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MigBuster

Help fund the Strike Fighters 2 Windows 10 update!

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On 9/6/2019 at 12:28 PM, MigBuster said:

Now is your big chance to contribute people - yep it's time to put up or say goodbye.........

Yup. I'm in.

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On 9/8/2019 at 9:34 PM, streakeagle said:

When I consider how much money I have spent going to movies that might have entertained me for 2 hours, I don't have a problem with giving TK some more money.

Agreed. I've spent $50 on a meal I wish'd I hadn't ate.. And also, I feel that this is a bit of a "thank you" to TK for all those years of enjoyment. I bought the sims, and then this wonderful community here helped me continue to play those sims for many years past what was probably envisioned. Yes, I know we also say thank you to TK by buying stuff, add-ons, etc..but the community IS small, and I'm guessing he isn't buying Ferraris with the proceeds of Strike Fighters sales. I'm just happy he is taking a glance back at the PC world. I'm convinced he wants to make the best sim he can for the money, and I'm willing to play the lottery with some of my money to maybe help that happen.

I love DCS for what it does, but sometimes I want the relaxed atmosphere of SF2 type sim-play and I don't really see ED heading much in that direction. I have a dozen modules for DCS World that I don't know how to use (and I still love them), whereas I can crank up SF2 and be dropping bombs (and getting shot down) in minutes. I feel it is important to support this type of sim. I get that others may feel another way about it..and that's fair.

BeachAV8R

 

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And if I can throw in my wish list - VR in Strike Fighters would be INCREDIBLE. Playing in Green Hell and rolling in in my A-6 with flak popping all around me. Heaven. And if I could do that with four or six other people at the same time (MP)..that would be nirvana. I know VR and MP aren't really scheduled for this fund raiser, but I can always dream.

 

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1 hour ago, beachav8r said:

 

I love DCS for what it does, but sometimes I want the relaxed atmosphere of SF2 type sim-play and I don't really see ED heading much in that direction. I have a dozen modules for DCS World that I don't know how to use (and I still love them), whereas I can crank up SF2 and be dropping bombs (and getting shot down) in minutes.

 

This is what I like with SF2:

If I read an interesting account of a mission over VN (or Israel, or Korea or ...), I can play it in SF2 in 2 clicks

Edited by jeanba
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11 minutes ago, jeanba said:

VR implementation may really boost SF2 sales

This may be the last hope for TW

If this fundraiser ends with like 75 people contributing, then I don't think any additions to the game are justified. It is almost like Third Wire improving a game just for their own use. I cant compare it with other game fundraisers or kickstarters, since normally I don't care for them, but in my view this amount of contributers is very, very small. Where are all the potential customers? They can't all be into DCS?

Still, there should be a real desire to at least make SF2 Windows 10 proof, otherwise all the assets and investments from the past become totally unsellable. 

 

 

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If TK wants to sell more SF2, he needs to introduce a "disruption" and VR MAY (I am not even sure of it) be it.

If he does not invest, then the number of player will decrease slowly and SF2 will die, and this si likely what will happen.

Going "open Source" may slow down the phenomenon, but I am not sure it will increase significantly the number of players.

I will keep my old install ... and continue playing it for quite a longtime, but like everybody, I wish it can improve and more people discover this hidden gem.

There is some room for a middle core jet era fighter simulation, but SF2 is not up to date for this.

Would need better nicer terrain, VR and multiplayer (if we compare to heliborne, for instance).

The rest is ok, I think.

 

Edited by jeanba
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3 hours ago, beachav8r said:

Agreed. I've spent $50 on a meal I wish'd I hadn't ate.. And also, I feel that this is a bit of a "thank you" to TK for all those years of enjoyment. I bought the sims, and then this wonderful community here helped me continue to play those sims for many years past what was probably envisioned. Yes, I know we also say thank you to TK by buying stuff, add-ons, etc..but the community IS small, and I'm guessing he isn't buying Ferraris with the proceeds of Strike Fighters sales. I'm just happy he is taking a glance back at the PC world. I'm convinced he wants to make the best sim he can for the money, and I'm willing to play the lottery with some of my money to maybe help that happen.

I love DCS for what it does, but sometimes I want the relaxed atmosphere of SF2 type sim-play and I don't really see ED heading much in that direction. I have a dozen modules for DCS World that I don't know how to use (and I still love them), whereas I can crank up SF2 and be dropping bombs (and getting shot down) in minutes. I feel it is important to support this type of sim. I get that others may feel another way about it..and that's fair.

BeachAV8R

 

Spot on brother! I couldn't have said it better..

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1 hour ago, jeanba said:

If TK wants to sell more SF2, he needs to introduce a "disruption" and VR MAY (I am not even sure of it) be it.

If he does not invest, then the number of player will decrease slowly and SF2 will die, and this si likely what will happen.

....

 

Lets turn it around in the extreme: Whatever TK invests or does is of little consequence here. The survey flight sim customers, that were a thing in the 90's, are gone or out of reach. This fundraiser being a measuring tool to make that conclusion, and the measurement is pretty clear on this.

Edit; It should not discourage anyone to at least do a $1 vote, to state one personally cares for those extremely moddable survey flight sims by Third Wire. Despite what the rest of the world is currenly doing.

Edited by gerwin
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2 hours ago, jeanba said:

This is what I like with SF2:

If I read an interesting account of a mission over VN (or Israel, or Korea or ...), I can play it in SF2 in 2 clicks

Amen to that!

