+Sundowner Posted May 31, 2012 Posted May 31, 2012 IS OUT !....... http://www.thirdwire.com/downloads.htm Quote
Gr.Viper Posted May 31, 2012 Posted May 31, 2012 The fix list is really small for the development time. Under the hood stuff? Lockouts? Quote
+Brain32 Posted May 31, 2012 Posted May 31, 2012 Don't know, it installs for quite a while for a 20MB patch, aaaaaaaaand it's just finished so...I'll report later... Quote
steelflanker Posted May 31, 2012 Posted May 31, 2012 May 2012 -------- * The blast deflector animation on Nimitz not working is fixed. * Mission Editor is updated to be compatible with the Iceland map and Strike Fighters 2 North Atlantic. * Eject key command no longer exits the mission, it switches to Action View instead. * Damage done by missiles are adjusted to be more effective. * F-14 Flight model is adjusted to be more maneuverable. * Iceland campaign is adjusted so it is easier to win. * Harrier's moving map being too bright when using the Unlimited Graphics Option setting is fixed. * F-14's radar, when in Search mode, now displays waypoint range (RG), waypoint heading (MH), and ground speed (GS) -------------------- Apr 2012 -> May 2012 -------------------- CAMPAIGNS\CAMPAIGN1\CAMPAIGN1_DATA.INI CAMPAIGNS\CAMPAIGN2\CAMPAIGN2_DATA.INI CAMPAIGNS\CAMPAIGN3\CAMPAIGN3_DATA.INI CAMPAIGNS\CAMPAIGN4\CAMPAIGN4_DATA.INI CAMPAIGNS\CAMPAIGN5\CAMPAIGN5_DATA.INI CAMPAIGNS\CAMPAIGNE1\CAMPAIGNE1_DATA.INI CAMPAIGNS\CAMPAIGNE2\CAMPAIGNE2_DATA.INI CAMPAIGNS\CAMPAIGNE3\CAMPAIGNE3_DATA.INI CAMPAIGNS\CAMPAIGNE4\CAMPAIGNE4_DATA.INI CAMPAIGNS\CAMPAIGNNA1\CAMPAIGNNA1.INI CAMPAIGNS\CAMPAIGNNA1\CAMPAIGNNA1_DATA.INI MENU\MISSIONEDITOR.INI MENU\MENUSETTING.INI MENU\MENUSYSTEM.INI MENU\MISSIONEDITOR.INI MENU\OPTIONSSCREEN.INI OBJECTS\AIRCRAFT\A-4C\A-4C_DATA.INI OBJECTS\AIRCRAFT\A-4C_65\A-4C_65_DATA.INI OBJECTS\AIRCRAFT\A-4E\A-4E_DATA.INI OBJECTS\AIRCRAFT\A-4E_65\A-4E_65_DATA.INI OBJECTS\AIRCRAFT\A-4E_67\A-4E_67_DATA.INI OBJECTS\AIRCRAFT\A-4E_AHIT\A-4E_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4E_AHIT_73\A-4E_AHIT_73_DATA.INI OBJECTS\AIRCRAFT\A-4F\A-4F_DATA.INI OBJECTS\AIRCRAFT\A-4F_74\A-4F_74_DATA.INI OBJECTS\AIRCRAFT\A-4F_AHIT\A-4F_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4G\A-4G_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT\A-4H_AHIT_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_68\A-4H_AHIT_68_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_70\A-4H_AHIT_70_DATA.INI OBJECTS\AIRCRAFT\A-4H_AHIT_73\A-4H_AHIT_73_DATA.INI OBJECTS\AIRCRAFT\A-4K\A-4K_DATA.INI OBJECTS\AIRCRAFT\A-6A\A-6A.LOD OBJECTS\AIRCRAFT\A-6A\A-6A_DATA.INI OBJECTS\AIRCRAFT\A-6A\A-6A_LOADOUT.INI OBJECTS\AIRCRAFT\A-6E\A-6E.LOD OBJECTS\AIRCRAFT\A-6E\A-6E_DATA.INI OBJECTS\AIRCRAFT\A-6E\A-6E_LOADOUT.INI OBJECTS\AIRCRAFT\A-6E_79\A-6E_79_DATA.INI OBJECTS\AIRCRAFT\A-6E_79\A-6E_79_LOADOUT.INI OBJECTS\AIRCRAFT\A-6E_79\A-6E_TRAM.LOD