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Posted (edited)

Started working with the Terrain Editor.

Removed Skyscapers larger than 100m. FYI Frankfurt a.M. will be the only Town with Skyscrapers.

Here is Hamburg ,Harbour on the right side over the Elbe river, Speicherstadt on the left  (in the mid of the Picture)and the TV Tower in the Background.

post-86717-0-91088600-1391006106_thumb.jpg

Edited by Rends
  • Like 7
Posted

Ummm... wow!

 

Are lots of the new terrain objects/locations being classified in the targets.ini files so that they'll occasionally show up as targets in campaign?

Posted

Ummm... wow!

 

Are lots of the new terrain objects/locations being classified in the targets.ini files so that they'll occasionally show up as targets in campaign?

I hope so but can't tell. They are all target entries. I dunno how a campaign works. If targets are preselected by the campaign creator then not but if the gamengine choose targets then it's more likely.
Posted (edited)

I hope so but can't tell. They are all target entries. I dunno how a campaign works. If targets are preselected by the campaign creator then not but if the gamengine choose targets then it's more likely.

 

Every campaign has target types defined for different air offensives in the *campaign_name*_data.ini file:  This is from one of the SF2 desert campaigns:

 

AirOffensive[001].Primary=WAREHOUSE
AirOffensive[001].Secondary=FUEL_STORAGE
AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE
AirOffensive[002].Secondary=COMM_BUILDING
AirOffensive[003].Primary=SMALL_RUNWAY
AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT
AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT
AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE
AirOffensive[005].Primary=MEDIUM_RUNWAY
AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE
AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT
AirOffensive[006].Secondary=COMM_BUILDING
AirOffensive[007].Primary=LARGE_RUNWAY
AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY
AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT
AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT
AirOffensive[009].Primary=COMMAND_BUILDING
AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT
AirOffensive[010].Primary=ANY
AirOffensive[010].Secondary=ANY

 

 

I'm not an expert at terrain design, but from what I've seen, when you add an object to a terrain via the *terrain_name*_targets.ini, you also add that object to the *terrain_name*_types.ini file.  In the _types.ini file, you assign a "type" to each object.

 

From the VietnamSEA_targets.ini file in the SF2V AGXP:

 

[TargetArea189]
Name=Haiphong POL Storage (North)
Position=536925.00,782975.00
// Position=536500.00,783175.00
Radius=2000
ActiveYear=0
Location=3
Alignment=ENEMY
Target[001].Type=Oiltank1
Target[001].Offset=275,0
Target[001].Heading=1
Target[002].Type=Warehouse9
Target[002].Offset=210,10
Target[002].Heading=180
...

 

 

and then from the VietnamSEA_types.ini

 

[TargetType016]
Name=oiltank1
FullName=POL Tank
ModelName=oiltank1.LOD
TargetType=FUEL_STORAGE
ActiveYear=0
TargetValue=400
UseGroundObject=FALSE
DamagePoint=40.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeOilFire
DestroyedModel=oiltank1_destroyed.LOD
SecondaryChance=100
SecondaryEffect=VeryLargeBombEffect

 

 

So, you could assign the ships, cranes, etc... that are used in the ports as "warehouse" or "fuel_storage" types, and then the campaign would select those as targets for strike missions whenever those air offensives come up.  You could do it with any object you are adding that you think could be a target during wartime.  This is something that I think could make a HUGE difference in breaking up the repetitive nature of strike missions in the SF2E campaigns.  It's made a huge difference in the SF2V AGXP...

 

If (pretty please), you were to go back to some of the objects you've added and place a few AAA entries around them as well... the results could be interesting...

 

Maybe someone (I will if I get a chance) can extract the SF2E campaign_data.ini files so you know what types are called out in the stock campaigns.

Edited by malibu43
  • Like 1
Posted

Bravo Rends! Really impressive! This additions will make flights over GermanyCE more enjoyable!

 

If we could only make Hawk sites working, this terrain would be just awesome!

Posted

WTF???

Hawk sites have been working for years in SF2.

Never had a problem with them, once the 1stGen data inis were updated.

  • Like 1
Posted

Thx Malibu43. It's only the Todo list right now.

