UK_Widowmaker Posted September 1, 2011 Posted September 1, 2011 Classic one Olham....And Hasse Wind as the test pilot just fits perfectly! Quote
Wayfarer Posted September 1, 2011 Posted September 1, 2011 That was a good one Olham. At least there was a good reason for crashing into a tree. I've actually managed it twice with no obscured view! Quote
Olham Posted September 1, 2011 Posted September 1, 2011 Anyone can do it without the blanket, Wayfarer - but to hit the tree flying blindfolded, is not so easy surely! Quote
+Polovski Posted September 1, 2011 Author Posted September 1, 2011 OK for that effort Olham here's some pics of the Phase 4 FE2b - note this is using an older Phase 3 skin - these are however currently being improved for Phase 4 by Sandbagger - so if we can show it wearing some of those soon we will. Quote
Olham Posted September 1, 2011 Posted September 1, 2011 (edited) Haha, that's great! Though I actually did above joke as an entertaining attempt of defense of your tactics. I absolutely trust in you devs, that you have your reasons for working so secretly on what shall become the next generation of the best WW1 flight sim ever. Damn, it looks so neat - as if you could put your hand on the wing and touch it! This beautiful model should lure some more people into it's seats. No idea what you want to improve, but I trust in Sandbagger there. Edited September 1, 2011 by Olham Quote
Rickitycrate Posted September 1, 2011 Posted September 1, 2011 Thanks for the coaxing Olham. Great pics Pol. My faith in OBD is well placed I'm sure. Waiting is not so hard when you know that those responsible are so dedicated, talented and hard working. More pics are welcome anytime and may God speed. A shout out to everyone on the OBD team. The skinners, historians, modelers, programmers and anyone one else sharing their precious time and talents. You are all the best there is. Thank you! Quote
Shiloh Posted September 1, 2011 Posted September 1, 2011 A shout out to everyone on the OBD team. The skinners, historians, modelers, programmers and anyone one else sharing their precious time and talents. You are all the best there is. Thank you! Here, here to that! Quote
+Polovski Posted September 2, 2011 Author Posted September 2, 2011 Thanks Olham I know what you mean they just seem more real now with all the parts coming together, I'm sure once Sandbagger has applied his skills it will look more real too. We appreciate the comments guys. Quote
Hauksbee Posted September 2, 2011 Posted September 2, 2011 Good work, Olham. It's their duty to be as secretive as they can, and our duty to pry it out of them! Quote
TSmoke Posted September 2, 2011 Posted September 2, 2011 I still say we have the BEST clouds in any sim I have ever tried. Can't compare them to CLOD because I haven't tried it yet and won't be for some time. Quote
+elephant Posted September 2, 2011 Posted September 2, 2011 CloD clouds come straight from the previous version... Modded old IL-2 Clouds look way better, IMO... I agree that OFF skies look gorgeous! Quote
Hasse Wind Posted September 2, 2011 Posted September 2, 2011 Well, he did give some more. I knew I was lucky! Looks great. The Fee is an enjoyable crate already in P3, and I'm sure things will only get better in P4. Quote
Olham Posted September 2, 2011 Posted September 2, 2011 Good work, Olham. It's their duty to be as secretive as they can, and our duty to pry it out of them! Yeah, I guess that's what they call job sharing? Quote
Hellshade Posted September 4, 2011 Posted September 4, 2011 Thanks for understanding guys but rest assured we are working flat out on this - and no that does not mean lying down! WM I am sure you are all working 'flat out' on P4 and the results will be fantastic. But I've got to be honest. For some reason, this has felt like the longest two weeks of my life. I sometimes wonder if it will ever end. Nice scoop Olham. You're a natural for reporting in the field. Hellshade Quote
Olham Posted September 4, 2011 Posted September 4, 2011 I am sure you are all working 'flat out' on P4 and the results will be fantastic. But I've got to be honest. For some reason, this has felt like the longest two weeks of my life. I sometimes wonder if it will ever end. Sounds to me like flying in late 1918. Nice scoop Olham. You're a natural for reporting in the field. Thank you, Hellshade! Quote
sandbagger Posted September 4, 2011 Posted September 4, 2011 Haha, that's great! Though I actually did above joke as an entertaining attempt of defense of your tactics. I absolutely trust in you devs, that you have your reasons for working so secretly on what shall become the next generation of the best WW1 flight sim ever. Damn, it looks so neat - as if you could put your hand on the wing and touch it! This beautiful model should lure some more people into it's seats. No idea what you want to improve, but I trust in Sandbagger there. The last version of the FE2b was by OVS and has served us all well. We decided to update the FE2b inline with Phase 4 improvements. The enhanced skins will have more wing structural detail as well as detailing such as nacelle stitching/screws/bolts, wing joints, weathering, tyre manufacturer text etc. We hope this will bring the FE2b right up to the standard required for the Phase 4 release. The master texture file is close to completion so Pol may be posting some previews soon. Quote
Von Paulus Posted September 4, 2011 Posted September 4, 2011 (edited) Thanks for the pics. They surely look nice. Keep working OBD, and give us the best WWI immersive combat sim. Edited September 4, 2011 by Von Paulus Quote
Hauksbee Posted September 4, 2011 Posted September 4, 2011 Thanks guys, scenery really does help the immersion. Nothing out there like Winder's scenery to be honest. Indeed, the scenery is amazing. I was looking at one of the pics. posted recently that showed a rather large town/small city that receded into the haze, and it suddenly struck me how much work must go into building a city. (even assuming the use of modular parts) I know that as you fly a campaign mission you experience the weather on that certain day in, let us say, 1916, and the trench lines change according to date, but what about towns and cities? Do the Devs work from historical maps of the era? Quote
+Polovski Posted September 6, 2011 Author Posted September 6, 2011 FE2b few more details added and wearing the great new texture/skin by Sandbagger Quote
Von Paulus Posted September 6, 2011 Posted September 6, 2011 Great screens, Pol. The terrain just looks... wunderbar! Thanks. Quote
Hellshade Posted September 6, 2011 Posted September 6, 2011 Wow. Very nicely done Sandbagger. That skin is really just amazing. And against that incredible scenery...just fabulous. Hellshade Quote
+Polovski Posted September 6, 2011 Author Posted September 6, 2011 Couple more great close ups Sandbagger snapped (note model was slightly updated since, and terrain is not P4 so has been smoked ;) ) Quote
UK_Widowmaker Posted September 6, 2011 Posted September 6, 2011 Wow!.... OBD are so good at taking an aeroplane I don't particularly like the look of...and making it into an aeroplane I can't wait to sit in and have a go with! 1 Quote
Flyby PC Posted September 6, 2011 Posted September 6, 2011 Wow! ..... and can you imagine actually standing up to fire that rear facing machine gun? I mean really doing it, in the air with the wind and aircraft swinging about. I'm getting vertigo just thinking about it. Quote
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