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1 hour ago, PJB said:

im running and modding sf2 since 11 years on intel hd 3000 cpu 2.5ghz works totally fine and smooth

since i have downloaded this patch mig-19 cockpits , mirages are fully disappeared 

and i have lost my paid dlc planes too 😭💔

I think you installed the mods in the wrong way.  I recommend you to clean theSF2 mod folder and start over.  

Make sure you read the README carefully. 


Eagle114th

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1 hour ago, Eagle114th said:

I think you installed the mods in the wrong way.  I recommend you to clean theSF2 mod folder and start over.  

Make sure you read the README carefully. 


Eagle114th

plane mods will not work even with clean install bcoz i have lost dlc planes 💔

 

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11 minutes ago, PJB said:

plane mods will not work even with clean install bcoz i have lost dlc planes 💔

 

May I ask, do you have SF2 + ALL expansion pack + ALL DLCs?  I just realized I forgot to add to the readme stating that this mod is bieng built with SF2 Complete Edition.


Eagle114th

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It is not possible to lose any aircraft in this game. Either stock or dlc. The moment you install the game dlc aircraft is there. Unless you will uninstall. You can mod DLC aircraft, change the name, or whatever you want. But you still have access to original DLC aircraft after that. Unless DLC aircraft comes from someone ass.

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he might have meant pits, and in game access.

still highly unlikely as it generally take a conscious effort to remove a stock plane from an install.

plus if ya been in SF2 for 11 years, ya know the first rule of this fight club is back up ya sh!#!!!!!!

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5 hours ago, daddyairplanes said:

he might have meant pits, and in game access.

still highly unlikely as it generally take a conscious effort to remove a stock plane from an install.

plus if ya been in SF2 for 11 years, ya know the first rule of this fight club is back up ya sh!#!!!!!!

i even moved my mods folder to backup and then installed in this patch as a totally new mod but it gave me alot of glitches , its the 1st time i faced bugs in the simulator 

Edited by PJB

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14 hours ago, Eagle114th said:

May I ask, do you have SF2 + ALL expansion pack + ALL DLCs?  I just realized I forgot to add to the readme stating that this mod is bieng built with SF2 Complete Edition.


Eagle114th

yes i have SFCE bro

i think i have to add dlc planes again in the mod folder to fix the bug 

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54 minutes ago, PJB said:

yes i have SFCE bro

i think i have to add dlc planes again in the mod folder to fix the bug 

I don't mean SFCE;  What I am meant to ask is if you have SF2 + All expansion + DLC or SF2 complete edition?

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41 minutes ago, Eagle114th said:

I don't mean SFCE;  What I am meant to ask is if you have SF2 + All expansion + DLC or SF2 complete edition?

i have strike fighters 2 all merge install + expension packs and some dlc planes too 

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3 minutes ago, PJB said:

i have strike fighters 2 all merge install + expension packs and some dlc planes too 

Ah I see, that may be a problem.  You only have some DLCs.  I recommend you to move only what you have in the Aircraft folder folder, instead of just moving all folders into SF2.   As I have stated, I am building the mods with SF2 completed edition, which means SF2 + all expansion + all DLCs. 


Eagle114th

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1 hour ago, PJB said:

i even moved my mods folder to backup and then installed in this patch as a totally new mod but it gave me alot of glitches , its the 1st time i faced bugs in the simulator 

You may have installed in the wrong orders or missed the specific patches.  I can understand that not having SF2 complete edition, there are too many steps installing SF2 + expansion pack + DLCs + patches.  Therefore, it is easy to get lost in it.  I have been testing my mods, it did not cause any problems.  As stated, this mod is based on SF2 Complete Edition.  


Eagle114th

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Hello everyone!