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Donated thought what the hell....a few less beers...no worry my m8 can buy mine..or 1 less bottle of champers for missus ha....lol lets hope we see some good

Edited by russouk2004
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TK banked everything on the in-game mission editor, the F-14 Tomcat, and the new terrain engine and the dice went snake eyes. The new terrain engine as implemented in Iceland/SF2NA failed to impress me yet took a tremendous amount of time and effort for TK to implement. It wasn't readily supported with clear documentation for modders to make new terrains, which killed a critical aspect in the future of the game. The mission editor was ok, though I was happy with Kreelin's editor.  The F-14 looked and worked very well, yet did not draw the money that might be expected from all the forum chatter about it prior to release. I am surprised he is even trying this go-fund-me as bad SF2 development/profitability went for him.

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Now that I've retired money is a bit tighter (I'm still 9 years away from getting state pension) but I'll have this wonderful lite sim to help occupy my time so I've donated.

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I asked TK on Facebook, If we could ask for features, here's the answer, so there was hope ( I say "WAS", cause I doubt we could reach the 25k).

MH14w3u.jpg

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1 hour ago, Stratos said:

I asked TK on Facebook, If we could ask for features, here's the answer, so there was hope ( I say "WAS", cause I doubt we could reach the 25k).

MH14w3u.jpg

I hope we reach the goal, so i throw a few bucks in.... 

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If I were TK, I'd open-source the engine under a strict-ish licence, keeping myself as the manager/maintainer and concentrate on selling games based upon it, content for them and let the community do the heavy lifting that I no longer have the financial means to do.

Anyway... I did my part not by contributing to what I consider a ill-managed fundraising campaign, but by buying one more SF2 complete package.

Edited by Gunrunner
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if TK depends on the income to pay his bills he is unlikely to do that - but give him enough funds and if SF2 starts to sell well enough again, it is more that likely he will become motivated to invest more and more of his time on it. 

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Like others here, I am retired(2 and a half years away from state pension), but have contributed what I could afford, at this time.

Let's hope TK does something that greatly enhances the sim.

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16 hours ago, Stratos said:

Curious new member, she's from Austin, Texas...

She looks japanese to me  TK is Japanese \American descent too..TW based in Texas ...coincidence ?....

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5 hours ago, russouk2004 said:

She looks japanese to me  TK is Japanese \American descent too..TW based in Texas ...coincidence ?....

From the same town, Austin, a nice "coincidence"

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^

TK could do no worse than use that screenshot to advertise the series on his own store.

Cancel that as it is, indeed, from his own store!

Edited by Spinners

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      Other aircraft changes

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      123. TRG_Spawn mission logic element won’t cause the spawned vehicles to have visual effects of a damaged engine;
      124. The issue of random destruction of a train in QMB has been found and fixed;
      125. Simple AI-controlled ground vehicles won’t visibly ‘shudder’ when moving on steep slopes, especially on the Prokhorovka map;
      126. Sd Kfz 251 Wurfrahmen 40 rockets launch correctly visually;
      127. The upper and lower armor of simple AI tanks has been corrected (made more resistant to fragments);
      128. The visual model of a static railway tank has been updated (its frame);
      129. The static T-34 model texture that appears at a certain distance has been corrected;
      130. Railway wagons and locomotives won’t receive critical damage from any first hit;
      131. A graphical corruption caused by G-5 gunboat firing its M-8M rockets has been fixed;
      132. The issue that could make the naval guns indestructible has been found and fixed;
      133. Ships that run aground will stop earlier and won’t display water wake effects;
      134. A random issue with the parachute not completely descending to the ground has been fixed;

      Other changes

      135. VR zoom can be made instantaneous if the default speed gives you nausea - set the value of the vr_zoom_speed parameter to 1 (it is located in the camera section in data\startup.cfg file);
      136. Ricochet sounds and graphic effects were added;
      137. The physical collision models of the European suburban buildings in some blocks on the Arras map now correspond to their visual models;
      138. The trees that prevented takeoff and landing were removed at the end of the strip of the Florennes airfield;
      139. Bailed out pilots can be correctly captured by the enemy in the Bodenplatte career;
      140. MCU_Waypoint mission logic element won’t receive input from other elements when deactivated.
       
      Please discuss the update in this thread.
    • By JamesWilson
      Hi guys, i have a very big issue regarding one of my favourite games of all time: Strike Fighters: Project 1.
      I play this beautiful old game on my PC and i run it pretty well at lowest settings and 1920x1080p (i had ALSO to change "default graphic card option" to  my high-performances NVIDIA graphic card, due to the fact that the game heavily lags if i run it with the default graphic card option, even if it's all set on lowest settings).
      After i figured out this little issue, the game runs pretty smoothly and at an high framerate so, what's the problem?
      The problem is that whenever i hit or shoot down a plane or i look at an explosion, the game freezes for a couple of seconds...
      So i don't know what to do and why this happens…   
      Is that because Strike Fighters: Project 1 is too old for a modern medium-high end PC? (I used to play it also on my previous low end Windows XP PC, and i never had any kind of problem)
      Should i play the game at lower resolutions even if all settings are already at lowest?
      Why had i to choose my high-performances NVIDIA graphic card to play the game without lag even if it's an old and well optimized game?
      Please help me, i know SF:P1 is a very old game and i should go for SF2, but the first one is one of my favourite games of all time and THIS PROBLEM MAKES THE GAME UNPLAYABLE!!!
      THANK YOU VERY VERY MUCH, cause this is a HUGE PROBLEM, i really have no idea of what to do and i'm very confused about what's happening... 
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