OBJECTS\AIRCRAFT\A-7A\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7A\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7B\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7B\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7B_71\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7B_71\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7C\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7C_71\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7E\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7E\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7E\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\A-7E_74\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\A-7E_74\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\A-7E_74\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\CANBERRA2\CANBERRA2_LOD2.LOD OBJECTS\AIRCRAFT\E-2C\E-2C.LOD OBJECTS\AIRCRAFT\EA-6B\EA-6B.LOD OBJECTS\AIRCRAFT\F-105D\F-105D_COCKPIT.INI OBJECTS\AIRCRAFT\F-105D_66\F-105D_66_COCKPIT.INI OBJECTS\AIRCRAFT\F-14A\F-14A_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A\F-14A.LOD OBJECTS\AIRCRAFT\F-14A\F-14A_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A\F-14A_COCKPIT.INI OBJECTS\AIRCRAFT\F-14A\F-14A_DATA.INI OBJECTS\AIRCRAFT\F-14A\F-14A_LOD2.LOD OBJECTS\AIRCRAFT\F-14A\COCKPIT\F-14A_FUEL_GUAGE.JPG OBJECTS\AIRCRAFT\F-14A\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY4\DECALS.INI OBJECTS\AIRCRAFT\F-14A\USNGREY5\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77.LOD OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_AVIONICS.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_COCKPIT.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_DATA.INI OBJECTS\AIRCRAFT\F-14A_77\F-14A_77_LOD2.LOD OBJECTS\AIRCRAFT\F-14A_77\USNGREY1\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY2\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY3\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY4\DECALS.INI OBJECTS\AIRCRAFT\F-14A_77\USNGREY5\DECALS.INI OBJECTS\AIRCRAFT\F-4K\F-4K_DATA.INI OBJECTS\AIRCRAFT\F-4K\F-4K_75_DATA.INI OBJECTS\AIRCRAFT\F-4K\F-4K_80_DATA.INI OBJECTS\AIRCRAFT\F-4M\F-4M_DATA.INI OBJECTS\AIRCRAFT\F-4M\F-4M_75_DATA.INI OBJECTS\AIRCRAFT\F-4M\F-4M_80_DATA.INI OBJECTS\AIRCRAFT\MIG-21M\MIG-21M_DATA.INI OBJECTS\AIRCRAFT\MIG-21M\MIG-21M_LOADOUT.INI OBJECTS\AIRCRAFT\MIG-23BN\MIG-23BN_USERLIST.INI OBJECTS\AIRCRAFT\MIRAGE5BA\MIRAGE5BA_COCKPIT.INI OBJECTS\AIRCRAFT\MIRAGE5BA_80\MIRAGE5BA_80_COCKPIT.INI OBJECTS\AIRCRAFT\YAK-38\YAK-38.INI OBJECTS\AIRCRAFT\YAK-38\YAK-38.LOD OBJECTS\AIRCRAFT\YAK-38\YAK-38_DATA.INI OBJECTS\GROUNDOBJECT\CARGOSHIP\CARGOSHIP_DATA.INI OBJECTS\GROUNDOBJECT\CVA-63\CV-63.LOD OBJECTS\GROUNDOBJECT\CVN-68\CVN-68.LOD OBJECTS\GROUNDOBJECT\CVN-68\CVN-68_LOD2.LOD OBJECTS\GROUNDOBJECT\KNOX\KNOX_DATA.INI OBJECTS\GROUNDOBJECT\KRIVAKII\KRIVAKII_DATA.INI OBJECTS\GROUNDOBJECT\TANKER\TANKER_DATA.INI TERRAINS\DESERT\DESERT_TYPES.INI TERRAINS\ICELANDNA\ICELANDNA.INI TERRAINS\ICELANDNA\ICELANDNA_MOVEMENT.INI TERRAINS\ICELANDNA\ICELANDNA_TYPES.INI TERRAINS\ISRAELME\ISRAELME_TYPES.INI TERRAINS\GERMANYCE\GERMANYCE_TYPES.INI TERRAINS\VIETNAMSEA\VIETNAMSEA.TFD TERRAINS\VIETNAMSEA\VIETNAMSEA_TYPES.INI Quote
+PureBlue Posted May 31, 2012 Posted May 31, 2012 (edited) ejecting doesn't exit the game, finally implemented.. I wonder how the ME has changed for NA installs.. Edited May 31, 2012 by PureBlue Quote
+whiteknight06604 Posted May 31, 2012 Posted May 31, 2012 the big thing for me would be expanded(fixed) mission types on the iceland terrain.I'm going to assume thats not included yet...... Quote
+JSF_Aggie Posted May 31, 2012 Posted May 31, 2012 Anyone check if parked aircraft on the carriers appear in campaigns? Quote