Report for today:

I am still working on F-4s overhaul.  it surprised me that each time I reearch on various F-4s, they come out with information that surprised me.  For example, UK phantoms have the ability to use Sidewinders while loading twin rocket pods at the same time.  TW UK F-4s did not allow that.  Now that is fixed.  Here is a picture of actual UK F-4K:

Udfouiy.png

F-4K Phantom FGR.1 in SFCE:

img00121


Eagle114th

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No disrespect, but if I were you, I would not take all pictures as pure truth. I do not mean you are looking at a fake picture. It seems to me the aircraft on the picture is being prepared for an exhibition or something similar and is being loaded for show purposes, not necessarily for practical purposes in an actual warfare. I am not an expert and I might be wrong, but there seems to be too liitle clearance between the AIM-9s and the rocket pods. The other thing that is making me look with a suspicious eye is that in the picture you have a TER loaded with 2 rocket pods and a bomb at the same time. I have not seen other examples of such mixed load on a TER. Until someone knowledgeable or experienced says otherwise, or until I saw inflight pictures of such load on an aircraft during a real mission, I would rather consider this load as an unrealistic one, just for show purposes. Again, I mean no disrespect.

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17 minutes ago, Svetlin said:

No disrespect, but if I were you, I would not take all pictures as pure truth. I do not mean you are looking at a fake picture. It seems to me the aircraft on the picture is being prepared for an exhibition or something similar and is being loaded for show purposes, not necessarily for practical purposes in an actual warfare. I am not an expert and I might be wrong, but there seems to be too liitle clearance between the AIM-9s and the rocket pods. The other thing that is making me look with a suspicious eye is that in the picture you have a TER loaded with 2 rocket pods and a bomb at the same time. I have not seen other examples of such mixed load on a TER. Until someone knowledgeable or experienced says otherwise, or until I saw inflight pictures of such load on an aircraft during a real mission, I would rather consider this load as an unrealistic one, just for show purposes. Again, I mean no disrespect.

I am happy to see more feedback!  By the way, that is understandable.  You have the reasons to state this. I am going to restore the limits of using sidewinder so you can’t load then if using bombs or rocket pods.  As I state before, I learn new things everyday. And I appreciate your advice. 
 

 

Cheers!

Edited by Eagle114th

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That photograph was just an airshow static loadout, rockets and aim9 were never carried together operationally.

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case in point. and why research takes soo, soo long. trust no one :lol:

20120305030730-91b68c12-me.jpg.fbb86d6148545bf0d02425be5c38fa09.jpg

real photo. fake loadout.

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On 7/6/2022 at 11:02 PM, yakarov79 said:

It is not possible to lose any aircraft in this game. Either stock or dlc. The moment you install the game dlc aircraft is there. Unless you will uninstall. You can mod DLC aircraft, change the name, or whatever you want. But you still have access to original DLC aircraft after that. Unless DLC aircraft comes from someone ass.

im talking about paid dlc aircrafts from thirdwire website 

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On 7/7/2022 at 10:08 AM, Eagle114th said:

Ah I see, that may be a problem.  You only have some DLCs.  I recommend you to move only what you have in the Aircraft folder folder, instead of just moving all folders into SF2.   As I have stated, I am building the mods with SF2 completed edition, which means SF2 + all expansion + all DLCs. 


Eagle114th

i fixed that by adding mirage dlc planes again 😁✌️

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Hello everyone,

I have to put the project on halt for now.  The life situation suddenly changed.  My wife is in hospital and I am doing everything to take care of the situation.  It is the hardest time in my life.  I need to step away from CombatAce for time being until the situation improves.  I will be back someday.


Eagle114th

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Taking care of her is FAR more important than a silly computer game. You just do what you need for her, and we'll all pray for her recovery.

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Sorry to hear Eagle 114th - you are doing the right thing and I pray she pulls through.

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God bless you and your family.

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Take care of your wife, wish her a speedy and complete recovery!

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Hello everyone,

It have been a while since I have posted here.  I want to thank everyone for all the supports.  My wife have been making remarkable recover with her health.  We are continuing to work together on our health recovery.  Not only she is working on healing her health, something happened to me as well.  (My eye health just decided to go haywire again after going through stresful situations.  It can't be helped and I have been making some progress on the healings through!)

