stuntman Posted January 26, 2014 Posted January 26, 2014 take your time to complete this masterpiece Quote
+Stary Posted January 26, 2014 Posted January 26, 2014 I'll send you the Tod inis as soon as possible Quote
Rends Posted January 26, 2014 Author Posted January 26, 2014 I'll send you the Tod inis as soon as possible Great :) Quote
Spinners Posted January 26, 2014 Posted January 26, 2014 Seriously impressive work - hope the project goes well for you! Quote
Rends Posted January 29, 2014 Author Posted January 29, 2014 (edited) Started working with the Terrain Editor. Removed Skyscapers larger than 100m. FYI Frankfurt a.M. will be the only Town with Skyscrapers. Here is Hamburg ,Harbour on the right side over the Elbe river, Speicherstadt on the left (in the mid of the Picture)and the TV Tower in the Background. Edited January 29, 2014 by Rends 7 Quote
+Piecemeal Posted January 29, 2014 Posted January 29, 2014 I think my interest in flying an SF2:E campaign is taking a sudden leap. That is a fantastic piece of work, Rends! Quote
malibu43 Posted January 29, 2014 Posted January 29, 2014 Ummm... wow! Are lots of the new terrain objects/locations being classified in the targets.ini files so that they'll occasionally show up as targets in campaign? Quote
Rends Posted January 29, 2014 Author Posted January 29, 2014 Ummm... wow! Are lots of the new terrain objects/locations being classified in the targets.ini files so that they'll occasionally show up as targets in campaign? I hope so but can't tell. They are all target entries. I dunno how a campaign works. If targets are preselected by the campaign creator then not but if the gamengine choose targets then it's more likely. Quote
malibu43 Posted January 29, 2014 Posted January 29, 2014 (edited) I hope so but can't tell. They are all target entries. I dunno how a campaign works. If targets are preselected by the campaign creator then not but if the gamengine choose targets then it's more likely. Every campaign has target types defined for different air offensives in the *campaign_name*_data.ini file: This is from one of the SF2 desert campaigns: AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY I'm not an expert at terrain design, but from what I've seen, when you add an object to a terrain via the *terrain_name*_targets.ini, you also add that object to the *terrain_name*_types.ini file. In the _types.ini file, you assign a "type" to each object. From the VietnamSEA_targets.ini file in the SF2V AGXP: [TargetArea189] Name=Haiphong POL Storage (North) Position=536925.00,782975.00 // Position=536500.00,783175.00 Radius=2000 ActiveYear=0 Location=3 Alignment=ENEMY Target[001].Type=Oiltank1 Target[001].Offset=275,0 Target[001].Heading=1 Target[002].Type=Warehouse9 Target[002].Offset=210,10 Target[002].Heading=180 ... and then from the VietnamSEA_types.ini [TargetType016] Name=oiltank1 FullName=POL Tank ModelName=oiltank1.LOD TargetType=FUEL_STORAGE ActiveYear=0 TargetValue=400 UseGroundObject=FALSE DamagePoint=40.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=12000.0 DamagedModel= DestroyedEffect=LargeOilFire DestroyedModel=oiltank1_destroyed.LOD SecondaryChance=100 SecondaryEffect=VeryLargeBombEffect So, you could assign the ships, cranes, etc... that are used in the ports as "warehouse" or "fuel_storage" types, and then the campaign would select those as targets for strike missions whenever those air offensives come up. You could do it with any object you are adding that you think could be a target during wartime. This is something that I think could make a HUGE difference in breaking up the repetitive nature of strike missions in the SF2E campaigns. It's made a huge difference in the SF2V AGXP... If (pretty please), you were to go back to some of the objects you've added and place a few AAA entries around them as well... the results could be interesting... Maybe someone (I will if I get a chance) can extract the SF2E campaign_data.ini files so you know what types are called out in the stock campaigns. Edited January 29, 2014 by malibu43 1 Quote