+SkateZilla Posted May 31, 2012 Posted May 31, 2012 The fix list is really small for the development time. Under the hood stuff? Lockouts? Nooooooo wayyyy... TK wouldnt lock anything away from us... come on TK, Lights... On... Ships.... Quote
+Brain32 Posted May 31, 2012 Posted May 31, 2012 Mission editor has EPIC fleet configuration options Quote
+PureBlue Posted May 31, 2012 Posted May 31, 2012 Nothing new unlocked in Iceland terrain cat except 3 new texture files. terrain TYPES.ini has new callouts: FadeWithDistance=TRUE Reported=FALSE Quote
+PureBlue Posted May 31, 2012 Posted May 31, 2012 Mission editor has EPIC fleet configuration options Quite useful.. Quote
+Piecemeal Posted May 31, 2012 Posted May 31, 2012 I think I'll sit this one out for a few days and wait to see what the general consensus is......... Quote
saigon Posted May 31, 2012 Posted May 31, 2012 it crash at 30percent damit it crash at 30 percent in sf2 ex2 with all my mods ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh 1 1 Quote
Z09SS Posted May 31, 2012 Posted May 31, 2012 The fuel gauge on the F-14 is now reading and marked correctly. Quote
+PureBlue Posted May 31, 2012 Posted May 31, 2012 (edited) Another good addition to the ME. Waypoint information, which is very very useful. Also picking a Strike mission for a flight and choosing a ground target, the waypoints are set correctly (not sure if this was fixed earlier) Edited May 31, 2012 by PureBlue Quote
+ST0RM Posted May 31, 2012 Posted May 31, 2012 I think I'll sit this one out for a few days and wait to see what the general consensus is......... +1 Me too Quote
malibu43 Posted May 31, 2012 Posted May 31, 2012 I wonder what changed in the SF2 Desert campaign files... Quote
+daddyairplanes Posted May 31, 2012 Posted May 31, 2012 i'll be bold besides just got everything the other day and havent had time to add my mods yet so they wont be as broken Quote
+PureBlue Posted May 31, 2012 Posted May 31, 2012 Anyone check if parked aircraft on the carriers appear in campaigns? Fixed. No problems so far with my heavy mod install. Quote
+SkateZilla Posted May 31, 2012 Posted May 31, 2012 I went to double click the SF2:NA EXE and it said Unable to Execute, the File has been locked. raahahahaha, just kidding. 1 Quote
+strahi Posted May 31, 2012 Posted May 31, 2012 [Version] BuildDate=May 2012 StrikeFighters2=TRUE StrikeFighters2 Vietnam=TRUE StrikeFighters2 Europe=TRUE StrikeFighters2 Israel=TRUE StrikeFighters2 Exp1=TRUE StrikeFighters2 Exp2=TRUE StrikeFighters2 NorthAtlantic=TRUE StrikeFighters2 Exp3=FALSE Quote
MigBuster Posted May 31, 2012 Posted May 31, 2012 I went to double click the SF2:NA EXE and it said Unable to Execute, the File has been locked. raahahahaha, just kidding. pah - your account might be getting locked if you carry this on! Quote
MigBuster Posted May 31, 2012 Posted May 31, 2012 [Version] BuildDate=May 2012 StrikeFighters2=LOCKED StrikeFighters2 Vietnam=LOCKED StrikeFighters2 Europe=LOCKED StrikeFighters2 Israel=LOCKED StrikeFighters2 Exp1=LOCKED StrikeFighters2 Exp2=LOCKED StrikeFighters2 NorthAtlantic=LOCKED StrikeFighters2 Exp3=LOCKED Quote
+Viggen Posted May 31, 2012 Posted May 31, 2012 So what's the general consensus on this patch so far? Install it? Quote
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