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Tornado GR1/GR4 for SF2


Tornado Gr1 and Gr4 for SF2 by Sundowner via AD.

 

Hanger screens by Sundowner and Dave
Various ini edits by Dave, Wrench, The and Sundowner
Skins by Sundowner

 

New weapon edits....by dtmdragon and IanH!!!! Thanks fellas.... Ian really busted his butt off in this so most of the credit goes to him.

 

Included are the updated files for AD & Sundowners Tornado GR1 & GR4 series. Copy and paste these 3 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to update both the Aircraft and the new Weapons.

 

This has been designed to work on everything from a Stock Game (Sept '11 patched) to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have.

 

 

 

Aircraft Specific Info (in-game, not accurate to real life timeline) -
---------------------------------------------------------------------

 

RAF TORNADO VERSIONS
---------------------

 

GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM.

 

GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's.

 

GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above.

 

GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III.

 

GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world.

 

ROYAL SAUDI AIR FORCE VERSIONS
-------------------------------

 

GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90.

 

GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-Lite standard. It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry.

 

 

 

OTHER INFO
-----------

 

Loadout Screen -
--------------

 

GR1 & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9.

 

GR4/RSAF - The Top loadout box shows empty but it's the fuel, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH!

 


Issues -
------

 

1. Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon.

 

2. The ALARM Missile model comes with it's own launch rail built-in. I've tried to hide it in the Aircraft models ALARM Launch Rail but a tiny part is still visable, sorry.

 

3. The RAF's Enhanced Paveway III model is incorrect. I had to use a GBU-27 model as the current GBU-24 model (around which the RAF EnPW3 is based) is sized incorrectly.

 

If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums.

 

Hope you have fun with this.........................................Cheers!


 

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Dave - quick question.

 

Going back to the SF1 tornados (and I think the NF4+ tornados as well), the start date for the GR1 was 1979 (which allowed it to be used in the Red Lightning campaign). However, in this pack, the GR1 has a start date of 1982 and shows up in the aircraft drop down as "Tornado GR1 (82)". Is there supposed to be another version that's active earlier than 1982? Or is 82 the intended start date for the GR1?

 

I can always change the start date myself, but I just wanted to know if it was intentional or not.

Edited by malibu43

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It is intentional

 

http://www.tornado-data.com/History/timeline.htm

 

1982 06-01-82 First Tornado delivered to a British front line Squadron, No. 9 formed at Honington, ZA586 23-04-82 No. 617 Squadron receives its first Tornado, ZA601 29-06-82 No. 27 Squadron receives its first Tornado, ZA609 08-82 TTTE achieves full strength of 48 airframes; 22 German, 19 British, 7 Italian 20-09-82 TWCU receives its first Batch 3 Tornado, ZA365

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So maybe it's time to substitute the Tornado in Red Lighting campaign and put Buccaneer instead!

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It is intentional

 

http://www.tornado-d...ry/timeline.htm

 

1982 06-01-82 First Tornado delivered to a British front line Squadron, No. 9 formed at Honington, ZA586 23-04-82 No. 617 Squadron receives its first Tornado, ZA601 29-06-82 No. 27 Squadron receives its first Tornado, ZA609 08-82 TTTE achieves full strength of 48 airframes; 22 German, 19 British, 7 Italian 20-09-82 TWCU receives its first Batch 3 Tornado, ZA365

 

Thanks Dave. I thought someone more knowledgable than myself my have made the change on purpose...

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Nice work on the updated model but If I might make a few suggestions; ALARM missile rails/station on the outside of the wing pylons (opposite the AIM-9 position), Some more modern CAS load outs like we saw over Libya with Brimstones and the litening pod etc. There is also a better tiald pod model in the SF1 downloads section that doesn’t have the GR7 pylon/rail attached, the diameter figure in the data.ini justneeds to be edited so it sits in the right place on the weapons station.

 

Edited by dtmdragon

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Send me the diameter edits and I will make the changes. What about the ALARM? You have me confused there.

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Send me the diameter edits and I will make the changes. What about the ALARM? You have me confused there.

 

[WeaponData001]

TypeName=TIALD400

FullName=TIALD 400

ModelName=tiald

Mass=230.000000

Diameter=0.400000

Length=2.900000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=NATO,UK

SpecificStationCode=

NationName=RAF

StartYear=1991

EndYe.............................

 

Sorry I wasn't very clear about the ALARM I ment including them in the load outs along with the AIM-9/ASRAAM on the inner wing pylons

 

 

gallery_59028_683_54855.jpg

Edited by dtmdragon

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Ah ok, I will see if I can get that to work, as I said there is something with that pylon if you mess with it then try to select your wingman, it locks up. I will work on that tonight and many thanks for the help!