CowboyTodd41 Posted January 30, 2014 Posted January 30, 2014 What draw settings are you using to have all the buildings show up at such an extreme distance? Quote
tiopilotos Posted January 30, 2014 Posted January 30, 2014 Bravo Rends! Really impressive! This additions will make flights over GermanyCE more enjoyable! If we could only make Hawk sites working, this terrain would be just awesome! Quote
Wrench Posted January 30, 2014 Posted January 30, 2014 WTF??? Hawk sites have been working for years in SF2. Never had a problem with them, once the 1stGen data inis were updated. 1 Quote
Rends Posted January 30, 2014 Author Posted January 30, 2014 Thx Malibu43. It's only the Todo list right now. CowboyTodd41, well i use the entries from Stary's german hires texture readme: flightengine.ini: [LowDetailOption]HorizonDistance=30000.0DetailMeshSize=4DetailLevel=0WaterEffect=0NoiseTexture=0MaxTextureRes=128 [MedDetailOption]HorizonDistance=42000.0DetailMeshSize=5DetailLevel=1WaterEffect=1NoiseTexture=0MaxTextureRes=256 [HighDetailOption]HorizonDistance=50000.0DetailMeshSize=12DetailLevel=2WaterEffect=2NoiseTexture=1MaxTextureRes=512 [unlimitedDetailOption]HorizonDistance=62000.0DetailMeshSize=14DetailLevel=2WaterEffect=2NoiseTexture=1MaxTextureRes=-1 and of course remember to set ObjectsFadeE=FALSE in Options.ini Quote
tiopilotos Posted January 30, 2014 Posted January 30, 2014 WTF??? Hawk sites have been working for years in SF2. Never had a problem with them, once the 1stGen data inis were updated. Actually there is a SF2 version of Hawk SAM somewhere in downloads section which is working but there is no HIPIR or any other SAM radar linked to the launchers, so when the aircraft flies within the range, missile is fired. However, Hawk parts included in SF2 SAM Pack, (launcher, SAM radar, EW radar) don't appear in stock terrains and I think I'm not the only one who had reported problem with Hawk. At least for me, the only way to make Hawk SAM appear in stock terrains is to use a Hawk user as a red side but then western aircrafts face the Hawk! Quote
Wrench Posted January 30, 2014 Posted January 30, 2014 well, then you're doing it wrong. on my terrains, where they're set up PROPERLY, they as advertised. ------ Rends, sorry for the thread hijack. we now return you to the GermanyCE rebuild channel --------------- Quote
malibu43 Posted January 30, 2014 Posted January 30, 2014 ... on my terrains, where they're set up PROPERLY, they as advertised. ... Maybe you can expand on that part so folks can tell if they're setting them up properly or not. Quote
Fubar512 Posted January 30, 2014 Posted January 30, 2014 Maybe you can expand on that part so folks can tell if they're setting them up properly or not. It is simple, use the existing (and SF-series) native Warsaw pact deployment scheme, and you won't have an issue. In GermanyCE, for example, I use the following (where XXX represents the TargetArea numbers in sequential order: [TargetAreaXXX] Name=Hawk Site 1 Position=377931.000000,755974.000000 Radius=1500.000 ActiveDate=01/01/1959 Location=1 Alignment=FRIENDLY Target[001].Type=SAMRadar Target[001].Offset=-1000,-1000 Target[001].Heading=180 Target[001].ActiveYear=1960 Target[002].Type=SAMLauncher Target[002].Offset=-1100,-1175 Target[002].Heading=210 Target[002].ActiveYear=1960 Target[003].Type=SAMLauncher Target[003].Offset=-1100,-825 Target[003].Heading=315 Target[003].ActiveYear=1960 Target[004].Type=SAMLauncher Target[004].Offset=-900,-825 Target[004].Heading=30 Target[004].ActiveYear=1960 Target[005].Type=SAMLauncher Target[005].Offset=-800,-1000 Target[005].Heading=90 Target[005].ActiveYear=1960 Target[006].Type=SAMLauncher Target[006].Offset=-1200,-1000 Target[006].Heading=270 Target[006].ActiveYear=1960 Target[007].Type=SAMLauncher Target[007].Offset=-900,-1175 Target[007].Heading=150 Target[007].ActiveYear=1960 Target[008].Type=EWR ;EW_Radar Target[008].Offset=-1030,-1030 Target[008].Heading=0 Target[008].ActiveYear=1960 Target[009].Type=AAA Target[009].Offset=-3811.77,-8644.86 Target[009].Heading=135 Target[010].Type=AAA Target[010].Offset=4964.15,2753.31 Target[010].Heading=45 Target[011].Type=AAA