However, no matter what, we won't give up on the goal of being healed completely.  

I sincerely miss working on Saad - Zafir and SFCE projects.  I do not know what the future will bring, however, when my wife and I are doing very well, I would be more than happy to work on both SFCE and Saad - Zafir project again.

I hope that all is well with everyone here too!


Cheers!


Eagle114th

Edited by Eagle114th
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  • Similar Content

    • By Eagle114th


      View File SF2 Avionics Community Pack (SF2: ACP) - Beta
      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into next level with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar, RWR, and another avionic equipment
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  

      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture.  If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
      From now on, all guns have texture of 512 x 512, which is 150 MILs.
      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
      When I created the optical sights, I measured the MILs of gunsight by pixels
      For example
      512 pixel width is 150 MILs
      For example:
      For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels

      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
      However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
      v0.04 - MAJOR UPDATES
          > New gunsight / optical sight system (texture and MILs)
          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
      Submitter Eagle114th Submitted 11/14/2024 Category Avionics  
    • By Eagle114th
      ----------------------------------------------------------
      STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4
      ----------------------------------------------------------
      Welcome to SF2: ACP first release of alpha.  Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation.
      You all are the reasons why this pack exists.  I want to use the passions to improve SF2 into next level with avionics.
      This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2.
      The mods is not perfect, we do our best with the mods.  We do it with the joys of our hobbies!
      This pack includes the following features:
      - New gunsight / optical sight
      - New texture for radar, RWR, and another avionic equipment
      - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2)
      - Improves glass texture (If possible)
      - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets.
      - Improved night lights inside cockpits
      - Tweaks to the view angle around cockpit
      NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation.  

      ----------------------------------------------------------
      ----------------- HISTORICAL VS FICTIONAL ----------------
      ----------------------------------------------------------
      Avionics overhaul for Historical vs fictional aircraft
      I am dong overhaul for both historical and 'what if' fictional aircraft.
      For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s.  It also includes 'what if' JASDF F-8EJ Crusader. 
      ----------------------------------------------------------
      ---------------------- INSTALLATION ----------------------
      ----------------------------------------------------------
      There are readme inside each aircraft folder, please read the instruction to install the mods.
      NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture.  If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder.
      ----------------------------------------------------------
      ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------
      ----------------------------------------------------------
      The new version of SF - CAP now have new gun system (texture and MILs)
      From now on, all guns have texture of 512 x 512, which is 150 MILs.
      In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD)
      When I created the optical sights, I measured the MILs of gunsight by pixels
      For example
      512 pixel width is 150 MILs
      For example:
      For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels

      ----------------------------------------------------------
      ------------------- TEMPLATES SITUATION ------------------
      ----------------------------------------------------------
      Due to steer size of projects, I am more focused on creating texturs for avionics overhaul.  It is taking a lot of my time and I rather to focus and finish the projects in time.
      Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too.
      However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce.
      I can clean up the mess in the templates and send it to you to use for modding SF2.
      ----------------------------------------------------------
      ----------------------- CHANGE LOGS ----------------------
      ----------------------------------------------------------
      v0.01 - First release of SF2: ACP
      v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s
      v0.03 - MAJOR updates, 
          > gunsight and radar are now in higher resolution.
          > Tweaked cockpit panning angles
          > Tweaked night lights for night mission
          > New texture to add 'Old CRT' effect to early cold war aircraft's DTV
      v0.04 - MAJOR UPDATES
          > New gunsight / optical sight system (texture and MILs)
          > Changed the orginzation of files structures
          > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods,
          
      ----------------------------------------------------------
      ----------------- CURRENT / FUTURE PLANS -----------------
      ----------------------------------------------------------
      I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft.
      f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion:
      https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/
      -----------------------------------------------------------------------------
      ----------------------------- FREEWARE LICENSING ----------------------------
      -----------------------------------------------------------------------------
      The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders 
      from the CombatAce community, alongside the contributions of my works. This mod is strictly 
      FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of 
      this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites 
      without explicit permission.
      ----------------------------------------------------------
      ------------------------ CREDITS ------------------------
      ----------------------------------------------------------
      I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck.  I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too.
      Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern!
      I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern.
      Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation.
      To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page.
      Thank you for enjoying the mods!

