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Posted (edited)

Yeah, I'm not too happy with that, either. I like the new Flight and Squad command, but forcing to player to make the kill seems a bit much.

Edited by tn_prvteye
Posted

I do not like this.

 

That is a nice way for TK to tell the community i dont give a s**t about the bad A.I. Get stuff done by your self!!

Posted

"Well, you'll still get mission accomplished, just not the Success rating (which goes with medals and promotions). We'll see what everone else thinks, but it was one of the changes requested by others users." - Thirdwire on FB

Posted

That is a nice way for TK to tell the community i dont give a s**t about the bad A.I. Get stuff done by your self!!

 

Well, the AI are certainly light years ahead of the AI in IL-2 in terms of dogfight skill, and everything else. They actually attack, break-off, and do everything you tell them to. I LOVE the AI in SF2.

Posted (edited)

change list - SF2 with Exp2

 

May 2011

--------

 

* "Attack My Target" command is added to Flight and Squadron comm

menu. Player is no longer awarded Success Mission Rating if he

does not hit the primary target himself and AI wingman destroys

the primary target instead.

 

* Action View (default key F12) is now working correctly.

 

* The game can now check online for latest version, and an Update

option to automatically download and install future updates is

added to the in-game System menu.

 

* Some minor graphical issues in DX9 mode have been fixed.

 

* Additional texture, specular and bump maps are included.

 

* Installers have been re-done so games can be installed and

merged together in any order.

Edited by MigBuster
Posted

I'm going to leave this download a little while until there's more feedback on it.

 

Just out of curiosity; what exactly does 'Action View' mean?

Posted

Another thing I'm a little confused about is which patch do I download? I have EXP2 and everything merged, so do I just get both? Hmmmm...

Posted

Well, the AI are certainly light years ahead of the AI in IL-2 in terms of dogfight skill, and everything else. They actually attack, break-off, and do everything you tell them to. I LOVE the AI in SF2.

 

 

Indeed, AI in SF2 is generallly pretty good. They can decide which tactical action to execute even without orders or instructions. Sometimes the problem is that the AI is too liberal in choosing its own action, especially the flight 1,2, etc, when you want them to attack tanks, they go after AAA. Otherwise, the only criticism I have on AI is that they can't follow me flying ultra low, which is a necessity when playing campaign on Hard. There's S-75 and Buk system behind every tree.

 

Sometimes I really hope that there's at least 8p co-op mode.

Posted

Indeed, AI in SF2 is generallly pretty good. They can decide which tactical action to execute even without orders or instructions. Sometimes the problem is that the AI is too liberal in choosing its own action, especially the flight 1,2, etc, when you want them to attack tanks, they go after AAA. Otherwise, the only criticism I have on AI is that they can't follow me flying ultra low, which is a necessity when playing campaign on Hard. There's S-75 and Buk system behind every tree.

 

Sometimes I really hope that there's at least 8p co-op mode.

 

That is one of my main concerns. Low level flight :(

Posted

That is one of my main concerns. Low level flight :(

Can´t that be changed with "SafeAltitude=" under "[AIData]"? Or do they crash constantly if you set it too low?

Posted

My understanding of the Mission Success thing is this: you are awarded a mission success but NOT the full points for it if you don't kill the target yourself. It isn't that you will fail, you just won't get all the points for killing it. No big in my book. I actually would like to get promoted less quickly.

 

Being able to command your whole flight to kill a target, now that's a command I've needed for a long time.

Posted

WTF! i got only 1 wingman aircraft with me!!! on hard setting and heavy aaa and heavy air activity! what the hell are TK planing to?!

Posted

Hmm.. DLC store and online manual are now options in the "Game Icon menu"

 

Is it me or the Brits got more 3D love with this update?

 

 

What is DLC store? :boredom:

Posted

 

 

TREES NOW FADE

 

:drinks: :drinks: :drinks: :drinks: :drinks: :drinks: :drinks: :drinks: :drinks: :drinks:

 

rest is not important for me hahaha!

Posted

bummer... now they fade at very short distance... must be new shaders for tod objects, so will be possible to extend I guess :wink:

 

buildings fade too -and I really like this feature

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