+Veltro2k 6,351 Posted August 27, 2015 It`s similar to 3D max ... oh wait .. pls dont tell me you never turned your models First time using this...normally I just use MAX 1 Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted August 27, 2015 its a helpfull tool to find some parts on foreign models :D Share this post Link to post Share on other sites
+Veltro2k 6,351 Posted August 27, 2015 Looks great so far Share this post Link to post Share on other sites
+FLOGGER23 3,064 Posted August 27, 2015 LOD viewer is THE tool to make skins and to study models Share this post Link to post Share on other sites
Wrench 9,848 Posted August 27, 2015 iirc, hold down the ALT key, and drag with the moose Share this post Link to post Share on other sites
+russouk2004 6,958 Posted August 27, 2015 moose lmfao Share this post Link to post Share on other sites
+Gunrunner 314 Posted August 28, 2015 @russo, yeah, so Wrench has BIG hands, got a problem with that ? :) Share this post Link to post Share on other sites
Wrench 9,848 Posted August 28, 2015 goes along with my big mouth!! 1 Share this post Link to post Share on other sites
+russouk2004 6,958 Posted August 28, 2015 "Pardon me?" Share this post Link to post Share on other sites
MetalH 0 Posted August 30, 2015 Ok, version 0.2 is ready. Whats new? - Lod files can be opened via opening ini files - Needed files (textures, lods) are read from cat files (patch level jul2013). Enable this feature in Extras->Settings. You must also set the SF2 installation directoy path. - 3D coordinates are shown - Display and export of uv maps - Improved texture file lookup - Filename can be passed as commandline argument The update zip file: LODViewerUpdateV0.2.zip Copy the content of this zip file (LODViewer.exe and readme.txt) into the LODViewer directory of the previous version 0.1 (overwrite the two old files). Version 0.1 can be downloaded here: http://combatace.com/topic/85079-lod-viewer/?do=findComment&comment=684342 Have fun! Hello Sir, I would like to download the viewer, but I did not find the link for the first release, in the first post or other post in this thread. Can you please send me a link for it? Thanks Regards Metal Share this post Link to post Share on other sites
+russouk2004 6,958 Posted August 30, 2015 go here 4th post down http://combatace.com/topic/86972-little-ini-help-please/ 1 Share this post Link to post Share on other sites
MetalH 0 Posted August 30, 2015 Thank you very much Share this post Link to post Share on other sites
KJakker 901 Posted September 8, 2015 (edited) Mue, I have some feature request for the LODViewer. No rush, just as you have time if they are possible. Increase the precision of the zoom function or add more zoom levels. (Sometimes I can't get as close to a surface as I need to without the camera position jumping past it.) Add an option to lock/unlock each axis of rotation and translation individually. (There are times that I need to keep the model in a precise orientation while moving my center of view.) Add an option to switch a mesh to a wireframe mode or adjust its opacity. (Positioning hit boxes inside an air-frame would be easier if the mesh could be visible without it obscuring the bounding or hit boxs.) Add an option to switch between Perspective and Orthographic views of the LOD. (It would help with precisely finding coordinates.) Add the ability to directly highlight and copy any of the Bounding Box coordinates for any node in the upper left list. (Like above it would help with coordinates without having to jump between the viewer and the exported list or manually typing them.) Add the ability to load objects from the Pilots and Weapons folder onto the positions specified in the Data.INI. (This would allow one to see how different Pilots, Seats, False Pilot Method objects, and Weapons look on the model.) Add the ability to reload the Data.INI file of the open object without having to shutdown and restart the program. (This would be helpful when adjusting the size and position of hit boxs and if number 6 were added Weapon Station & Missile alignments.) Edited September 9, 2015 by KJakker 2 Share this post Link to post Share on other sites
+Soulfreak 6,524 Posted September 10, 2015 Add the ability to load objects from the Pilots and Weapons folder onto the positions specified in the Data.INI. (This would allow one to see how different Pilots, Seats, False Pilot Method objects, and Weapons look on the model.) That would be a good feature... Share this post Link to post Share on other sites