      Eagle114th / Flowing Dragon
       
    • By Eagle114th
      Hello everyone,

      I am  re-creating the posts after hte ideas came up about the name of proejcts and what it is about.  This project is to be known as  SF2 Avionics Community Pack (SF2:ACP for short), because the purpose of this projects is to create the assets for anyone to usse  for our mods, as well for customizing our SF2 installation.  You will need to put them into aircraft folder and customize the .ini   files, in order, for them to appear in-game.

      This is what I find so enjoayble and I noticed that not many simulation does this.  This s project aims to bring the realistic, immersive expereicnes in cockpits with actual textures for radar scope, RWR, HUD, and any avionics that is currently moddable in SF2 and aircraft mods.

      I will exlpain the limitation of SF2 engine, so we can get better pictures of what we can and can't do for now.  I said "for now, is becauuse I have the hope htat someday, somehow, someone manage to make it possible to make avioincs further moddable in SF2.

      1) Texture issues:  What can be done is chan ging radar scope texture.  But the problem is that, the radar symbols / lines colors can not be changed.  We are stuck with default green SF2 radar symbosl /lines / circles.  And eve with new textures, the radar lines / symbols/ shapes will be applied on top of it.  So it mean, if you have 'black line' on top of radar scope like A-4s as an exampe, the radar still overlap it.  

      Another issues is that, most of SF2 default aircraft does not have texture-able radar scope for 'turned off' radar, so it seem strange how CRT (texture) would suddenly show up when turnig radar on. I wished that the radar scope woudl be texture-able, so that it seem taht only radar lines / symbols / shapes would appear, therefore preserving the immersive experiences.

      2) Lighting, after attempting to use the actual colors of radar scope based on the pictures, as an example,  they usually show upup too bright comnpared ot another instructments / avionics in cockpit. So they need to be darken, in order to blend naturall in cockpits.  And another issue is radar colors of green, it need to be readable, therefore further darken the texture.  So they might will appear  darker compared to the photo.  (I am currenlty wokring on this part on both F-89s and A-4s radar scope and RWR new textures).

      3) Avionics DLLs, there are only two DLLs I believe, that we can use either one of Avionics DLL for early and modern aircraft.  But I still have the hope.  The reason why I have hope is because, I am part of the community that is modding Jane's series simulation.  That simulation is almost 30 years old and people still mods it.  It amazes me, therefore gives me hopes.

      Besides the lmitation, it does not stop us from wanting to create the mods that would improve the experiences in avioincs.  What inspired me to do this, I was customizing SF2 installation for early cold war era (My favorite era), in Asia, midddle east, and other theatre, along with later cold war era, I noticed that there is always room of growth and improvement for cockpits.  That is when I came up the awy to improve F-89 series radar scope, as you can see it in another theatre abou Stary's F-89 cockpits.  Then here it is, SF2: Avionics Community Pack!

      What would be great help if we can share the pictures and information on the avioinics for various planes, so we can get busy with the  avioniocs improvement.  

      If anyoneo have the requests for radar scope, or any avioinics improvement, it would be great help if the resources can be provided too.

      The next posts will cover what I am doing with both F-89s and A-4s  gunsights, radar scope, and rwr, along with F-89's radar scope.

      ------------------------------------------------------------------------------------------------------------------

      DOWNLAOD: SF2 ACP v0.2


      ------------------------------------------------------------------------------------------------------------------

      Cheers!
    • By Panzerfan
      My C: Drive is quite full, and I had to uninstall SF2 because the mods just took up too much space.

      Now I wonder if there is a way to install mods in any other location but the C:/User-and so on?
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