Target[011].Offset=6101.65,936.03 Target[011].Heading=45 Target[012].Type=AAA Target[013].Type=AAA Target[013].Offset=5518.31,2496.47 Target[013].Heading=45 Target[014].Type=AAA Target[014].Offset=-7236.68,780.47 Target[014].Heading=357 Target[015].Type=AAA Target[015].Offset=-2236.46,4780.77 Target[015].Heading=357 Target[016].Type=AAA Target[016].Offset=-1003.55,5377.80 Target[016].Heading=0 Target[017].Type=AAA Target[017].Offset=555.84,4757.36 Target[017].Heading=0 Target[018].Type=AAA Target[018].Offset=-9020.22,168.15 Target[018].Heading=0 Target[019].Type=AAA Target[019].Offset=-9779.46,-166.05 Target[019].Heading=0 Target[020].Type=AAA Target[020].Offset=-5054.24,-4597.81 Target[020].Heading=0 Target[021].Type=AAA Target[021].Offset=-6367.74,-3873.45 Target[021].Heading=90 Target[022].Type=AAA Target[022].Offset=-7694.62,-3283.05 Target[022].Heading=90 [TargetAreaXXX] Name=Hawk Site 2 Position=381989.000000,740468.000000 Radius=1500.000 ActiveDate=01/01/1959 Location=1 Alignment=FRIENDLY Target[001].Type=SAMRadar Target[001].Offset=-1000,-1000 Target[001].Heading=180 Target[001].ActiveYear=1960 Target[002].Type=SAMLauncher Target[002].Offset=-1100,-1175 Target[002].Heading=210 Target[002].ActiveYear=1960 Target[003].Type=SAMLauncher Target[003].Offset=-1100,-825 Target[003].Heading=315 Target[003].ActiveYear=1960 Target[004].Type=SAMLauncher Target[004].Offset=-900,-825 Target[004].Heading=30 Target[004].ActiveYear=1960 Target[005].Type=SAMLauncher Target[005].Offset=-800,-1000 Target[005].Heading=90 Target[005].ActiveYear=1960 Target[006].Type=SAMLauncher Target[006].Offset=-1200,-1000 Target[006].Heading=270 Target[006].ActiveYear=1960 Target[007].Type=SAMLauncher Target[007].Offset=-900,-1175 Target[007].Heading=150 Target[007].ActiveYear=1960 Target[008].Type=EWR ;EW_Radar Target[008].Offset=-1030,-1030 Target[008].Heading=0 Target[008].ActiveYear=1960 Target[009].Type=AAA Target[009].Offset=-3811.77,-8644.86 Target[009].Heading=135 Target[010].Type=AAA Target[010].Offset=4964.15,2753.31 Target[010].Heading=45 Target[011].Type=AAA Target[011].Offset=6101.65,936.03 Target[011].Heading=45 Target[012].Type=AAA Target[013].Type=AAA Target[013].Offset=5518.31,2496.47 Target[013].Heading=45 Target[014].Type=AAA Target[014].Offset=-7236.68,780.47 Target[014].Heading=357 Target[015].Type=AAA Target[015].Offset=-2236.46,4780.77 Target[015].Heading=357 Target[016].Type=AAA Target[016].Offset=-1003.55,5377.80 Target[016].Heading=0 Target[017].Type=AAA Target[017].Offset=555.84,4757.36 Target[017].Heading=0 Target[018].Type=AAA Target[018].Offset=-9020.22,168.15 Target[018].Heading=0 Target[019].Type=AAA Target[019].Offset=-9779.46,-166.05 Target[019].Heading=0 Target[020].Type=AAA Target[020].Offset=-5054.24,-4597.81 Target[020].Heading=0 Target[021].Type=AAA Target[021].Offset=-6367.74,-3873.45 Target[021].Heading=90 Target[022].Type=AAA Target[022].Offset=-7694.62,-3283.05 Target[022].Heading=90 Quote
Rends Posted January 31, 2014 Author Posted January 31, 2014 Tweaked the northern part of Germany somewhat Added Towns airfields and corrected the landscape 4 Quote
Wrench Posted January 31, 2014 Posted January 31, 2014 about time someone got the Kiel Canal on the GCE map! Quote
Rends Posted January 31, 2014 Author Posted January 31, 2014 about time someone got the Kiel Canal on the GCE map! Oh, that wasn't me. If it wasn't on the stock map than it must be Starys work. Quote
CowboyTodd41 Posted January 31, 2014 Posted January 31, 2014 It needs to be there, from what I understand it was would have been a major objective for GSFG when crossing the North German Plain. All of this looks so amazing! I wish I the had the talent to create this stuff like you guys do. Quote
bucklehead101 Posted February 1, 2014 Posted February 1, 2014 (edited) wow. This is awesome. I got to dig up Dave's Ramstein F-16s he made 6 or 7 years ago and see if they still work! Edit: Yes, they're still up! I will work on em tomorrow and see where I go.http://combatace.com/files/file/2738-ramstein-afb-viper/ Edited February 1, 2014 by bucklehead101 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.