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Strike Fighters 2 Screenshots Thread

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Recoinassance mission over Libano, night operations and a sad thing: i change the carrier objetcs for a new one, instead of TW CVA-63, and now every AI who try to land get fucked :( , and my campaigns are over.

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Yep, I know, poor harrier pilot, but he should know plan of operation ....

Anyway 10 kT warhead is better for this method, cause max range from explosion you can get in this way (just finishing loop and going away in diving) is around 10-12 NM.

For 200 and 450 kT WE-177 B and C much better is hi altitude drop with retarded bombs.

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Edited by guuruu
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42 minutes ago, Nightshade/PR said:

The JASDF somewhere over the Kuriles, looking for interlopers.

Funny thing...I was there today also. Again.

Over Onekotan-to.

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2 hours ago, Soulfreak said:

Testing...

 

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Speaking of testing/experimental schemes.. I have some weird feelings(in favor of them) towards them. 

Maybe I'll make some flight test skins for my favourite aircrafts after I've learnt how to make one. In the meantime, mandatory:

Marine Attack Training Squadron 203, stationed in Cherry Point but exercise in the south west..

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My imagination of Marines doing SEAD, loadouts could be unrealistic..

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3 hours ago, Soulfreak said:

Testing...

 

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@Soulfreak – that looks outstanding.   Look at that attention to detail; side stenciling, placards, texture gradient/weathering, just love it!  I know not everyone appreciates these kinds of details but it looks terrific.   I guess I owe a picture since I responded here in the screenshot thread, so here's something similar in detail as we work to at long last to finalize the Thud after many years... but just to be clear the push buttons are inop (LOL).

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Edited by WTRAdmin
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Sand Island, Midway Atoll

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Green Island, Kure Atoll

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Pearl & Hermes Atoll

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Edited by Menrva
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A few days ago, to my delight, I learned denissoliveira (great thanks to him for this marvelous aircraft) had released a Super Tucano and naturally, I had to try it out. 
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Just a routine reconaissance mission, but four old Fishbeds had other plans for us...
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Flamenco guitars start playing
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Thank goodness for all-aspect Sidewinders.

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Screenshots taken while testing out my little idea.

 

Missiles are the 65Ds from Ravenclaw's great AGM-65 pack, the test plane A-7K by Mirage Factory. For the smoke effect, I borrowed from tiopiloto's Strela-2 MANPAD..

Several lines in the AGM-65D_data.ini had been changed:

BoosterStart=0.000000
BoosterDuration=3.200000
BoosterAccel=10.017000
BoosterEffectName=S5
BoosterSoundName=Strela-2
BoosterNodeName=
BoosterPosition=0.000000,-1.280000,0.000000
SustainerDuration=3.490000
SustainerAccel=2.170000
SustainerEffectName=S5
SustainerSoundName=
SustainerPosition=0.000000,-1.280000,0.000000

This results in a nice smoke trail which disappear once the sustainer is burnout. Without the MissileInFlightEffect the Maverick flies clean towards target.

You may or may not like it depends on personal thoughts. I find it a better gaming experience.

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Just got into a Kuril Islands dogfight in some F-15Js... why?  Because I could and it's my next project after my Gripen project.  Obviously Flankers would be added to this project very early on.

 

With President Trump stepping on the gas to neo-isolationism and the Russians going expansionist, this just very well might happen... in 2020 or 2021.

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Nice pic Pappy - My favorite 'Stead'................Such sexy lines & curves. What a BAD A$$ JET!

My mandatory pic compliments of FARMER

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Edited by NIELS
pic credit
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