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Ok I got the TIALD sorted. I tried a 2 AIM-9M and 2 ALARM set up and it works but in the loadout screen it says 4 ALARM's. Any ideas?

img00067.JPG

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Dave - ****EDIT*** THIS HAS 90% FIXED THE ISSUE*** I thought I'd cured the "Hang on Wingman" error but only about 90% of the way. There's 2 solutions both of which will allow you alter your wingmans Loadout ***HOWEVER*** if you come out of the loadout page and go back in it'll hang as before. So it works normally if you add your pilots to the roster 1st then go into Loadout just once to alter all their weapons.

 

1. In DATA.ini change the IRM/ARM StationGroupID to 7 (which matches the ECM pods) or......

2. Change just the ARM StationGroupID to 8 (to match the IRM).

 

As the game doesn't visualise Group 7 or 8 you can have as many stations in that group (usually the ones that are permanently set in the Loadout.INI) but if you add 9 or higher it locks up the game. I'm running Sept '11 patch on both a modded and stock install and it virtually cures the Hang in both versions. I'm running 2x ECM pods, 2x AIM9, 2X ALARM & 2x Fuel Tanks all on groupID 7 with no issues (all the stuff they never fly without in combat and therefore is permanently fitted in the Loadout)

 

I'm also doing a data/loadout.ini for the GR4 to bring it upto modern standards (PW4, Brimstone, StormShadow Cruise Missile, Raptor Pod & ASRAAM etc) if you want a copy to have a play with.

Edited by ianh755

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Damn, Maybe it's only 50% cured! After every flight you have to exit the program and start it up again.

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Are we having fun yet Ian?

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Arrrrrrrrrrgh after I converted all skins into DDS, separated DS and Saudi from european and tidyed it up...arrrrrrrrrrgh

I'll try to cautiosly update my Tonkas, thx guys :good:

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Ok lets try this one. Delete the previous versions. Fixed loadouts on the pylon, no wingman crash, skins in .dds format.

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Works good so far after a test flight. Notice that the flaps automatically raise even though there is still manual control, so I just added this to the appropriate line:

 

DeploymentMethod=AUTOMATIC_AERODYNAMIC_LOAD

 

Add this to both slats and flaps.

Edited by EricJ

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Position lights have the wrong locations in all the GR1 versions, correct entries are...

 

[LeftPositionLight]

SystemType=LIGHT

Color=0.98,0.5,0.5

Brightness=0.03

Position=-4.442,-4.674,0.027

LightSrcOffset=0.0,0.0,0.0

LightSrcRange=0.2

CanFlash=FALSE

MovingLight=TRUE

AttachedNodeName=wing_left

 

[RightPositionLight]

SystemType=LIGHT

Color=0.5,0.98,0.5

Brightness=0.03

Position=4.442,-4.674,0.027

LightSrcOffset=0.0,0.0,0.0

LightSrcRange=0.2

CanFlash=FALSE

MovingLight=TRUE

AttachedNodeName=wing_right

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Epic!

 

BTW On the 82 model the vapour effect is missing from the right wing (not sure about the others versions/years)

 

HasVortexEmitter=TRUE

VortexEmitterName=FuselageVortexEmitterMod2

VortexPosition=-2.5,-0.60,0.30

VortexG=5.0

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I don’t mean to be a broken record Dave but I’m just wondering about that missing decal folder for the low viz grey nados? The decal.ini files point to a decal folder named "TornadoGR4" that isn't there...

 

Edited by dtmdragon

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I don’t mean to be a broken record Dave but I’m just wondering about that missing decal folder for the low viz grey nados? The decal.ini files point to a decal folder named "TornadoGR4" that isn't there...

 

 

 

Can you be more specific?

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From the Decal.ini file in the 31_2010 skin folder inside the TornadoGR4_06 aicraft:

 

 

[Decal001]

MeshName=Tail

DecalLevel=2

DecalFacing=RIGHT

Reverse=

FilenameFormat=TornadoGR4/gr4tn <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< There is no 'TornadoGR4' folder in the decals folder in the download. Other decal.ini files point to this missing folder as well.

Position=-7.60,3.72

Scale=0.60

DecalMaxLOD=3

 

[Decal002]

MeshName=Tail

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=TornadoGR4/gr4tn

Position=-7.60,3.72

Scale=0.60

DecalMaxLOD=3

 

[Decal003]

MeshName=Fuselage

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=TornadoGR4/GR4sn

Position=-2.50,-0.25

Scale=0.8

DecalMaxLOD=3

 

[Decal004]

MeshName=Fuselage

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=TornadoGR4/GR4sn

Position=-2.50,-0.25

Scale=0.8

DecalMaxLOD=3

Edited by dtmdragon

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Copy that. Can you,update that file and send it to me so I don't forget.

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