Spinners 15,986 Posted September 10, 2015 Just a repeat 'Thank You'. It has become an essential and often used tool even for a ham-fisted amateur like me. 1 Share this post Link to post Share on other sites
Wilches 1,172 Posted September 10, 2015 ...and to show the decals for a better location. 1 Share this post Link to post Share on other sites
+Kulbit80 1,399 Posted September 11, 2015 ... and maybe to show bump & specular maps ... Share this post Link to post Share on other sites
+FLOGGER23 3,064 Posted September 11, 2015 And if i am not abusing of the kindness, how feasible could it be to enable joystick imput? Share this post Link to post Share on other sites
+swambast 723 Posted September 13, 2015 I can't ever get this tool to work on my laptop...what am I doing wrong? Share this post Link to post Share on other sites
+mue 715 Posted September 15, 2015 Mue, I have some feature request for the LODViewer. No rush, just as you have time if they are possible. Increase the precision of the zoom function or add more zoom levels. (Sometimes I can't get as close to a surface as I need to without the camera position jumping past it.) Add an option to lock/unlock each axis of rotation and translation individually. (There are times that I need to keep the model in a precise orientation while moving my center of view.) Add an option to switch a mesh to a wireframe mode or adjust its opacity. (Positioning hit boxes inside an air-frame would be easier if the mesh could be visible without it obscuring the bounding or hit boxs.) Add an option to switch between Perspective and Orthographic views of the LOD. (It would help with precisely finding coordinates.) Add the ability to directly highlight and copy any of the Bounding Box coordinates for any node in the upper left list. (Like above it would help with coordinates without having to jump between the viewer and the exported list or manually typing them.) Add the ability to load objects from the Pilots and Weapons folder onto the positions specified in the Data.INI. (This would allow one to see how different Pilots, Seats, False Pilot Method objects, and Weapons look on the model.) Add the ability to reload the Data.INI file of the open object without having to shutdown and restart the program. (This would be helpful when adjusting the size and position of hit boxs and if number 6 were added Weapon Station & Missile alignments.) ...and to show the decals for a better location. ... and maybe to show bump & specular maps ... It seems, my todo list is getting longer and longer... And if i am not abusing of the kindness, how feasible could it be to enable joystick imput? Currently I don't plan to implement joystick input. But I'm curious: What should the joystick input do exactly? I can't ever get this tool to work on my laptop...what am I doing wrong? LODVIEWER_ERROR.jpg What are your system specs? Does it happen with all lod files? Is your graphic card driver up to date? 1 Share this post Link to post Share on other sites
+FLOGGER23 3,064 Posted September 16, 2015 For the lod viewer to let us move ailerons and rudders to check for errors, mue, you have made THE tool for CAcers man, thanks for all your support! Share this post Link to post Share on other sites
+76.IAP-Blackbird 3,557 Posted September 16, 2015 I wouldnt implement joystick stuff .. other wise you can do a SF3 mue :-) Just keep it as a LOD viewer, I like your tool and the idea... about the movement with the stick .. you can check it ingame 1 Share this post Link to post Share on other sites
Spinners 15,986 Posted September 29, 2015 Help! I've accidentally deleted this wonderful tool (don't ask) but cannot find the original Version 0.1 Later Versions do not work and give the following error message; Share this post Link to post Share on other sites
+FLOGGER23 3,064 Posted September 29, 2015 Here, the whole folder with the latest version, toss it into your Program Files (x86) folder and pin the .exe to the start folder, hope it helps. Here, the whole folder with the latest version, toss it into your Program Files (x86) folder and pin the .exe to the start folder, hope it helps. Here, the whole folder with the latest version, toss it into your Program Files (x86) folder and pin the .exe to the start folder, hope it helps. Share this post Link to post Share on other sites
Wrench 9,848 Posted September 29, 2015 really? I just put mine in the /SavedGames/ThirdWire folder and it works ok for me Share this post Link to post Share on other sites