Wilches Posted February 20, 2023 Posted February 20, 2023 The Pacific is my favorite scenario! 8 Quote
amariani Posted March 12, 2023 Posted March 12, 2023 On 2/20/2023 at 8:27 AM, Wilches said: The Pacific is my favorite scenario! Are those VLR antennas on the Mustang fake pilot objects? 5 Quote
Wilches Posted March 12, 2023 Posted March 12, 2023 On 09/03/2023 at 3:42 AM, angelp said: Bombers and escorts Maaaaaaannnnn!!!! If you are trying to kill me, you´re doing right!!! Please, say you´ll release this beauties!!! Now I´ll take some pills to stop shacking! mandatory... you know! dragon ball z wallpaper goten 6 Quote
+angelp Posted April 10, 2023 Posted April 10, 2023 (edited) On 3/12/2023 at 7:37 AM, Wilches said: Maaaaaaannnnn!!!! If you are trying to kill me, you´re doing right!!! Please, say you´ll release this beauties!!! Now I´ll take some pills to stop shacking! mandatory... you know! dragon ball z wallpaper goten Yes they will I need to correct some FM issues and better paintjob and its done. Mandatory screenie PD: Does anybody know where is the old Vindicator Stand In because I really need to stole the decals from it I found them Edited April 10, 2023 by angelp 6 1 Quote
Wrench Posted April 11, 2023 Author Posted April 11, 2023 While the ship is carrying Spitires to Malta....VS-72 is helping out. Departing Scapa Flow for an anti-sub patrol (still very much a WIP) 9 1 Quote
Wrench Posted April 14, 2023 Author Posted April 14, 2023 Off the US eastern seaboard ... Neutrality Patrol from USS Ranger, circa March 1940 (Nazi subs BEWARE!!!) 8 1 Quote
amariani Posted May 1, 2023 Posted May 1, 2023 I know it's not the right Mustang, it's just an experiment. It's a decal that covers the whole nose. I ran into a problem, and that is a portion of the decal is not showing in the right side wing root. Below is a copy of the decal.ini entries: [Decal015] MeshName=Nose DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal016] MeshName=AntiGlare_Nose DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal017] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal018] MeshName=AntiGlare_Fuselage DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal019] MeshName=vent_L DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal020] MeshName=Nose DecalLevel=2 DecalFacing=Right FilenameFormat=P-51D/357FG/362FS/SqNoseArtR_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal021] MeshName=AntiGlare_Nose DecalLevel=2 DecalFacing=Right FilenameFormat=P-51D/357FG/362FS/SqNoseArtR_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal022] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Right FilenameFormat=P-51D/357FG/362FS/SqNoseArtR_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal023] MeshName=AntiGlare_Fuselage DecalLevel=2 DecalFacing=Right FilenameFormat=P-51D/357FG/362FS/SqNoseArtR_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 The highlighted entry is the one not showing up. Quote
Nyghtfall Posted May 1, 2023 Posted May 1, 2023 (edited) Maybe there are to many decals on Fuselage_P? Using Bump- and Specularmap reduces the maximum decalcount (I think with everything enabled, the max is 4 decals per mesh.) By the way, you don't need 2 separate files for that. You could use only one decal and mirror it for the other side: [Decal017] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal022] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Right FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 Reverse=TRUE P.S.: I admire your dedication for the Mustang. Edited May 1, 2023 by Nyghtfall 2 Quote
Gatling20 Posted May 1, 2023 Posted May 1, 2023 (edited) TK's Decals Tutorial from 2002 says There is a max limit of 4 decals that you can apply to any single mesh. (ie, 4 decals max per fuselage, 4 per nose, etc, etc). Try deleting one of the other decals you have on Fuselage_P, the aircraft number or the squadron code, and see if the nose decal then works. Compulsory screenshot: Edited May 1, 2023 by Gatling20 2 Quote
amariani Posted May 1, 2023 Posted May 1, 2023 9 minutes ago, Nyghtfall said: Maybe there are to many decals on Fuselage_P? Using Bump- and Specularmap reduces the maximum decalcount (I think with everything enabled, the max is 4 decals per mesh.) By the way, you don't need 2 separate files for that. You could use only one decal and mirror it for the other side: [Decal017] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal022] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Right FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 Reverse=TRUE P.S.: I admire your dedication for the Mustang. There are some differences between both sides... Quote
EricJ Posted May 1, 2023 Posted May 1, 2023 This is a screenshot thread, not "I Need help" thread 1 1 Quote
amariani Posted May 1, 2023 Posted May 1, 2023 (edited) Tried that, didn't work. Mandatory screenshot: Edited May 1, 2023 by Wrench removed quoted images -- please don't do that!!! :) 4 Quote
Wrench Posted May 1, 2023 Author Posted May 1, 2023 .... and the SuperJugs belong in the What If thread ... == required screenshot ... Rare shot of a 217 Squadron Beaufort in the late 1941 style camo (aircraft is still in the works) 7 Quote
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