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Posted

After launching my SF2, the auto updater told me that a new update is available. The update is 72 MB big.

 

The readme says this concerning the update:

 

=================================

Strike Fighters 2 Aug 2011 Update

Readme File

=================================

 

If you have installed any mods to the game, please check the

ChangeList.txt for a list of updated files. If any data files

you've extracted have been changed, you must manually delete

and/or updated these files, or the patched game may not run

correctly.

 

Previous campaign saved data may not load after installing

this Update.

 

List of changes in this Update include:

 

Aug 2011

--------

 

* Air Forces of Belgium and Netherlands have been added to

European campaigns.

 

* Non-jettisonable fuel tanks no longer display "Tanks jettisoned"

message.

 

* Aircraft with no guns can now select "no weapon" when cycling

through air-to-air or air-to-ground weapons.

 

* Navy carrier campaign missions not getting saved out correctly

is fixed.

 

* Armament panel on F-4EJ DLC not working correctly is fixed.

 

* Includes additional texture sets for A-4K and Mirage IIIC DLC.

  • Like 1
Posted

Other new weapons beside the JL-100 are:

AIM-7P (perhaps added already with a previous upate...)

Matra530E IRM

LAU-32A 7-shot rocket pod

V3A (SAAF IRM 's )

V3B

and the 500L Supersonic Tankd for the Mirage is back

 

And the list in the Loadout menu now gives number and type of rockets info for the rocket pods

 

The new weapon editor, I noticed that several options are now greyed out for specific weapon types, e.g

for SAHM it now has only 3 options

home on jam

optical backup

iff interrogator

 

 

al other are greyed out now.... dont know if that is intentional or a bug... no more lofted AIM-7 etc. havent checke doptions for modded AHM (AIM-120) yet.

 

~

Posted

AIM-120 (AHM type) can still me set to lofted, so the changes in restricting missile data options

seem to be intentional.. perhaps related to future additions .. Tomcat or so.

Posted

The no weapons is a nice option, but I have overcome it with FC`s Navcom ;) He used it as a "weapon"

 

I`m still on the last patch status befor the payaddons came out! And as I understoot it, you can`t patch up your game without this paystuff, am i right?

Posted

you have now separate fuel for rocket engine too

 

Very interesting... Maybe a stock JATO is brewing somewhere

Posted

The no weapons is a nice option, but I have overcome it with FC`s Navcom ;) He used it as a "weapon"

 

I`m still on the last patch status befor the payaddons came out! And as I understoot it, you can`t patch up your game without this paystuff, am i right?

 

DLC files are stored separate. The Patch will update the files you have, that's all.

Posted

Very interesting... Maybe a stock JATO is brewing somewhere

 

Or MIIIC high altitude interceptor with SEPR rocket engine .. and no guns... a single Matra 530 missile only :ninja:

Posted

Hey, the game knows they are mutually exclusive loadouts. If you pick 4 Falcons on one station and then go and add bombs on another, the Falcons load will be reduced to 2.

Posted (edited)

Love this update!

Those Falcon rails will knock a few knots of your airspeed! Were they really as 'blunt' as that?

 

Edit: I think I know why now!

 

McDonnell-Douglas F-4C/D/E/EJ

Weapon: 4 x AIM-4D

 

Carriage: LAU-42/A launch rail assemblies fitted to the inner wing pylons allowed carriage of up to four AIM-4Ds. The inner wing pylon carried one rail on the main pylon itself, with a second rail on the inboard AIM-9 station. The rail mounted on the inboard AIM-9 station was a bulkier assembly than that fitted to the main pylon as it contained the liquid nitrogen supply used to cool the AIM-4D seeker head prior to launch as well as various electronic components. For this reason, it was possible to carry the inboard pair of AIM-4Ds while carrying other external stores on the main pylons, but not possible to carry only the lower pair of Falcons. While often associated solely with the F-4D due to the experiences of the Vietnam War, the AIM-4D was also operational on both the F-4E and F-4EJ, and at least trialed on the F-4C.

 

Edited by Spinners
Posted

One nice touch I noticed;

 

When you get shot down, the game continues and follows the conversations.

For example, if there's a warning of an enemy firing a missile you can see

the enemy fiing the missile, the following of the missile and the hit or miss of the

target. Nice cinematic touch!

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