 

CowboyTodd41, well i use the entries from Stary's german hires texture readme:

 

flightengine.ini:

 

[LowDetailOption]
HorizonDistance=30000.0
DetailMeshSize=4
DetailLevel=0
WaterEffect=0
NoiseTexture=0
MaxTextureRes=128

 

[MedDetailOption]
HorizonDistance=42000.0
DetailMeshSize=5
DetailLevel=1
WaterEffect=1
NoiseTexture=0
MaxTextureRes=256

 

[HighDetailOption]
HorizonDistance=50000.0
DetailMeshSize=12
DetailLevel=2
WaterEffect=2
NoiseTexture=1
MaxTextureRes=512

 

[unlimitedDetailOption]
HorizonDistance=62000.0
DetailMeshSize=14
DetailLevel=2
WaterEffect=2
NoiseTexture=1
MaxTextureRes=-1

 

and of course remember to set ObjectsFadeE=FALSE in Options.ini

Posted

WTF???

Hawk sites have been working for years in SF2.

Never had a problem with them, once the 1stGen data inis were updated.

 

Actually there is a SF2 version of Hawk SAM somewhere in downloads section which is working but there is no HIPIR or any other SAM radar linked to the launchers, so when the aircraft flies within the range, missile is fired. However, Hawk parts included in SF2 SAM Pack, (launcher, SAM radar, EW radar) don't appear in stock terrains and I think I'm not the only one who had reported problem with Hawk.

 

At least for me, the only way to make Hawk SAM appear in stock terrains is to use a Hawk user as a red side but then western aircrafts face the Hawk!

Posted

well, then you're doing it wrong.

on my terrains, where they're set up PROPERLY, they as advertised.

 

------

Rends, sorry for the thread hijack.

we now return you to the GermanyCE rebuild channel

 

---------------

Posted

...

on my terrains, where they're set up PROPERLY, they as advertised.

 

...

 

 

Maybe you can expand on that part so folks can tell if they're setting them up properly or not.

Posted

Maybe you can expand on that part so folks can tell if they're setting them up properly or not.

It is simple, use the existing (and SF-series) native Warsaw pact deployment scheme, and you won't have an issue.  In GermanyCE, for example, I use the following (where XXX represents the TargetArea numbers in sequential order:

 

[TargetAreaXXX]
Name=Hawk Site 1
Position=377931.000000,755974.000000
Radius=1500.000
ActiveDate=01/01/1959
Location=1
Alignment=FRIENDLY
Target[001].Type=SAMRadar
Target[001].Offset=-1000,-1000
Target[001].Heading=180
Target[001].ActiveYear=1960
Target[002].Type=SAMLauncher
Target[002].Offset=-1100,-1175
Target[002].Heading=210
Target[002].ActiveYear=1960
Target[003].Type=SAMLauncher
Target[003].Offset=-1100,-825
Target[003].Heading=315
Target[003].ActiveYear=1960
Target[004].Type=SAMLauncher
Target[004].Offset=-900,-825
Target[004].Heading=30
Target[004].ActiveYear=1960
Target[005].Type=SAMLauncher
Target[005].Offset=-800,-1000
Target[005].Heading=90
Target[005].ActiveYear=1960
Target[006].Type=SAMLauncher
Target[006].Offset=-1200,-1000
Target[006].Heading=270
Target[006].ActiveYear=1960
Target[007].Type=SAMLauncher
Target[007].Offset=-900,-1175
Target[007].Heading=150
Target[007].ActiveYear=1960
Target[008].Type=EWR ;EW_Radar
Target[008].Offset=-1030,-1030
Target[008].Heading=0
Target[008].ActiveYear=1960
Target[009].Type=AAA
Target[009].Offset=-3811.77,-8644.86
Target[009].Heading=135
Target[010].Type=AAA
Target[010].Offset=4964.15,2753.31
Target[010].Heading=45
Target[011].Type=AAA
Target[011].Offset=6101.65,936.03
Target[011].Heading=45
Target[012].Type=AAA
Target[013].Type=AAA
Target[013].Offset=5518.31,2496.47
Target[013].Heading=45
Target[014].Type=AAA
Target[014].Offset=-7236.68,780.47
Target[014].Heading=357
Target[015].Type=AAA
Target[015].Offset=-2236.46,4780.77
Target[015].Heading=357
Target[016].Type=AAA
Target[016].Offset=-1003.55,5377.80
Target[016].Heading=0
Target[017].Type=AAA
Target[017].Offset=555.84,4757.36
Target[017].Heading=0
Target[018].Type=AAA
Target[018].Offset=-9020.22,168.15
Target[018].Heading=0
Target[019].Type=AAA
Target[019].Offset=-9779.46,-166.05
Target[019].Heading=0
Target[020].Type=AAA
Target[020].Offset=-5054.24,-4597.81
Target[020].Heading=0
Target[021].Type=AAA
Target[021].Offset=-6367.74,-3873.45
Target[021].Heading=90
Target[022].Type=AAA
Target[022].Offset=-7694.62,-3283.05
Target[022].Heading=90
 
