AvalancheDiode Posted May 14, 2011 Posted May 14, 2011 Player is no longer awarded Success Mission Rating if he does not hit the primary target himself and AI wingman destroys the primary target instead. I do not like this. Quote
tn_prvteye Posted May 14, 2011 Author Posted May 14, 2011 (edited) Yeah, I'm not too happy with that, either. I like the new Flight and Squad command, but forcing to player to make the kill seems a bit much. Edited May 14, 2011 by tn_prvteye Quote
Teras Posted May 14, 2011 Posted May 14, 2011 should i have the EXP1 & EXP2 in order to install this? Quote
xclusiv8 Posted May 14, 2011 Posted May 14, 2011 I do not like this. That is a nice way for TK to tell the community i dont give a s**t about the bad A.I. Get stuff done by your self!! Quote
+JonathanRL Posted May 14, 2011 Posted May 14, 2011 "Well, you'll still get mission accomplished, just not the Success rating (which goes with medals and promotions). We'll see what everone else thinks, but it was one of the changes requested by others users." - Thirdwire on FB Quote
liamp51 Posted May 14, 2011 Posted May 14, 2011 That is a nice way for TK to tell the community i dont give a s**t about the bad A.I. Get stuff done by your self!! Well, the AI are certainly light years ahead of the AI in IL-2 in terms of dogfight skill, and everything else. They actually attack, break-off, and do everything you tell them to. I LOVE the AI in SF2. Quote
+JonathanRL Posted May 14, 2011 Posted May 14, 2011 Yea, I usually have problems having the IL-2 AI attack a ship that is dead ahead of them and activly shooting at them. Quote
+MigBuster Posted May 14, 2011 Posted May 14, 2011 I do not like this. Yes - not happy about that - hope it can be disabled Quote
+MigBuster Posted May 14, 2011 Posted May 14, 2011 (edited) change list - SF2 with Exp2 May 2011 -------- * "Attack My Target" command is added to Flight and Squadron comm menu. Player is no longer awarded Success Mission Rating if he does not hit the primary target himself and AI wingman destroys the primary target instead. * Action View (default key F12) is now working correctly. * The game can now check online for latest version, and an Update option to automatically download and install future updates is added to the in-game System menu. * Some minor graphical issues in DX9 mode have been fixed. * Additional texture, specular and bump maps are included. * Installers have been re-done so games can be installed and merged together in any order. Edited May 14, 2011 by MigBuster Quote
+Piecemeal Posted May 14, 2011 Posted May 14, 2011 I'm going to leave this download a little while until there's more feedback on it. Just out of curiosity; what exactly does 'Action View' mean? Quote
liamp51 Posted May 14, 2011 Posted May 14, 2011 Another thing I'm a little confused about is which patch do I download? I have EXP2 and everything merged, so do I just get both? Hmmmm... Quote
AvalancheDiode Posted May 14, 2011 Posted May 14, 2011 Well, the AI are certainly light years ahead of the AI in IL-2 in terms of dogfight skill, and everything else. They actually attack, break-off, and do everything you tell them to. I LOVE the AI in SF2. Indeed, AI in SF2 is generallly pretty good. They can decide which tactical action to execute even without orders or instructions. Sometimes the problem is that the AI is too liberal in choosing its own action, especially the flight 1,2, etc, when you want them to attack tanks, they go after AAA. Otherwise, the only criticism I have on AI is that they can't follow me flying ultra low, which is a necessity when playing campaign on Hard. There's S-75 and Buk system behind every tree. Sometimes I really hope that there's at least 8p co-op mode. Quote
xclusiv8 Posted May 14, 2011 Posted May 14, 2011 Indeed, AI in SF2 is generallly pretty good. They can decide which tactical action to execute even without orders or instructions. Sometimes the problem is that the AI is too liberal in choosing its own action, especially the flight 1,2, etc, when you want them to attack tanks, they go after AAA. Otherwise, the only criticism I have on AI is that they can't follow me flying ultra low, which is a necessity when playing campaign on Hard. There's S-75 and Buk system behind every tree. Sometimes I really hope that there's at least 8p co-op mode. That is one of my main concerns. Low level flight :( Quote
+PureBlue Posted May 14, 2011 Posted May 14, 2011 That's a huge update from TK :good: Changelog shows many updated files. And I really dig the New Attack command and Action View. Quote
+Gr.Viper Posted May 14, 2011 Posted May 14, 2011 TK said CAT format has been changed again. We need to wait for updated tools. Quote
Jaman Posted May 14, 2011 Posted May 14, 2011 That is one of my main concerns. Low level flight :( Can´t that be changed with "SafeAltitude=" under "[AIData]"? Or do they crash constantly if you set it too low? Quote
+Swordsman422 Posted May 14, 2011 Posted May 14, 2011 My understanding of the Mission Success thing is this: you are awarded a mission success but NOT the full points for it if you don't kill the target yourself. It isn't that you will fail, you just won't get all the points for killing it. No big in my book. I actually would like to get promoted less quickly. Being able to command your whole flight to kill a target, now that's a command I've needed for a long time. Quote
+Gr.Viper Posted May 14, 2011 Posted May 14, 2011 Hmm.. DLC store and online manual are now options in the "Game Icon menu" Is it me or the Brits got more 3D love with this update? Quote
Teras Posted May 14, 2011 Posted May 14, 2011 WTF! i got only 1 wingman aircraft with me!!! on hard setting and heavy aaa and heavy air activity! what the hell are TK planing to?! Quote
Murphy'S Posted May 14, 2011 Posted May 14, 2011 Hmm.. DLC store and online manual are now options in the "Game Icon menu" Is it me or the Brits got more 3D love with this update? What is DLC store? Quote
+Stary Posted May 14, 2011 Posted May 14, 2011 TREES NOW FADE :drinks: :drinks: :drinks: :drinks: :drinks: rest is not important for me hahaha! Quote
+Stary Posted May 14, 2011 Posted May 14, 2011 bummer... now they fade at very short distance... must be new shaders for tod objects, so will be possible to extend I guess buildings fade too -and I really like this feature Quote
xclusiv8 Posted May 14, 2011 Posted May 14, 2011 they fade? then TK should extend the viewdistance for trees. Quote
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