinners 1 Quote
DarthRevan Posted February 27, 2010 Posted February 27, 2010 LOL :-D How the H**l did R2D2 get in the hands of the russians LOL Quote
Spinners Posted February 27, 2010 Posted February 27, 2010 BAC Lightnings of No.611 Squadron, Royal Auxiliary Air Force, RAF Woodvale. Quote
+Piecemeal Posted February 27, 2010 Posted February 27, 2010 I see trouble on the horizon That's that problem solved Quote
ShrikeHawk Posted February 27, 2010 Posted February 27, 2010 We've got a serious weed problem at the base. The gardener should be fired... Quote
Stick Posted February 27, 2010 Posted February 27, 2010 (edited) I bet he's smoking the weed. Edited February 27, 2010 by Stick Quote
Spinners Posted February 27, 2010 Posted February 27, 2010 BAC Stilleto F.3 - No.612 (City of Aberdeen) Squadron, Royal Auxiliary Air Force, 1974. 1 Quote
FastCargo Posted February 27, 2010 Posted February 27, 2010 Uh, someone put a little too much paint on... Yep, still playing with the bump mapping parameter... FC Quote
+daddyairplanes Posted February 27, 2010 Posted February 27, 2010 Uh, someone put a little too much paint on... thats why you airbrush instead of using a brush seriously though what program do you use for the bump mapping? Quote
FastCargo Posted February 27, 2010 Posted February 27, 2010 Well, I use Photoshop for painting (though I like Gimp for TGAs). For activating the bump map parameter, I'm currently on a trial version of 3d MAX 2009 with the newest TW exporter. I'm debating purchasing the student version if possible. As far as converting a height map made in Photoshop, I've been using a program called xNormal. FC Quote
+Julhelm Posted February 27, 2010 Posted February 27, 2010 I can't get it to load my normalmap for the life of it. I'm using the default settings in max but no go :( Quote
FastCargo Posted February 27, 2010 Posted February 27, 2010 (edited) Hmmm...it should work. I'm not smart enough to not use default settings. I'm assuming: A) You're using 3d Max 2009. B) You're using the right TW exporter...TK originally had the download link pointing to the wrong file. C) You assigned the material to the particular meshes you wanted bump mapped. D) The OUT file shows the bitmaps being used as normal maps. E) You used something to build those funky purplish normal maps (I'm using the Tools section in xNormal). F) You put the normal maps into the specific aircraft directory (like damage TGAs). That's how I got it to work...I was spinning my wheels on the exporter issue for a while until Diego realized TK had posted the wrong link. FC Edited February 27, 2010 by FastCargo Quote
+Julhelm Posted February 27, 2010 Posted February 27, 2010 Yes on all counts. It's wierd because in FE2 it's working, the exporter says the bumpmaps are there but I get nothing ingame. Hmmm...it should work. I'm not smart enough to not use default settings. I'm assuming: A) You're using 3d Max 2009. B) You're using the right TW exporter...TK originally had the download link pointing to the wrong file. C) You assigned the material to the particular meshes you wanted bump mapped. D) The OUT file shows the bitmaps being used as normal maps. E) You used something to build those funky purplish normal maps (I'm using the Tools section in xNormal). F) You put the normal maps into the specific aircraft directory (like damage TGAs). That's how I got it to work...I was spinning my wheels on the exporter issue for a while until Diego realized TK had posted the wrong link. FC Quote
+Julhelm Posted February 27, 2010 Posted February 27, 2010 Nvm, I got it working now for some reason. Quote
FastCargo Posted February 27, 2010 Posted February 27, 2010 Cool! I think I'm going to retrofit my old models...they won't actually be bump mapped...but the ability will be there for intrepid skinners to take a wack at it. It's just too easy to do...only reason the Super Hornets are taking longer is that I'm fixing a shadowing issue on the vertical stabs. FC Quote
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