 
 
[TargetAreaXXX]
Name=Hawk Site 2
Position=381989.000000,740468.000000
Radius=1500.000
ActiveDate=01/01/1959
Location=1
Alignment=FRIENDLY
Target[001].Type=SAMRadar
Target[001].Offset=-1000,-1000
Target[001].Heading=180
Target[001].ActiveYear=1960
Target[002].Type=SAMLauncher
Target[002].Offset=-1100,-1175
Target[002].Heading=210
Target[002].ActiveYear=1960
Target[003].Type=SAMLauncher
Target[003].Offset=-1100,-825
Target[003].Heading=315
Target[003].ActiveYear=1960
Target[004].Type=SAMLauncher
Target[004].Offset=-900,-825
Target[004].Heading=30
Target[004].ActiveYear=1960
Target[005].Type=SAMLauncher
Target[005].Offset=-800,-1000
Target[005].Heading=90
Target[005].ActiveYear=1960
Target[006].Type=SAMLauncher
Target[006].Offset=-1200,-1000
Target[006].Heading=270
Target[006].ActiveYear=1960
Target[007].Type=SAMLauncher
Target[007].Offset=-900,-1175
Target[007].Heading=150
Target[007].ActiveYear=1960
Target[008].Type=EWR ;EW_Radar
Target[008].Offset=-1030,-1030
Target[008].Heading=0
Target[008].ActiveYear=1960
Target[009].Type=AAA
Target[009].Offset=-3811.77,-8644.86
Target[009].Heading=135
Target[010].Type=AAA
Target[010].Offset=4964.15,2753.31
Target[010].Heading=45
Target[011].Type=AAA
Target[011].Offset=6101.65,936.03
Target[011].Heading=45
Target[012].Type=AAA
Target[013].Type=AAA
Target[013].Offset=5518.31,2496.47
Target[013].Heading=45
Target[014].Type=AAA
Target[014].Offset=-7236.68,780.47
Target[014].Heading=357
Target[015].Type=AAA
Target[015].Offset=-2236.46,4780.77
Target[015].Heading=357
Target[016].Type=AAA
Target[016].Offset=-1003.55,5377.80
Target[016].Heading=0
Target[017].Type=AAA
Target[017].Offset=555.84,4757.36
Target[017].Heading=0
Target[018].Type=AAA
Target[018].Offset=-9020.22,168.15
Target[018].Heading=0
Target[019].Type=AAA
Target[019].Offset=-9779.46,-166.05
Target[019].Heading=0
Target[020].Type=AAA
Target[020].Offset=-5054.24,-4597.81
Target[020].Heading=0
Target[021].Type=AAA
Target[021].Offset=-6367.74,-3873.45
Target[021].Heading=90
Target[022].Type=AAA
Target[022].Offset=-7694.62,-3283.05
Target[022].Heading=90
Posted

Tweaked the northern part of Germany somewhat

Added Towns airfields and corrected the landscape 

post-86717-0-36661200-1391188102.jpg

  • Like 4
Posted

about time someone got the Kiel Canal on the GCE map!

Oh, that wasn't me. If it wasn't on the stock map than it must be Starys work.

Posted

It needs to be there, from what I understand it was would have been a major objective for GSFG when crossing the North German Plain. All of this looks so amazing! I wish I the had the talent to create this stuff like you guys do.

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